diff options
Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index f7205c7d..0b7d3cba 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -5,6 +5,7 @@ #include "ModelIndices.h" #include "AnimManager.h" #include "Weapon.h" +#include "HandlingMgr.h" class CPed; class CFire; @@ -109,6 +110,16 @@ enum eFlightModel FLIGHT_MODEL_SEAPLANE }; +enum eVehicleAppearance +{ + VEHICLE_APPEARANCE_NONE, + VEHICLE_APPEARANCE_CAR, + VEHICLE_APPEARANCE_BIKE, + VEHICLE_APPEARANCE_HELI, + VEHICLE_APPEARANCE_BOAT, + VEHICLE_APPEARANCE_PLANE, +}; + // Or Weapon.h? void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage); @@ -122,7 +133,7 @@ public: uint8 m_currentColour2; uint8 m_aExtras[2]; int16 m_nAlarmState; - int16 m_nMissionValue; + int16 m_nRouteSeed; CPed *pDriver; CPed *pPassengers[8]; uint8 m_nNumPassengers; @@ -171,6 +182,18 @@ public: uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + uint8 bPartOfConvoy : 1; + //uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really + //uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear + + uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water) + //uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible + uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) + //uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed + uint8 bParking : 1; + //uint8 bCanPark : 1; + + uint8 m_bombType : 3; int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) @@ -180,6 +203,7 @@ public: float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; + CEntity* m_pBombRigger; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; uint16 m_nTimeBlocked; @@ -189,12 +213,14 @@ public: float m_fMapObjectHeightBehind; // rear Z? eCarLock m_nDoorLock; int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage + CEntity *m_pLastDamageEntity; int8 m_nRadioStation; uint8 m_bRainAudioCounter; uint8 m_bRainSamplesCounter; uint8 m_nCarHornTimer; - uint8 m_nCarHornPattern; // last horn? + uint8 m_nCarHornPattern; bool m_bSirenOrAlarm; + uint8 m_nCarHornDelay; int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerRatio; @@ -236,6 +262,7 @@ public: virtual void Load(uint8*& buf); #endif + eVehicleAppearance GetVehicleAppearance(void); bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } @@ -273,12 +300,13 @@ public: bool ShufflePassengersToMakeSpace(void); void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); void DoFixedMachineGuns(void); + void FireFixedMachineGuns(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } - bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } - AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } + bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; } + bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); } static bool bWheelsOnlyCheat; static bool bAllDodosCheat; @@ -289,8 +317,8 @@ public: static bool bAltDodoCheat; #endif static bool m_bDisableMouseSteering; + static bool bDisableRemoteDetonation; }; -VALIDATE_SIZE(CVehicle, 0x288); - void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); +bool IsVehiclePointerValid(CVehicle* pVehicle); |