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-rw-r--r--src/vehicles/Heli.cpp8
-rw-r--r--src/vehicles/Heli.cpp.autosave1055
2 files changed, 0 insertions, 1063 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 1c242f0e..9b1a651d 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -1038,16 +1038,8 @@ void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }
class CHeli_ : public CHeli
{
public:
-<<<<<<< HEAD
-<<<<<<< HEAD
void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); }
void dtor(void) { CHeli::~CHeli(); }
-=======
- void dtor(void) { this->~CHeli(); }
->>>>>>> More audio ped
-=======
- void dtor(void) { CHeli::~CHeli(); }
->>>>>>> fix
};
STARTPATCHES
diff --git a/src/vehicles/Heli.cpp.autosave b/src/vehicles/Heli.cpp.autosave
deleted file mode 100644
index 9b1a651d..00000000
--- a/src/vehicles/Heli.cpp.autosave
+++ /dev/null
@@ -1,1055 +0,0 @@
-#include "common.h"
-#include "main.h"
-#include "patcher.h"
-#include "General.h"
-#include "Darkel.h"
-#include "Stats.h"
-#include "SurfaceTable.h"
-#include "ModelIndices.h"
-#include "Streaming.h"
-#include "Camera.h"
-#include "VisibilityPlugins.h"
-#include "ZoneCull.h"
-#include "Particle.h"
-#include "Shadows.h"
-#include "Coronas.h"
-#include "Explosion.h"
-#include "TimeCycle.h"
-#include "TempColModels.h"
-#include "World.h"
-#include "WaterLevel.h"
-#include "PlayerPed.h"
-#include "Object.h"
-#include "HandlingMgr.h"
-#include "Heli.h"
-
-enum
-{
- HELI_STATUS_HOVER,
- HELI_STATUS_CHASE_PLAYER,
- HELI_STATUS_FLY_AWAY,
- HELI_STATUS_SHOT_DOWN,
- HELI_STATUS_HOVER2,
-};
-
-CHeli **CHeli::pHelis = (CHeli**)0x72CF50;
-int16 &CHeli::NumRandomHelis = *(int16*)0x95CCAA;
-uint32 &CHeli::TestForNewRandomHelisTimer = *(uint32*)0x8F1A7C;
-int16 CHeli::NumScriptHelis; // unused
-bool &CHeli::CatalinaHeliOn = *(bool*)0x95CD85;
-bool &CHeli::CatalinaHasBeenShotDown = *(bool*)0x95CD56;
-bool &CHeli::ScriptHeliOn = *(bool*)0x95CD43;
-
-CHeli::CHeli(int32 id, uint8 CreatedBy)
- : CVehicle(CreatedBy)
-{
- int i;
-
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
- m_vehType = VEHICLE_TYPE_HELI;
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
- SetModelIndex(id);
- m_heliStatus = HELI_STATUS_HOVER;
- m_pathState = 0;
-
- m_fMass = 100000000.0f;
- m_fTurnMass = 100000000.0f;
- m_fAirResistance = 0.9994f;
- m_fElasticity = 0.05f;
-
- m_nHeliId = 0;
- m_fRotorRotation = 0.0f;
- m_nBulletDamage = 0;
- m_fAngularSpeed = 0.0f;
- m_fRotation = 0.0f;
- m_nSearchLightTimer = CTimer::GetTimeInMilliseconds();
- for(i = 0; i < 6; i++){
- m_aSearchLightHistoryX[i] = 0.0f;
- m_aSearchLightHistoryY[i] = 0.0f;
- }
-
- for(i = 0; i < 8; i++)
- m_fHeliDustZ[i] = -50.0f;
-
- m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
- m_status = STATUS_HELI;
- m_bTestRight = true;
- m_fTargetOffset = 0.0f;
- m_fSearchLightX = m_fSearchLightY = 0.0f;
-}
-
-void
-CHeli::SetModelIndex(uint32 id)
-{
- int i;
-
- CVehicle::SetModelIndex(id);
- for(i = 0; i < NUM_HELI_NODES; i++)
- m_aHeliNodes[i] = nil;
- CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes);
-}
-
-static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 };
-static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 };
-static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 };
-static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 };
-static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 };
-static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 };
-static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 };
-static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 };
-static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 };
-static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 };
