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-rw-r--r--src/vehicles/Vehicle.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index adeba19e..f47fd131 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -482,6 +482,55 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
}
void
+CVehicle::DoFixedMachineGuns(void)
+{
+ if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
+ if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){
+ CVector source, target;
+ float dx, dy, len;
+
+ dx = GetForward().x;
+ dy = GetForward().y;
+ len = Sqrt(SQR(dx) + SQR(dy));
+ if(len < 0.1f) len = 0.1f;
+ dx /= len;
+ dy /= len;
+
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+
+ source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
+ target = source + CVector(dx, dy, 0.0f)*60.0f;
+ target += CVector(
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
+ CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
+ FireOneInstantHitRound(&source, &target, 15);
+
+ source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
+ target = source + CVector(dx, dy, 0.0f)*60.0f;
+ target += CVector(
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
+ CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
+ FireOneInstantHitRound(&source, &target, 15);
+
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+
+ m_nAmmoInClip--;
+ if(m_nAmmoInClip == 0){
+ m_nAmmoInClip = 20;
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
+ }
+ }
+ }else{
+ if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
+ m_nAmmoInClip = 20;
+ }
+}
+
+void
CVehicle::ExtinguishCarFire(void)
{
m_fHealth = max(m_fHealth, 300.0f);