diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 220 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 3 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 110 | ||||
-rw-r--r-- | src/vehicles/Boat.h | 2 | ||||
-rw-r--r-- | src/vehicles/CarGen.cpp | 11 | ||||
-rw-r--r-- | src/vehicles/Cranes.cpp | 10 | ||||
-rw-r--r-- | src/vehicles/DamageManager.cpp | 23 | ||||
-rw-r--r-- | src/vehicles/Door.cpp | 18 | ||||
-rw-r--r-- | src/vehicles/Floater.cpp | 16 | ||||
-rw-r--r-- | src/vehicles/Floater.h | 2 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 12 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.h | 6 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 192 | ||||
-rw-r--r-- | src/vehicles/Heli.h | 13 | ||||
-rw-r--r-- | src/vehicles/Plane.cpp | 93 | ||||
-rw-r--r-- | src/vehicles/Plane.h | 8 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 61 | ||||
-rw-r--r-- | src/vehicles/Transmission.cpp | 7 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 85 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 15 |
20 files changed, 377 insertions, 530 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 257c8d33..74609e15 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "main.h" -#include "patcher.h" + #include "General.h" #include "RwHelper.h" #include "Pad.h" @@ -49,7 +49,7 @@ bool bAllCarCheat; // unused RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); -bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; +bool CAutomobile::m_sAllTaxiLights; CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) @@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void) PruneReferences(); - if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording()) + if(m_status == STATUS_PLAYER && !CRecordDataForChase::IsRecording()) DoDriveByShootings(); } break; @@ -562,7 +562,7 @@ CAutomobile::ProcessControl(void) bWasPostponed = false; bHasHitWall = false; m_fDistanceTravelled = 0.0f; - field_EF = false; + m_bIsVehicleBeingShifted = false; m_phy_flagA80 = false; ApplyMoveSpeed(); ApplyTurnSpeed(); @@ -692,7 +692,7 @@ CAutomobile::ProcessControl(void) if(m_aSuspensionSpringRatio[i] < 1.0f) m_aWheelTimer[i] = 4.0f; else - m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); if(m_aWheelTimer[i] > 0.0f){ m_nWheelsOnGround++; @@ -1010,7 +1010,7 @@ CAutomobile::ProcessControl(void) if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) - m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ FlyingControl(FLIGHT_MODEL_DODO); @@ -1018,7 +1018,7 @@ CAutomobile::ProcessControl(void) FlyingControl(FLIGHT_MODEL_RCPLANE); }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ if(CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f); if(m_aWheelSpeed[0] < 0.22f) m_aWheelSpeed[0] += 0.0001f; if(m_aWheelSpeed[0] > 0.15f) @@ -1130,10 +1130,10 @@ CAutomobile::ProcessControl(void) if(speed > sq(0.1f)){ speed = Sqrt(speed); if(suspShake > 0.0f){ - uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); }else{ - uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); + uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); } } @@ -2148,7 +2148,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. // In ProcessControl these will be re-normalized to ignore the tyre radius. - if(field_EF || m_phy_flagA80 || + if(m_bIsVehicleBeingShifted || m_phy_flagA80 || GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){ // don't do line collision for(i = 0; i < 4; i++) @@ -2601,7 +2601,7 @@ CAutomobile::HydraulicControl(void) float minz = pos.z + extendedLowerLimit - wheelRadius; if(minz < specialColModel->boundingBox.min.z) specialColModel->boundingBox.min.z = minz; - float radius = max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); + float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); if(specialColModel->boundingSphere.radius < radius) specialColModel->boundingSphere.radius = radius; @@ -2700,10 +2700,10 @@ CAutomobile::HydraulicControl(void) float front = -rear; float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f; float left = -right; - suspChange[CARWHEEL_FRONT_LEFT] = max(front+left, 0.0f); - suspChange[CARWHEEL_REAR_LEFT] = max(rear+left, 0.0f); - suspChange[CARWHEEL_FRONT_RIGHT] = max(front+right, 0.0f); - suspChange[CARWHEEL_REAR_RIGHT] = max(rear+right, 0.0f); + suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f); + suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f); + suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f); + suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f); if(m_hydraulicState < 100){ // Lowered, move wheels up @@ -2819,7 +2819,7 @@ CAutomobile::ProcessBuoyancy(void) ApplyTurnForce(impulse, point); CVector initialSpeed = m_vecMoveSpeed; - float timeStep = max(CTimer::GetTimeStep(), 