diff options
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 190 |
1 files changed, 98 insertions, 92 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index e572c123..fbcf610c 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -72,10 +72,12 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) bFixedColour = false; bBigWheels = false; bWaterTight = false; + bTankDetonateCars = true; SetModelIndex(id); pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId); field_49C = 20.0f; field_4D8 = 0; @@ -195,7 +197,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); mat1.UpdateRW(); - }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){ + }else if(IsRealHeli()){ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); @@ -229,10 +231,6 @@ CAutomobile::ProcessControl(void) colModel = GetColModel(); bWarnedPeds = false; - // skip if the collision isn't for the current level - if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) - return; - // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; @@ -275,25 +273,14 @@ CAutomobile::ProcessControl(void) } // Process driver - if(pDriver){ - if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){ - // If someone enters the car and there is a bomb, detonate - m_nBombTimer = 1000; - m_pBlowUpEntity = m_pBombRigger; - if(m_pBlowUpEntity) - m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); - } - bDriverLastFrame = true; + if(IsUpsideDown() && CanPedEnterCar()){ + if(!pDriver->IsPlayer() && + !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && + pDriver->CharCreatedBy != MISSION_CHAR) + pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } - if(IsUpsideDown() && CanPedEnterCar()){ - if(!pDriver->IsPlayer() && - !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && - pDriver->CharCreatedBy != MISSION_CHAR) - pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); - } - }else - bDriverLastFrame = false; + ActivateBombWhenEntered(); // Process passengers if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ @@ -307,18 +294,7 @@ CAutomobile::ProcessControl(void) CRubbish::StirUp(this); - // blend in clump - int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); - if(bFadeOut){ - clumpAlpha -= 8; - if(clumpAlpha < 0) - clumpAlpha = 0; - }else if(clumpAlpha < 255){ - clumpAlpha += 16; - if(clumpAlpha > 255) - clumpAlpha = 255; - } - CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); + UpdateClumpAlpha(); AutoPilot.m_bSlowedDownBecauseOfCars = false; AutoPilot.m_bSlowedDownBecauseOfPeds = false; @@ -336,7 +312,7 @@ CAutomobile::ProcessControl(void) bool playerRemote = false; switch(GetStatus()){ case STATUS_PLAYER_REMOTE: - if(CPad::GetPad(0)->WeaponJustDown()){ + if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){ BlowUpCar(FindPlayerPed()); CRemote::TakeRemoteControlledCarFromPlayer(); } @@ -496,8 +472,7 @@ CAutomobile::ProcessControl(void) TankControl(); BlowUpCarsInPath(); break; - case MI_YARDIE: - // beta also had esperanto here it seems + case MI_VOODOO: HydraulicControl(); break; default: @@ -679,9 +654,7 @@ CAutomobile::ProcessControl(void) acceleration /= m_fForceMultiplier; // unused - if(GetModelIndex() == MI_MIAMI_RCBARON || - GetModelIndex() == MI_MIAMI_RCRAIDER || - GetModelIndex() == MI_MIAMI_SPARROW) + if(GetModelIndex() == MI_RCBARON || IsRealHeli()) acceleration = 0.0f; brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); @@ -732,19 +705,8 @@ CAutomobile::ProcessControl(void) traction *= 4.0f; if(FindPlayerVehicle() && FindPlayerVehicle() == this){ - if(CPad::GetPad(0)->WeaponJustDown()){ - if(m_bombType == CARBOMB_TIMED){ - m_bombType = CARBOMB_TIMEDACTIVE; - m_nBombTimer = 7000; - m_pBlowUpEntity = FindPlayerPed(); - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); - }else if(m_bombType == CARBOMB_ONIGNITION){ - m_bombType = CARBOMB_ONIGNITIONACTIVE; - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); - } - } + if(CPad::GetPad(0)->WeaponJustDown()) + ActivateBomb(); }else if(strongGrip1 || CVehicle::bCheat3){ traction *= 1.2f; acceleration *= 1.4f; @@ -1013,7 +975,7 @@ CAutomobile::ProcessControl(void) m_bSirenOrAlarm = !m_bSirenOrAlarm; }else m_nCarHornTimer = 0; - }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ + }else if(GetModelIndex() != MI_VOODOO && !CVehicle::bCheat3){ if(Pads[0].GetHorn()) m_nCarHornTimer = 1; else @@ -1024,7 +986,7 @@ CAutomobile::ProcessControl(void) // Flying if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ - if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) + if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_SPARROW) m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ @@ -1034,20 +996,20 @@ CAutomobile::ProcessControl(void) else #endif FlyingControl(FLIGHT_MODEL_DODO); - }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + }else if(GetModelIndex() == MI_RCBARON){ FlyingControl(FLIGHT_MODEL_RCPLANE); - }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ + }else if(IsRealHeli() || bAllCarCheat){ #ifdef ALLCARSHELI_CHEAT if (bAllCarCheat) FlyingControl(FLIGHT_MODEL_HELI); else #endif { - if (CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f); - if (m_aWheelSpeed[0] < 0.22f) - m_aWheelSpeed[0] += 