diff options
Diffstat (limited to 'src/vehicles/Train.cpp')
-rw-r--r-- | src/vehicles/Train.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 0d1ff9b0..7831a0c8 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -59,7 +59,7 @@ CTrain::CTrain(int32 id, uint8 CreatedBy) m_nDoorState = TRAIN_DOOR_CLOSED; bUsesCollision = true; - m_status = STATUS_TRAIN_MOVING; + SetStatus(STATUS_TRAIN_MOVING); } void @@ -161,7 +161,7 @@ CTrain::ProcessControl(void) CVector posFront = (1.0f - f)*trackNodes[curTrackNodeFront].p + f*trackNodes[nextTrackNodeFront].p; // Now set matrix - GetPosition() = (posRear + posFront)/2.0f; + SetPosition((posRear + posFront)/2.0f); CVector fwd = posFront - posRear; fwd.Normalise(); CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); @@ -177,11 +177,11 @@ CTrain::ProcessControl(void) m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); if(engineTrackSpeed[m_nWagonGroup] > 0.001f){ - m_status = STATUS_TRAIN_MOVING; + SetStatus(STATUS_TRAIN_MOVING); m_bTrainStopping = false; m_bProcessDoor = true; }else{ - m_status = STATUS_TRAIN_NOT_MOVING; + SetStatus(STATUS_TRAIN_NOT_MOVING); m_bTrainStopping = true; } @@ -252,7 +252,7 @@ CTrain::ProcessControl(void) } // Hit stuff - if(m_bIsFirstWagon && m_status == STATUS_TRAIN_MOVING){ + if(m_bIsFirstWagon && GetStatus()== STATUS_TRAIN_MOVING){ CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep(); int x, xmin, xmax; @@ -440,7 +440,7 @@ CTrain::InitTrains(void) for(i = 0; i < 5; i++){ train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); - train->m_status = STATUS_ABANDONED; + train->SetStatus(STATUS_ABANDONED); train->bIsLocked = true; train->m_fWagonPosition = wagonPositions[i]; train->m_bIsFirstWagon = firstWagon[i]; @@ -459,7 +459,7 @@ CTrain::InitTrains(void) for(i = 0; i < 8; i++){ train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); - train->m_status = STATUS_ABANDONED; + train->SetStatus(STATUS_ABANDONED); train->bIsLocked = true; train->m_fWagonPosition = wagonPositions_S[i]; train->m_bIsFirstWagon = firstWagon_S[i]; |