diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 2c296ee2..378a4c0a 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -2239,7 +2239,7 @@ CVehicle::DoSunGlare(void) int a2 = colmodel->triangles[i+1].a; int b2 = colmodel->triangles[i+1].b; int c2 = colmodel->triangles[i+1].c; - CVector vert1 = colmodel->vertices[a1]; + CVector vert1 = colmodel->vertices[a1].Get(); CVector vert4; // Need an upward surface if(vert1.z <= 0.0f) @@ -2250,23 +2250,23 @@ CVehicle::DoSunGlare(void) if(a2 != a1 && a2 != b1 && a2 != c1){ // a2 is not in tri1 numTri2Verts++; - vert4 = colmodel->vertices[a2]; + vert4 = colmodel->vertices[a2].Get(); } if(b2 != a1 && b2 != b1 && b2 != c1){ // b2 is not in tri1 numTri2Verts++; - vert4 = colmodel->vertices[b2]; + vert4 = colmodel->vertices[b2].Get(); } if(c2 != a1 && c2 != b1 && c2 != c1){ // c2 is not in tri1 numTri2Verts++; - vert4 = colmodel->vertices[c2]; + vert4 = colmodel->vertices[c2].Get(); } // Need exactly one vertex from tri2 for a quad with tri1 if(numTri2Verts != 1) continue; - CVector mid = (vert1 + colmodel->vertices[b1] + colmodel->vertices[c1] + vert4)/4.0f; + CVector mid = (vert1 + colmodel->vertices[b1].Get() + colmodel->vertices[c1].Get() + vert4)/4.0f; float dy = mid.y - vert1.y; float dx = mid.x - vert1.x; float dist = 1.4f * Min(Abs(dx), Abs(dy)); |