diff options
Diffstat (limited to '')
-rw-r--r-- | src/skel/win/win.cpp | 50 |
1 files changed, 20 insertions, 30 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index b2d5a64f..a437a3b4 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1008,17 +1008,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) RECT rect; /* redraw window */ -#ifndef MASTER - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) - { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); - } -#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) { RsEventHandler(rsIDLE, (void *)TRUE); } -#endif /* Manually resize window */ rect.left = rect.top = 0; @@ -2173,17 +2167,17 @@ WinMain(HINSTANCE instance, } #endif - if (TurnOnAnimViewer) - { #ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewer in LCS + LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); CAnimViewer::Initialise(); + CTimer::Update(); #ifndef PS2_MENU FrontEndMenuManager.m_bGameNotLoaded = false; #endif - gGameState = GS_ANIMVIEWER; - TurnOnAnimViewer = false; -#endif } +#endif while ( TRUE ) { @@ -2228,6 +2222,12 @@ WinMain(HINSTANCE instance, DispatchMessage(&message); } } +#ifndef MASTER + else if (gbModelViewer) { + // This is TheModelViewerCore in LCS + TheModelViewer(); + } +#endif else if( ForegroundApp ) { switch ( gGameState ) @@ -2447,18 +2447,6 @@ WinMain(HINSTANCE instance, } break; } -#ifndef MASTER - case GS_ANIMVIEWER: - { - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if (RwInitialised) - { - if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) - RsEventHandler(rsANIMVIEWER, (void*)TRUE); - } - break; - } -#endif } } else @@ -2530,12 +2518,13 @@ WinMain(HINSTANCE instance, } else { - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); CTimer::Stop(); @@ -2557,12 +2546,13 @@ WinMain(HINSTANCE instance, } - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); DMAudio.Terminate(); |