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-rw-r--r--src/skel/win/win.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 7993426a..ec84e968 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1927,7 +1927,7 @@ _WinMain(HINSTANCE instance,
* Enter the message processing loop...
*/
- while( !RsGlobal.quit && !FrontEndMenuManager.m_bStartGameLoading )
+ while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
{
if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
@@ -2059,13 +2059,13 @@ _WinMain(HINSTANCE instance,
if (wp.showCmd != SW_SHOWMINIMIZED)
RsEventHandler(rsFRONTENDIDLE, nil);
- if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
+ if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
- if ( FrontEndMenuManager.m_bLoadingSavedGame )
+ if ( FrontEndMenuManager.m_bWantToLoad )
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
@@ -2128,7 +2128,7 @@ _WinMain(HINSTANCE instance,
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
- if ( !FrontEndMenuManager.m_bStartGameLoading )
+ if ( !FrontEndMenuManager.m_bWantToRestart )
break;
CPad::ResetCheats();
@@ -2138,13 +2138,13 @@ _WinMain(HINSTANCE instance,
CTimer::Stop();
- if ( FrontEndMenuManager.m_bLoadingSavedGame )
+ if ( FrontEndMenuManager.m_bWantToLoad )
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- FrontEndMenuManager.m_bLoadingSavedGame = false;
+ FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
@@ -2168,7 +2168,7 @@ _WinMain(HINSTANCE instance,
}
FrontEndMenuManager.m_bFirstTime = false;
- FrontEndMenuManager.m_bStartGameLoading = false;
+ FrontEndMenuManager.m_bWantToRestart = false;
}