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-rw-r--r--src/vehicles/Vehicle.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 08f55caa..5eec0d23 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -183,11 +183,11 @@ public:
float m_fChangeGearTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
- int16 field_214;
+ uint16 m_nTimeBlocked;
int16 m_nBombTimer; // goes down with each frame
CEntity *m_pBlowUpEntity;
- float field_21C; // front Z?
- float field_220; // rear Z?
+ float m_fMapObjectHeightAhead; // front Z?
+ float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation;