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-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 36675c8b..aaf5926f 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -77,7 +77,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
field_214 = 0;
bLightsOn = false;
bVehicleColProcessed = false;
- field_1F9 = 0;
+ m_numPedsUseItAsCover = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index f2e7b5d0..07893782 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -169,7 +169,7 @@ public:
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
- int8 field_1F9;
+ int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];