-static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 };
-static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 };
-
-static int PathPoint;
-
-void
-CHeli::ProcessControl(void)
-{
- int i;
-
- if(gbModelViewer)
- return;
-
- // Find target
- CVector target(0.0f, 0.0f, 0.0f);
- CVector2D vTargetDist;
- if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){
- switch(m_pathState){
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- target.x = CatalinaTargetX[m_pathState];
- target.y = CatalinaTargetY[m_pathState];
- target.z = CatalinaTargetZ[m_pathState];
- if((target - GetPosition()).Magnitude() < 9.0f)
- m_pathState++;
- break;
- case 6:
- target.x = CatalinaTargetX[m_pathState];
- target.y = CatalinaTargetY[m_pathState];
- target.z = CatalinaTargetZ[m_pathState];
- if(GetPosition().z > 31.55f)
- break;
- m_pathState = 7;
- GetPosition().z = 31.55f;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- break;
- case 7:
- GetPosition().z = 31.55f;
- target = GetPosition();
- break;
-
-
- // Take off
- case 8:
- target.x = GetPosition().x;
- target.y = GetPosition().y;
- target.z = 74.0f;
- if(GetPosition().z < 40.0f)
- break;
- PathPoint = 2;
- m_pathState = 9;
- break;
- // Circle around dam
- case 9:
- target.x = DamPathX[PathPoint];
- target.y = DamPathY[PathPoint];
- target.z = DamPathZ[PathPoint];
- if((target - GetPosition()).Magnitude() < 9.0f){
- PathPoint++;
- if(PathPoint >= 6){
- m_pathState = 10;
- PathPoint = 0;
- }
- }
- break;
- case 10:
- target.x = ShortPathX[PathPoint];
- target.y = ShortPathY[PathPoint];
- target.z = ShortPathZ[PathPoint];
- if((target - GetPosition()).Magnitude() < 9.0f){
- PathPoint++;
- if(PathPoint >= 3){
- m_pathState = 9;
- PathPoint = 1;
- }
- }
- break;
- // how do we get here?
- case 11:
- target.x = LongPathX[PathPoint];
- target.y = LongPathY[PathPoint];
- target.z = LongPathZ[PathPoint];
- if((target - GetPosition()).Magnitude() < 9.0f){
- PathPoint++;
- if(PathPoint >= 7){
- m_pathState = 9;
- PathPoint = 0;
- }
- }
- break;
-
-
- // Fly away
- case 12:
- target.x = GetPosition().x;
- target.y = GetPosition().y;
- target.z = 200.0f;
- break;
- }
-
- vTargetDist = target - GetPosition();
- m_fTargetZ = target.z;
- if(m_pathState == 6){
- GetPosition().x = GetPosition().x*0.99f + target.x*0.01f;
- GetPosition().y = GetPosition().y*0.99f + target.y*0.01f;
- }
- }else{
- vTargetDist = FindPlayerCoors() - GetPosition();
- m_fTargetZ = FindPlayerCoors().z;
-
- // Heli flies away to (0, 0)
- if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){
- vTargetDist.x = 0.0f - GetPosition().x;
- vTargetDist.y = 0.0f - GetPosition().y;
- }
-
- float groundZ;
- switch(m_heliStatus){
- case HELI_STATUS_HOVER:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f;
- break;
- case HELI_STATUS_SHOT_DOWN:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
- break;
- case HELI_STATUS_HOVER2:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
- break;
- default:
- groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
- m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f;
- break;
- }
-
- // Move up if too low
- if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
- m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
- m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
- }
-
- float fTargetDist = vTargetDist.Magnitude();
-
- switch(m_heliStatus){
- case HELI_STATUS_HOVER:
- case HELI_STATUS_HOVER2:{
- float targetHeight;
- if(m_heliType == HELI_TYPE_CATALINA)
- targetHeight = 8.0f;
- else
- targetHeight = 40.0f - m_nHeliId*10.0f;
- if(fTargetDist > targetHeight)
- m_heliStatus = HELI_STATUS_CHASE_PLAYER;
- }
- // fall through, BUG?
