diff options
Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 9aa90845..bc77b011 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -290,18 +290,18 @@ CVehicle::FlyingControl(eFlightModel flightModel) case FLIGHT_MODEL_SEAPLANE: { // thrust + float fThrust = flightModel == FLIGHT_MODEL_RCPLANE ? fRCAeroThrust : fSeaThrust; + float fThrustFallOff = flightModel == FLIGHT_MODEL_RCPLANE ? fRCPropFallOff : fSeaPropFallOff; + float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); - float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f)) - fThrust += 1.0f; - else if (fForwSpeed > 0.0f && fThrust < 0.0f) - fThrust = 0.0f; - float fThrustAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fThrustAccel = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust; - else - fThrustAccel = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust; + fPedalState += 1.0f; + else if (fForwSpeed > 0.0f && fPedalState < 0.0f) + fPedalState = 0.0f; + float fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust; + ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep()); // left/right @@ -353,12 +353,12 @@ CVehicle::FlyingControl(eFlightModel flightModel) fPitchAccel = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); - float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); + float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle float fLiftAccel; if (flightModel == FLIGHT_MODEL_RCPLANE) - fLiftAccel = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed; + fLiftAccel = (fRCFormLiftMult - fRCAttackLiftMult * fLift) * SQR(fForwSpeed); else - fLiftAccel = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed; + fLiftAccel = (fSeaFormLiftMult - fSeaAttackLiftMult * fLift) * SQR(fForwSpeed); float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) @@ -706,7 +706,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage } } #ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level - if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer) + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer) #else if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed()) #endif |