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-rw-r--r--src/vehicles/Automobile.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 14f2909b..8a50ddcf 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2261,7 +2261,7 @@ CAutomobile::PreRender(void)
// 1.0 if directly behind car, -1.0 if in front
float behindness = DotProduct(lookVector, GetForward());
- behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
+ behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
// 0.0 if behind car, PI if in front
// Abs not necessary
float angle = Abs(Acos(behindness));
@@ -2619,7 +2619,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2660,7 +2660,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2693,7 +2693,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2727,7 +2727,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2861,7 +2861,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
@@ -2902,7 +2902,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
@@ -3120,7 +3120,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
+ m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
@@ -3239,7 +3239,7 @@ CAutomobile::FireTruckControl(void)
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
}
- m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
+ m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
CVector cannonPos(0.0f, 1.5f, 1.9f);
@@ -3664,7 +3664,7 @@ CAutomobile::HydraulicControl(void)
float limitDiff = extendedLowerLimit - normalLowerLimit;
if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
float f = (maxDelta + limitDiff)/2.0f/limitDiff;
- f = clamp(f, 0.0f, 1.0f);
+ f = Clamp(f, 0.0f, 1.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
if(f < 0.4f || f > 0.6f)
setPrevRatio = true;