- case HELI_STATUS_CHASE_PLAYER:{
- float targetHeight;
- if(m_heliType == HELI_TYPE_CATALINA)
- targetHeight = 4.0f;
- else
- targetHeight = 30.0f - m_nHeliId*7.5f;
- if(fTargetDist < 1.0f ||
- fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false))
- m_heliStatus = HELI_STATUS_HOVER;
- }
- }
-
- // Find xy speed
- float speed;
- if(fTargetDist > 100.0f)
- speed = 1.0f;
- else if(fTargetDist > 75.0f)
- speed = 0.7f;
- else
- speed = 0.4f;
- if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN)
- speed = 0.0f;
-
- if(fTargetDist != 0.0f)
- vTargetDist /= fTargetDist;
- else
- vTargetDist.x = 1.0f;
- CVector2D targetSpeed = vTargetDist * speed;
-
- if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){
- bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8);
- if(m_bTestRight){
- if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
- if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
- m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
- targetSpeed.x -= -vTargetDist.x*0.15f;
- targetSpeed.y -= vTargetDist.y*0.15f;
- }else{
- targetSpeed.x -= -vTargetDist.x*0.05f;
- targetSpeed.y -= vTargetDist.y*0.05f;
- }
- }else{
- m_bTestRight = false;
- if(m_heliStatus == HELI_STATUS_HOVER2)
- m_fTargetOffset += 5.0f;
- else
- m_fTargetOffset -= 5.0f;
- }
- }else{
- if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
- if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
- m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
- targetSpeed.x += -vTargetDist.x*0.15f;
- targetSpeed.y += vTargetDist.y*0.15f;
- }else{
- targetSpeed.x += -vTargetDist.x*0.05f;
- targetSpeed.y += vTargetDist.y*0.05f;
- }
- }else{
- m_bTestRight = true;
- if(m_heliStatus == HELI_STATUS_HOVER2)
- m_fTargetOffset += 5.0f;
- else
- m_fTargetOffset -= 5.0f;
- }
- }
-
- if(m_fTargetOffset > 30.0f)
- m_fTargetOffset = 30.0f;
-
- if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){
- if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) ||
- CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false))
- m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds();
- }
- }else
- if(m_fTargetOffset >= 2.0f)
- m_fTargetOffset -= 2.0f;
-
- if(m_heliType == HELI_TYPE_CATALINA)
- if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){
- float f = Pow(0.997f, CTimer::GetTimeStep());
- m_vecMoveSpeed.x *= f;
- m_vecMoveSpeed.y *= f;
- }
-
- CVector2D speedDir = targetSpeed - m_vecMoveSpeed;
- float speedDiff = speedDir.Magnitude();
- if(speedDiff != 0.0f)
- speedDir /= speedDiff;
- else
- speedDir.x = 1.0f;
- float speedInc = CTimer::GetTimeStep()*0.002f;
- if(speedDiff < speedInc){
- m_vecMoveSpeed.x = targetSpeed.x;
- m_vecMoveSpeed.y = targetSpeed.y;
- }else{
- m_vecMoveSpeed.x += speedDir.x*speedInc;
- m_vecMoveSpeed.y += speedDir.y*speedInc;
- }
- GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
- GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
-
- // Find z target
- if(m_heliStatus == HELI_STATUS_FLY_AWAY)
- m_fTargetZ = 1000.0f;
- if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800)
- m_fTargetZ += 2.0f;
- m_fTargetZ += m_nHeliId*5.0f;
-
- // Find z speed
- float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f;
- float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z;
- float speedIncZ = CTimer::GetTimeStep()*0.001f;
- if(m_heliStatus == HELI_STATUS_FLY_AWAY)
- speedIncZ *= 1.5f;
- if(Abs(speedDiffZ) < speedIncZ)
- m_vecMoveSpeed.z = targetSpeedZ;
- else if(speedDiffZ < 0.0f)
- m_vecMoveSpeed.z -= speedIncZ;
- else
- m_vecMoveSpeed.z += speedIncZ*1.5f;
- GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
-
- // Find angular speed
- float targetAngularSpeed;
- m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep());
- if(fTargetDist < 8.0f)
- targetAngularSpeed = 0.0f;
- else{
- float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation;
- while(rotationDiff < -3.14f) rotationDiff += 6.28f;
- while(rotationDiff > 3.14f) rotationDiff -= 6.28f;
- if(Abs(rotationDiff) > 0.4f){
- if(rotationDiff < 0.0f)
- targetAngularSpeed = -0.2f;
- else
- targetAngularSpeed = 0.2f;
- }else
- targetAngularSpeed = 0.0f;
- }
- float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed;
- float angularSpeedInc = CTimer::GetTimeStep()*0.0001f;
- if(Abs(angularSpeedDiff) < angularSpeedInc)
- m_fAngularSpeed = targetAngularSpeed;
- else if(angularSpeedDiff < 0.0f)
- m_fAngularSpeed -= angularSpeedInc;
- else