0.01f); + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); m_vecMoveSpeed *= waterResistance; @@ -2848,6 +2848,7 @@ CAutomobile::ProcessBuoyancy(void) static uint32 nGenerateWaterCircles = 0; if(initialSpeed.z < -0.3f && impulse.z > 0.3f){ +#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH) RwRGBA color; color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255; color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255; @@ -2856,6 +2857,30 @@ CAutomobile::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)), 0.0f, 75, color, true); +#else + CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point); + + for ( int32 i = 0; i < 360; i += 4 ) + { + float fSin = Sin(float(i)); + float fCos = Cos(float(i)); + + CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, + pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f), + dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); + + for ( int32 j = 0; j < 3; j++ ) + { + float fMul = 1.5f * float(j + 1); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, + pos + CVector(fSin * fMul, fCos * fMul, 0.0f), + dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); + } + } +#endif nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; @@ -2909,10 +2934,17 @@ CAutomobile::ProcessBuoyancy(void) CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); CVector vSpeed = GetSpeed(pos); vSpeed.z = 0.0f; +#ifdef GTA_PS2_STUFF + // ps2 puddle physics + CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f)); + ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); +#endif float fSpeed = vSpeed.MagnitudeSqr(); +#ifdef PC_PARTICLE if(fSpeed > sq(0.05f)){ fSpeed = Sqrt(fSpeed); - float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); + + float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; CParticle::AddParticle(PARTICLE_PED_SPLASH, @@ -2924,10 +2956,39 @@ CAutomobile::ProcessBuoyancy(void) CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, pos + GetPosition(), -0.6f*right, nil, size, smokeCol, 0, 0, 0, 0); - + if((CTimer::GetFrameCounter() & 0xF) == 0) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); } +#else + if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 ) + { + if(fSpeed > sq(0.05f)) + { + fSpeed = Sqrt(fSpeed); + CRGBA color(155, 185, 155, 255); + float boxY = GetColModel()->boundingBox.max.y; + CVector right = 0.5f * GetRight(); + + if ( i == 2 ) + { + CParticle::AddParticle(PARTICLE_PED_SPLASH, + GetPosition() + (boxY * GetForward()) + right, + 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); + + } + else if ( i == 0 ) + { + CParticle::AddParticle(PARTICLE_PED_SPLASH, + GetPosition() + (boxY * GetForward()) - right, + 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); + } + + if((CTimer::GetFrameCounter() & 0xF) == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); + } + } +#endif } } } @@ -2994,11 +3055,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ - m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ - m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); } } @@ -3146,7 +3207,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) FindPlayerPed()->SetWantedLevelNoDrop(1); if(m_status == STATUS_PLAYER && impulse > 50.0f){ - uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(40000/freq, freq); } @@ -3299,7 +3360,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; - money = min(money, 40); + money = Min(money, 40); if(money > 2){ sprintf(gString, "$%d", money); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; @@ -3486,14 +3547,29 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) } return 0; default: - // Is this even visible? - if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1){ - CParticle::AddParticle(PARTICLE_WATERSPRAY, + if ( CWeather::WetRoads > 0.01f +#ifdef PC_PARTICLE + && CTimer::GetFrameCounter() & 1 +#endif + ) + { + CParticle::AddParticle( +#ifdef FIX_BUGS + PARTICLE_WHEEL_WATER, +#else + PARTICLE_WATERSPRAY, +#endif colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), - CVector(0.0f, 0.0f, 1.0f), nil, +#ifdef PC_PARTICLE + CVector(0.0f, 0.0f, 1.0f), +#else + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), +#endif + nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); return 0; } + return 1; } } @@ -4004,7 +4080,7 @@ CAutomobile::SetupSuspensionLines(void) // adjust col model to include suspension lines if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) colModel->boundingBox.min.z = colModel->lines[0].p1.z; - float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); if(colModel->boundingSphere.radius < radius) colModel->boundingSphere.radius = radius; @@ -4206,8 +4282,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data) return object; } -CColPoint