diff options
Diffstat (limited to 'src/skel/glfw')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index f1f97ee3..eee3dcc9 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -2221,8 +2221,8 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -2238,8 +2238,8 @@ main(int argc, char *argv[]) #ifndef PS2_MENU case GS_INIT_FRONTEND: { - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; @@ -2398,7 +2398,7 @@ main(int argc, char *argv[]) CGame::InitialiseWhenRestarting(); DMAudio.ChangeMusicMode(MUSICMODE_GAME); LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - FrontEndMenuManager.m_bWantToLoad = false; + //FrontEndMenuManager.m_bWantToLoad = false; } else { |