diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 50 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp.autosave | 4560 |
2 files changed, 19 insertions, 4591 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 0fe59cd0..18c74478 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -7,13 +7,9 @@ #include "ModelIndices.h" #include "VisibilityPlugins.h" #include "DMAudio.h" -<<<<<<< HEAD #include "Clock.h" -#include "TimeCycle.h" -#include "ZoneCull.h" -======= #include "Timecycle.h" ->>>>>>> More audio ped +#include "ZoneCull.h" #include "Camera.h" #include "Darkel.h" #include "Rubbish.h" @@ -132,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fGasPedal = 0.0f; m_fBrakePedal = 0.0f; m_pSetOnFireEntity = nil; - field_594 = 0; + m_fGasPedalAudio = 0; bNotDamagedUpsideDown = false; bMoreResistantToDamage = false; m_fVelocityChangeForAudio = 0.0f; @@ -695,7 +691,7 @@ CAutomobile::ProcessControl(void) if(m_aSuspensionSpringRatio[i] < 1.0f) m_aWheelTimer[i] = 4.0f; else - m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); if(m_aWheelTimer[i] > 0.0f){ m_nWheelsOnGround++; @@ -1013,7 +1009,7 @@ CAutomobile::ProcessControl(void) if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ FlyingControl(FLIGHT_MODEL_DODO); @@ -1021,7 +1017,7 @@ CAutomobile::ProcessControl(void) FlyingControl(FLIGHT_MODEL_HELI); }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ if(CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f); + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); if(m_aWheelSpeed[0] < 0.22f) m_aWheelSpeed[0] += 0.0001f; if(m_aWheelSpeed[0] > 0.15f) @@ -1133,10 +1129,10 @@ CAutomobile::ProcessControl(void) if(speed > sq(0.1f)){ speed = Sqrt(speed); if(suspShake > 0.0f){ - uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); }else{ - uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); + uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); } } @@ -2590,7 +2586,7 @@ CAutomobile::HydraulicControl(void) float minz = pos.z + extendedLowerLimit - wheelRadius; if(minz < specialColModel->boundingBox.min.z) specialColModel->boundingBox.min.z = minz; - float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); + float radius = max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); if(specialColModel->boundingSphere.radius < radius) specialColModel->boundingSphere.radius = radius; @@ -2689,10 +2685,10 @@ CAutomobile::HydraulicControl(void) float front = -rear; float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f; float left = -right; - suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f); - suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f); - suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f); - suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f); + suspChange[CARWHEEL_FRONT_LEFT] = max(front+left, 0.0f); + suspChange[CARWHEEL_REAR_LEFT] = max(rear+left, 0.0f); + suspChange[CARWHEEL_FRONT_RIGHT] = max(front+right, 0.0f); + suspChange[CARWHEEL_REAR_RIGHT] = max(rear+right, 0.0f); if(m_hydraulicState < 100){ // Lowered, move wheels up @@ -2808,7 +2804,7 @@ CAutomobile::ProcessBuoyancy(void) ApplyTurnForce(impulse, point); CVector initialSpeed = m_vecMoveSpeed; - float timeStep = Max(CTimer::GetTimeStep(), 0.01f); + float timeStep = max(CTimer::GetTimeStep(), 0.01f); float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); m_vecMoveSpeed *= waterResistance; @@ -2901,7 +2897,7 @@ CAutomobile::ProcessBuoyancy(void) float fSpeed = vSpeed.MagnitudeSqr(); if(fSpeed > sq(0.05f)){ fSpeed = Sqrt(fSpeed); - float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); + float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; CParticle::AddParticle(PARTICLE_PED_SPLASH, @@ -2983,11 +2979,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ - m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ - m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); } } @@ -3135,7 +3131,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) FindPlayerPed()->SetWantedLevelNoDrop(1); if(m_status == STATUS_PLAYER && impulse > 50.0f){ - uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(40000/freq, freq); } @@ -3288,7 +3284,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; - money = Min(money, 40); + money = min(money, 40); if(money > 2){ sprintf(gString, "$%d", money); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; @@ -3991,7 +3987,7 @@ CAutomobile::SetupSuspensionLines(void) // adjust col model to include suspension lines if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) colModel->boundingBox.min.z = colModel->lines[0].p1.z; - float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); if(colModel->boundingSphere.radius < radius) colModel->boundingSphere.radius = radius; @@ -4483,16 +4479,8 @@ CAutomobile::SetAllTaxiLights(bool set) class CAutomobile_ : public CAutomobile { public: -<<<<<<< HEAD -<<<<<<< HEAD void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); } void dtor() { CAutomobile::~CAutomobile(); } -======= - void dtor() { this->~CAutomobile(); } ->>>>>>> More audio ped -======= - void dtor() { CAutomobile::~CAutomobile(); } ->>>>>>> fix void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); } void ProcessControl_(void) { CAutomobile::ProcessControl(); } void Teleport_(CVector v) { CAutomobile::Teleport(v); } diff --git a/src/vehicles/Automobile.cpp.autosave b/src/vehicles/Automobile.cpp.autosave deleted file mode 100644 index 140633b8..00000000 --- a/src/vehicles/Automobile.cpp.autosave +++ /dev/null @@ -1,4560 +0,0 @@ -#include "common.h" -#include "main.h" -#include "patcher.h" -#include "General.h" -#include "RwHelper.h" -#include "Pad.h" -#include "ModelIndices.h" -#include "VisibilityPlugins.h" -#include "DMAudio.h" -#include "Clock.h" -#include "Timecycle.h" -#include "ZoneCull.h" -#include "Camera.h" -#include "Darkel.h" -#include "Rubbish.h" -#include "Fire.h" -#include "Explosion.h" -#include "Particle.h" -#include "ParticleObject.h" -#include "Antennas.h" -#include "Skidmarks.h" -#include "Shadows.h" -#include "PointLights.h" -#include "Coronas.h" -#include "SpecialFX.h" -#include "WaterCannon.h" -#include "WaterLevel.h" -#include "Floater.h" -#include "World.h" -#include "SurfaceTable.h" -#include "Weather.h" -#include "HandlingMgr.h" -#include "Record.h" -#include "Remote.h" -#include "Population.h" -#include "CarCtrl.h" -#include "CarAI.h" -#include "Garages.h" -#include "PathFind.h" -#include "AnimManager.h" -#include "RpAnimBlend.h" -#include "Ped.h" -#include "PlayerPed.h" -#include "Object.h" -#include "Automobile.h" - -bool bAllCarCheat; // unused - -RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); - -bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; - -CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) - : CVehicle(CreatedBy) -{ - int i; - - m_vehType = VEHICLE_TYPE_CAR; - - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); - m_fFireBlowUpTimer = 0.0f; - field_4E0 = 0; - bTaxiLight = m_sAllTaxiLights; - m_auto_flagA20 = false; - m_auto_flagA40 = false; - bWaterTight = false; - - SetModelIndex(id); - - pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); - - field_49C = 20.0f; - field_4D8 = 0; - - mi->ChooseVehicleColour(m_currentColour1, m_currentColour2); - - bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN); - bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG); - bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS); - bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW); - - // Doors - if(bIsBus){ - Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2); - Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2); - }else{ - Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); - Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2); - } - if(bIsVan){ - Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2); - Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2); - }else{ - Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); - Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2); - } - if(pHandling->Flags & HANDLING_REV_BONNET) - Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0); - else - Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0); - if(pHandling->Flags & HANDLING_HANGING_BOOT) - Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0); - else if(pHandling->Flags & HANDLING_TAILGATE_BOOT) - Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0); - else - Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0); - if(pHandling->Flags & HANDLING_NO_DOORS){ - Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); - Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); - Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); - Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); - } - - for(i = 0; i < 6; i++) - m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); - - m_fMass = pHandling->fMass; - m_fTurnMass = pHandling->fTurnMass; - m_vecCentreOfMass = pHandling->CentreOfMass; - m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; - m_fElasticity = 0.05f; - m_fBuoyancy = pHandling->fBuoyancy; - - m_nBusDoorTimerEnd = 0; - m_nBusDoorTimerStart = 0; - - m_fSteerAngle = 0.0f; - m_fGasPedal = 0.0f; - m_fBrakePedal = 0.0f; - m_pSetOnFireEntity = nil; - field_594 = 0; - bNotDamagedUpsideDown = false; - bMoreResistantToDamage = false; - m_fVelocityChangeForAudio = 0.0f; - m_hydraulicState = 0; - - for(i = 0; i < 4; i++){ - m_aGroundPhysical[i] = nil; - m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); - m_aSuspensionSpringRatio[i] = 1.0f; - m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; - m_aWheelTimer[i] = 0.0f; - m_aWheelRotation[i] = 0.0f; - m_aWheelSpeed[i] = 0.0f; - m_aWheelState[i] = WHEEL_STATE_NORMAL; - m_aWheelSkidmarkMuddy[i] = false; - m_aWheelSkidmarkBloody[i] = false; - } - - m_nWheelsOnGround = 0; - m_nDriveWheelsOnGround = 0; - m_nDriveWheelsOnGroundPrev = 0; - m_fHeightAboveRoad = 0.0f; - m_fTraction = 1.0f; - - CColModel *colModel = mi->GetColModel(); - if(colModel->lines == nil){ - colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine)); - colModel->numLines = 4; - } - - SetupSuspensionLines(); - - m_status = STATUS_SIMPLE; - bUseCollisionRecords = true; - - m_nNumPassengers = 0; - - m_bombType = CARBOMB_NONE; - bHadDriver = false; - m_pBombRigger = nil; - - if(m_nDoorLock == CARLOCK_UNLOCKED && - (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO)) - m_nDoorLock = CARLOCK_LOCKED_INITIALLY; - - m_fCarGunLR = 0.0f; - m_fCarGunUD = 0.05f; - m_fPropellerRotation = 0.0f; - m_weaponDoorTimerLeft = 0.0f; - m_weaponDoorTimerRight = m_weaponDoorTimerLeft; - - if(GetModelIndex() == MI_DODO){ - RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); - CMatrix mat1; - mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); - mat1.UpdateRW(); - }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){ - RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); - RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); - RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); - RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); - }else if(GetModelIndex() == MI_RHINO){ - bExplosionProof = true; - bBulletProof = true; - } -} - - -void -CAutomobile::SetModelIndex(uint32 id) -{ - CVehicle::SetModelIndex(id); - SetupModelNodes(); -} - -CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f); -CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f); - -void -CAutomobile::ProcessControl(void) -{ - int i; - CColModel *colModel; - - if(bUsingSpecialColModel) - colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; - else - colModel = GetColModel(); - bWarnedPeds = false; - - // skip if the collision isn't for the current level - if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) - return; - - // Improve grip of vehicles in certain cases - bool strongGrip1 = false; - bool strongGrip2 = false; - if(FindPlayerVehicle() && this != FindPlayerVehicle()){ - switch(AutoPilot.m_nCarMission){ - case MISSION_RAMPLAYER_FARAWAY: - case MISSION_RAMPLAYER_CLOSE: - case MISSION_BLOCKPLAYER_FARAWAY: - case MISSION_BLOCKPLAYER_CLOSE: - if(FindPlayerSpeed().Magnitude() > 0.3f){ - strongGrip1 = true; - if(FindPlayerSpeed().Magnitude() > 0.4f){ - if(m_vecMoveSpeed.Magnitude() < 0.3f) - strongGrip2 = true; - }else{ - if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) - strongGrip2 = true; - } - } - } - } - - if(bIsBus) - ProcessAutoBusDoors(); - - ProcessCarAlarm(); - - // Scan if this car is committing a crime that the police can see - if(m_status != STATUS_ABANDONED && m_status != STATUS_WRECKED && - m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PLAYER_DISABLED){ - switch(GetModelIndex()) - case MI_FBICAR: - case MI_POLICE: - case MI_ENFORCER: - case MI_SECURICA: - case MI_RHINO: - case MI_BARRACKS: - ScanForCrimes(); - } - - // Process driver - if(pDriver){ - if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){ - // If someone enters the car and there is a bomb, detonate - m_nBombTimer = 1000; - m_pBlowUpEntity = m_pBombRigger; - if(m_pBlowUpEntity) - m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); - } - bHadDriver = true; - - if(IsUpsideDown() && CanPedEnterCar()){ - if(!pDriver->IsPlayer() && - !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && - pDriver->CharCreatedBy != MISSION_CHAR) - pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); - } - }else - bHadDriver = false; - - // Process passengers - if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ - for(i = 0; i < m_nNumMaxPassengers; i++) - if(pPassengers[i]) - if(!pPassengers[i]->IsPlayer() && - !(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) && - pPassengers[i]->CharCreatedBy != MISSION_CHAR) - pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); - } - - CRubbish::StirUp(this); - - // blend in clump - int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); - if(bFadeOut){ - clumpAlpha -= 8; - if(clumpAlpha < 0) - clumpAlpha = 0; - }else if(clumpAlpha < 255){ - clumpAlpha += 16; - if(clumpAlpha > 255) - clumpAlpha = 255; - } - CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); - - AutoPilot.m_bSlowedDownBecauseOfCars = false; - AutoPilot.m_bSlowedDownBecauseOfPeds = false; - - // Set Center of Mass to make car more stable - if(strongGrip1 || bCheat3) - m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad; - else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS) - m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z; - else - m_vecCentreOfMass.z = pHandling->CentreOfMass.z; - - // Process depending on status - - bool playerRemote = false; - switch(m_status){ - case STATUS_PLAYER_REMOTE: - if(CPad::GetPad(0)->WeaponJustDown()){ - BlowUpCar(FindPlayerPed()); - CRemote::TakeRemoteControlledCarFromPlayer(); - } - - if(GetModelIndex() == MI_RCBANDIT){ - CVector pos = GetPosition(); - // FindPlayerCoors unused - if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){ - if(CPopulation::IsPointInSafeZone(&pos)) - CGarages::TriggerMessage("HM2_5", -1, 5000, -1); - CRemote::TakeRemoteControlledCarFromPlayer(); - BlowUpCar(FindPlayerPed()); - } - } - - if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this) - playerRemote = true; - // fall through - case STATUS_PLAYER: - if(playerRemote || - pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){ - // process control input if controlled by player - if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1) - ProcessControlInputs(0); - - PruneReferences(); - - if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1) - DoDriveByShootings(); - } - break; - - case STATUS_SIMPLE: - CCarAI::UpdateCarAI(this); - CPhysical::ProcessControl(); - CCarCtrl::UpdateCarOnRails(this); - - m_nWheelsOnGround = 4; - m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; - m_nDriveWheelsOnGround = 4; - - pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); - - { - float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); - for(i = 0; i < 4; i++) - m_aWheelRotation[i] += wheelRot; - } - - PlayHornIfNecessary(); - ReduceHornCounter(); - bVehicleColProcessed = false; - // that's all we do for simple vehicles - return; - - case STATUS_PHYSICS: - CCarAI::UpdateCarAI(this); - CCarCtrl::SteerAICarWithPhysics(this); - PlayHornIfNecessary(); - break; - - case STATUS_ABANDONED: - m_fBrakePedal = 0.2f; - bIsHandbrakeOn = false; - - m_fSteerAngle = 0.0f; - m_fGasPedal = 0.0f; - m_nCarHornTimer = 0; - break; - - case STATUS_WRECKED: - m_fBrakePedal = 0.05f; - bIsHandbrakeOn = true; - - m_fSteerAngle = 0.0f; - m_fGasPedal = 0.0f; - m_nCarHornTimer = 0; - break; - - case STATUS_PLAYER_DISABLED: - m_fBrakePedal = 1.0f; - bIsHandbrakeOn = true; - - m_fSteerAngle = 0.0f; - m_fGasPedal = 0.0f; - m_nCarHornTimer = 0; - break; - } - - // what's going on here? - if(GetPosition().z < -0.6f && - Abs(m_vecMoveSpeed.x) < 0.05f && - Abs(m_vecMoveSpeed.y) < 0.05f) - m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep()); - - // Skip physics if object is found to have been static recently - bool skipPhysics = false; - if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){ - bool makeStatic = false; - float moveSpeedLimit, turnSpeedLimit, distanceLimit; - - if(!bVehicleColProcessed && - m_vecMoveSpeed.IsZero() && - // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? - m_aSuspensionSpringRatioPrev[3] != 1.0f) - makeStatic = true; - - if(m_status == STATUS_WRECKED){ - moveSpeedLimit = 0.006f; - turnSpeedLimit = 0.0015f; - distanceLimit = 0.015f; - }else{ - moveSpeedLimit = 0.003f; - turnSpeedLimit = 0.0009f; - distanceLimit = 0.005f; - } - - m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; - m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; - - if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && - m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && - m_fDistanceTravelled < distanceLimit || - makeStatic){ - m_nStaticFrames++; - - if(m_nStaticFrames > 10 || makeStatic) - if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ - if(!makeStatic || m_nStaticFrames > 10) - m_nStaticFrames = 10; - - skipPhysics = true; - - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - } - }else - m_nStaticFrames = 0; - } - - // Postpone - for(i = 0; i < 4; i++) - if(m_aGroundPhysical[i] && !CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ - bWasPostponed = true; - return; - } - - VehicleDamage(0.0f, 0); - - // special control - switch(GetModelIndex()){ - case MI_FIRETRUCK: - FireTruckControl(); - break; - case MI_RHINO: - TankControl(); - BlowUpCarsInPath(); - break; - case MI_YARDIE: - // beta also had esperanto here it seems - HydraulicControl(); - break; - default: - if(CVehicle::bCheat3){ - // Make vehicle jump when horn is sounded - if(m_status == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) && - // BUG: game checks [0] four times, instead of all wheels - m_aSuspensionSpringRatio[0] < 1.0f && - CPad::GetPad(0)->HornJustDown()){ - - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, 1.0f); - - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, - m_aWheelColPoints[0].point + 0.5f*GetUp(), - 1.3f*m_vecMoveSpeed, nil, 2.5f); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, - m_aWheelColPoints[0].point + 0.5f*GetUp(), - 1.2f*m_vecMoveSpeed, nil, 2.0f); - - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, - m_aWheelColPoints[2].point + 0.5f*GetUp(), - 1.3f*m_vecMoveSpeed, nil, 2.5f); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, - m_aWheelColPoints[2].point + 0.5f*GetUp(), - 1.2f*m_vecMoveSpeed, nil, 2.0f); - - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, - m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), - 1.3f*m_vecMoveSpeed, nil, 2.5f); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, - m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), - 1.2f*m_vecMoveSpeed, nil, 2.0f); - - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, - m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), - 1.3f*m_vecMoveSpeed, nil, 2.5f); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, - m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), - 1.2f*m_vecMoveSpeed, nil, 2.0f); - - ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f); - ApplyTurnForce(GetUp()*m_fMass*0.035f, GetForward()*1.0f); - } - } - break; - } - - float brake; - if(skipPhysics){ - bHasContacted = false; - bIsInSafePosition = false; - bWasPostponed = false; - bHasHitWall = false; - m_nCollisionRecords = 0; - bHasCollided = false; - bVehicleColProcessed = false; - m_nDamagePieceType = 0; - m_fDamageImpulse = 0.0f; - m_pDamageEntity = nil; - m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); - m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); - }else{ - - // This has to be done if ProcessEntityCollision wasn't called - if(!bVehicleColProcessed){ - CMatrix mat(GetMatrix()); - bIsStuck = false; - bHasContacted = false; - bIsInSafePosition = false; - bWasPostponed = false; - bHasHitWall = false; - m_fDistanceTravelled = 0.0f; - field_EF = false; - m_phy_flagA80 = false; - ApplyMoveSpeed(); - ApplyTurnSpeed(); - for(i = 0; CheckCollision() && i < 5; i++){ - GetMatrix() = mat; - ApplyMoveSpeed(); - ApplyTurnSpeed(); - } - bIsInSafePosition = true; - bIsStuck = false; - } - - CPhysical::ProcessControl(); - - ProcessBuoyancy(); - - // Rescale spring ratios, i.e. subtract wheel radius - for(i = 0; i < 4; i++){ - // wheel radius in relation to suspension line - float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; - // rescale such that 0.0 is fully compressed and 1.0 is fully extended - m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); - } - - float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); - CVector contactPoints[4]; // relative to model - CVector contactSpeeds[4]; // speed at contact points - CVector springDirections[4]; // normalized, in model space - - for(i = 0; i < 4; i++){ - // Set spring under certain circumstances - if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) - m_aSuspensionSpringRatio[i] = 1.0f; - else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){ - // wheel more bumpy the faster we are - if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){ - m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; - if(m_aSuspensionSpringRatio[i] > 1.0f) - m_aSuspensionSpringRatio[i] = 1.0f; - } - } - - // get points and directions if spring is compressed - if(m_aSuspensionSpringRatio[i] < 1.0f){ - contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); - springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); - springDirections[i].Normalise(); - } - } - - // Make springs push up vehicle - for(i = 0; i < 4; i++){ - if(m_aSuspensionSpringRatio[i] < 1.0f){ - float bias = pHandling->fSuspensionBias; - if(i == 1 || i == 3) // rear - bias = 1.0f - bias; - - ApplySpringCollision(pHandling->fSuspensionForceLevel, - springDirections[i], contactPoints[i], - m_aSuspensionSpringRatio[i], bias); - m_aWheelSkidmarkMuddy[i] = - m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || - m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK || - m_aWheelColPoints[i].surfaceB == SURFACE_SAND; - }else{ - contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); - } - } - - // Get speed at contact points - for(i = 0; i < 4; i++){ - contactSpeeds[i] = GetSpeed(contactPoints[i]); - if(m_aGroundPhysical[i]){ - // subtract movement of physical we're standing on - contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); -#ifndef FIX_BUGS - // this shouldn't be reset because we still need it below - m_aGroundPhysical[i] = nil; -#endif - } - } - - // dampen springs - for(i = 0; i < 4; i++) - if(m_aSuspensionSpringRatio[i] < 1.0f) - ApplySpringDampening(pHandling->fSuspensionDampingLevel, - springDirections[i], contactPoints[i], contactSpeeds[i]); - - // Get speed at contact points again - for(i = 0; i < 4; i++){ - contactSpeeds[i] = GetSpeed(contactPoints[i]); - if(m_aGroundPhysical[i]){ - // subtract movement of physical we're standing on - contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); - m_aGroundPhysical[i] = nil; - } - } - - - bool gripCheat = true; - fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); - if(!strongGrip1 && !CVehicle::bCheat3) - gripCheat = false; - float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); - acceleration /= fForceMultiplier; - - // unused - if(GetModelIndex() == MI_MIAMI_RCBARON || - GetModelIndex() == MI_MIAMI_RCRAIDER || - GetModelIndex() == MI_MIAMI_SPARROW) - acceleration = 0.0f; - - brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); - bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING); - float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; - float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); - float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; - float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias); - - // Count how many wheels are touching the ground - - m_nWheelsOnGround = 0; - m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; - m_nDriveWheelsOnGround = 0; - - for(i = 0; i < 4; i++){ - if(m_aSuspensionSpringRatio[i] < 1.0f) - m_aWheelTimer[i] = 4.0f; - else - m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); - - if(m_aWheelTimer[i] > 0.0f){ - m_nWheelsOnGround++; - switch(pHandling->Transmission.nDriveType){ - case '4': - m_nDriveWheelsOnGround++; - break; - case 'F': - if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - m_nDriveWheelsOnGround++; - break; - case 'R': - if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) - m_nDriveWheelsOnGround++; - break; - } - } - } - - float traction; - if(m_status == STATUS_PHYSICS) - traction = 0.004f * m_fTraction; - else - traction = 0.004f; - traction *= pHandling->fTractionMultiplier / 4.0f; - traction /= fForceMultiplier; - if(CVehicle::bCheat3) - traction *= 4.0f; - - if(FindPlayerVehicle() && FindPlayerVehicle() == this){ - if(CPad::GetPad(0)->WeaponJustDown()){ - if(m_bombType == CARBOMB_TIMED){ - m_bombType = CARBOMB_TIMEDACTIVE; - m_nBombTimer = 7000; - m_pBlowUpEntity = FindPlayerPed(); - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); - }else if(m_bombType == CARBOMB_ONIGNITION){ - m_bombType = CARBOMB_ONIGNITIONACTIVE; - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); - } - } - }else if(strongGrip1 || CVehicle::bCheat3){ - traction *= 1.2f; - acceleration *= 1.4f; - if(strongGrip2 || CVehicle::bCheat3){ - traction *= 1.3f; - acceleration *= 1.4f; - } - } - - static float fThrust; - static tWheelState WheelState[4]; - - // Process front wheels on ground - - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - float s = Sin(m_fSteerAngle); - float c = Cos(m_fSteerAngle); - CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f)); - CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); - - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else - fThrust = acceleration; - - m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; - if(m_status == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); - WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; - - if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, - CARWHEEL_FRONT_LEFT, - &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], - &WheelState[CARWHEEL_FRONT_LEFT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront, - CARWHEEL_FRONT_LEFT, - &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], - &WheelState[CARWHEEL_FRONT_LEFT], - WHEEL_STATUS_OK); - } - - if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else - fThrust = acceleration; - - m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; - if(m_status == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); - WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; - - if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, - CARWHEEL_FRONT_RIGHT, - &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], - &WheelState[CARWHEEL_FRONT_RIGHT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront, - CARWHEEL_FRONT_RIGHT, - &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], - &WheelState[CARWHEEL_FRONT_RIGHT], - WHEEL_STATUS_OK); - } - } - - // Process front wheels off ground - - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; - else{ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; - } - } - m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; - } - if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; - else{ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; - } - } - m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; - } - - // Process rear wheels - - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ - CVector wheelFwd = GetForward(); - CVector wheelRight = GetRight(); - - if(bIsHandbrakeOn) - brake = 20000.0f; - - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else - fThrust = acceleration; - - m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; - if(m_status == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); - WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; - - if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, - adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, - CARWHEEL_REAR_LEFT, - &m_aWheelSpeed[CARWHEEL_REAR_LEFT], - &WheelState[CARWHEEL_REAR_LEFT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, - adhesion*tractionBiasRear, - CARWHEEL_REAR_LEFT, - &m_aWheelSpeed[CARWHEEL_REAR_LEFT], - &WheelState[CARWHEEL_REAR_LEFT], - WHEEL_STATUS_OK); - } - - if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else - fThrust = acceleration; - - m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; - if(m_status == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); - WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; - - if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, - adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, - CARWHEEL_REAR_RIGHT, - &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], - &WheelState[CARWHEEL_REAR_RIGHT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, - adhesion*tractionBiasRear, - CARWHEEL_REAR_RIGHT, - &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], - &WheelState[CARWHEEL_REAR_RIGHT], - WHEEL_STATUS_OK); - } - } - - // Process rear wheels off ground - - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; - else{ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; - } - } - m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; - } - if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; - else{ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; - } - } - m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; - } - - for(i = 0; i < 4; i++){ - float wheelPos = colModel->lines[i].p0.z; - if(m_aSuspensionSpringRatio[i] > 0.0f) - wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i]; - m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; - } - for(i = 0; i < 4; i++) - m_aWheelState[i] = WheelState[i]; - - // Process horn - - if(m_status != STATUS_PLAYER){ - ReduceHornCounter(); - }else{ - if(GetModelIndex() == MI_MRWHOOP){ - if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){ - m_bSirenOrAlarm = !m_bSirenOrAlarm; - printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); - } - }else if(UsesSiren(GetModelIndex())){ - if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ - if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) - m_nCarHornTimer = 1; - else - m_nCarHornTimer = 0; - }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ - m_nCarHornTimer = 0; - m_bSirenOrAlarm = !m_bSirenOrAlarm; - }else - m_nCarHornTimer = 0; - }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ - if(Pads[0].GetHorn()) - m_nCarHornTimer = 1; - else - m_nCarHornTimer = 0; - } - } - - // Flying - - if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ - if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); - }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && - m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ - FlyingControl(FLIGHT_MODEL_DODO); - }else if(GetModelIndex() == MI_MIAMI_RCBARON){ - FlyingControl(FLIGHT_MODEL_HELI); - }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ - if(CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f); - if(m_aWheelSpeed[0] < 0.22f) - m_aWheelSpeed[0] += 0.0001f; - if(m_aWheelSpeed[0] > 0.15f) - FlyingControl(FLIGHT_MODEL_HELI); - } - } - - - - // Process car on fire - // A similar calculation of damagePos is done elsewhere for smoke - - uint8 engineStatus = Damage.GetEngineStatus(); - CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; - - switch(Damage.GetDoorStatus(DOOR_BONNET)){ - case DOOR_STATUS_OK: - case DOOR_STATUS_SMASHED: - // Bonnet is still there, smoke comes out at the edge - damagePos += vecDAMAGE_ENGINE_POS_SMALL; - break; - case DOOR_STATUS_SWINGING: - case DOOR_STATUS_MISSING: - // Bonnet is gone, smoke comes out at the engine - damagePos += vecDAMAGE_ENGINE_POS_BIG; - break; - } - - // move fire forward if in first person - if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) - if(m_fHealth < 250.0f && m_status != STATUS_WRECKED){ - if(GetModelIndex() == MI_FIRETRUCK) - damagePos += CVector(0.0f, 3.0f, -0.2f); - else - damagePos += CVector(0.0f, 1.2f, -0.8f); - } - - damagePos = GetMatrix()*damagePos; - damagePos.z += 0.15f; - - if(m_fHealth < 250.0f && m_status != STATUS_WRECKED){ - // Car is on fire - - CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)), - nil, 0.9f); - - CVector coors = damagePos; - coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), - coors.