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-rw-r--r--src/vehicles/Train.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 0d1ff9b0..7831a0c8 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -59,7 +59,7 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
m_nDoorState = TRAIN_DOOR_CLOSED;
bUsesCollision = true;
- m_status = STATUS_TRAIN_MOVING;
+ SetStatus(STATUS_TRAIN_MOVING);
}
void
@@ -161,7 +161,7 @@ CTrain::ProcessControl(void)
CVector posFront = (1.0f - f)*trackNodes[curTrackNodeFront].p + f*trackNodes[nextTrackNodeFront].p;
// Now set matrix
- GetPosition() = (posRear + posFront)/2.0f;
+ SetPosition((posRear + posFront)/2.0f);
CVector fwd = posFront - posRear;
fwd.Normalise();
CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
@@ -177,11 +177,11 @@ CTrain::ProcessControl(void)
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
if(engineTrackSpeed[m_nWagonGroup] > 0.001f){
- m_status = STATUS_TRAIN_MOVING;
+ SetStatus(STATUS_TRAIN_MOVING);
m_bTrainStopping = false;
m_bProcessDoor = true;
}else{
- m_status = STATUS_TRAIN_NOT_MOVING;
+ SetStatus(STATUS_TRAIN_NOT_MOVING);
m_bTrainStopping = true;
}
@@ -252,7 +252,7 @@ CTrain::ProcessControl(void)
}
// Hit stuff
- if(m_bIsFirstWagon && m_status == STATUS_TRAIN_MOVING){
+ if(m_bIsFirstWagon && GetStatus()== STATUS_TRAIN_MOVING){
CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep();
int x, xmin, xmax;
@@ -440,7 +440,7 @@ CTrain::InitTrains(void)
for(i = 0; i < 5; i++){
train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
- train->m_status = STATUS_ABANDONED;
+ train->SetStatus(STATUS_ABANDONED);
train->bIsLocked = true;
train->m_fWagonPosition = wagonPositions[i];
train->m_bIsFirstWagon = firstWagon[i];
@@ -459,7 +459,7 @@ CTrain::InitTrains(void)
for(i = 0; i < 8; i++){
train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
- train->m_status = STATUS_ABANDONED;
+ train->SetStatus(STATUS_ABANDONED);
train->bIsLocked = true;
train->m_fWagonPosition = wagonPositions_S[i];
train->m_bIsFirstWagon = firstWagon_S[i];