diff options
Diffstat (limited to 'src/skel')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 8 | ||||
-rw-r--r-- | src/skel/skeleton.cpp | 2 | ||||
-rw-r--r-- | src/skel/win/gtalcs.ico | bin | 0 -> 2238 bytes | |||
-rw-r--r-- | src/skel/win/gtavc.ico | bin | 3262 -> 0 bytes | |||
-rw-r--r-- | src/skel/win/win.cpp | 8 | ||||
-rw-r--r-- | src/skel/win/win.rc | 2 |
6 files changed, 10 insertions, 10 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 431697dc..887ac6dc 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1827,8 +1827,8 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1844,8 +1844,8 @@ main(int argc, char *argv[]) #ifndef PS2_MENU case GS_INIT_FRONTEND: { - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 2bb23460..d5805681 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -397,7 +397,7 @@ RsInitialize(void) */ RwBool result; - RsGlobal.appName = RWSTRING("GTA: Vice City"); + RsGlobal.appName = RWSTRING("GTA: Liberty City Stories"); RsGlobal.maximumWidth = DEFAULT_SCREEN_WIDTH; RsGlobal.maximumHeight = DEFAULT_SCREEN_HEIGHT; RsGlobal.width = DEFAULT_SCREEN_WIDTH; diff --git a/src/skel/win/gtalcs.ico b/src/skel/win/gtalcs.ico Binary files differnew file mode 100644 index 00000000..c4b53436 --- /dev/null +++ b/src/skel/win/gtalcs.ico diff --git a/src/skel/win/gtavc.ico b/src/skel/win/gtavc.ico Binary files differdeleted file mode 100644 index d253ff2c..00000000 --- a/src/skel/win/gtavc.ico +++ /dev/null diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 397e88c4..650f1648 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2367,8 +2367,8 @@ WinMain(HINSTANCE instance, printf("Into TheGame!!!\n"); #else - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -2385,8 +2385,8 @@ WinMain(HINSTANCE instance, #ifndef PS2_MENU case GS_INIT_FRONTEND: { - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc index 9b5aa305..702c3de7 100644 --- a/src/skel/win/win.rc +++ b/src/skel/win/win.rc @@ -42,6 +42,6 @@ END // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. -IDI_MAIN_ICON ICON DISCARDABLE "gtavc.ico" +IDI_MAIN_ICON ICON DISCARDABLE "gtalcs.ico" /////////////////////////////////////////////////////////////////////////////
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