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), - coors.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f); - CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, coors, CVector(0.0f, 0.0f, 0.0f)); - - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); - - // Blow up car after 5 seconds - m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds(); - if(m_fFireBlowUpTimer > 5000.0f){ - CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); - BlowUpCar(m_pSetOnFireEntity); - } - }else - m_fFireBlowUpTimer = 0.0f; - - // Decrease car health if engine is damaged badly - if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f) - m_fHealth -= 2.0f; - - ProcessDelayedExplosion(); - - - if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 && - UsesSiren(GetModelIndex()) && GetModelIndex() != MI_RCBANDIT) - CCarAI::MakeWayForCarWithSiren(this); - - - // Find out how much to shake the pad depending on suspension and ground surface - - float suspShake = 0.0f; - float surfShake = 0.0f; - for(i = 0; i < 4; i++){ - float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; - if(suspChange > 0.3f){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); - if(suspChange > suspShake) - suspShake = suspChange; - } - - uint8 surf = m_aWheelColPoints[i].surfaceB; - if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){ - if(surfShake < 0.2f) - surfShake = 0.3f; - }else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){ - if(surfShake < 0.1f) - surfShake = 0.2f; - }else if(surf == SURFACE_GRASS){ - if(surfShake < 0.05f) - surfShake = 0.1f; - } - - m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; - m_aSuspensionSpringRatio[i] = 1.0f; - } - - // Shake pad - - if((suspShake > 0.0f || surfShake > 0.0f) && m_status == STATUS_PLAYER){ - float speed = m_vecMoveSpeed.MagnitudeSqr(); - if(speed > sq(0.1f)){ - speed = Sqrt(speed); - if(suspShake > 0.0f){ - uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); - CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); - }else{ - uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); - CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); - } - } - } - - bVehicleColProcessed = false; - - if(!bWarnedPeds) - CCarCtrl::ScanForPedDanger(this); - - - // Turn around at the edge of the world - // TODO: make the numbers defines - - float heading; - if(GetPosition().x > 1900.0f){ - if(m_vecMoveSpeed.x > 0.0f) - m_vecMoveSpeed.x *= -1.0f; - heading = GetForward().Heading(); - if(heading > 0.0f) // going west - SetHeading(-heading); - }else if(GetPosition().x < -1900.0f){ - if(m_vecMoveSpeed.x < 0.0f) - m_vecMoveSpeed.x *= -1.0f; - heading = GetForward().Heading(); - if(heading < 0.0f) // going east - SetHeading(-heading); - } - if(GetPosition().y > 1900.0f){ - if(m_vecMoveSpeed.y > 0.0f) - m_vecMoveSpeed.y *= -1.0f; - heading = GetForward().Heading(); - if(heading < HALFPI && heading > 0.0f) - SetHeading(PI-heading); - else if(heading > -HALFPI && heading < 0.0f) - SetHeading(-PI-heading); - }else if(GetPosition().y < -1900.0f){ - if(m_vecMoveSpeed.y < 0.0f) - m_vecMoveSpeed.y *= -1.0f; - heading = GetForward().Heading(); - if(heading > HALFPI) - SetHeading(PI-heading); - else if(heading < -HALFPI) - SetHeading(-PI-heading); - } - - if(bInfiniteMass){ - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); - }else if(!skipPhysics && - (m_fGasPedal == 0.0f && brake == 0.0f || m_status == STATUS_WRECKED)){ - if(Abs(m_vecMoveSpeed.x) < 0.005f && - Abs(m_vecMoveSpeed.y) < 0.005f && - Abs(m_vecMoveSpeed.z) < 0.005f){ - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed.z = 0.0f; - } - } -} - -void -CAutomobile::Teleport(CVector pos) -{ - CWorld::Remove(this); - - GetPosition() = pos; - SetOrientation(0.0f, 0.0f, 0.0f); - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - - ResetSuspension(); - - CWorld::Add(this); -} - -void -CAutomobile::PreRender(void) -{ - int i, j, n; - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - - if(GetModelIndex() == MI_RCBANDIT){ - CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f); - CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f); - } - - float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f; - - - // Wheel particles - - if(GetModelIndex() == MI_DODO){ - ; // nothing - }else if(GetModelIndex() == MI_RCBANDIT){ - for(i = 0; i < 4; i++){ - // Game has same code three times here - switch(m_aWheelState[i]){ - case WHEEL_STATE_SPINNING: - case WHEEL_STATE_SKIDDING: - case WHEEL_STATE_FIXED: - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f), - CVector(0.0f, 0.0f, 0.0f), nil, 0.1f); - break; - } - } - }else{ - if(m_status == STATUS_SIMPLE){ - CMatrix mat; - CVector pos; - - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); - pos = mat.GetPosition(); - pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_RIGHT]; - m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point = GetMatrix() * pos; - m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB = SURFACE_DEFAULT; - - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); - pos = mat.GetPosition(); - pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_LEFT]; - m_aWheelColPoints[CARWHEEL_REAR_LEFT].point = GetMatrix() * pos; - m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB = SURFACE_DEFAULT; - - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - pos = mat.GetPosition(); - pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; - m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point = GetMatrix() * pos; - m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB = SURFACE_DEFAULT; - - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - pos = mat.GetPosition(); - pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_LEFT]; - m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point = GetMatrix() * pos; - m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB = SURFACE_DEFAULT; - } - - int drawParticles = Abs(fwdSpeed) < 90.0f; - if(m_status == STATUS_SIMPLE || m_status == STATUS_PHYSICS || - m_status == STATUS_PLAYER || m_status == STATUS_PLAYER_PLAYBACKFROMBUFFER){ - bool rearSkidding = false; - if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING || - m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING) - rearSkidding = true; - - for(i = 0; i < 4; i++){ - switch(m_aWheelState[i]){ - case WHEEL_STATE_SPINNING: - if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){ - CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), - CVector(0.0f, 0.0f, 0.0f)); - - CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), - CVector(0.0f, 0.0f, 0.05f)); - } - - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), - CVector(0.0f, 0.0f, 0.0f)); - - if(m_aWheelTimer[i] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, - GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); - break; - - case WHEEL_STATE_SKIDDING: - if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){ - // same as below - - AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); - - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), - CVector(0.0f, 0.0f, 0.0f)); - - if(m_aWheelTimer[i] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, - GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); - } - break; - - case WHEEL_STATE_FIXED: - AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); - - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), - CVector(0.0f, 0.0f, 0.0f)); - - if(m_aWheelTimer[i] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, - GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); - break; - - default: - if(Abs(fwdSpeed) > 0.5f) - AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); - if(m_aWheelSkidmarkBloody[i] && m_aWheelTimer[i] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, - GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); - } - } - } - } - - if(m_aCarNodes[CAR_WHEEL_RM]){ - // assume middle wheels are two units before rear ones - CVector offset = GetForward()*2.0f; - - switch(m_aWheelState[CARWHEEL_REAR_LEFT]){ - // Game has same code three times here - case WHEEL_STATE_SPINNING: - case WHEEL_STATE_SKIDDING: - case WHEEL_STATE_FIXED: - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + CVector(0.0f, 0.0f, 0.25f) + offset, - CVector(0.0f, 0.0f, 0.0f)); - - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT, - m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset, - GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); - break; - } - - switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){ - // Game has same code three times here - case WHEEL_STATE_SPINNING: - case WHEEL_STATE_SKIDDING: - case WHEEL_STATE_FIXED: - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + CVector(0.0f, 0.0f, 0.25f) + offset, - CVector(0.0f, 0.0f, 0.0f)); - - if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f) - CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT, - m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset, - GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); - break; - } - } - - - // Rain on roof - if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && - Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){ - CColModel *colModel = GetColModel(); - - for(i = 0; i < colModel->numTriangles; i++){ - CVector p1, p2, p3, c; - - colModel->GetTrianglePoint(p1, colModel->triangles[i].a); - p1 = GetMatrix() * p1; - colModel->GetTrianglePoint(p2, colModel->triangles[i].b); - p2 = GetMatrix() * p2; - colModel->GetTrianglePoint(p3, colModel->triangles[i].c); - p3 = GetMatrix() * p3; - c = (p1 + p2 + p3)/3.0f; - - n = 6.0f*CWeather::Rain; - for(j = 0; j <= n; j++) - CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, - c + CVector(CGeneral::GetRandomNumberInRange(-.04f, 0.4f), CGeneral::GetRandomNumberInRange(-.04f, 0.4f), 0.0f), - CVector(0.0f, 0.0f, 0.0f), - nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1); - } - } - - AddDamagedVehicleParticles(); - - // Exhaust smoke - if(bEngineOn && fwdSpeed < 90.0f){ - CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; - CVector pos1, pos2, dir; - - if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ - dir.z = 0.0f; - if(fwdSpeed < 10.0f){ - CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); - steerFwd = Multiply3x3(GetMatrix(), steerFwd); - float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); - dir.x = steerFwd.x * r; - dir.y = steerFwd.y * r; - }else{ - dir.x = m_vecMoveSpeed.x; - dir.y = m_vecMoveSpeed.y; - } - - bool dblExhaust = false; - pos1 = GetMatrix() * exhaustPos; - if(pHandling->Flags & HANDLING_DBL_EXHAUST){ - dblExhaust = true; - pos2 = exhaustPos; - pos2.x = -pos2.x; - pos2 = GetMatrix() * pos2; - } - - n = 4.0f*m_fGasPedal; - if(dblExhaust) - for(i = 0; i <= n; i++){ - CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); - CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir); - } - else - for(i = 0; i <= n; i++) - CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); - } - } - - - // Siren and taxi lights - switch(GetModelIndex()){ - case MI_FIRETRUCK: - case MI_AMBULAN: - case MI_POLICE: - case MI_ENFORCER: - if(m_bSirenOrAlarm){ - CVector pos1, pos2; - uint8 r1, g1, b1; - uint8 r2, g2, b2; - uint8 r, g, b; - - switch(GetModelIndex()){ - case MI_FIRETRUCK: - pos1 = CVector(1.1f, 1.7f, 2.0f); - pos2 = CVector(-1.1f, 1.7f, 2.0f); - r1 = 255; g1 = 0; b1 = 0; - r2 = 255; g2 = 255; b2 = 0; - break; - case MI_AMBULAN: - pos1 = CVector(1.1f, 0.9f, 1.6f); - pos2 = CVector(-1.1f, 0.9f, 1.6f); - r1 = 255; g1 = 0; b1 = 0; - r2 = 255; g2 = 255; b2 = 255; - break; - case MI_POLICE: - pos1 = CVector(0.7f, -0.4f, 1.0f); - pos2 = CVector(-0.7f, -0.4f, 1.0f); - r1 = 255; g1 = 0; b1 = 0; - r2 = 0; g2 = 0; b2 = 255; - break; - case MI_ENFORCER: - pos1 = CVector(1.1f, 0.8f, 1.2f); - pos2 = CVector(-1.1f, 0.8f, 1.2f); - r1 = 255; g1 = 0; b1 = 0; - r2 = 0; g2 = 0; b2 = 255; - break; - } - - uint32 t = CTimer::GetTimeInMilliseconds() & 0x3FF; // 1023 - if(t < 512){ - r = r1/6; - g = g1/6; - b = b1/6; - }else{ - r = r2/6; - g = g2/6; - b = b2/6; - } - - t = CTimer::GetTimeInMilliseconds() & 0x1FF; // 511 - if(t < 100){ - float f = t/100.0f; - r *= f; - g *= f; - b *= f; - }else if(t > 412){ - float f = (512-t)/100.0f; - r *= f; - g *= f; - b *= f; - } - - CVector pos = GetPosition(); - float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF; - float s = 8.0f*Sin(angle); - float c = 8.0f*Cos(angle); - CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex, - &pos, c, s, s, -c, r, g, b, 8.0f); - - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f, - r*0.02f, g*0.02f, b*0.02f, CPointLights::FOG_NONE, true); - - pos1 = GetMatrix() * pos1; - pos2 = GetMatrix() * pos2; - - for(i = 0; i < 4; i++){ - uint8 sirenTimer = ((CTimer::GetTimeInMilliseconds() + (i<<6))>>8) & 3; - pos = (pos1*i + pos2*(3.0f-i))/3.0f; - - switch(sirenTimer){ - case 0: - CCoronas::RegisterCorona((uintptr)this + 21 + i, - r1, g1, b1, 255, - pos, 0.4f, 50.0f, - CCoronas::TYPE_STAR, - i == 1 ? CCoronas::FLARE_HEADLIGHTS : CCoronas::FLARE_NONE, - CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - break; - case 2: - CCoronas::RegisterCorona((uintptr)this + 21 + i, - r2, g2, b2, 255, - pos, 0.4f, 50.0f, - CCoronas::TYPE_STAR, - CCoronas::FLARE_NONE, - CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - break; - default: - CCoronas::UpdateCoronaCoors((uintptr)this + 21 + i, pos, 50.0f, 0.0f); - break; - } - } - } - break; - - case MI_FBICAR: - if(m_bSirenOrAlarm){ - CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f); - if(CTimer::GetTimeInMilliseconds() & 0x100 && - DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f) - CCoronas::RegisterCorona((uintptr)this + 21, - 0, 0, 255, 255, - pos, 0.4f, 50.0f, - CCoronas::TYPE_STAR, - CCoronas::FLARE_NONE, - CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - else - CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f); - } - break; - - case MI_TAXI: - case MI_CABBIE: - case MI_BORGNINE: - if(bTaxiLight){ - CVector pos = GetPosition() + GetUp()*0.95f; - CCoronas::RegisterCorona((uintptr)this + 21, - 128, 128, 0, 255, - pos, 0.8f, 50.0f, - CCoronas::TYPE_NORMAL, - CCoronas::FLARE_NONE, - CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), 10.0f, - 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true); - } - break; - } - - if(GetModelIndex() == MI_RCBANDIT || - GetModelIndex() == MI_DODO || - GetModelIndex() == MI_RHINO) - goto nolights; - - // Turn lights on/off - bool shouldLightsBeOn = - CClock::GetHours() > 20 || - CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) || - CClock::GetHours() < 7 || - CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) || - m_randomSeed/50000.0f < CWeather::Foggyness || - m_randomSeed/50000.0f < CWeather::WetRoads; - if(shouldLightsBeOn != bLightsOn && m_status != STATUS_WRECKED){ - if(m_status == STATUS_ABANDONED){ - // Turn off lights on abandoned vehicles only when we they're far away - if(bLightsOn && - Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f) - bLightsOn = false; - }else - bLightsOn = shouldLightsBeOn; - } - - // Actually render the lights - bool alarmOn = false; - bool alarmOff = false; - if(IsAlarmOn()){ - if(CTimer::GetTimeInMilliseconds() & 0x100) - alarmOn = true; - else - alarmOff = true; - } - if(bEngineOn && bLightsOn || alarmOn || alarmOff){ - CVector lookVector = GetPosition() - TheCamera.GetPosition(); - float camDist = lookVector.Magnitude(); - if(camDist != 0.0f) - lookVector *= 1.0f/camDist; - else - lookVector = CVector(1.0f, 0.0f, 0.0f); - - // 1.0 if directly behind car, -1.0 if in front - // BUG on PC: Abs of DotProduct is taken - float behindness = DotProduct(lookVector, GetForward()); - behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary - // 0.0 if behind car, PI if in front - // Abs not necessary - float angle = Abs(Acos(behindness)); - - // Headlights - - CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; - CVector lightR = GetMatrix() * headLightPos; - CVector lightL = lightR; - lightL -= GetRight()*2.0f*headLightPos.x; - - // Headlight coronas - if(behindness < 0.0f){ - // In front of car - float intensity = -0.5f*behindness + 0.3f; - float size = 1.0f - behindness; - - if(behindness < -0.97f && camDist < 30.0f){ - // Directly in front and not too far away - if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255, - lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 7, 150, 150, 195, 255, - lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); - }else{ - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255, - lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 7, 160, 160, 140, 255, - lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); - } - } - - if(alarmOff){ - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0, - lightL, size, 0.0f, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 1, 0, 0, 0, 0, - lightR, size, 0.0f, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - }else{ - if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this, 190*intensity, 190*intensity, 255*intensity, 255, - lightL, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255, - lightR, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - }else{ - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this, 210*intensity, 210*intensity, 195*intensity, 255, - lightL, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255, - lightR, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - } - } - }else{ - // Behind car - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 1, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); - } - - // bright lights - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) - CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4); - if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) - CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4); - - // Taillights - - CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; - lightR = GetMatrix() * tailLightPos; - lightL = lightR; - lightL -= GetRight()*2.0f*tailLightPos.x; - - // Taillight coronas - if(behindness > 0.0f){ - // Behind car - float intensity = 0.4f*behindness + 0.4; - float size = (behindness + 1.0f)/2.0f; - - if(m_fGasPedal < 0.0f){ - // reversing - intensity += 0.4f; - size += 0.3f; - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255, - lightL, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255, - lightR, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - }else{ - if(m_fBrakePedal > 0.0){ - intensity += 0.4f; - size += 0.3f; - } - - if(alarmOff){ - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0, - lightL, size, 0.0f, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0, - lightR, size, 0.0f, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - }else{ - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255, - lightL, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255, - lightR, size, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); - } - } - }else{ - // In front of car - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); - } - - // bright lights - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); - - // Light shadows - if(!alarmOff){ - CVector pos = GetPosition(); - CVector2D fwd(GetForward()); - fwd.Normalise(); - float f = headLightPos.y + 6.0f; - pos += CVector(f*fwd.x, f*fwd.y, 2.0f); - - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || - Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, - 7.0f*fwd.x, 7.0f*fwd.y, 7.0f*fwd.y, -7.0f*fwd.x, 45, 45, 45, 7.0f); - - f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); - pos += CVector(f*fwd.x, f*fwd.y, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || - Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, - 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); - } - - if(this == FindPlayerVehicle() && !alarmOff){ - if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || - Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) - CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), - 20.0f, 1.0f, 1.0f, 1.0f, - FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, - false); - CVector pos = GetPosition() - 4.0f*GetForward(); - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || - Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - if(m_fBrakePedal > 0.0f) - CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), - 10.0f, 1.0f, 0.0f, 0.0f, - CPointLights::FOG_NONE, false); - else - CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), - 7.0f, 0.6f, 0.0f, 0.0f, - CPointLights::FOG_NONE, false); - } - }else{ - // Lights off - - if(m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED) - goto nolights; - - CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; - CVector lightR = GetMatrix() * lightPos; - CVector lightL = lightR; - lightL -= GetRight()*2.0f*lightPos.x; - - if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){ - CVector lookVector = GetPosition() - TheCamera.GetPosition(); - lookVector.Normalise(); - float behindness = DotProduct(lookVector, GetForward()); - if(behindness > 0.0f){ - if(m_fGasPedal < 0.0f){ - // reversing - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255, - lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255, - lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4); - }else{ - // braking - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255, - lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255, - lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); - } - }else{ - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); - } - }else{ - if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); - if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) - CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); - } - } - -nolights: - CShadows::StoreShadowForCar(this); -} - -void -CAutomobile::Render(void) -{ - int i; - CMatrix mat; - CVector pos; - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - - if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){ - // Rhino has no bonnet...what are we doing here? - CMatrix m; - CVector p; - m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); - p = m.GetPosition(); - m.SetRotateZ(m_fCarGunLR); - m.Translate(p); - m.UpdateRW(); - } - - CVector contactPoints[4]; // relative to model - CVector contactSpeeds[4]; // speed at contact points - CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); - CVector rearWheelFwd = GetForward(); - for(i = 0; i < 4; i++){ - contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); - contactSpeeds[i] = GetSpeed(contactPoints[i]); - if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); - else - m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); - m_aWheelRotation[i] += m_aWheelSpeed[i]; - } - - // Rear right wheel - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; - if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) - mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); - else - mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB])); - - // Rear left wheel - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; - if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) - mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT])); - else - mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB])); - - // Mid right wheel - if(m_aCarNodes[CAR_WHEEL_RM]){ - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; - if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) - mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); - else - mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM])); - } - - // Mid left wheel - if(m_aCarNodes[CAR_WHEEL_LM]){ - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; - if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) - mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT])); - else - mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM])); - } - - if(GetModelIndex() == MI_DODO){ - // Front wheel - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; - if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) - mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); - else - mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); - - // Rotate propeller - if(m_aCarNodes[CAR_WINDSCREEN]){ - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); - pos = mat.GetPosition(); - mat.SetRotateY(m_fPropellerRotation); - mat.Translate(pos); - mat.UpdateRW(); - - m_fPropellerRotation += m_fGasPedal != 0.0f ? TWOPI/13.0f : TWOPI/26.0f; - if(m_fPropellerRotation > TWOPI) - m_fPropellerRotation -= TWOPI; - } - - // Rudder - if(Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING && m_aCarNodes[CAR_BOOT]){ - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT])); - pos = mat.GetPosition(); - mat.SetRotate(0.0f, 0.0f, -m_fSteerAngle); - mat.Rotate(0.0f, Sin(m_fSteerAngle)*DEGTORAD(22.0f), 0.0f); - mat.Translate(pos); - mat.UpdateRW(); - } - - ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT); - ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT); - }else if(GetModelIndex() == MI_RHINO){ - // Front right wheel - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; - // no damaged wheels or steering - mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, 0.0f); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); - - // Front left wheel - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; - // no damaged wheels or steering - mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); - }else{ - // Front right wheel - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; - if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) - mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); - else - mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); - - // Front left wheel - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; - pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; - if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) - mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(-m_aWheelRotation[CARWHEEL_FRONT_LEFT])); - else - mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle); - mat.Scale(mi->m_wheelScale); - mat.Translate(pos); - mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); - - ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT); - ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT); - ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT); - ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT); - ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET); - ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT); - - mi->SetVehicleColour(m_currentColour1, m_currentColour2); - } - - if(!CVehicle::bWheelsOnlyCheat) - CEntity::Render(); -} - -int32 -CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) -{ - int i; - CColModel *colModel; - - if(m_status != STATUS_SIMPLE) - bVehicleColProcessed = true; - - if(bUsingSpecialColModel) - colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; - else - colModel = GetColModel(); - - int numWheelCollisions = 0; - float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f}; - for(i = 0; i < 4; i++) - prevRatios[i] = m_aSuspensionSpringRatio[i]; - - int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel, - ent->GetMatrix(), *ent->GetColModel(), - colpoints, - m_aWheelColPoints, m_aSuspensionSpringRatio); - - // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. - // In ProcessControl these will be re-normalized to ignore the tyre radius. - - if(field_EF || m_phy_flagA80 || - GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){ - // don't do line collision - for(i = 0; i < 4; i++) - m_aSuspensionSpringRatio[i] = prevRatios[i]; - }else{ - for(i = 0; i < 4; i++) - if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ - numWheelCollisions++; - - // wheel is touching a physical - if(ent->IsVehicle() || ent->IsObject()){ - CPhysical *phys = (CPhysical*)ent; - - m_aGroundPhysical[i] = phys; - phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); - m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); - - if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){ - // damage body cast - float speed = m_vecMoveSpeed.MagnitudeSqr(); - if(speed > 0.1f){ - CObject::nBodyCastHealth -= 0.1f*m_fMass*speed; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f); - } - - // move body cast - if(phys->bIsStatic){ - phys->bIsStatic = false; - phys->m_nStaticFrames = 0; - phys->ApplyMoveForce(m_vecMoveSpeed / speed); - phys->AddToMovingList(); - } - } - } - - m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; - if(ent->IsBuilding()) - m_pCurGroundEntity = ent; - } - } - - if(numCollisions > 0 || numWheelCollisions > 0){ - AddCollisionRecord(ent); - if(!ent->IsBuilding()) - ((CPhysical*)ent)->AddCollisionRecord(this); - - if(numCollisions > 0) - if(ent->IsBuilding() || - ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass) - bHasHitWall = true; - } - - return numCollisions; -} - -static int16 nLastControlInput; -static float fMouseCentreRange = 0.35f; -static float fMouseSteerSens = -0.0035f; -static float fMouseCentreMult = 0.975f; - -void -CAutomobile::ProcessControlInputs(uint8 pad) -{ - float speed = DotProduct(m_vecMoveSpeed, GetForward()); - - if(CPad::GetPad(pad)->GetExitVehicle()) - bIsHandbrakeOn = true; - else - bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); - - // Steer left/right - if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ - if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ - m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); - nLastControlInput = 2; - if(Abs(m_fSteerRatio) < fMouseCentreRange) - m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); - }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){ - // mouse hasn't move, steer with pad like below - m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)* - 0.2f*CTimer::GetTimeStep(); - nLastControlInput = 0; - } - }else{ - m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)* - 0.2f*CTimer::GetTimeStep(); - nLastControlInput = 0; - } - m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f); - - // Accelerate/Brake - float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; - if(GetModelIndex() == MI_DODO && acceleration < 0.0f) - acceleration *= 0.3f; - if(Abs(speed) < 0.01f){ - // standing still, go into direction we want - m_fGasPedal = acceleration; - m_fBrakePedal = 0.0f; - }else{ -#if 1 - // simpler than the code below - if(speed * acceleration < 0.0f){ - // if opposite directions, have to brake first - m_fGasPedal = 0.0f; - m_fBrakePedal = Abs(acceleration); - }else{ - // accelerating in same direction we were already going - m_fGasPedal = acceleration; - m_fBrakePedal = 0.0f; - } -#else - if(speed < 0.0f){ - // moving backwards currently - if(acceleration < 0.0f){ - // still go backwards - m_fGasPedal = acceleration; - m_fBrakePedal = 0.0f; - }else{ - // want to go forwards, so brake - m_fGasPedal = 0.0f; - m_fBrakePedal = acceleration; - } - }else{ - // moving forwards currently - if(acceleration < 0.0f){ - // want to go backwards, so brake - m_fGasPedal = 0.0f; - m_fBrakePedal = -acceleration; - }else{ - // still go forwards - m_fGasPedal = acceleration; - m_fBrakePedal = 0.0f; - } - } -#endif - } - - // Actually turn wheels - static float fValue; // why static? - if(m_fSteerRatio < 0.0f) - fValue = -sq(m_fSteerRatio); - else - fValue = sq(m_fSteerRatio); - m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; - - if(bComedyControls){ - int rnd = CGeneral::GetRandomNumber() % 10; - switch(m_comedyControlState){ - case 0: - if(rnd < 2) - m_comedyControlState = 1; - else if(rnd < 4) - m_comedyControlState = 2; - break; - case 1: - m_fSteerAngle += 0.05f; - if(rnd < 2) - m_comedyControlState = 0; - break; - case 2: - m_fSteerAngle -= 0.05f; - if(rnd < 2) - m_comedyControlState = 0; - break; - } - }else - m_comedyControlState = 0; - - // Brake if player isn't in control - // BUG: game always uses pad 0 here - if(CPad::GetPad(pad)->DisablePlayerControls){ - m_fBrakePedal = 1.0f; - bIsHandbrakeOn = true; - m_fGasPedal = 