- m_fAngularSpeed += angularSpeedInc;
- m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep();
-
- // Set matrix
- CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f);
- up.Normalise();
- CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward
- CVector right = CrossProduct(up, fwd);
- fwd = CrossProduct(up, right);
- GetRight() = right;
- GetForward() = fwd;
- GetUp() = up;
-
- // Search light and shooting
- if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain())
- m_fSearchLightIntensity = 0.0f;
- else{
- // Update search light history once every 1000ms
- int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer;
- while(timeDiff > 1000){
- for(i = 5; i > 0; i--){
- m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1];
- m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1];
- }
- m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2);
- m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2);
-
- timeDiff -= 1000;
- m_nSearchLightTimer += 1000;
- }
- assert(timeDiff <= 1000);
- float f1 = timeDiff/1000.0f;
- float f2 = 1.0f - f1;
- m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1;
- m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1;
-
- float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude();
- if(searchLightDist > 60.0f)
- m_fSearchLightIntensity = 0.0f;
- else if(searchLightDist < 40.0f)
- m_fSearchLightIntensity = 1.0f;
- else
- m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f;
-
- if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f))
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f);
- m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
- }
-
- // Shoot
- int shootTimeout;
- if(m_heliType == HELI_TYPE_RANDOM){
- switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){
- case 0:
- case 1:
- case 2: shootTimeout = 999999; break;
- case 3: shootTimeout = 10000; break;
- case 4: shootTimeout = 5000; break;
- case 5: shootTimeout = 3500; break;
- case 6: shootTimeout = 2000; break;
- }
- if(CCullZones::NoPolice())
- shootTimeout /= 2;
- }else
- shootTimeout = 1500;
-
- if(FindPlayerPed()->m_pWanted->IsIgnored())
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- else{
- // Check if line of sight is clear
- if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
- CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){
- if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){
- if(m_heliStatus == HELI_STATUS_HOVER2)
- m_heliStatus = HELI_STATUS_HOVER;
- }else{
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- if(m_heliStatus == HELI_STATUS_HOVER)
- m_heliStatus = HELI_STATUS_HOVER2;
- }
- }
-
- // Shoot!
- if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
- CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){
- CVector shotTarget = FindPlayerCoors();
- // some inaccuracy
- shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f;
- shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f;
- CVector direction = FindPlayerCoors() - GetPosition();
- direction.Normalise();
- shotTarget += 3.0f*direction;
- CVector shotSource = GetPosition();
- shotSource += 3.0f*direction;
- FireOneInstantHitRound(&shotSource, &shotTarget, 20);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
- m_nLastShotTime = CTimer::GetTimeInMilliseconds();
- }
- }
- }
-
- // Drop Catalina's bombs
- if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){
- CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed;
- if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){
- bool found;
- float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found);
- float waterZ;
- if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ))
- waterZ = 0.0f;
- if(groundZ > waterZ){
- bombPos.z = groundZ + 2.0f;
- CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0);
- }else{
- bombPos.z = waterZ;
- CVector dir;
- for(i = 0; i < 16; i++){
- dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f;
- dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f;
- dir.z = 0.5f;
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f);
- }
- }
- }
- }
-
- RemoveAndAdd();
- bIsInSafePosition = true;
- GetMatrix().UpdateRW();
- UpdateRwFrame();
-}
-
-void
-CHeli::PreRender(void)
-{
- float angle;
- uint8 i;
- CColPoint point;
- CEntity *entity;
- uint8 r, g, b;
- float testLowZ = FindPlayerCoors().z - 10.0f;
- float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
- int frm = CTimer::GetFrameCounter() & 7;
