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path: root/src/vehicles/Automobile.cpp
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-rw-r--r--src/vehicles/Automobile.cpp220
1 files changed, 105 insertions, 115 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 257c8d33..74609e15 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "main.h"
-#include "patcher.h"
+
#include "General.h"
#include "RwHelper.h"
#include "Pad.h"
@@ -49,7 +49,7 @@ bool bAllCarCheat; // unused
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
-bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
+bool CAutomobile::m_sAllTaxiLights;
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
@@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
PruneReferences();
- if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
+ if(m_status == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
DoDriveByShootings();
}
break;
@@ -562,7 +562,7 @@ CAutomobile::ProcessControl(void)
bWasPostponed = false;
bHasHitWall = false;
m_fDistanceTravelled = 0.0f;
- field_EF = false;
+ m_bIsVehicleBeingShifted = false;
m_phy_flagA80 = false;
ApplyMoveSpeed();
ApplyTurnSpeed();
@@ -692,7 +692,7 @@ CAutomobile::ProcessControl(void)
if(m_aSuspensionSpringRatio[i] < 1.0f)
m_aWheelTimer[i] = 4.0f;
else
- m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
+ m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
if(m_aWheelTimer[i] > 0.0f){
m_nWheelsOnGround++;
@@ -1010,7 +1010,7 @@ CAutomobile::ProcessControl(void)
if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){
if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
- m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f);
+ m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
FlyingControl(FLIGHT_MODEL_DODO);
@@ -1018,7 +1018,7 @@ CAutomobile::ProcessControl(void)
FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
if(CPad::GetPad(0)->GetCircleJustDown())
- m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
+ m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f);
if(m_aWheelSpeed[0] < 0.22f)
m_aWheelSpeed[0] += 0.0001f;
if(m_aWheelSpeed[0] > 0.15f)
@@ -1130,10 +1130,10 @@ CAutomobile::ProcessControl(void)
if(speed > sq(0.1f)){
speed = Sqrt(speed);
if(suspShake > 0.0f){
- uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
+ uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
}else{
- uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
+ uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
}
}
@@ -2148,7 +2148,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
- if(field_EF || m_phy_flagA80 ||
+ if(m_bIsVehicleBeingShifted || m_phy_flagA80 ||
GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
// don't do line collision
for(i = 0; i < 4; i++)
@@ -2601,7 +2601,7 @@ CAutomobile::HydraulicControl(void)
float minz = pos.z + extendedLowerLimit - wheelRadius;
if(minz < specialColModel->boundingBox.min.z)
specialColModel->boundingBox.min.z = minz;
- float radius = max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
+ float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
if(specialColModel->boundingSphere.radius < radius)
specialColModel->boundingSphere.radius = radius;
@@ -2700,10 +2700,10 @@ CAutomobile::HydraulicControl(void)
float front = -rear;
float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f;
float left = -right;
- suspChange[CARWHEEL_FRONT_LEFT] = max(front+left, 0.0f);
- suspChange[CARWHEEL_REAR_LEFT] = max(rear+left, 0.0f);
- suspChange[CARWHEEL_FRONT_RIGHT] = max(front+right, 0.0f);
- suspChange[CARWHEEL_REAR_RIGHT] = max(rear+right, 0.0f);
+ suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f);
+ suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f);
+ suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f);
+ suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f);
if(m_hydraulicState < 100){
// Lowered, move wheels up
@@ -2819,7 +2819,7 @@ CAutomobile::ProcessBuoyancy(void)
ApplyTurnForce(impulse, point);
CVector initialSpeed = m_vecMoveSpeed;
