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-rw-r--r--src/vehicles/Vehicle.cpp141
1 files changed, 133 insertions, 8 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index d0ccd31b..5dc7bc72 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -98,7 +98,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
- field_22D = 0;
+ m_nCarHornPattern = 0;
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@@ -393,7 +393,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
m_vecMoveSpeed.x *= rmX;
m_vecMoveSpeed.y *= rmY;
m_vecMoveSpeed.z *= rmZ;
- if (m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE)
+ if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
return;
float fThrust;
if (bCheat5)
@@ -623,13 +623,13 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
}
if (m_fHealth > 0.0f) {
if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver &&
- (m_status == STATUS_SIMPLE || m_status == STATUS_PHYSICS) &&
+ (GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) &&
AutoPilot.m_nCarMission == MISSION_CRUISE) {
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
CCarCtrl::SwitchVehicleToRealPhysics(this);
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
- m_status = STATUS_PHYSICS;
+ SetStatus(STATUS_PHYSICS);
}
}
m_nLastWeaponDamage = weaponType;
@@ -639,11 +639,11 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
if (VehicleCreatedBy == RANDOM_VEHICLE &&
(m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS ||
bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) {
- switch (m_status) {
+ switch (GetStatus()) {
case STATUS_SIMPLE:
case STATUS_PHYSICS:
if (pDriver) {
- m_status = STATUS_ABANDONED;
+ SetStatus(STATUS_ABANDONED);
pDriver->bFleeAfterExitingCar = true;
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
}
@@ -871,7 +871,7 @@ CVehicle::UsesSiren(uint32 id)
bool
CVehicle::IsVehicleNormal(void)
{
- if (!pDriver || m_nNumPassengers != 0 || m_status == STATUS_WRECKED)
+ if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED)
return false;
switch (GetModelIndex()){
case MI_FIRETRUCK:
@@ -1141,7 +1141,7 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n)
void
CVehicle::RemoveDriver(void)
{
- m_status = STATUS_ABANDONED;
+ SetStatus(STATUS_ABANDONED);
pDriver = nil;
}
@@ -1222,3 +1222,128 @@ DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
CWorld::Remove(pVehicle);
delete pVehicle;
}
+
+#ifdef COMPATIBLE_SAVES
+void
+CVehicle::Save(uint8*& buf)
+{
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetRight().x);
+ WriteSaveBuf<float>(buf, GetRight().y);
+ WriteSaveBuf<float>(buf, GetRight().z);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetForward().x);
+ WriteSaveBuf<float>(buf, GetForward().y);
+ WriteSaveBuf<float>(buf, GetForward().z);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetUp().x);
+ WriteSaveBuf<float>(buf, GetUp().y);
+ WriteSaveBuf<float>(buf, GetUp().z);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<float>(buf, GetPosition().x);
+ WriteSaveBuf<float>(buf, GetPosition().y);
+ WriteSaveBuf<float>(buf, GetPosition().z);
+ SkipSaveBuf(buf, 16);
+ SaveEntityFlags(buf);
+ SkipSaveBuf(buf, 212);
+ AutoPilot.Save(buf);
+ WriteSaveBuf<int8>(buf, m_currentColour1);
+ WriteSaveBuf<int8>(buf, m_currentColour2);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<int16>(buf, m_nAlarmState);
