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-rw-r--r--src/vehicles/Cranes.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 757974a6..83c727f5 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -57,7 +57,8 @@ void CCranes::InitCranes(void)
}
}
}
- for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
+ // TODO(MIAMI): LEVEL_MAINLAND just so it compiles
+ for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
MODELID_CRANE_2 == pEntity->GetModelIndex() ||
@@ -83,10 +84,8 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_nTimeForNextCheck = 0;
pCrane->m_nCraneState = CCrane::IDLE;
pCrane->m_bWasMilitaryCrane = false;
- pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
- if (pCrane->m_nAudioEntity >= 0)
- DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
+#if 0
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
CObject* pHook = new CObject(MI_MAGNET, false);
@@ -99,6 +98,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->SetHookMatrix();
}
else
+#endif
pCrane->m_pHook = nil;
NumCranes++;
}
@@ -460,7 +460,7 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
return mi == MI_FIRETRUCK ||
mi == MI_AMBULAN ||
mi == MI_ENFORCER ||
- mi == MI_FBICAR ||
+ mi == MI_FBIRANCH ||
mi == MI_RHINO ||
mi == MI_BARRACKS ||
mi == MI_POLICE;
@@ -474,7 +474,7 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1);
case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2);
case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4);
- case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8);
+ case MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8);
case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10);
case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20);
case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40);
@@ -489,7 +489,7 @@ void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break;
case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break;
case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break;
- case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break;
+ case MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break;
case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break;
case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break;
case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break;
@@ -666,11 +666,11 @@ void CCranes::Load(uint8* buf, uint32 size)
if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
}
- for (int i = 0; i < NUM_CRANES; i++) {
+ /*for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
- }
+ }*/
VALIDATESAVEBUF(size);
}