diff options
Diffstat (limited to 'src/vehicles/Transmission.cpp')
-rw-r--r-- | src/vehicles/Transmission.cpp | 78 |
1 files changed, 36 insertions, 42 deletions
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index 5287055d..cc994ac6 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -4,6 +4,8 @@ #include "HandlingMgr.h" #include "Transmission.h" +//--MIAMI: done + void cTransmission::InitGearRatios(void) { @@ -80,59 +82,51 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl if(fVelocity > pGearRatio->fShiftUpVelocity){ if(gear != 0 || gasPedal > 0.0f){ gear++; - time = 0.0f; return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); } }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ if(gear != 1 || gasPedal < 0.0f){ gear--; - time = 0.0f; return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); } } - if(time > 0.0f){ - // changing gears currently, can't accelerate - fAcceleration = 0.0f; - time -= CTimer::GetTimeStepInSeconds(); - }else{ - float speedMul, accelMul; + float speedMul, accelMul; - if(gear < 1){ - // going reverse - accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; - speedMul = -1.0f; - }else if(nNumberOfGears == 1){ - accelMul = 1.0f; - speedMul = 1.0f; - }else{ - // BUG or not? this is 1.0 normally but 0.0 in the highest gear - float f = 1.0f - (gear-1)/(nNumberOfGears-1); - speedMul = 3.0f*sq(f) + 1.0f; - // This is pretty ugly, could be written more clearly - if(Flags & HANDLING_2G_BOOST){ - if(gear == 1) - accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f; - else if(gear == 2) - accelMul = 1.3f; - else - accelMul = 1.0f; - }else if(Flags & HANDLING_1G_BOOST && gear == 1){ - accelMul = 3.0f; - }else + if(gear < 1){ + // going reverse + accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; + speedMul = -1.0f; + }else if(nNumberOfGears == 1){ + accelMul = 1.0f; + speedMul = 1.0f; + }else{ + // BUG or not? this is 1.0 normally but 0.0 in the highest gear + float f = 1.0f - (gear-1)/(nNumberOfGears-1); + speedMul = 3.0f*sq(f) + 1.0f; + // This is pretty ugly, could be written more clearly + if(Flags & HANDLING_2G_BOOST){ + if(gear == 1) + accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f; + else if(gear == 2) + accelMul = 1.3f; + else accelMul = 1.0f; - } - - if(cheat) - fCheat = 1.2f; - else - fCheat = 1.0f; - float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; - float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity); - if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) - fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); - else - fAcceleration = 0.0f; + }else if(Flags & HANDLING_1G_BOOST && gear == 1){ + accelMul = 2.0f; + }else + accelMul = 1.0f; } + + if(cheat) + fCheat = 1.2f; + else + fCheat = 1.0f; + float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; + float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity); + if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) + fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); + else + fAcceleration = 0.0f; return fAcceleration; } |