- float timeStep = max(CTimer::GetTimeStep(), 0.01f);
+ float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
m_vecMoveSpeed *= waterResistance;
@@ -2848,6 +2848,7 @@ CAutomobile::ProcessBuoyancy(void)
static uint32 nGenerateWaterCircles = 0;
if(initialSpeed.z < -0.3f && impulse.z > 0.3f){
+#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH)
RwRGBA color;
color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255;
color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255;
@@ -2856,6 +2857,30 @@ CAutomobile::ProcessBuoyancy(void)
CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)),
0.0f, 75, color, true);
+#else
+ CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point);
+
+ for ( int32 i = 0; i < 360; i += 4 )
+ {
+ float fSin = Sin(float(i));
+ float fCos = Cos(float(i));
+
+ CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH,
+ pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f),
+ dir, NULL, 0.0f, CRGBA(225, 225, 255, 180));
+
+ for ( int32 j = 0; j < 3; j++ )
+ {
+ float fMul = 1.5f * float(j + 1);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH,
+ pos + CVector(fSin * fMul, fCos * fMul, 0.0f),
+ dir, NULL, 0.0f, CRGBA(225, 225, 255, 180));
+ }
+ }
+#endif
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
@@ -2909,10 +2934,17 @@ CAutomobile::ProcessBuoyancy(void)
CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
CVector vSpeed = GetSpeed(pos);
vSpeed.z = 0.0f;
+#ifdef GTA_PS2_STUFF
+ // ps2 puddle physics
+ CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f));
+ ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
+#endif
float fSpeed = vSpeed.MagnitudeSqr();
+#ifdef PC_PARTICLE
if(fSpeed > sq(0.05f)){
fSpeed = Sqrt(fSpeed);
- float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
+
+ float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
CParticle::AddParticle(PARTICLE_PED_SPLASH,
@@ -2924,10 +2956,39 @@ CAutomobile::ProcessBuoyancy(void)
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
pos + GetPosition(), -0.6f*right,
nil, size, smokeCol, 0, 0, 0, 0);
-
+
if((CTimer::GetFrameCounter() & 0xF) == 0)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
}
+#else
+ if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 )
+ {
+ if(fSpeed > sq(0.05f))
+ {
+ fSpeed = Sqrt(fSpeed);
+ CRGBA color(155, 185, 155, 255);
+ float boxY = GetColModel()->boundingBox.max.y;
+ CVector right = 0.5f * GetRight();
+
+ if ( i == 2 )
+ {
+ CParticle::AddParticle(PARTICLE_PED_SPLASH,
+ GetPosition() + (boxY * GetForward()) + right,
+ 0.75f*m_vecMoveSpeed, NULL, 0.0f, color);
+
+ }
+ else if ( i == 0 )
+ {
+ CParticle::AddParticle(PARTICLE_PED_SPLASH,
+ GetPosition() + (boxY * GetForward()) - right,
+ 0.75f*m_vecMoveSpeed, NULL, 0.0f, color);
+ }
+
+ if((CTimer::GetFrameCounter() & 0xF) == 0)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
+ }
+ }
+#endif
}
}
}
@@ -2994,11 +3055,11 @@ CAutomobile::DoDriveByShootings(void)
// TODO: what is this?
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
- m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
+ m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
}
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
- m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
+ m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
}
}
@@ -3146,7 +3207,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
FindPlayerPed()->SetWantedLevelNoDrop(1);
if(m_status == STATUS_PLAYER && impulse > 50.0f){
- uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
+ uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
CPad::GetPad(0)->StartShake(40000/freq, freq);
}
@@ -3299,7 +3360,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){
int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f;
- money = min(money, 40);
+ money = Min(money, 40);
if(money > 2){
sprintf(gString, "$%d", money);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money;
@@ -3486,14 +3547,29 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
}
return 0;
default:
- // Is this even visible?