-
- i = 0;
- for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){
- CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f);
- CVector dir = pos*0.01f;
- pos += GetPosition();
-
- if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil))
- m_fHeliDustZ[frm] = point.point.z;
- else
- m_fHeliDustZ[frm] = -101.0f;
-
- switch(point.surfaceB){
- default:
- case SURFACE_TARMAC:
- r = 10;
- g = 10;
- b = 10;
- break;
- case SURFACE_GRASS:
- r = 10;
- g = 6;
- b = 3;
- break;
- case SURFACE_DIRT:
- r = 10;
- g = 8;
- b = 7;
- break;
- case SURFACE_DIRTTRACK:
- r = 10;
- g = 6;
- b = 3;
- break;
- }
- RwRGBA col = { r, g, b, 32 };
- pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
- if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
- CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
- i++;
- }
-}
-
-void
-CHeli::Render(void)
-{
- CMatrix mat;
- CVector pos;
-
- mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR]));
- pos = mat.GetPosition();
- mat.SetRotateZ(m_fRotorRotation);
- mat.Translate(pos);
- mat.UpdateRW();
-
- m_fRotorRotation += 3.14f/6.5f;
- if(m_fRotorRotation > 6.28f)
- m_fRotorRotation -= 6.28f;
-
- mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR]));
- pos = mat.GetPosition();
- mat.SetRotateX(m_fRotorRotation);
- mat.Translate(pos);
- mat.UpdateRW();
-
- CEntity::Render();
-}
-
-void
-CHeli::PreRenderAlways(void)
-{
- CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z);
- if(m_fSearchLightIntensity > 0.0f){
- CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
- 6.0f, 0.0f, 0.0f, -6.0f,
- 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
- 50.0f, true, 1.0f);
-
- CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
- CVector toPlayer = FindPlayerCoors() - front;
- toPlayer.Normalise();
- float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness());
- if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f)
- CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255,
- front, 10.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- else
- CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255,
- front, 8.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- }
-
- CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f);
- if(CTimer::GetTimeInMilliseconds() & 0x100)
- CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255,
- back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- else
- CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255,
- back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
- CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
-}
-
-RwObject*
-GetHeliAtomicObjectCB(RwObject *object, void *data)
-{
- RpAtomic *atomic = (RpAtomic*)object;
- assert(RwObjectGetType(object) == rpATOMIC);
- if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
- *(RpAtomic**)data = atomic;
- return object;
-}
-
-CObject*
-CHeli::SpawnFlyingComponent(int32 component)
-{
- RpAtomic *atomic;
- RwFrame *frame;
- RwMatrix *matrix;
- CObject *obj;
-
- if(m_aHeliNodes[component] == nil)
- return nil;
-
- atomic = nil;
- RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
- if(atomic == nil)
- return nil;
-
- obj = new CObject;
- if(obj == nil)
- return nil;
-
- obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
- // object needs base model
- obj->RefModelInfo(GetModelIndex());
-
- // create new atomic
- matrix = RwFrameGetLTM(m_aHeliNodes[component]);
- frame = RwFrameCreate();
- atomic = RpAtomicClone(atomic);
- *RwFrameGetMatrix(frame) = *matrix;
- RpAtomicSetFrame(atomic, frame);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
- obj->AttachToRwObject((RwObject*)atomic);
-
- // init object
- obj->m_fMass = 10.0f;
- obj->m_fTurnMass = 25.0f;
- obj->m_fAirResistance = 0.99f;
- obj->m_fElasticity = 0.1f;
- obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
- obj->ObjectCreatedBy = TEMP_OBJECT;
- obj->bIsStatic = false;
- obj->bIsPickup = false;
-
- // life time
- CObject::nNoTempObjects++;
- if(component == HELI_TOPROTOR)
- obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000;
- else
- obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000;
-
- obj->m_vecMoveSpeed = m_vecMoveSpeed;
- if(obj->m_vecMoveSpeed.z > 0.0f)
- obj->m_vecMoveSpeed.z = 0.3f;
- else
- obj->m_vecMoveSpeed.z = 0.0f;
-
- obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
-
- if(component == HELI_BACKROTOR)
- obj->m_vecTurnSpeed.x = 0.5f;
