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-rw-r--r--src/vehicles/Boat.cpp4
-rw-r--r--src/vehicles/Heli.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 0e978570..807b43b1 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -135,9 +135,9 @@ CBoat::ProcessControl(void)
m_fBuoyancy *= 0.99f;
#ifdef FIX_BUGS
- if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#else
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 1c1b2617..fc4f7bac 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -480,7 +480,7 @@ CHeli::ProcessControl(void)
// Shoot
int shootTimeout;
if (m_heliType == HELI_TYPE_RANDOM) {
- switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
+ switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
case 2: shootTimeout = 999999; break;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index a464c128..cda21563 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1495,7 +1495,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
cop = nil;
if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
- ((CPlayerPed*)ped1)->m_pWanted->m_nWantedLevel > 0 &&
+ ((CPlayerPed*)ped1)->m_pWanted->GetWantedLevel() > 0 &&
ped2->m_pedInObjective == ped1){
player = (CPlayerPed*)ped1;
cop = (CCopPed*)ped2;
@@ -1525,7 +1525,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
int numPeds3 = 0;
for(i = 0; i < numPeds; i++){
if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
- ((CPlayerPed*)peds[i])->m_pWanted->m_nWantedLevel > 0 &&
+ ((CPlayerPed*)peds[i])->m_pWanted->GetWantedLevel() > 0 &&
ped2->m_pedInObjective == peds[i]){
player = (CPlayerPed*)peds[i];
cop = (CCopPed*)ped2;