+ SkipSaveBuf(buf, 43);
+ WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<float>(buf, field_1D0[0]);
+ WriteSaveBuf<float>(buf, field_1D0[1]);
+ WriteSaveBuf<float>(buf, field_1D0[2]);
+ WriteSaveBuf<float>(buf, field_1D0[3]);
+ SkipSaveBuf(buf, 8);
+ WriteSaveBuf<float>(buf, m_fSteerAngle);
+ WriteSaveBuf<float>(buf, m_fGasPedal);
+ WriteSaveBuf<float>(buf, m_fBrakePedal);
+ WriteSaveBuf<uint8>(buf, VehicleCreatedBy);
+ uint8 flags = 0;
+ if (bIsLawEnforcer) flags |= BIT(0);
+ if (bIsLocked) flags |= BIT(3);
+ if (bEngineOn) flags |= BIT(4);
+ if (bIsHandbrakeOn) flags |= BIT(5);
+ if (bLightsOn) flags |= BIT(6);
+ if (bFreebies) flags |= BIT(7);
+ WriteSaveBuf<uint8>(buf, flags);
+ SkipSaveBuf(buf, 10);
+ WriteSaveBuf<float>(buf, m_fHealth);
+ WriteSaveBuf<uint8>(buf, m_nCurrentGear);
+ SkipSaveBuf(buf, 3);
+ WriteSaveBuf<float>(buf, m_fChangeGearTime);
+ SkipSaveBuf(buf, 4);
+ WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
+ SkipSaveBuf(buf, 2);
+ WriteSaveBuf<int16>(buf, m_nBombTimer);
+ SkipSaveBuf(buf, 12);
+ WriteSaveBuf<int8>(buf, m_nDoorLock);
+ SkipSaveBuf(buf, 99);
+}
+
+void
+CVehicle::Load(uint8*& buf)
+{
+ CMatrix tmp;
+ SkipSaveBuf(buf, 4);
+ tmp.GetRight().x = ReadSaveBuf<float>(buf);
+ tmp.GetRight().y = ReadSaveBuf<float>(buf);
+ tmp.GetRight().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ tmp.GetForward().x = ReadSaveBuf<float>(buf);
+ tmp.GetForward().y = ReadSaveBuf<float>(buf);
+ tmp.GetForward().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ tmp.GetUp().x = ReadSaveBuf<float>(buf);
+ tmp.GetUp().y = ReadSaveBuf<float>(buf);
+ tmp.GetUp().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ tmp.GetPosition().x = ReadSaveBuf<float>(buf);
+ tmp.GetPosition().y = ReadSaveBuf<float>(buf);
+ tmp.GetPosition().z = ReadSaveBuf<float>(buf);
+ m_matrix = tmp;
+ SkipSaveBuf(buf, 16);
+ LoadEntityFlags(buf);
+ SkipSaveBuf(buf, 212);
+ AutoPilot.Load(buf);
+ m_currentColour1 = ReadSaveBuf<int8>(buf);
+ m_currentColour2 = ReadSaveBuf<int8>(buf);
+ SkipSaveBuf(buf, 2);
+ m_nAlarmState = ReadSaveBuf<int16>(buf);
+ SkipSaveBuf(buf, 43);
+ m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
+ SkipSaveBuf(buf, 2);
+ field_1D0[0] = ReadSaveBuf<float>(buf);
+ field_1D0[1] = ReadSaveBuf<float>(buf);
+ field_1D0[2] = ReadSaveBuf<float>(buf);
+ field_1D0[3] = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 8);
+ m_fSteerAngle = ReadSaveBuf<float>(buf);
+ m_fGasPedal = ReadSaveBuf<float>(buf);
+ m_fBrakePedal = ReadSaveBuf<float>(buf);
+ VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
+ uint8 flags = ReadSaveBuf<uint8>(buf);
+ bIsLawEnforcer = !!(flags & BIT(0));
+ bIsLocked = !!(flags & BIT(3));
+ bEngineOn = !!(flags & BIT(4));
+ bIsHandbrakeOn = !!(flags & BIT(5));
+ bLightsOn = !!(flags & BIT(6));
+ bFreebies = !!(flags & BIT(7));
+ SkipSaveBuf(buf, 10);
+ m_fHealth = ReadSaveBuf<float>(buf);
+ m_nCurrentGear = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 3);
+ m_fChangeGearTime = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 4);
+ m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
+ SkipSaveBuf(buf, 2);
+ m_nBombTimer = ReadSaveBuf<int16>(buf);
+ SkipSaveBuf(buf, 12);
+ m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
+ SkipSaveBuf(buf, 99);
+}
+#endif