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-rw-r--r--src/vehicles/Vehicle.cpp3
-rw-r--r--src/vehicles/Vehicle.h2
2 files changed, 4 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 523d12db..7784bc07 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -83,6 +83,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_fWheelSpin = 0.0f;
+#if defined FIX_BUGS || !defined GTA_PSP
+ bRewardVehicle = false;
+#endif
m_vehLCS_29E = 0;
m_vehLCS_29C = 0;
m_vehLCS_2A3 = -1;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 535d6536..fa2f988c 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -248,7 +248,7 @@ public:
#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile?
uint8 m_bombType : 3;
#endif
- uint8 bDriverLastFrame : 1;
+ uint8 bDriverLastFrame : 1; // originally not in CVehicle (TODO - carbomb stuff)
uint8 bRewardVehicle : 1; // 25B_40
int8 m_numPedsUseItAsCover;