diff options
Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 004f1fd9..a42106cc 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -102,14 +102,6 @@ enum eLights VEHLIGHT_REAR_RIGHT, }; -enum eWheels -{ - VEHWHEEL_FRONT_LEFT, - VEHWHEEL_FRONT_RIGHT, - VEHWHEEL_REAR_LEFT, - VEHWHEEL_REAR_RIGHT, -}; - enum { CAR_PIECE_BONNET = 1, @@ -248,8 +240,9 @@ public: uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed uint8 bParking : 1; uint8 bCanPark : 1; - +#if (!defined GTA_PS2 || defined FIX_BUGS) uint8 m_bombType : 3; +#endif uint8 bDriverLastFrame : 1; int8 m_numPedsUseItAsCover; @@ -259,7 +252,9 @@ public: float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; +#if (!defined GTA_PS2 || defined FIX_BUGS) CEntity* m_pBombRigger; +#endif uint32 m_nSetPieceExtendedRangeTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; @@ -281,7 +276,7 @@ public: int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerInput; - eVehicleType m_vehType; + uint8 m_vehType; static void *operator new(size_t); static void *operator new(size_t sz, int slot); |