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-rw-r--r--src/skel/win/win.cpp26
1 files changed, 10 insertions, 16 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index acc9650c..351b7247 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -45,31 +45,25 @@
#define MAX_SUBSYSTEMS (16)
-//static RwBool ForegroundApp = TRUE;
-static RwBool &ForegroundApp = *(RwBool*)0x060F000;
+static RwBool ForegroundApp = TRUE;
-//static RwBool RwInitialised = FALSE;
-static RwBool &RwInitialised = *(RwBool*)0x885B88;
+static RwBool RwInitialised = FALSE;
static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
static RwInt32 GnumSubSystems = 0;
static RwInt32 GcurSel = 0, GcurSelVM = 0;
-//static RwBool startupDeactivate;
-static RwBool &startupDeactivate = *(RwBool*)0x8E2878;
+static RwBool startupDeactivate;
-//static RwBool useDefault;
-static RwBool &useDefault = *(RwBool*)0x6510D4;
+static RwBool useDefault;
-//static RwBool defaultFullscreenRes = TRUE;
-static RwBool &defaultFullscreenRes = *(RwBool*)0x60EFFC;
+static RwBool defaultFullscreenRes = TRUE;
/* Class name for the MS Window's window class. */
static const RwChar *AppClassName = RWSTRING("Grand theft auto 3");
-//static psGlobalType PsGlobal;
-static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
+static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
@@ -107,14 +101,14 @@ IMediaSeeking *pMS = nil;
DWORD dwDXVersion;
DWORD _dwMemTotalPhys;
-DWORD &_dwMemAvailPhys = *(DWORD*)0x70F29C;
+DWORD _dwMemAvailPhys;
DWORD _dwMemTotalVirtual;
DWORD _dwMemAvailVirtual;
-DWORD &_dwMemTotalVideo = *(DWORD*)0x70F2A8;
+DWORD _dwMemTotalVideo;
DWORD _dwMemAvailVideo;
-DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
+DWORD _dwOperatingSystemVersion;
-RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
+RwUInt32 gGameState;
CJoySticks AllValidWinJoys;
CJoySticks::CJoySticks()