aTempPedColPts[32]; // this name doesn't make any sense - // they probably copied it from Ped (both serves same purpose) and didn't change the name +CColPoint spherepoints[MAX_COLLISION_POINTS]; CObject* CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) @@ -4327,7 +4402,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), this->GetMatrix(), *this->GetColModel(), - aTempPedColPts, nil, nil) > 0) + spherepoints, nil, nil) > 0) obj->m_pCollidingEntity = this; if(bRenderScorched) @@ -4493,88 +4568,3 @@ CAutomobile::SetAllTaxiLights(bool set) { m_sAllTaxiLights = set; } - -#include <new> - -class CAutomobile_ : public CAutomobile -{ -public: - void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); } - void dtor() { CAutomobile::~CAutomobile(); } - void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); } - void ProcessControl_(void) { CAutomobile::ProcessControl(); } - void Teleport_(CVector v) { CAutomobile::Teleport(v); } - void PreRender_(void) { CAutomobile::PreRender(); } - void Render_(void) { CAutomobile::Render(); } - - int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); } - - void ProcessControlInputs_(uint8 pad) { CAutomobile::ProcessControlInputs(pad); } - void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); } - bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); } - void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); } - void OpenDoor_(int32 component, eDoors door, float ratio) { CAutomobile::OpenDoor(component, door, ratio); } - void ProcessOpenDoor_(uint32 component, uint32 anim, float time) { CAutomobile::ProcessOpenDoor(component, anim, time); } - bool IsDoorReady_(eDoors door) { return CAutomobile::IsDoorReady(door); } - bool IsDoorFullyOpen_(eDoors door) { return CAutomobile::IsDoorFullyOpen(door); } - bool IsDoorClosed_(eDoors door) { return CAutomobile::IsDoorClosed(door); } - bool IsDoorMissing_(eDoors door) { return CAutomobile::IsDoorMissing(door); } - void RemoveRefsToVehicle_(CEntity *ent) { CAutomobile::RemoveRefsToVehicle(ent); } - void BlowUpCar_(CEntity *ent) { CAutomobile::BlowUpCar(ent); } - bool SetUpWheelColModel_(CColModel *colModel) { return CAutomobile::SetUpWheelColModel(colModel); } - void BurstTyre_(uint8 tyre) { CAutomobile::BurstTyre(tyre); } - bool IsRoomForPedToLeaveCar_(uint32 door, CVector *pos) { return CAutomobile::IsRoomForPedToLeaveCar(door, pos); } - float GetHeightAboveRoad_(void) { return CAutomobile::GetHeightAboveRoad(); } - void PlayCarHorn_(void) { CAutomobile::PlayCarHorn(); } -}; - -STARTPATCHES - InjectHook(0x52C6B0, &CAutomobile_::ctor, PATCH_JUMP); - InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP); - InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP); - InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP); - InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP); - InjectHook(0x539EA0, &CAutomobile_::Render_, PATCH_JUMP); - InjectHook(0x535B40, &CAutomobile_::PreRender_, PATCH_JUMP); - InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP); - InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP); - InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP); - InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP); - InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP); - InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP); - InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP); - InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP); - InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP); - InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP); - InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP); - InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP); - InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP); - InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); - InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP); - InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); - InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); - InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP); - InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP); - InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP); - InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP); - InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); - InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP); - InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP); - InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP); - InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP); - InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP); - InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP); - InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP); - InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP); - InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP); - InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP); - InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP); - InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP); - InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP); - InjectHook(0x5300E0, &CAutomobile::SetComponentVisibility, PATCH_JUMP); - InjectHook(0x52D1B0, &CAutomobile::SetupModelNodes, PATCH_JUMP); - InjectHook(0x53C420, &CAutomobile::SetTaxiLight, PATCH_JUMP); - InjectHook(0x53BC40, &CAutomobile::GetAllWheelsOffGround, PATCH_JUMP); - InjectHook(0x5308C0, &CAutomobile::ReduceHornCounter, PATCH_JUMP); - InjectHook(0x53C440, &CAutomobile::SetAllTaxiLights, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 561ab566..2de85a99 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -92,7 +92,6 @@ public: uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; - uint8 field_4DB; CEntity *m_pBombRigger; int16 field_4E0; uint16 m_hydraulicState; @@ -120,7 +119,7 @@ public: float m_fGasPedalAudio; tWheelState m_aWheelState[4]; - static bool &m_sAllTaxiLights; + static bool m_sAllTaxiLights; CAutomobile(int32 id, uint8 CreatedBy); diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 0159d168..14eb2f05 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "General.h" #include "Timecycle.h" #include "HandlingMgr.h" @@ -21,16 +21,16 @@ #define INVALID_ORIENTATION (-9999.99f) -float &fShapeLength = *(float*)0x600E78; -float &fShapeTime = *(float*)0x600E7C; -float &fRangeMult = *(float*)0x600E80; //0.6f; // 0.75f gta 3 -float &fTimeMult = *(float*)0x943008; +float fShapeLength = 0.4f; +float fShapeTime = 0.05f; +float fRangeMult = 0.75f; //0.6f; // 0.75f gta 3 +float fTimeMult; float MAX_WAKE_LENGTH = 50.0f; float MIN_WAKE_INTERVAL = 1.0f; float WAKE_LIFETIME = 400.0f; -CBoat * (&CBoat::apFrameWakeGeneratingBoats)[4] = *(CBoat * (*)[4])*(uintptr*)0x8620E0; +CBoat *CBoat::apFrameWakeGeneratingBoats[4]; CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) { @@ -272,7 +272,7 @@ CBoat::ProcessControl(void) impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal; else impulse = 0.0f; - impulse = min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); + impulse = Min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); ApplyMoveForce(impulse*GetUp()); ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward()); } @@ -340,27 +340,46 @@ CBoat::ProcessControl(void) else jetPos.z = 0.0f; +#ifdef PC_PARTICLE CVector wakePos = GetPosition() + sternPos; wakePos.z -= 0.65f; +#else + CVector wakePos = GetPosition() + sternPos; + wakePos.z = -0.3f; +#endif CVector wakeDir = 0.75f * jetDir; CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor); +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 3); +#endif if(!cameraHack) CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor); }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){ +#ifdef PC_PARTICLE jetDir.z = 0.018f; jetDir.x *= 0.01f; jetDir.y *= 0.01f; propellerWorld.z += 1.5f; - + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor); +#else + jetDir.z = 0.018f; + jetDir.x *= 0.03f; + jetDir.y *= 0.03f; + propellerWorld.z += 1.0f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 0.0f, jetColor); +#endif + +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 3); +#endif } } }else if(!onLand){ @@ -375,10 +394,10 @@ CBoat::ProcessControl(void) } // Slow down or push down boat as it approaches the world limits - m_vecMoveSpeed.x = min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east - m_vecMoveSpeed.x = max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west - m_vecMoveSpeed.y = min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north - m_vecMoveSpeed.y = max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north + m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south if(!onLand && bBoatInWater) ApplyWaterResistance(); @@ -416,36 +435,66 @@ CBoat::ProcessControl(void) } // Spray particles on sides of boat - if(m_nDeltaVolumeUnderWater > 75){ +#ifdef PC_PARTICLE + if(m_nDeltaVolumeUnderWater > 75) +#else + if(m_nDeltaVolumeUnderWater > 120) +#endif + { float speed = m_vecMoveSpeed.Magnitude(); float splash1Size = speed; - float splash2Size = m_nDeltaVolumeUnderWater * 0.005f * 0.2f; + float splash2Size = float(m_nDeltaVolumeUnderWater) * 0.005f * 0.2f; float front = 0.9f * GetColModel()->boundingBox.max.y; if(splash1Size > 0.75f) splash1Size = 0.75f; CVector dir, pos; // right +#ifdef PC_PARTICLE dir = -0.5f*m_vecMoveSpeed; dir.z += 0.1f*speed; dir += 0.5f*GetRight()*speed; pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; CWaterLevel::GetWaterLevel(pos, &pos.z, true); +#else + dir = 0.3f*m_vecMoveSpeed; + dir.z += 0.05f*speed; + dir += 0.5f*GetRight()*speed; + pos = (GetPosition() + m_vecBuoyancePoint) + (1.5f*GetRight()); +#endif + +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 1); CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); +#else + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); +#endif + // left +#ifdef PC_PARTICLE dir = -0.5f*m_vecMoveSpeed; dir.z += 0.1f*speed; dir -= 0.5f*GetRight()*speed; pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; CWaterLevel::GetWaterLevel(pos, &pos.z, true); +#else + dir = 0.3f*m_vecMoveSpeed; + dir.z += 0.05f*speed; + dir -= 0.5f*GetRight()*speed; + pos = (GetPosition() + m_vecBuoyancePoint) - (1.5f*GetRight()); +#endif + +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 1); CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); +#else + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); +#endif } m_fPrevVolumeUnderWater = m_fVolumeUnderWater; @@ -658,13 +707,13 @@ CBoat::Render() ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2); if (!CVehicle::bWheelsOnlyCheat) CEntity::Render(); - KeepWaterOutVertices[0].color = -1; + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255); KeepWaterOutIndices[0] = 0; - KeepWaterOutVertices[1].color = -1; + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255); KeepWaterOutIndices[1] = 2; - KeepWaterOutVertices[2].color = -1; + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255); KeepWaterOutIndices[2] = 1; - KeepWaterOutVertices[3].color = -1; + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255); KeepWaterOutIndices[3] = 1; KeepWaterOutIndices[4] = 2; KeepWaterOutIndices[5] = 3; @@ -765,7 +814,7 @@ CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) float fDist = vecDist.MagnitudeSqr(); if ( fDist < SQR(fMaxDist) ) - return 1.0f - min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); + return 1.0f - Min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); } return 0.0f; @@ -837,7 +886,7 @@ CBoat::AddWakePoint(CVector point) int i; if(m_afWakePointLifeTime[0] > 0.0f){ if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(1.0f)){ - for(i = min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ + for(i = Min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; } @@ -850,24 +899,3 @@ CBoat::AddWakePoint(CVector point) m_nNumWakePoints = 1; } } - -#include <new> - -class CBoat_ : public CBoat -{ -public: - CBoat* ctor(int32 id, uint8 CreatedBy) { return ::new (this) CBoat(id, CreatedBy); } - void dtor() { CBoat::~CBoat(); }; -}; - -STARTPATCHES - InjectHook(0x53E3E0, &CBoat_::ctor, PATCH_JUMP); - InjectHook(0x53E790, &CBoat_::dtor, PATCH_JUMP); - InjectHook(0x53E7D0, &CBoat::SetupModelNodes, PATCH_JUMP); - InjectHook(0x542370, CBoat::IsSectorAffectedByWake, PATCH_JUMP); - InjectHook(0x5424A0, CBoat::IsVertexAffectedByWake, PATCH_JUMP); - InjectHook(0x542250, CBoat::FillBoatList, PATCH_JUMP); - InjectHook(0x542140, &CBoat::AddWakePoint, PATCH_JUMP); - InjectHook(0x5420D0, &CBoat::PruneWakeTrail, PATCH_JUMP); - InjectHook(0x541A30, &CBoat::ApplyWaterResistance, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index f4c6a747..ba56e355 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -58,7 +58,7 @@ public: void PruneWakeTrail(void); void AddWakePoint(CVector point); - static CBoat *(&apFrameWakeGeneratingBoats)[4]; + static CBoat *apFrameWakeGeneratingBoats[4]; static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats); static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat); diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index c35005a1..64743929 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "CarGen.h" #include "Automobile.h" @@ -157,7 +157,7 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1 m_bIsBlocking = false; m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min; m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max; - m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); + m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); } bool CCarGenerator::CheckForBlockage() @@ -249,10 +249,3 @@ INITSAVEBUF CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer); VALIDATESAVEBUF(size) } - -STARTPATCHES -InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP); -InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP); -InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP); -InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index dbc3c340..7d2160d9 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Cranes.h" #include "Camera.h" @@ -213,10 +213,10 @@ void CCrane::Update(void) CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) { CWorld::AdvanceCurrentScanCode(); #ifdef FIX_BUGS - int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); - int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); + int xstart = Max(0, CWorld::GetSectorIndexX(m_fPickupX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fPickupY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); #else int xstart = CWorld::GetSectorIndexX(m_fPickupX1); int xend = CWorld::GetSectorIndexX(m_fPickupX2); diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp index 9a697b6b..03ccfe77 100644 --- a/src/vehicles/DamageManager.cpp +++ b/src/vehicles/DamageManager.