diff options
Diffstat (limited to 'src/vehicles/Boat.cpp')
-rw-r--r-- | src/vehicles/Boat.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index feaa80de..695d380f 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -443,7 +443,7 @@ CBoat::ProcessControl(void) CVector wakePos = GetPosition() + sternPos; // no actual particles for player... }else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) && - CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + CVisibilityPlugins::GetDistanceSquaredFromCamera(&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ jetDir.z = 0.015f; jetDir.x *= 3.5f; jetDir.y *= 3.5f; @@ -613,7 +613,7 @@ CBoat::ProcessControl(void) splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); if(splashPos.z-waterLevel < 3.0f && - CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ splashPos.z = waterLevel + 0.1f; CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), @@ -670,7 +670,7 @@ CBoat::ProcessControl(void) splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); if(splashPos.z-waterLevel < 3.0f && - CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ splashPos.z = waterLevel + 0.1f; CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), |