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-rw-r--r--src/vehicles/Vehicle.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 590e68f2..75f43515 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1222,3 +1222,128 @@ DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
CWorld::Remove(pVehicle);
delete pVehicle;
}
+
+#ifdef COMPATIBLE_SAVES
+void
+CVehicle::Save(uint8*& buf)
+{
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetRight().x);
+ WriteSaveBuf<float>(buf, GetRight().y);
+ WriteSaveBuf<float>(buf, GetRight().z);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetForward().x);
+ WriteSaveBuf<float>(buf, GetForward().y);
+ WriteSaveBuf<float>(buf, GetForward().z);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetUp().x);
+ WriteSaveBuf<float>(buf, GetUp().y);
+ WriteSaveBuf<float>(buf, GetUp().z);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetPosition().x);
+ WriteSaveBuf<float>(buf, GetPosition().y);
+ WriteSaveBuf<float>(buf, GetPosition().z);
+ SkipSaveBuf(buf, 16);
+ SaveEntityFlags(buf);
+ SkipSaveBuf(buf, 212);
+ AutoPilot.Save(buf);
+ WriteSaveBuf<int8>(buf, m_currentColour1);
+ WriteSaveBuf<int8>(buf, m_currentColour2);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<int16>(buf, m_nAlarmState);
+ SkipSaveBuf(buf, 43);
+ WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<float>(buf, field_1D0[0]);
+ WriteSaveBuf<float>(buf, field_1D0[1]);
+ WriteSaveBuf<float>(buf, field_1D0[2]);
+ WriteSaveBuf<float>(buf, field_1D0[3]);
+ SkipSaveBuf(buf, 8);
+ WriteSaveBuf<float>(buf, m_fSteerAngle);
+ WriteSaveBuf<float>(buf, m_fGasPedal);
+ WriteSaveBuf<float>(buf, m_fBrakePedal);
+ WriteSaveBuf<uint8>(buf, VehicleCreatedBy);
+ uint8 flags = 0;
+ if (bIsLawEnforcer) flags |= BIT(0);
+ if (bIsLocked) flags |= BIT(3);
+ if (bEngineOn) flags |= BIT(4);
+ if (bIsHandbrakeOn) flags |= BIT(5);
+ if (bLightsOn) flags |= BIT(6);
+ if (bFreebies) flags |= BIT(7);
+ WriteSaveBuf<uint8>(buf, flags);
+ SkipSaveBuf(buf, 10);
+ WriteSaveBuf<float>(buf, m_fHealth);
+ WriteSaveBuf<uint8>(buf, m_nCurrentGear);
+ SkipSaveBuf(buf, 3);
+ WriteSaveBuf<float>(buf, m_fChangeGearTime);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<int16>(buf, m_nBombTimer);
+ SkipSaveBuf(buf, 12);
+ WriteSaveBuf<int8>(buf, m_nDoorLock);
+ SkipSaveBuf(buf, 99);
+}
+
+void
+CVehicle::Load(uint8*& buf)
+{
+ CMatrix tmp;
+ SkipSaveBuf(buf, 4);
+ tmp.GetRight().x = ReadSaveBuf<float>(buf);
+ tmp.GetRight().y = ReadSaveBuf<float>(buf);
+ tmp.GetRight().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ tmp.GetForward().x = ReadSaveBuf<float>(buf);
+ tmp.GetForward().y = ReadSaveBuf<float>(buf);
+ tmp.GetForward().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ tmp.GetUp().x = ReadSaveBuf<float>(buf);
+ tmp.GetUp().y = ReadSaveBuf<float>(buf);
+ tmp.GetUp().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ tmp.GetPosition().x = ReadSaveBuf<float>(buf);
+ tmp.GetPosition().y = ReadSaveBuf<float>(buf);
+ tmp.GetPosition().z = ReadSaveBuf<float>(buf);
+ m_matrix = tmp;
+ SkipSaveBuf(buf, 16);
+ LoadEntityFlags(buf);
+ SkipSaveBuf(buf, 212);
+ AutoPilot.Load(buf);
+ m_currentColour1 = ReadSaveBuf<int8>(buf);
+ m_currentColour2 = ReadSaveBuf<int8>(buf);
+ SkipSaveBuf(buf, 2);
+ m_nAlarmState = ReadSaveBuf<int16>(buf);
+ SkipSaveBuf(buf, 43);
+ m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
+ SkipSaveBuf(buf, 2);
+ field_1D0[0] = ReadSaveBuf<float>(buf);
+ field_1D0[1] = ReadSaveBuf<float>(buf);
+ field_1D0[2] = ReadSaveBuf<float>(buf);
+ field_1D0[3] = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 8);
+ m_fSteerAngle = ReadSaveBuf<float>(buf);
+ m_fGasPedal = ReadSaveBuf<float>(buf);
+ m_fBrakePedal = ReadSaveBuf<float>(buf);
+ VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
+ uint8 flags = ReadSaveBuf<uint8>(buf);
+ bIsLawEnforcer = !!(flags & BIT(0));
+ bIsLocked = !!(flags & BIT(3));
+ bEngineOn = !!(flags & BIT(4));
+ bIsHandbrakeOn = !!(flags & BIT(5));
+ bLightsOn = !!(flags & BIT(6));
+ bFreebies = !!(flags & BIT(7));
+ SkipSaveBuf(buf, 10);
+ m_fHealth = ReadSaveBuf<float>(buf);
+ m_nCurrentGear = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 3);
+ m_fChangeGearTime = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
+ SkipSaveBuf(buf, 2);
+ m_nBombTimer = ReadSaveBuf<int16>(buf);
+ SkipSaveBuf(buf, 12);
+ m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
+ SkipSaveBuf(buf, 99);
+}
+#endif