0.0f; - - FindPlayerPed()->KeepAreaAroundPlayerClear(); - - // slow down car immediately - speed = m_vecMoveSpeed.Magnitude(); - if(speed > 0.28f) - m_vecMoveSpeed *= 0.28f/speed; - } -} - -void -CAutomobile::FireTruckControl(void) -{ - if(this == FindPlayerVehicle()){ - if(!CPad::GetPad(0)->GetWeapon()) - return; - m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight()*0.00025f*CTimer::GetTimeStep(); - m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown()*0.0001f*CTimer::GetTimeStep(); - m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f); - - CVector cannonPos(0.0f, 1.5f, 1.9f); - cannonPos = GetMatrix() * cannonPos; - CVector cannonDir( - Sin(m_fCarGunLR) * Cos(m_fCarGunUD), - Cos(m_fCarGunLR) * Cos(m_fCarGunUD), - Sin(m_fCarGunUD)); - cannonDir = Multiply3x3(GetMatrix(), cannonDir); - cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; - CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); - }else if(m_status == STATUS_PHYSICS){ - CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f); - if(fire == nil) - return; - - // Target cannon onto fire - float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y); - float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); - float targetCannonAngle = fwdAngle - targetAngle; - float angleDelta = CTimer::GetTimeStep()*0.01f; - float cannonDelta = targetCannonAngle - m_fCarGunLR; - while(cannonDelta < PI) cannonDelta += TWOPI; - while(cannonDelta > PI) cannonDelta -= TWOPI; - if(Abs(cannonDelta) < angleDelta) - m_fCarGunLR = targetCannonAngle; - else if(cannonDelta > 0.0f) - m_fCarGunLR += angleDelta; - else - m_fCarGunLR -= angleDelta; - - // Go up and down a bit - float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI); - m_fCarGunUD = 0.2f + 0.2f*upDown; - - // Spray water every once in a while - if((CTimer::GetTimeInMilliseconds()>>10) & 3){ - CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck! - cannonPos = GetMatrix() * cannonPos; - CVector cannonDir( - Sin(m_fCarGunLR) * Cos(m_fCarGunUD), - Cos(m_fCarGunLR) * Cos(m_fCarGunUD), - Sin(m_fCarGunUD)); - cannonDir = Multiply3x3(GetMatrix(), cannonDir); - cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; - CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); - } - } -} - -void -CAutomobile::TankControl(void) -{ - int i; - - // These coords are 1 unit higher then they should be relative to model center - CVector turrentBase(0.0f, -1.394f, 2.296f); - CVector gunEnd(0.0f, 1.813f, 2.979f); - CVector baseToEnd = gunEnd - turrentBase; - - if(this != FindPlayerVehicle()) - return; - if(CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) - return; - - // Rotate turret - float prevAngle = m_fCarGunLR; - m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep(); - if(m_fCarGunLR < 0.0f) - m_fCarGunLR += TWOPI; - if(m_fCarGunLR > TWOPI) - m_fCarGunLR -= TWOPI; - if(m_fCarGunLR != prevAngle) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(m_fCarGunLR - prevAngle)); - - // Shoot - if(CPad::GetPad(0)->CarGunJustDown() && - CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun + 800){ - CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun = CTimer::GetTimeInMilliseconds(); - - // more like -sin(angle), cos(angle), i.e. rotated (0,1,0) - CVector turretDir = CVector(Sin(-m_fCarGunLR), Cos(-m_fCarGunLR), 0.0f); - turretDir = Multiply3x3(GetMatrix(), turretDir); - - float c = Cos(m_fCarGunLR); - float s = Sin(m_fCarGunLR); - CVector rotatedEnd( - c*baseToEnd.x - s*baseToEnd.y, - s*baseToEnd.x + c*baseToEnd.y, - baseToEnd.z - 1.0f); // correct offset here - rotatedEnd += turrentBase; - - CVector point1 = GetMatrix() * rotatedEnd; - CVector point2 = point1 + 60.0f*turretDir; - m_vecMoveSpeed -= 0.06f*turretDir; - m_vecMoveSpeed.z += 0.05f; - - CWeapon::DoTankDoomAiming(FindPlayerVehicle(), FindPlayerPed(), &point1, &point2); - CColPoint colpoint; - CEntity *entity = nil; - CWorld::ProcessLineOfSight(point1, point2, colpoint, entity, true, true, true, true, true, true, false); - if(entity) - point2 = colpoint.point - 0.04f*(colpoint.point - point1); - - CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_TANK_GRENADE, point2, 0); - - // Add particles on the way to the explosion; - float shotDist = (point2 - point1).Magnitude(); - int n = shotDist/4.0f; - RwRGBA black = { 0, 0, 0, 0 }; - for(i = 0; i < n; i++){ - float f = (float)i/n; - CParticle::AddParticle(PARTICLE_HELI_DUST, - point1 + f*(point2 - point1), - CVector(0.0f, 0.0f, 0.0f), - nil, 0.1f, black); - } - - // More particles - CVector shotDir = point2 - point1; - shotDir.Normalise(); - for(i = 0; i < 15; i++){ - float f = i/15.0f; - CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1, - shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f, - nil, CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*f, black); - } - - // And some gun flashes near the gun - CVector flashPos = point1; - CVector nullDir(0.0f, 0.0f, 0.0f); - int lifeSpan = 250; - if(m_vecMoveSpeed.Magnitude() > 0.08f){ - lifeSpan = 125; - flashPos.x += 0.5f*m_vecMoveSpeed.x; - flashPos.y += 0.5f*m_vecMoveSpeed.y; - } - CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.4f, black, 0, 0, 0, lifeSpan); - flashPos += 0.3f*shotDir; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.2f, black, 0, 0, 0, lifeSpan); - flashPos += 0.1f*shotDir; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan); - } - - // Actually update turret node - if(m_aCarNodes[CAR_WINDSCREEN]){ - CMatrix mat; - CVector pos; - - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); - pos = mat.GetPosition(); - mat.SetRotateZ(m_fCarGunLR); - mat.Translate(pos); - mat.UpdateRW(); - } -} - -void -CAutomobile::HydraulicControl(void) -{ - int i; - float wheelPositions[4]; - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - CColModel *normalColModel = mi->GetColModel(); - float wheelRadius = 0.5f*mi->m_wheelScale; - CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; - CColModel *specialColModel = &playerInfo->m_ColModel; - - if(m_status != STATUS_PLAYER){ - // reset hydraulics for non-player cars - - if(!bUsingSpecialColModel) - return; - if(specialColModel != nil) // this is always true - for(i = 0; i < 4; i++) - wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; - for(i = 0; i < 4; i++){ - m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; - m_aSuspensionLineLength[i] = normalColModel->lines[i].p0.z - normalColModel->lines[i].p1.z; - m_aSuspensionSpringRatio[i] = (normalColModel->lines[i].p0.z - wheelPositions[i]) / m_aSuspensionLineLength[i]; - if(m_aSuspensionSpringRatio[i] > 1.0f) - m_aSuspensionSpringRatio[i] = 1.0f; - } - - if(m_hydraulicState == 0) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); - else if(m_hydraulicState >= 100) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); - - if(playerInfo->m_pVehicleEx == this) - playerInfo->m_pVehicleEx = nil; - bUsingSpecialColModel = false; - m_hydraulicState = 0; - return; - } - - // Player car - - float normalUpperLimit = pHandling->fSuspensionUpperLimit; - float normalLowerLimit = pHandling->fSuspensionLowerLimit; - float normalSpringLength = normalUpperLimit - normalLowerLimit; - float extendedUpperLimit = normalUpperLimit - 0.2f; - float extendedLowerLimit = normalLowerLimit - 0.2f; - float extendedSpringLength = extendedUpperLimit - extendedLowerLimit; - - if(!bUsingSpecialColModel){ - // Init special col model - - if(playerInfo->m_pVehicleEx && playerInfo->m_pVehicleEx == this) - playerInfo->m_pVehicleEx->bUsingSpecialColModel = false; - playerInfo->m_pVehicleEx = this; - playerInfo->m_ColModel = *normalColModel; - bUsingSpecialColModel = true; - specialColModel = &playerInfo->m_ColModel; - - if(m_fVelocityChangeForAudio > 0.1f) - m_hydraulicState = 20; - else{ - m_hydraulicState = 0; - normalUpperLimit += -0.12f; - normalSpringLength = normalUpperLimit - (normalLowerLimit+0.14f); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); - } - - // Setup suspension - float normalLineLength = normalSpringLength + wheelRadius; - CVector pos; - for(i = 0; i < 4; i++){ - wheelPositions[i] = normalColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; - mi->GetWheelPosn(i, pos); - pos.z += normalUpperLimit; - specialColModel->lines[i].p0 = pos; - pos.z -= normalLineLength; - specialColModel->lines[i].p1 = pos; - m_aSuspensionSpringLength[i] = normalSpringLength; - m_aSuspensionLineLength[i] = normalLineLength; - - if(m_aSuspensionSpringRatio[i] < 1.0f){ - m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; - if(m_aSuspensionSpringRatio[i] > 1.0f) - m_aSuspensionSpringRatio[i] = 1.0f; - } - } - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); - - // Adjust col model - mi->GetWheelPosn(0, pos); - float minz = pos.z + extendedLowerLimit - wheelRadius; - if(minz < specialColModel->boundingBox.min.z) - specialColModel->boundingBox.min.z = minz; - float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); - if(specialColModel->boundingSphere.radius < radius) - specialColModel->boundingSphere.radius = radius; - - } - - if(playerInfo->m_WBState != WBSTATE_PLAYING) - return; - - bool setPrevRatio = false; - if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){ - if(m_hydraulicState == 0){ - m_hydraulicState = 20; - for(i = 0; i < 4; i++) - m_aWheelPosition[i] -= 0.06f; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); - setPrevRatio = true; - }else{ - m_hydraulicState++; - } - }else if(m_hydraulicState != 0){ // must always be true - if(m_hydraulicState < 21 && m_fVelocityChangeForAudio < 0.1f){ - m_hydraulicState--; - if(m_hydraulicState == 0) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); - } - } - - if(CPad::GetPad(0)->HornJustDown()){ - // Switch between normal and extended - - if(m_hydraulicState < 100) - m_hydraulicState = 100; - else{ - if(m_fVelocityChangeForAudio > 0.1f) - m_hydraulicState = 20; - else - m_hydraulicState = 0; - } - - if(m_hydraulicState < 100){ - if(m_hydraulicState == 0){ - normalUpperLimit += -0.12f; - normalLowerLimit += 0.14f; - normalSpringLength = normalUpperLimit - normalLowerLimit; - } - - // Reset suspension to normal - float normalLineLength = normalSpringLength + wheelRadius; - CVector pos; - for(i = 0; i < 4; i++){ - wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; - mi->GetWheelPosn(i, pos); - pos.z += normalUpperLimit; - specialColModel->lines[i].p0 = pos; - pos.z -= normalLineLength; - specialColModel->lines[i].p1 = pos; - m_aSuspensionSpringLength[i] = normalSpringLength; - m_aSuspensionLineLength[i] = normalLineLength; - - if(m_aSuspensionSpringRatio[i] < 1.0f){ - m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; - if(m_aSuspensionSpringRatio[i] > 1.0f) - m_aSuspensionSpringRatio[i] = 1.0f; - } - } - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); - }else{ - // Reset suspension to extended - float extendedLineLength = extendedSpringLength + wheelRadius; - CVector pos; - for(i = 0; i < 4; i++){ - wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; - mi->GetWheelPosn(i, pos); - pos.z += extendedUpperLimit; - specialColModel->lines[i].p0 = pos; - pos.z -= extendedLineLength; - specialColModel->lines[i].p1 = pos; - m_aSuspensionSpringLength[i] = extendedSpringLength; - m_aSuspensionLineLength[i] = extendedLineLength; - - if(m_aSuspensionSpringRatio[i] < 1.0f){ - m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; - if(m_aSuspensionSpringRatio[i] > 1.0f) - m_aSuspensionSpringRatio[i] = 1.0f; - } - - setPrevRatio = true; - m_aWheelPosition[i] -= 0.05f; - } - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); - } - }else{ - float suspChange[4]; - float maxDelta = 0.0f; - float rear = CPad::GetPad(0)->GetCarGunUpDown()/128.0f; - float front = -rear; - float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f; - float left = -right; - suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f); - suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f); - suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f); - suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f); - - if(m_hydraulicState < 100){ - // Lowered, move wheels up - - if(m_hydraulicState == 0){ - normalUpperLimit += -0.12f; - normalLowerLimit += 0.14f; - normalSpringLength = normalUpperLimit - normalLowerLimit; - } - - // Set suspension - CVector pos; - for(i = 0; i < 4; i++){ - if(suspChange[i] > 1.0f) - suspChange[i] = 1.0f; - - float oldZ = specialColModel->lines[i].p1.z; - float upperLimit = suspChange[i]*(extendedUpperLimit-normalUpperLimit) + normalUpperLimit; - float springLength = suspChange[i]*(extendedSpringLength-normalSpringLength) + normalSpringLength; - float lineLength = springLength + wheelRadius; - - wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; - mi->GetWheelPosn(i, pos); - pos.z += upperLimit; - specialColModel->lines[i].p0 = pos; - pos.z -= lineLength; - if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta)) - maxDelta = pos.z - specialColModel->lines[i].p1.z; - specialColModel->lines[i].p1 = pos; - m_aSuspensionSpringLength[i] = springLength; - m_aSuspensionLineLength[i] = lineLength; - - if(m_aSuspensionSpringRatio[i] < 1.0f){ - m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; - if(m_aSuspensionSpringRatio[i] > 1.0f) - m_aSuspensionSpringRatio[i] = 1.0f; - m_aWheelPosition[i] -= (oldZ - specialColModel->lines[i].p1.z)*0.3f; - } - } - }else{ - if(m_hydraulicState < 104){ - m_hydraulicState++; - for(i = 0; i < 4; i++) - m_aWheelPosition[i] -= 0.1f; - } - - if(m_fVelocityChangeForAudio < 0.1f){ - normalUpperLimit += -0.12f; - normalLowerLimit += 0.14f; - normalSpringLength = normalUpperLimit - normalLowerLimit; - } - - // Set suspension - CVector pos; - for(i = 0; i < 4; i++){ - if(suspChange[i] > 1.0f) - suspChange[i] = 1.0f; - - float upperLimit = suspChange[i]*(normalUpperLimit-extendedUpperLimit) + extendedUpperLimit; - float springLength = suspChange[i]*(normalSpringLength-extendedSpringLength) + extendedSpringLength; - float lineLength = springLength + wheelRadius; - - wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; - mi->GetWheelPosn(i, pos); - pos.z += upperLimit; - specialColModel->lines[i].p0 = pos; - pos.z -= lineLength; - if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta)) - maxDelta = pos.z - specialColModel->lines[i].p1.z; - specialColModel->lines[i].p1 = pos; - m_aSuspensionSpringLength[i] = springLength; - m_aSuspensionLineLength[i] = lineLength; - - if(m_aSuspensionSpringRatio[i] < 1.0f){ - m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; - if(m_aSuspensionSpringRatio[i] > 1.0f) - m_aSuspensionSpringRatio[i] = 1.0f; - } - } - } - - float limitDiff = extendedLowerLimit - normalLowerLimit; - if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){ - float f = (maxDelta + limitDiff)/2.0f/limitDiff; - f = clamp(f, 0.0f, 1.0f); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f); - if(f < 0.4f || f > 0.6f) - setPrevRatio = true; - if(f < 0.25f) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); - else if(f > 0.75f) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); - } - } - - if(setPrevRatio) - for(i = 0; i < 4; i++){ - // wheel radius in relation to suspension line - float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; - m_aSuspensionSpringRatioPrev[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); - } -} - -void -CAutomobile::ProcessBuoyancy(void) -{ - int i; - CVector impulse, point; - - if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ - m_flagD8 = true; - ApplyMoveForce(impulse); - ApplyTurnForce(impulse, point); - - CVector initialSpeed = m_vecMoveSpeed; - float timeStep = Max(CTimer::GetTimeStep(), 0.01f); - float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); - float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); - m_vecMoveSpeed *= waterResistance; - m_vecTurnSpeed *= waterResistance; - - if(impulseRatio > 0.5f){ - bIsInWater = true; - if(m_vecMoveSpeed.z < -0.1f) - m_vecMoveSpeed.z = -0.1f; - - if(pDriver){ - pDriver->bIsInWater = true; - if(pDriver->IsPlayer() || !bWaterTight) - pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); - } - for(i = 0; i < m_nNumMaxPassengers; i++) - if(pPassengers[i]){ - pPassengers[i]->bIsInWater = true; - if(pPassengers[i]->IsPlayer() || !bWaterTight) - pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); - } - }else - bIsInWater = false; - - static uint32 nGenerateRaindrops = 0; - static uint32 