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-rw-r--r--src/vehicles/Vehicle.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 2c770834..360b843b 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1228,7 +1228,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH ||
CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){
// Drive away like a maniac
- if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE){
+ if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){
if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
AutoPilot.m_nCruiseSpeed *= 1.5f;
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
@@ -1238,16 +1238,16 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) {
SetStatus(STATUS_ABANDONED);
pDriver->bFleeAfterExitingCar = true;
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
pDriver->Say(SOUND_PED_FLEE_SPRINT);
}
int time = 200;
for (int i = 0; i < m_nNumMaxPassengers; i++) {
if (pPassengers[i] &&
- pPassengers[i]->m_objective != OBJECTIVE_LEAVE_VEHICLE &&
+ pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR &&
pPassengers[i]->CharCreatedBy != MISSION_CHAR) {
pPassengers[i]->bFleeAfterExitingCar = true;
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT);
time += 200;
@@ -1504,7 +1504,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
int time = 1800;
for(i = 0; i < numPeds3; i++){
peds3[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + time;
- peds3[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ peds3[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
time += CGeneral::GetRandomNumberInRange(300.0f, 600.0f);
}