- else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT)
- obj->m_vecTurnSpeed.z = 0.5f;
- else
- obj->m_vecTurnSpeed.y = 0.5f;
-
- obj->bRenderScorched = true;
-
- CWorld::Add(obj);
-
- atomic = nil;
- RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
- if(atomic)
- RpAtomicSetFlags(atomic, 0);
-
- return obj;
-}
-
-
-
-void
-CHeli::InitHelis(void)
-{
- int i;
-
- NumRandomHelis = 0;
- TestForNewRandomHelisTimer = 0;
- NumScriptHelis = 0;
- CatalinaHeliOn = false;
- ScriptHeliOn = false;
- for(i = 0; i < NUM_HELIS; i++)
- pHelis[i] = nil;
-
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
-}
-
-CHeli*
-GenerateHeli(bool catalina)
-{
- CHeli *heli;
- CVector heliPos;
- int i;
-
- if(catalina)
- heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE);
- else
- heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
-
- if(catalina)
- heliPos = CVector(-224.0f, 201.0f, 83.0f);
- else{
- heliPos = FindPlayerCoors();
- float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f;
- heliPos.x += 250.0f*Sin(angle);
- heliPos.y += 250.0f*Cos(angle);
- if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){
- // directly above player
- heliPos.x -= 250.0f*Sin(angle);
- heliPos.y -= 250.0f*Cos(angle);
- }
- heliPos.z += 50.0f;
- }
- heli->GetMatrix().SetTranslate(heliPos);
- if(catalina)
- heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here
-
- heli->m_status = STATUS_ABANDONED;
-
- int id = -1;
- bool found = false;
- while(!found){
- id++;
- found = true;
- for(i = 0; i < 4; i++)
- if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
- found = false;
- }
- heli->m_nHeliId = id;
-
- CWorld::Add(heli);
-
- return heli;
-}
-
-void
-CHeli::UpdateHelis(void)
-{
- int i, j;
-
- // Spawn new police helis
- int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired();
- if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){
- // Spawn a police heli
- TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000;
- if(NumRandomHelis < numHelisRequired){
- NumRandomHelis++;
- CHeli *heli = GenerateHeli(false);
- heli->m_heliType = HELI_TYPE_RANDOM;
- if(pHelis[HELI_RANDOM0] == nil)
- pHelis[HELI_RANDOM0] = heli;
- else if(pHelis[HELI_RANDOM1] == nil)
- pHelis[HELI_RANDOM1] = heli;
- else
- assert(0 && "too many helis");
- }
- }
-
- // Handle script heli
- if(ScriptHeliOn){
- if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){
- pHelis[HELI_SCRIPT] = GenerateHeli(false);
- pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT;
- }else
- CStreaming::RequestModel(MI_CHOPPER, 0);
- }else{
- if(pHelis[HELI_SCRIPT])
- pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
- }
-
- // Handle Catalina's heli
- if(CatalinaHeliOn){
- if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){
- pHelis[HELI_CATALINA] = GenerateHeli(true);
- pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA;
- }else
- CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE);
- }else{
- if(pHelis[HELI_CATALINA])
- pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY;
- }
-
- // Delete helis that we no longer need
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
- CWorld::Remove(pHelis[i]);
- delete pHelis[i];
- pHelis[i] = nil;
- if(i != HELI_SCRIPT && i != HELI_CATALINA)
- NumRandomHelis--;
- }
-
- // Handle explosions
- for(i = 0; i < NUM_HELIS; i++){
- if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){
- // Second part of explosion
- static int nFrameGen;
- CRGBA colors[8];
-
- TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
-
- colors[0] = CRGBA(0, 0, 0, 255);
- colors[1] = CRGBA(224, 230, 238, 255);
- colors[2] = CRGBA(0, 0, 0, 255);
- colors[3] = CRGBA(0, 0, 0, 255);
- colors[4] = CRGBA(66, 162, 252, 255);
- colors[5] = CRGBA(0, 0, 0, 255);
- colors[6] = CRGBA(0, 0, 0, 255);
- colors[7] = CRGBA(0, 0, 0, 255);
-
- CVector pos = pHelis[i]->GetPosition();
- CVector dir;
- for(j = 0; j < 40; j++){
- dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
- dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
- dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
- int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
- if(CGeneral::GetRandomNumber() & 1)
- rotSpeed = -rotSpeed;
- int f = ++nFrameGen & 3;
- CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir,
- nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
- colors[nFrameGen], rotSpeed, 0, f, 0);
- }
-
- CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
-
- pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT);
- pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT);
- pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR);
-
- CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]);
- CWorld::Remove(pHelis[i]);
- delete pHelis[i];
- pHelis[i] = nil;
- if(i != HELI_SCRIPT && i != HELI_CATALINA)
- NumRandomHelis--;
- if(i == HELI_CATALINA)
- CatalinaHasBeenShotDown = true;
-
- CStats::HelisDestroyed++;
- CStats::PeopleKilledByOthers += 2;
- CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2;
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250;
- pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI,
- pos, i + 19843, false);
-
- TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000;
- }else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){
- // First part of explosion
- if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){
- pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR);
- pHelis[i]->SpawnFlyingComponent(HELI_TAIL);
- pHelis[i]->m_fAngularSpeed *= -2.5f;
- pHelis[i]->bRenderScorched = true;
-
- TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
-
- CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp();
- CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
- }else
- pHelis[i]->m_fAngularSpeed *= 1.03f;
- }
- }
-
- // Find police helis to remove
- for(i = 0; i < 2; i++)
- if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){
- if(numHelisRequired > 0)
- numHelisRequired--;
- else
- pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
- }
-
- // Remove all helis if in a tunnel
- if(FindPlayerCoors().z < - 2.0f)
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN)
- pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
-}
-
-void
-CHeli::SpecialHeliPreRender(void)
-{
- int i;
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i])
- pHelis[i]->PreRenderAlways();
-}
-
-bool
-CHeli::TestRocketCollision(CVector *rocketPos)
-{
- int i;
- bool hit = false;
-
- for(i = 0; i < NUM_HELIS; i++){
- if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){
- pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f;
- pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
- pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
- hit = true;
- }
- }
- return hit;
-}
-
-bool
-CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage)
-{
- int i;
- bool hit = false;
-
- for(i = 0; i < NUM_HELIS; i++)
- if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){
- // Find bullet position
- float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude();
- CVector line = (*line1 - *line0);
- float lineLength = line.Magnitude();
- *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f);
-
- pHelis[i]->m_nBulletDamage += damage;
-
- if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 ||
- pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){
- pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f;
- pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
- pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
- }
-
- hit = true;
- }
- return hit;
-}
-
-void CHeli::StartCatalinaFlyBy(void)
-{
- CatalinaHeliOn = true;
- CatalinaHasBeenShotDown = false;
-}
-
-void
-CHeli::RemoveCatalinaHeli(void)
-{
- CatalinaHeliOn = false;
- if(pHelis[HELI_CATALINA]){
- CWorld::Remove(pHelis[HELI_CATALINA]);
- delete pHelis[HELI_CATALINA];
- pHelis[HELI_CATALINA] = nil;
- }
-}
-
-CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; }
-void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; }
-void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; }
-bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; }
-
-void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }
-
-
-class CHeli_ : public CHeli
-{
-public:
- void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); }
- void dtor(void) { CHeli::~CHeli(); }
-};
-
-STARTPATCHES
- InjectHook(0x547220, &CHeli_::ctor, PATCH_JUMP);
- InjectHook(0x5474A0, &CHeli_::dtor, PATCH_JUMP);
- InjectHook(0x54AE50, &CHeli::SpawnFlyingComponent, PATCH_JUMP);
- InjectHook(0x549970, CHeli::InitHelis, PATCH_JUMP);
- InjectHook(0x5499F0, CHeli::UpdateHelis, PATCH_JUMP);
- InjectHook(0x54AE10, CHeli::SpecialHeliPreRender, PATCH_JUMP);
- InjectHook(0x54AA30, CHeli::TestRocketCollision, PATCH_JUMP);
- InjectHook(0x54AB30, CHeli::TestBulletCollision, PATCH_JUMP);
- InjectHook(0x54A640, GenerateHeli, PATCH_JUMP);
-ENDPATCHES