nGenerateWaterCircles = 0; - - if(initialSpeed.z < -0.3f && impulse.z > 0.3f){ - RwRGBA color; - color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255; - color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255; - color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255; - color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128; - CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)), - 0.0f, 75, color, true); - - nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; - nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; - if(m_vecMoveSpeed.z < -0.2f) - m_vecMoveSpeed.z = -0.2f; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f); - } - - if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){ - CVector pos = GetPosition(); - float waterLevel = 0.0f; - if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) - pos.z = waterLevel; - static RwRGBA black; - if(pos.z != 0.0f){ - nGenerateWaterCircles = 0; - pos.z += 1.0f; - for(i = 0; i < 4; i++){ - CVector p = pos; - p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); - p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); - CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, - p, CVector(0.0f, 0.0f, 0.0f), - nil, 0.0f, black, 0, 0, 0, 0); - } - } - } - - if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){ - CVector pos = GetPosition(); - float waterLevel = 0.0f; - if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) - pos.z = waterLevel; - static RwRGBA black; - if(pos.z >= 0.0f){ - nGenerateRaindrops = 0; - pos.z += 0.5; - CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, - pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true); - } - } - }else{ - bIsInWater = false; - m_flagD8 = false; - - static RwRGBA splashCol = {155, 155, 185, 196}; - static RwRGBA smokeCol = {255, 255, 255, 255}; - - for(i = 0; i < 4; i++){ - if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){ - CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); - CVector vSpeed = GetSpeed(pos); - vSpeed.z = 0.0f; - float fSpeed = vSpeed.MagnitudeSqr(); - if(fSpeed > sq(0.05f)){ - fSpeed = Sqrt(fSpeed); - float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); - CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; - - CParticle::AddParticle(PARTICLE_PED_SPLASH, - pos + GetPosition(), -0.5f*right, - nil, size, splashCol, - CGeneral::GetRandomNumberInRange(0.0f, 10.0f), - CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0); - - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - pos + GetPosition(), -0.6f*right, - nil, size, smokeCol, 0, 0, 0, 0); - - if((CTimer::GetFrameCounter() & 0xF) == 0) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); - } - } - } - } -} - -void -CAutomobile::DoDriveByShootings(void) -{ - CAnimBlendAssociation *anim; - CWeapon *weapon = pDriver->GetWeapon(); - if(weapon->m_eWeaponType != WEAPONTYPE_UZI) - return; - - weapon->Update(pDriver->m_audioEntityId); - - bool lookingLeft = false; - bool lookingRight = false; - if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1){ - if(CPad::GetPad(0)->GetLookLeft()) - lookingLeft = true; - if(CPad::GetPad(0)->GetLookRight()) - lookingRight = true; - }else{ - if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) - lookingLeft = true; - if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) - lookingRight = true; - } - - if(lookingLeft || lookingRight){ - if(lookingLeft){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); - if(anim) - anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); - if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); - else - anim->SetRun(); - }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); - if(anim) - anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); - if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); - else - anim->SetRun(); - } - - if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){ - weapon->FireFromCar(this, lookingLeft); - weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; - } - }else{ - weapon->Reload(); - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); - if(anim) - anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); - if(anim) - anim->blendDelta = -1000.0f; - } - - // TODO: what is this? - if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ - m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); - } - if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ - m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); - } -} - -int32 -CAutomobile::RcbanditCheckHitWheels(void) -{ - int x, xmin, xmax; - int y, ymin, ymax; - - xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); - if(xmin < 0) xmin = 0; - xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); - if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1; - ymin = CWorld::GetSectorIndexX(GetPosition().y - 2.0f); - if(ymin < 0) ymin = 0; - ymax = CWorld::GetSectorIndexX(GetPosition().y + 2.0f); - if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1; - - CWorld::AdvanceCurrentScanCode(); - - for(y = ymin; y <= ymax; y++) - for(x = xmin; x <= xmax; x++){ - CSector *s = CWorld::GetSector(x, y); - if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) || - RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP])) - return 1; - } - return 0; -} - -int32 -CAutomobile::RcbanditCheck1CarWheels(CPtrList &list) -{ - static CMatrix matW2B; - int i; - CPtrNode *node; - CAutomobile *car; - CColModel *colModel = GetColModel(); - CVehicleModelInfo *mi; - - for(node = list.first; node; node = node->next){ - car = (CAutomobile*)node->item; - if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){ - car->m_scanCode = CWorld::GetCurrentScanCode(); - - if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f && - Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){ - mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex()); - - for(i = 0; i < 4; i++){ - if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->m_status == STATUS_SIMPLE){ - CVector wheelPos; - CColSphere sph; - mi->GetWheelPosn(i, wheelPos); - matW2B = Invert(GetMatrix()); - sph.center = matW2B * (car->GetMatrix() * wheelPos); - sph.radius = mi->m_wheelScale*0.25f; - if(CCollision::TestSphereBox(sph, colModel->boundingBox)) - return 1; - } - } - } - } - } - return 0; -} - -void -CAutomobile::PlaceOnRoadProperly(void) -{ - CColPoint point; - CEntity *entity; - CColModel *colModel = GetColModel(); - float lenFwd, lenBack; - float frontZ, rearZ; - - lenFwd = colModel->boundingBox.max.y; - lenBack = -colModel->boundingBox.min.y; - - CVector front(GetPosition().x + GetForward().x*lenFwd, - GetPosition().y + GetForward().y*lenFwd, - GetPosition().z + 5.0f); - if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity, - true, false, false, false, false, false, nil)){ - frontZ = point.point.z; - m_pCurGroundEntity = entity; - }else{ - frontZ = field_21C; - } - - CVector rear(GetPosition().x - GetForward().x*lenBack, - GetPosition().y - GetForward().y*lenBack, - GetPosition().z + 5.0f); - if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity, - true, false, false, false, false, false, nil)){ - rearZ = point.point.z; - m_pCurGroundEntity = entity; - }else{ - rearZ = field_220; - } - - float len = lenFwd + lenBack; - float angle = Atan((frontZ - rearZ)/len); - float c = Cos(angle); - float s = Sin(angle); - - GetRight() = CVector((front.y - rear.y)/len, -(front.x - rear.x)/len, 0.0f); - GetForward() = CVector(-c*GetRight().y, c*GetRight().x, s); - GetUp() = CrossProduct(GetRight(), GetForward()); - GetPosition() = CVector((front.x + rear.x)/2.0f, (front.y + rear.y)/2.0f, (frontZ + rearZ)/2.0f + GetHeightAboveRoad()); -} - -void -CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) -{ - int i; - float damageMultiplier = 0.2f; - bool doubleMoney = false; - - if(impulse == 0.0f){ - impulse = m_fDamageImpulse; - damagedPiece = m_nDamagePieceType; - damageMultiplier = 1.0f; - } - - CVector pos(0.0f, 0.0f, 0.0f); - - if(!bCanBeDamaged) - return; - - // damage flipped over car - if(GetUp().z < 0.0f && this != FindPlayerVehicle()){ - if(bNotDamagedUpsideDown || m_status == STATUS_PLAYER_REMOTE || bIsInWater) - return; - m_fHealth -= 4.0f*CTimer::GetTimeStep(); - } - - if(impulse > 25.0f && m_status != STATUS_WRECKED){ - if(bIsLawEnforcer && - FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity && - m_status != STATUS_ABANDONED && - FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() && - FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f) - FindPlayerPed()->SetWantedLevelNoDrop(1); - - if(m_status == STATUS_PLAYER && impulse > 50.0f){ - uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); - CPad::GetPad(0)->StartShake(40000/freq, freq); - } - - if(bOnlyDamagedByPlayer){ - if(m_pDamageEntity != FindPlayerPed() && - m_pDamageEntity != FindPlayerVehicle()) - return; - } - - if(bCollisionProof) - return; - - if(m_pDamageEntity){ - if(m_pDamageEntity->IsBuilding() && - DotProduct(m_vecDamageNormal, GetUp()) > 0.6f) - return; - } - - int oldLightStatus[4]; - for(i = 0; i < 4; i++) - oldLightStatus[i] = Damage.GetLightStatus((eLights)i); - - if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){ - float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f; - - switch(damagedPiece){ - case CAR_PIECE_BUMP_FRONT: - GetComponentWorldPosition(CAR_BUMP_FRONT, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); - doubleMoney = true; - } - if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){ - case CAR_PIECE_BONNET: - GetComponentWorldPosition(CAR_BONNET, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetDoorDamage(CAR_BONNET, DOOR_BONNET); - doubleMoney = true; - } - } - break; - - case CAR_PIECE_BUMP_REAR: - GetComponentWorldPosition(CAR_BUMP_REAR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); - doubleMoney = true; - } - if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){ - case CAR_PIECE_BOOT: - GetComponentWorldPosition(CAR_BOOT, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetDoorDamage(CAR_BOOT, DOOR_BOOT); - doubleMoney = true; - } - } - break; - - case CAR_PIECE_DOOR_LF: - GetComponentWorldPosition(CAR_DOOR_LF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); - doubleMoney = true; - } - break; - case CAR_PIECE_DOOR_RF: - GetComponentWorldPosition(CAR_DOOR_RF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); - doubleMoney = true; - } - break; - case CAR_PIECE_DOOR_LR: - GetComponentWorldPosition(CAR_DOOR_LR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); - doubleMoney = true; - } - break; - case CAR_PIECE_DOOR_RR: - GetComponentWorldPosition(CAR_DOOR_RR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); - doubleMoney = true; - } - break; - - case CAR_PIECE_WING_LF: - GetComponentWorldPosition(CAR_WING_LF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); - doubleMoney = true; - } - break; - case CAR_PIECE_WING_RF: - GetComponentWorldPosition(CAR_WING_RF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); - doubleMoney = true; - } - break; - case CAR_PIECE_WING_LR: - GetComponentWorldPosition(CAR_WING_LR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); - doubleMoney = true; - } - break; - case CAR_PIECE_WING_RR: - GetComponentWorldPosition(CAR_WING_RR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); - doubleMoney = true; - } - break; - - case CAR_PIECE_WHEEL_LF: - case CAR_PIECE_WHEEL_LR: - case CAR_PIECE_WHEEL_RF: - case CAR_PIECE_WHEEL_RR: - break; - - case CAR_PIECE_WINDSCREEN: - if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ - uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN); - SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN); - if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); - doubleMoney = true; - } - } - break; - } - - if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ - int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; - money = Min(money, 40); - if(money > 2){ - sprintf(gString, "$%d", money); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; - } - } - } - - float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier; - - if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->m_status == STATUS_PLAYER) - damage *= 7.0f; - - if(damage > 0.0f){ - int oldHealth = m_fHealth; - if(this == FindPlayerVehicle()){ - m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; - }else{ - if(damage > 35.0f && pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); - m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f; - } - if(m_fHealth <= 0.0f && oldHealth > 0) - m_fHealth = 1.0f; - } - - // play sound if a light broke - for(i = 0; i < 4; i++) - if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i? - break; - } - } - - if(m_fHealth < 250.0f){ - // Car is on fire - if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){ - // Set engine on fire and remember who did this - Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); - m_fFireBlowUpTimer = 0.0f; - m_pSetOnFireEntity = m_pDamageEntity; - if(m_pSetOnFireEntity) - m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity); - } - }else{ - if(GetModelIndex() == MI_BFINJECT){ - if(m_fHealth < 400.0f) - Damage.SetEngineStatus(200); - else if(m_fHealth < 600.0f) - Damage.SetEngineStatus(100); - } - } -} - -void -CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) -{ - int i, n; - - if(!GetIsOnScreen()) - return; - - // FindPlayerSpeed() unused - - n = (int)amount/20; - - for(i = 0; i < ((n+4)&0x1F); i++) - CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos, - CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), - CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), - 0.006f)); - - for(i = 0; i < n+2; i++) - CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST, - CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x, - CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y, - pos.z), - CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); - - n = (int)amount/50 + 1; - for(i = 0; i < n; i++) - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, - CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), - CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), - CGeneral::GetRandomNumberInRange(0.1f, 0.25f)), - nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.08f), - CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], - CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), - 0, - CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); -} - -void -CAutomobile::AddDamagedVehicleParticles(void) -{ - if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) - return; - - uint8 engineStatus = Damage.GetEngineStatus(); - if(engineStatus < ENGINE_STATUS_STEAM1) - return; - - float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f; - CVector direction = 0.5f*m_vecMoveSpeed; - CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; - - switch(Damage.GetDoorStatus(DOOR_BONNET)){ - case DOOR_STATUS_OK: - case DOOR_STATUS_SMASHED: - // Bonnet is still there, smoke comes out at the edge - damagePos += vecDAMAGE_ENGINE_POS_SMALL; - break; - case DOOR_STATUS_SWINGING: - case DOOR_STATUS_MISSING: - // Bonnet is gone, smoke comes out at the engine - damagePos += vecDAMAGE_ENGINE_POS_BIG; - break; - } - - if(GetModelIndex() == MI_BFINJECT) - damagePos = CVector(0.3f, -1.5f, -0.1f); - - damagePos = GetMatrix()*damagePos; - damagePos.z += 0.15f; - - if(engineStatus < ENGINE_STATUS_STEAM2){ - if(fwdSpeed < 90.0f){ - direction.z += 0.05f; - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f); - } - }else if(engineStatus < ENGINE_STATUS_SMOKE){ - if(fwdSpeed < 90.0f) - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); - }else if(engineStatus < ENGINE_STATUS_ON_FIRE){ - if(fwdSpeed < 90.0f){ - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f); - } - }else if(m_fHealth > 250.0f){ - if(fwdSpeed < 90.0f) - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f); - } -} - -int32 -CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) -{ - int i; - CVector dir; - static RwRGBA grassCol = { 8, 24, 8, 255 }; - static RwRGBA dirtCol = { 64, 64, 64, 255 }; - static RwRGBA dirttrackCol = { 64, 32, 16, 255 }; - static RwRGBA waterCol = { 48, 48, 64, 0 }; - - if(!belowEffectSpeed) - return 0; - - switch(colpoint->surfaceB){ - case SURFACE_GRASS: - dir.x = -0.05f*m_vecMoveSpeed.x; - dir.y = -0.05f*m_vecMoveSpeed.y; - for(i = 0; i < 4; i++){ - dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol); - } - return 0; - case SURFACE_DIRT: - dir.x = -0.05f*m_vecMoveSpeed.x; - dir.y = -0.05f*m_vecMoveSpeed.y; - for(i = 0; i < 4; i++){ - dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol); - } - return 1; - case SURFACE_DIRTTRACK: - dir.x = -0.05f*m_vecMoveSpeed.x; - dir.y = -0.05f*m_vecMoveSpeed.y; - for(i = 0; i < 4; i++){ - dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol); - } - return 0; - default: - // Is this even visible? - if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1){ - CParticle::AddParticle(PARTICLE_WATERSPRAY, - colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), - CVector(0.0f, 0.0f, 1.0f), nil, - CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); - return 0; - } - return 1; - } -} - -void -CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos) -{ - if(m_aCarNodes[component] == nil){ - printf("CarNode missing: %d %d\n", GetModelIndex(), component); - return; - } - RwMatrix *ltm = RwFrameGetLTM(m_aCarNodes[component]); - pos = *RwMatrixGetPos(ltm); -} - -bool -CAutomobile::IsComponentPresent(int32 comp) -{ - return m_aCarNodes[comp] != nil; -} - -void -CAutomobile::SetComponentRotation(int32 component, CVector rotation) -{ - CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); - CVector pos = mat.GetPosition(); - // BUG: all these set the whole matrix - mat.SetRotateX(DEGTORAD(rotation.x)); - mat.SetRotateY(DEGTORAD(rotation.y)); - mat.SetRotateZ(DEGTORAD(rotation.z)); - mat.Translate(pos); - mat.UpdateRW(); -} - -void -CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio) -{ - CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); - CVector pos = mat.GetPosition(); - float axes[3] = { 0.0f, 0.0f, 0.0f }; - float wasClosed = false; - - if(Doors[door].IsClosed()){ - // enable angle cull for closed doors - RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); - wasClosed = true; - } - - Doors[door].Open(openRatio); - - if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){ - // door opened - HideAllComps(); - // turn off angle cull for swinging door - RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f); - } - - if(!wasClosed && openRatio == 0.0f){ - // door closed - if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) - Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh? - ShowAllComps(); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f); - } - - axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; - mat.SetRotate(axes[0], axes[1], axes[2]); - mat.Translate(pos); - mat.UpdateRW(); -} - -inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) -{ - if(time > start && time < end){ - float ratio = (time - start)/(end - start); - if(car->Doors[door].GetAngleOpenRatio() < ratio) - car->OpenDoor(component, door, ratio); - }else if(time > end){ - car->OpenDoor(component, door, 1.0f); - } -} - -inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) -{ - if(time > start && time < end){ - float ratio = 1.0f - (time - start)/(end - start); - if(car->Doors[door].GetAngleOpenRatio() > ratio) - car->OpenDoor(component, door, ratio); - }else if(time > end){ - car->OpenDoor(component, door, 0.0f); - } -} - -inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end) -{ - if(time > start && time < mid){ - // open - float ratio = (time - start)/(mid - start); - if(car->Doors[door].GetAngleOpenRatio() < ratio) - car->OpenDoor(component, door, ratio); - }else if(time > mid && time < end){ - // close - float ratio = 1.0f - (time - mid)/(end - mid); - if(car->Doors[door].GetAngleOpenRatio() > ratio) - car->OpenDoor(component, door, ratio); - }else if(time > end){ - car->OpenDoor(component, door, 0.0f); - } -} -void -CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) -{ - eDoors door; - - switch(component){ - case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; - case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; - case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; - case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break; - default: assert(0); - } - - if(IsDoorMissing(door)) - return; - - switch(anim){ - case ANIM_CAR_QJACK: - case ANIM_CAR_OPEN_LHS: - case ANIM_CAR_OPEN_RHS: - ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); - break; - case ANIM_CAR_CLOSEDOOR_LHS: - case ANIM_CAR_CLOSEDOOR_LOW_LHS: - case ANIM_CAR_CLOSEDOOR_RHS: - case ANIM_CAR_CLOSEDOOR_LOW_RHS: - ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f); - break; - case ANIM_CAR_ROLLDOOR: - case ANIM_CAR_ROLLDOOR_LOW: - ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); - break; - break; - case ANIM_CAR_GETOUT_LHS: - case ANIM_CAR_GETOUT_LOW_LHS: - case ANIM_CAR_GETOUT_RHS: - case ANIM_CAR_GETOUT_LOW_RHS: - ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f); - break; - case ANIM_CAR_CLOSE_LHS: - case ANIM_CAR_CLOSE_RHS: - ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); - break; - case ANIM_CAR_PULLOUT_RHS: - case ANIM_CAR_PULLOUT_LOW_RHS: - OpenDoor(component, door, 1.0f); - case ANIM_COACH_OPEN_L: - case ANIM_COACH_OPEN_R: - ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); - break; - case ANIM_COACH_OUT_L: - ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f); - break; - case ANIM_VAN_OPEN_L: - case ANIM_VAN_OPEN: - ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f); - break; - case ANIM_VAN_CLOSE_L: - case ANIM_VAN_CLOSE: - ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f); - break; - case ANIM_VAN_GETOUT_L: - case ANIM_VAN_GETOUT: - ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); - break; - case NUM_ANIMS: - OpenDoor(component, door, time); - break; - } -} - -bool -CAutomobile::IsDoorReady(eDoors door) -{ - if(Doors[door].IsClosed() || IsDoorMissing(door)) - return true; - int doorflag = 0; - // TODO: enum? - switch(door){ - case DOOR_FRONT_LEFT: doorflag = 1; break; - case DOOR_FRONT_RIGHT: doorflag = 4; break; - case DOOR_REAR_LEFT: doorflag = 2; break; - case DOOR_REAR_RIGHT: doorflag = 8; break; - } - return (doorflag & m_nGettingInFlags) == 0; -} - -bool -CAutomobile::IsDoorFullyOpen(eDoors door) -{ - return Doors[door].IsFullyOpen() || IsDoorMissing(door); -} - -bool -CAutomobile::IsDoorClosed(eDoors door) -{ - return !!Doors[door].IsClosed(); -} - -bool -CAutomobile::IsDoorMissing(eDoors door) -{ - return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING; -} - -void -CAutomobile::RemoveRefsToVehicle(CEntity *ent) -{ - int i; - for(i = 0; i < 4; i++) - if(m_aGroundPhysical[i] == ent) - m_aGroundPhysical[i] = nil; -} - -void -CAutomobile::BlowUpCar(CEntity *culprit) -{ - int i; - RpAtomic *atomic; - - if(!bCanBeDamaged) - return; - - // explosion pushes vehicle up - m_vecMoveSpeed.z += 0.13f; - m_status = STATUS_WRECKED; - bRenderScorched = true; - m_nTimeOfDeath = CTimer::GetTimeInMilliseconds(); - Damage.FuckCarCompletely(); - - if(GetModelIndex() != MI_RCBANDIT){ - SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); - SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); - SetDoorDamage(CAR_BONNET, DOOR_BONNET); - SetDoorDamage(CAR_BOOT, DOOR_BOOT); - SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); - SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); - SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); - SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); - SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL); - atomic = nil; - RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic); - if(atomic) - RpAtomicSetFlags(atomic, 0); - } - - m_fHealth = 0.0f; - m_nBombTimer = 0; - m_bombType = CARBOMB_NONE; - - TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); - - // kill driver and passengers - if(pDriver){ - CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); - if(pDriver->GetPedState() == PED_DRIVING){ - pDriver->SetDead(); - if(!pDriver->IsPlayer()) - pDriver->FlagToDestroyWhenNextProcessed(); - }else - pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - } - for(i = 0; i < m_nNumMaxPassengers; i++){ - if(pPassengers[i]){ - CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION); - if(pPassengers[i]->GetPedState() == PED_DRIVING){ - pPassengers[i]->SetDead(); - if(!pPassengers[i]->IsPlayer()) - pPassengers[i]->FlagToDestroyWhenNextProcessed(); - }else - pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - } - } - - bEngineOn = false; - bLightsOn = false; - m_bSirenOrAlarm = false; - bTaxiLight = false; - if(bIsAmbulanceOnDuty){ - bIsAmbulanceOnDuty = false; - CCarCtrl::NumAmbulancesOnDuty--; - } - if(bIsFireTruckOnDuty){ - bIsFireTruckOnDuty = false; - CCarCtrl::NumFiretrucksOnDuty--; - } - ChangeLawEnforcerState(false); - - gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO - CDarkel::RegisterCarBlownUpByPlayer(this); - if(GetModelIndex() == MI_RCBANDIT) - CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0); - else - CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); -} - -bool -CAutomobile::SetUpWheelColModel(CColModel *colModel) -{ - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - CColModel *vehColModel = mi->GetColModel(); - - colModel->boundingSphere = vehColModel->boundingSphere; - colModel->boundingBox = vehColModel->boundingBox; - - CMatrix mat; - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF); - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); - colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR); - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF); - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); - colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR); - - if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){ - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); - colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF); - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); - colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR); - colModel->numSpheres = 6; - }else - colModel->numSpheres = 4; - - return true; -} - -// this probably isn't used in III yet -void -CAutomobile::BurstTyre(uint8 wheel) -{ - switch(wheel){ - case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break; - case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break; - case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break; - case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break; - } - - int status = Damage.GetWheelStatus(wheel); - if(status == WHEEL_STATUS_OK){ - Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); - - if(m_status == STATUS_SIMPLE){ - m_status = STATUS_PHYSICS; - CCarCtrl::SwitchVehicleToRealPhysics(this); - } - - ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); - ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); - } -} - -bool -CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) -{ - CColPoint colpoint; - CEntity *ent; - colpoint.point = CVector(0.0f, 0.0f, 0.0f); - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - - CVector seatPos; - switch(component){ - case CAR_DOOR_RF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; - break; - case CAR_DOOR_LF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; - seatPos.x = -seatPos.x; - break; - case CAR_DOOR_RR: - seatPos = mi->m_positions[CAR_POS_BACKSEAT]; - break; - case CAR_DOOR_LR: - seatPos = mi->m_positions[CAR_POS_BACKSEAT]; - seatPos.x = -seatPos.x; - break; - } - seatPos = GetMatrix() * seatPos; - - CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component); - if(doorOffset){ - CVector off = *doorOffset; - if(component == CAR_DOOR_RF || component == CAR_DOOR_RR) - off.x = -off.x; - doorPos += Multiply3x3(GetMatrix(), off); - } - - if(GetUp().z < 0.0f){ - seatPos.z += 0.5f; - doorPos.z += 0.5f; - } - - CVector dist = doorPos - seatPos; - float length = dist.Magnitude(); - CVector pedPos = seatPos + dist*((length+0.6f)/length); - - if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false)) - return false; - if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false)) - return false; - if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) - if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f) - return false; - float upperZ = colpoint.point.z; - if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) - return false; - if(upperZ != 0.0f && upperZ < colpoint.point.z) - return false; - return true; -} - -float -CAutomobile::GetHeightAboveRoad(void) -{ - return m_fHeightAboveRoad; -} - -void -CAutomobile::PlayCarHorn(void) -{ - int r; - - if(m_nCarHornTimer != 0) - return; - - r = CGeneral::GetRandomNumber() & 7; - if(r < 2){ - m_nCarHornTimer = 45; - }else if(r < 4){ - if(pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); - m_nCarHornTimer = 45; - }else{ - if(pDriver) - pDriver->Say(SOUND_PED_CAR_COLLISION); - } -} - -void -CAutomobile::PlayHornIfNecessary(void) -{ - if(AutoPilot.m_bSlowedDownBecauseOfPeds || - AutoPilot.m_bSlowedDownBecauseOfCars) - if(!HasCarStoppedBecauseOfLight()) - PlayCarHorn(); -} - - -void -CAutomobile::ResetSuspension(void) -{ - int i; - for(i = 0; i < 4; i++){ - m_aSuspensionSpringRatio[i] = 1.0f; - m_aWheelTimer[i] = 0.0f; - m_aWheelRotation[i] = 0.0f; - m_aWheelState[i] = WHEEL_STATE_NORMAL; - } -} - -void -CAutomobile::SetupSuspensionLines(void) -{ - int i; - CVector posn; - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - CColModel *colModel = mi->GetColModel(); - - // Each suspension line starts at the uppermost wheel position - // and extends down to the lowermost point on the tyre - for(i = 0; i < 4; i++){ - mi->GetWheelPosn(i, posn); - m_aWheelPosition[i] = posn.z; - - // uppermost wheel position - posn.z += pHandling->fSuspensionUpperLimit; - colModel->lines[i].p0 = posn; - - // lowermost wheel position - posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit; - // lowest point on tyre - posn.z -= mi->m_wheelScale*0.5f; - colModel->lines[i].p1 = posn; - - // this is length of the spring at rest - m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; - m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z; - } - - // Compress spring somewhat to get normal height on road - m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)* - (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel))); - for(i = 0; i < 4; i++) - m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; - - // adjust col model to include suspension lines - if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) - colModel->boundingBox.min.z = colModel->lines[0].p1.z; - float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); - if(colModel->boundingSphere.radius < radius) - colModel->boundingSphere.radius = radius; - - if(GetModelIndex() == MI_RCBANDIT){ - colModel->boundingSphere.radius = 2.0f; - for(i = 0; i < colModel->numSpheres; i++) - colModel->spheres[i].radius = 0.3f; - } -} - -// called on police cars -void -CAutomobile::ScanForCrimes(void) -{ - if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) - if(FindPlayerVehicle()->IsAlarmOn()) - // if player's alarm is on, increase wanted level - if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f)) - CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1); -} - -void -CAutomobile::BlowUpCarsInPath(void) -{ - int i; - - if(m_vecMoveSpeed.Magnitude() > 0.1f) - for(i = 0; i < m_nCollisionRecords; i++) - if(m_aCollisionRecords[i] && - m_aCollisionRecords[i]->IsVehicle() && - m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO && - !m_aCollisionRecords[i]->bRenderScorched) - ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this); -} - -bool -CAutomobile::HasCarStoppedBecauseOfLight(void) -{ - int i; - - if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS) - return false; - - if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){ - CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; - for(i = 0; i < curnode->numLinks; i++) - if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nNextRouteNode) - break; - if(i < curnode->numLinks && - ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO - return true; - } - - if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){ - CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; - for(i = 0; i < curnode->numLinks; i++) - if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nPrevRouteNode) - break; - if(i < curnode->numLinks && - ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO - return true; - } - - return false; -} - -void -CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type) -{ - if(timer < 1000) - timer = 1000; - if(type == 0) - // open and close - m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds(); - else - // only close - m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500; - m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer; -} - -void -CAutomobile::ProcessAutoBusDoors(void) -{ - if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){ - if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){ - // close door - if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){ - if(IsDoorClosed(DOOR_FRONT_LEFT)){ - m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); - OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); - }else{ - OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, - 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); - } - } - - if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){ - if(IsDoorClosed(DOOR_FRONT_RIGHT)){ - m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); - OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); - }else{ - OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, - 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); - } - } - } - }else{ - // ended - if(m_nBusDoorTimerStart){ - if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0) - OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); - if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0) - OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); - m_nBusDoorTimerStart = 0; - m_nBusDoorTimerEnd = 0; - } - } -} - -void -CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) -{ - if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) - return; - - CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); - CVector pos = mat.GetPosition(); - float axes[3] = { 0.0f, 0.0f, 0.0f }; - - Doors[door].Process(this); - axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; - mat.SetRotate(axes[0], axes[1], axes[2]); - mat.Translate(pos); - mat.UpdateRW(); -} - -void -CAutomobile::Fix(void) -{ - int component; - - Damage.ResetDamageStatus(); - - if(pHandling->Flags & HANDLING_NO_DOORS){ - Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); - Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); - Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); - Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); - } - - bIsDamaged = false; - RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM); - - for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){ - if(m_aCarNodes[component]){ - CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); - mat.SetTranslate(mat.GetPosition()); - mat.UpdateRW(); - } - } -} - -void -CAutomobile::SetupDamageAfterLoad(void) -{ - if(m_aCarNodes[CAR_BUMP_FRONT]) - SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); - if(m_aCarNodes[CAR_BONNET]) - SetDoorDamage(CAR_BONNET, DOOR_BONNET); - if(m_aCarNodes[CAR_BUMP_REAR]) - SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); - if(m_aCarNodes[CAR_BOOT]) - SetDoorDamage(CAR_BOOT, DOOR_BOOT); - if(m_aCarNodes[CAR_DOOR_LF]) - SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); - if(m_aCarNodes[CAR_DOOR_RF]) - SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); - if(m_aCarNodes[CAR_DOOR_LR]) - SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); - if(m_aCarNodes[CAR_DOOR_RR]) - SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); - if(m_aCarNodes[CAR_WING_LF]) - SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); - if(m_aCarNodes[CAR_WING_RF]) - SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); - if(m_aCarNodes[CAR_WING_LR]) - SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); - if(m_aCarNodes[CAR_WING_RR]) - SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); -} - -RwObject* -GetCurrentAtomicObjectCB(RwObject *object, void *data) -{ - RpAtomic *atomic = (RpAtomic*)object; - assert(RwObjectGetType(object) == rpATOMIC); - if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) - *(RpAtomic**)data = atomic; - return object; -} - -CColPoint aTempPedColPts[32]; // this name doesn't make any sense - -CObject* -CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) -{ - RpAtomic *atomic; - RwFrame *frame; - RwMatrix *matrix; - CObject *obj; - - if(CObject::nNoTempObjects >= NUMTEMPOBJECTS) - return nil; - - atomic = nil; - RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic); - if(atomic == nil) - return nil; - - obj = new CObject; - if(obj == nil) - return nil; - - if(component == CAR_WINDSCREEN){ - obj->SetModelIndexNoCreate(MI_CAR_BONNET); - }else switch(type){ - case COMPGROUP_BUMPER: - obj->SetModelIndexNoCreate(MI_CAR_BUMPER); - break; - case COMPGROUP_WHEEL: - obj->SetModelIndexNoCreate(MI_CAR_WHEEL); - break; - case COMPGROUP_DOOR: - obj->SetModelIndexNoCreate(MI_CAR_DOOR); - obj->SetCenterOfMass(0.0f, -0.5f, 0.0f); - break; - case COMPGROUP_BONNET: - obj->SetModelIndexNoCreate(MI_CAR_BONNET); - obj->SetCenterOfMass(0.0f, 0.4f, 0.0f); - break; - case COMPGROUP_BOOT: - obj->SetModelIndexNoCreate(MI_CAR_BOOT); - obj->SetCenterOfMass(0.0f, -0.3f, 0.0f); - break; - case COMPGROUP_PANEL: - default: - obj->SetModelIndexNoCreate(MI_CAR_PANEL); - break; - } - - // object needs base model - obj->RefModelInfo(GetModelIndex()); - - // create new atomic - matrix = RwFrameGetLTM(m_aCarNodes[component]); - frame = RwFrameCreate(); - atomic = RpAtomicClone(atomic); - *RwFrameGetMatrix(frame) = *matrix; - RpAtomicSetFrame(atomic, frame); - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); - obj->AttachToRwObject((RwObject*)atomic); - - // init object - obj->m_fMass = 10.0f; - obj->m_fTurnMass = 25.0f; - obj->m_fAirResistance = 0.97f; - obj->m_fElasticity = 0.1f; - obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; - obj->ObjectCreatedBy = TEMP_OBJECT; - obj->bIsStatic = false; - obj->bIsPickup = false; - obj->bUseVehicleColours = true; - obj->m_colour1 = m_currentColour1; - obj->m_colour2 = m_currentColour2; - - // life time - the more objects the are, the shorter this one will live - CObject::nNoTempObjects++; - if(CObject::nNoTempObjects > 20) - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f; - else if(CObject::nNoTempObjects > 10) - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f; - else - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; - - obj->m_vecMoveSpeed = m_vecMoveSpeed; - if(obj->m_vecMoveSpeed.z > 0.0f){ - obj->m_vecMoveSpeed.z *= 1.5f; - }else if(GetUp().z > 0.0f && - (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){ - obj->m_vecMoveSpeed.z *= -1.5f; - obj->m_vecMoveSpeed.z += 0.04f; - }else{ - obj->m_vecMoveSpeed.z *= 0.25f; - } - obj->m_vecMoveSpeed.x *= 0.75f; - obj->m_vecMoveSpeed.y *= 0.75f; - - obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; - - // push component away from car - CVector dist = obj->GetPosition() - GetPosition(); - dist.Normalise(); - if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){ - // push these up some - dist += GetUp(); - if(GetUp().z > 0.0f){ - // simulate fast upward movement if going fast - float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr(); - obj->GetPosition() += GetUp()*speed; - } - } - obj->ApplyMoveForce(dist); - - if(type == COMPGROUP_WHEEL){ - obj->m_fTurnMass = 5.0f; - obj->m_vecTurnSpeed.x = 0.5f; - obj->m_fAirResistance = 0.99f; - } - - if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), - this->GetMatrix(), *this->GetColModel(), - aTempPedColPts, nil, nil) > 0) - obj->m_pCollidingEntity = this; - - if(bRenderScorched) - obj->bRenderScorched = true; - - CWorld::Add(obj); - - return obj; -} - -CObject* -CAutomobile::RemoveBonnetInPedCollision(void) -{ - CObject *obj; - - if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING && - Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ - // BUG? why not COMPGROUP_BONNET? - obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); - // make both doors invisible on car - SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); - Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); - return obj; - } - return nil; -} - -void -CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents) -{ - int status = Damage.GetPanelStatus(panel); - if(m_aCarNodes[component] == nil) - return; - if(status == PANEL_STATUS_SMASHED1){ - // show damaged part - SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); - }else if(status == PANEL_STATUS_MISSING){ - if(!noFlyingComponents) - SpawnFlyingComponent(component, COMPGROUP_PANEL); - // hide both - SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); - } -} - -void -CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents) -{ - int status = Damage.GetPanelStatus(panel); - if(m_aCarNodes[component] == nil){ - printf("Trying to damage component %d of %s\n", - component, CModelInfo::GetModelInfo(GetModelIndex())->GetName()); - return; - } - if(status == PANEL_STATUS_SMASHED1){ - // show damaged part - SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); - }else if(status == PANEL_STATUS_MISSING){ - if(!noFlyingComponents) - SpawnFlyingComponent(component, COMPGROUP_BUMPER); - // hide both - SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); - } -} - -void -CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents) -{ - int status = Damage.GetDoorStatus(door); - if(m_aCarNodes[component] == nil){ - printf("Trying to damage component %d of %s\n", - component, CModelInfo::GetModelInfo(GetModelIndex())->GetName()); - return; - } - - if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){ - Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); - status = DOOR_STATUS_MISSING; - } - - if(status == DOOR_STATUS_SMASHED){ - // show damaged part - SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); - }else if(status == DOOR_STATUS_SWINGING){ - // turn off angle cull for swinging doors - RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); - }else if(status == DOOR_STATUS_MISSING){ - if(!noFlyingComponents){ - if(door == DOOR_BONNET) - SpawnFlyingComponent(component, COMPGROUP_BONNET); - else if(door == DOOR_BOOT) - SpawnFlyingComponent(component, COMPGROUP_BOOT); - else - SpawnFlyingComponent(component, COMPGROUP_DOOR); - } - // hide both - SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); - } -} - - -static RwObject* -SetVehicleAtomicVisibilityCB(RwObject *object, void *data) -{ - uint32 flags = (uint32)(uintptr)data; - RpAtomic *atomic = (RpAtomic*)object; - if((CVisibilityPlugins::GetAtomicId(atomic) & (ATOMIC_FLAG_OK|ATOMIC_FLAG_DAM)) == flags) - RpAtomicSetFlags(atomic, rpATOMICRENDER); - else - RpAtomicSetFlags(atomic, 0); - return object; -} - -void -CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags) -{ - HideAllComps(); - bIsDamaged = true; - RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags); -} - -void -CAutomobile::SetupModelNodes(void) -{ - int i; - for(i = 0; i < NUM_CAR_NODES; i++) - m_aCarNodes[i] = nil; - CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes); -} - -void -CAutomobile::SetTaxiLight(bool light) -{ - bTaxiLight = light; -} - -bool -CAutomobile::GetAllWheelsOffGround(void) -{ - return m_nDriveWheelsOnGround == 0; -} - -void -CAutomobile::HideAllComps(void) -{ - // empty -} - -void -CAutomobile::ShowAllComps(void) -{ - // empty -} - -void -CAutomobile::ReduceHornCounter(void) -{ - if(m_nCarHornTimer != 0) - m_nCarHornTimer--; -} - -void -CAutomobile::SetAllTaxiLights(bool set) -{ - m_sAllTaxiLights = set; -} - -class CAutomobile_ : public CAutomobile -{ -public: - void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); } - void dtor() { CAutomobile::~CAutomobile(); } - void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); } - void ProcessControl_(void) { CAutomobile::ProcessControl(); } - void Teleport_(CVector v) { CAutomobile::Teleport(v); } - void PreRender_(void) { CAutomobile::PreRender(); } - void Render_(void) { CAutomobile::Render(); } - - int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); } - - void ProcessControlInputs_(uint8 pad) { CAutomobile::ProcessControlInputs(pad); } - void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); } - bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); } - void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); } - void OpenDoor_(int32 component, eDoors door, float ratio) { CAutomobile::OpenDoor(component, door, ratio); } - void ProcessOpenDoor_(uint32 component, uint32 anim, float time) { CAutomobile::ProcessOpenDoor(component, anim, time); } - bool IsDoorReady_(eDoors door) { return CAutomobile::IsDoorReady(door); } - bool IsDoorFullyOpen_(eDoors door) { return CAutomobile::IsDoorFullyOpen(door); } - bool IsDoorClosed_(eDoors door) { return CAutomobile::IsDoorClosed(door); } - bool IsDoorMissing_(eDoors door) { return CAutomobile::IsDoorMissing(door); } - void RemoveRefsToVehicle_(CEntity *ent) { CAutomobile::RemoveRefsToVehicle(ent); } - void BlowUpCar_(CEntity *ent) { CAutomobile::BlowUpCar(ent); } - bool SetUpWheelColModel_(CColModel *colModel) { return CAutomobile::SetUpWheelColModel(colModel); } - void BurstTyre_(uint8 tyre) { CAutomobile::BurstTyre(tyre); } - bool IsRoomForPedToLeaveCar_(uint32 door, CVector *pos) { return CAutomobile::IsRoomForPedToLeaveCar(door, pos); } - float GetHeightAboveRoad_(void) { return CAutomobile::GetHeightAboveRoad(); } - void PlayCarHorn_(void) { CAutomobile::PlayCarHorn(); } -}; - -STARTPATCHES - InjectHook(0x52C6B0, &CAutomobile_::ctor, PATCH_JUMP); - InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP); - InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP); - InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP); - InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP); - InjectHook(0x539EA0, &CAutomobile_::Render_, PATCH_JUMP); - InjectHook(0x535B40, &CAutomobile_::PreRender_, PATCH_JUMP); - InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP); - InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP); - InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP); - InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP); - InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP); - InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP); - InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP); - InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP); - InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP); - InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP); - InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP); - InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP); - InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP); - InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); - InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP); - InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); - InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); - InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP); - InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP); - InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP); - InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP); - InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); - InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP); - InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP); - InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP); - InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP); - InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP); - InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP); - InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP); - InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP); - InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP); - InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP); - InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP); - InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP); - InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP); - InjectHook(0x5300E0, &CAutomobile::SetComponentVisibility, PATCH_JUMP); - InjectHook(0x52D1B0, &CAutomobile::SetupModelNodes, PATCH_JUMP); - InjectHook(0x53C420, &CAutomobile::SetTaxiLight, PATCH_JUMP); - InjectHook(0x53BC40, &CAutomobile::GetAllWheelsOffGround, PATCH_JUMP); - InjectHook(0x5308C0, &CAutomobile::ReduceHornCounter, PATCH_JUMP); - InjectHook(0x53C440, &CAutomobile::SetAllTaxiLights, PATCH_JUMP); -ENDPATCHES |