diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/CarGen.cpp | 3 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 3 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 5 |
3 files changed, 8 insertions, 3 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 7c02f3ee..a1d58ab2 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -57,7 +57,8 @@ void CCarGenerator::DoInternalProcessing() mi = -m_nModelIndex; if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) { CZoneInfo pZone; - CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &pZone); + CVector pos = FindPlayerCoors(); + CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone); mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone)); if (mi < 0) return; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 58c68a8d..cd85c3db 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -30,6 +30,7 @@ bool CVehicle::bAltDodoCheat; #endif bool CVehicle::m_bDisableMouseSteering = true; bool CVehicle::bDisableRemoteDetonation; +bool CVehicle::bDisableRemoteDetonationOnContact; void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } @@ -104,7 +105,9 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nCarHornPattern = 0; m_nCarHornDelay = 0; bPartOfConvoy = false; + bHeliMinimumTilt = false; bIsDrowning = false; + bTyresDontBurst = false; bCreatedAsPoliceVehicle = false; bParking = false; m_nAlarmState = 0; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 0b7d3cba..e07c2768 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -183,11 +183,11 @@ public: uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays uint8 bPartOfConvoy : 1; - //uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really + uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really //uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water) - //uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible + uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) //uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed uint8 bParking : 1; @@ -318,6 +318,7 @@ public: #endif static bool m_bDisableMouseSteering; static bool bDisableRemoteDetonation; + static bool bDisableRemoteDetonationOnContact; }; void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); |