0.0001f; - if (m_aWheelSpeed[0] > 0.15f) + // if (CPad::GetPad(0)->GetCircleJustDown()) + // m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f); + // if (m_aWheelSpeed[0] < 0.22f) + // m_aWheelSpeed[0] += 0.0001f; + // if (m_aWheelSpeed[0] > 0.15f) FlyingControl(FLIGHT_MODEL_HELI); } } @@ -1606,7 +1568,8 @@ CAutomobile::PreRender(void) case MI_TAXI: case MI_CABBIE: - case MI_BORGNINE: + case MI_ZEBRA: + case MI_KAUFMAN: if(bTaxiLight){ CVector pos = GetPosition() + GetUp()*0.95f; CCoronas::RegisterCorona((uintptr)this + 21, @@ -1939,6 +1902,8 @@ CAutomobile::PreRender(void) } CShadows::StoreShadowForCar(this); + + DoSunGlare(); } void @@ -2197,6 +2162,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); +#if 0 if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){ // damage body cast float speed = m_vecMoveSpeed.MagnitudeSqr(); @@ -2213,6 +2179,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) phys->AddToMovingList(); } } +#endif } m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; @@ -2858,6 +2825,7 @@ CAutomobile::ProcessBuoyancy(void) if(impulseRatio > 0.5f){ bIsInWater = true; + bIsDrowning = true; if(m_vecMoveSpeed.z < -0.1f) m_vecMoveSpeed.z = -0.1f; @@ -2872,8 +2840,11 @@ CAutomobile::ProcessBuoyancy(void) if(pPassengers[i]->IsPlayer() || !bWaterTight) pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } - }else + } + else { bIsInWater = false; + bIsDrowning = false; + } static uint32 nGenerateRaindrops = 0; static uint32 nGenerateWaterCircles = 0; @@ -2955,6 +2926,7 @@ CAutomobile::ProcessBuoyancy(void) } }else{ bIsInWater = false; + bIsDrowning = false; bTouchingWater = false; static RwRGBA splashCol = {155, 155, 185, 196}; @@ -3028,12 +3000,16 @@ CAutomobile::ProcessBuoyancy(void) void CAutomobile::DoDriveByShootings(void) { - CAnimBlendAssociation *anim; + CAnimBlendAssociation *anim = nil; + CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + CWeapon *weapon = pDriver->GetWeapon(); - if(weapon->m_eWeaponType != WEAPONTYPE_UZI) + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) return; - weapon->Update(pDriver->m_audioEntityId); + weapon->Update(pDriver->m_audioEntityId, nil); bool lookingLeft = false; bool lookingRight = false; @@ -3049,37 +3025,42 @@ CAutomobile::DoDriveByShootings(void) lookingRight = true; } + AnimationId rightAnim = ANIM_DRIVEBY_R; + AnimationId leftAnim = ANIM_DRIVEBY_L; + if (pDriver->m_pMyVehicle->bLowVehicle) { + rightAnim = ANIM_DRIVEBY_LOW_R; + leftAnim = ANIM_DRIVEBY_LOW_L; + } + if(lookingLeft || lookingRight){ if(lookingLeft){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim); }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim); } - if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){ - weapon->FireFromCar(this, lookingLeft); - weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } } }else{ weapon->Reload(); - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; } @@ -3087,11 +3068,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); + ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); + ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight); } } @@ -3776,7 +3757,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) case ANIM_VAN_GETOUT: ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); break; - case NUM_ANIMS: + case NUM_STD_ANIMS: OpenDoor(component, door, time); break; } @@ -3938,9 +3919,8 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } -// this probably isn't used in III yet void -CAutomobile::BurstTyre(uint8 wheel) +CAutomobile::BurstTyre(uint8 wheel, bool applyForces) { switch(wheel){ case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break; @@ -3958,8 +3938,10 @@ CAutomobile::BurstTyre(uint8 wheel) CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); - ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + if(applyForces){ + ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); + ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + } } } @@ -4036,10 +4018,22 @@ CAutomobile::PlayCarHorn(void) { int r; + if (m_nAlarmState && m_nAlarmState != -1) + return; + + if (GetStatus() == STATUS_WRECKED) + return; + if(m_nCarHornTimer != 0) return; - r = CGeneral::GetRandomNumber() & 7; + if (m_nCarHornDelay) { + m_nCarHornDelay--; + return; + } + + m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150; + r = m_nCarHornDelay & 7; if(r < 2){ m_nCarHornTimer = 45; }else if(r < 4){ @@ -4139,7 +4133,7 @@ CAutomobile::BlowUpCarsInPath(void) { int i; - if(m_vecMoveSpeed.Magnitude() > 0.1f) + if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars) for(i = 0; i < m_nCollisionRecords; i++) if(m_aCollisionRecords[i] && m_aCollisionRecords[i]->IsVehicle() && @@ -4601,6 +4595,18 @@ CAutomobile::SetAllTaxiLights(bool set) m_sAllTaxiLights = set; } +void +CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed) +{ + AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS; + AutoPilot.m_vecDestinationCoors.x = x; + AutoPilot.m_vecDestinationCoors.y = y; + AutoPilot.m_vecDestinationCoors.z = z; + AutoPilot.m_nCruiseSpeed = speed; + SetStatus(STATUS_PHYSICS); + //TODO(MIAMI) +} + #ifdef COMPATIBLE_SAVES void CAutomobile::Save(uint8*& buf) |