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-rw-r--r--src/vehicles/Automobile.cpp6
-rw-r--r--src/vehicles/Vehicle.h6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 12c9c940..ab213beb 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -55,7 +55,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
{
int i;
- m_vehType = VEHICLE_TYPE_CAR;
+ m_vehType = VEHICLE_TYPE_AUTOMOBILE;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_fFireBlowUpTimer = 0.0f;
@@ -2350,7 +2350,7 @@ CAutomobile::FireTruckControl(void)
Sin(m_fCarGunUD));
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
- CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
+ CWaterCannon::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
}else if(m_status == STATUS_PHYSICS){
CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
if(fire == nil)
@@ -2385,7 +2385,7 @@ CAutomobile::FireTruckControl(void)
Sin(m_fCarGunUD));
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
- CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
+ CWaterCannon::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
}
}
}
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index a30f9842..5c5b328e 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -191,7 +191,7 @@ public:
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer;
- int8 field_22D;
+ int8 field_22D; // last horn?
bool m_bSirenOrAlarm;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
@@ -230,7 +230,7 @@ public:
virtual float GetHeightAboveRoad(void);
virtual void PlayCarHorn(void) {}
- bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
+ bool IsCar(void) { return m_vehType == VEHICLE_TYPE_AUTOMOBILE; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
@@ -286,7 +286,7 @@ class cTransmission;
class cVehicleParams
{
public:
- char m_bDistanceCalculated;
+ uint8 m_bDistancECalculated;
char gap_1[3];
float m_fDistance;
CVehicle *m_pVehicle;