- if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1){
- CParticle::AddParticle(PARTICLE_WATERSPRAY,
+ if ( CWeather::WetRoads > 0.01f
+#ifdef PC_PARTICLE
+ && CTimer::GetFrameCounter() & 1
+#endif
+ )
+ {
+ CParticle::AddParticle(
+#ifdef FIX_BUGS
+ PARTICLE_WHEEL_WATER,
+#else
+ PARTICLE_WATERSPRAY,
+#endif
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
- CVector(0.0f, 0.0f, 1.0f), nil,
+#ifdef PC_PARTICLE
+ CVector(0.0f, 0.0f, 1.0f),
+#else
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
+#endif
+ nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
+
return 1;
}
}
@@ -4004,7 +4080,7 @@ CAutomobile::SetupSuspensionLines(void)
// adjust col model to include suspension lines
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
- float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
+ float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
if(colModel->boundingSphere.radius < radius)
colModel->boundingSphere.radius = radius;
@@ -4206,8 +4282,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
return object;
}
-CColPoint aTempPedColPts[32]; // this name doesn't make any sense
- // they probably copied it from Ped (both serves same purpose) and didn't change the name
+CColPoint spherepoints[MAX_COLLISION_POINTS];
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
@@ -4327,7 +4402,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
- aTempPedColPts, nil, nil) > 0)
+ spherepoints, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
@@ -4493,88 +4568,3 @@ CAutomobile::SetAllTaxiLights(bool set)
{
m_sAllTaxiLights = set;
}
-
-#include <new>
-
-class CAutomobile_ : public CAutomobile
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); }
- void dtor() { CAutomobile::~CAutomobile(); }
- void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); }
- void ProcessControl_(void) { CAutomobile::ProcessControl(); }
- void Teleport_(CVector v) { CAutomobile::Teleport(v); }
- void PreRender_(void) { CAutomobile::PreRender(); }
- void Render_(void) { CAutomobile::Render(); }
-
- int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
-
- void ProcessControlInputs_(uint8 pad) { CAutomobile::ProcessControlInputs(pad); }
- void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
- bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
- void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); }
- void OpenDoor_(int32 component, eDoors door, float ratio) { CAutomobile::OpenDoor(component, door, ratio); }
- void ProcessOpenDoor_(uint32 component, uint32 anim, float time) { CAutomobile::ProcessOpenDoor(component, anim, time); }
- bool IsDoorReady_(eDoors door) { return CAutomobile::IsDoorReady(door); }
- bool IsDoorFullyOpen_(eDoors door) { return CAutomobile::IsDoorFullyOpen(door); }
- bool IsDoorClosed_(eDoors door) { return CAutomobile::IsDoorClosed(door); }
- bool IsDoorMissing_(eDoors door) { return CAutomobile::IsDoorMissing(door); }
- void RemoveRefsToVehicle_(CEntity *ent) { CAutomobile::RemoveRefsToVehicle(ent); }
- void BlowUpCar_(CEntity *ent) { CAutomobile::BlowUpCar(ent); }
- bool SetUpWheelColModel_(CColModel *colModel) { return CAutomobile::SetUpWheelColModel(colModel); }
- void BurstTyre_(uint8 tyre) { CAutomobile::BurstTyre(tyre); }
- bool IsRoomForPedToLeaveCar_(uint32 door, CVector *pos) { return CAutomobile::IsRoomForPedToLeaveCar(door, pos); }
- float GetHeightAboveRoad_(void) { return CAutomobile::GetHeightAboveRoad(); }
- void PlayCarHorn_(void) { CAutomobile::PlayCarHorn(); }
-};
-
-STARTPATCHES
- InjectHook(0x52C6B0, &CAutomobile_::ctor, PATCH_JUMP);
- InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
- InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
- InjectHook(0x539EA0, &CAutomobile_::Render_, PATCH_JUMP);
- InjectHook(0x535B40, &CAutomobile_::PreRender_, PATCH_JUMP);
- InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
- InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP);
- InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
- InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
- InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
- InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
- InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
- InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
- InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
- InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
- InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
- InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
- InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
- InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
- InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP);
- InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
- InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
- InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP);
- InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
- InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP);
- InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP);
- InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
- InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
- InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
- InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
- InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
- InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
- InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
- InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
- InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
- InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
- InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
- InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
- InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
- InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);
- InjectHook(0x5300E0, &CAutomobile::SetComponentVisibility, PATCH_JUMP);
- InjectHook(0x52D1B0, &CAutomobile::SetupModelNodes, PATCH_JUMP);
- InjectHook(0x53C420, &CAutomobile::SetTaxiLight, PATCH_JUMP);
- InjectHook(0x53BC40, &CAutomobile::GetAllWheelsOffGround, PATCH_JUMP);
- InjectHook(0x5308C0, &CAutomobile::ReduceHornCounter, PATCH_JUMP);
- InjectHook(0x53C440, &CAutomobile::SetAllTaxiLights, PATCH_JUMP);
-ENDPATCHES