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "General.h" #include "Vehicle.h" #include "DamageManager.h" @@ -228,24 +228,3 @@ CDamageManager::ProgressEngineDamage(void) SetEngineStatus(newstatus); return true; } - -STARTPATCHES - InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP); - InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP); - InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP); - InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP); - InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP); - InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP); - InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP); - InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP); - InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP); - InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP); - InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP); - InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP); - InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP); - InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP); - InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP); - InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP); - InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP); - InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp index c569be59..c80965aa 100644 --- a/src/vehicles/Door.cpp +++ b/src/vehicles/Door.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Vehicle.h" #include "Door.h" @@ -168,19 +168,3 @@ CTrainDoor::IsClosed(void) { return m_fPosn == RetTranslationWhenClosed(); } - -STARTPATCHES - InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP); - InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP); - InjectHook(0x545FE0, &CDoor::RetAngleWhenClosed, PATCH_JUMP); - InjectHook(0x546020, &CDoor::RetAngleWhenOpen, PATCH_JUMP); - InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP); - InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP); - InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP); - - InjectHook(0x546200, &CTrainDoor::Open, PATCH_JUMP); - InjectHook(0x546180, &CTrainDoor::RetTranslationWhenClosed, PATCH_JUMP); - InjectHook(0x5461C0, &CTrainDoor::RetTranslationWhenOpen, PATCH_JUMP); - InjectHook(0x546120, &CTrainDoor::IsFullyOpen, PATCH_JUMP); - InjectHook(0x5460F0, &CTrainDoor::IsClosed, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp index 62d55925..1ae1c5c3 100644 --- a/src/vehicles/Floater.cpp +++ b/src/vehicles/Floater.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Timer.h" #include "WaterLevel.h" #include "ModelIndices.h" @@ -7,10 +7,9 @@ #include "Vehicle.h" #include "Floater.h" -cBuoyancy &mod_Buoyancy = *(cBuoyancy*)0x8F2674; +cBuoyancy mod_Buoyancy; -//static float fVolMultiplier = 1.0f; -static float &fVolMultiplier = *(float*)0x601394; +static float fVolMultiplier = 1.0f; // amount of boat volume in bounding box // 1.0-volume is the empty space in the bbox static float fBoatVolumeDistribution[9] = { @@ -184,12 +183,3 @@ cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse) *impulse = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep()); return true; } - -STARTPATCHES - InjectHook(0x546270, &cBuoyancy::ProcessBuoyancy, PATCH_JUMP); - InjectHook(0x546360, &cBuoyancy::PreCalcSetup, PATCH_JUMP); - InjectHook(0x5466F0, &cBuoyancy::SimpleCalcBuoyancy, PATCH_JUMP); - InjectHook(0x546820, &cBuoyancy::SimpleSumBuoyancyData, PATCH_JUMP); - InjectHook(0x546620, &cBuoyancy::FindWaterLevel, PATCH_JUMP); - InjectHook(0x5465A0, &cBuoyancy::CalcBuoyancyForce, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h index 4754a235..1cfb46fb 100644 --- a/src/vehicles/Floater.h +++ b/src/vehicles/Floater.h @@ -42,4 +42,4 @@ public: void FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition); bool CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point); }; -extern cBuoyancy &mod_Buoyancy; +extern cBuoyancy mod_Buoyancy; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 0f16401e..3ac0da38 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -1,10 +1,10 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "FileMgr.h" #include "HandlingMgr.h" -cHandlingDataMgr &mod_HandlingManager = *(cHandlingDataMgr*)0x728060; +cHandlingDataMgr mod_HandlingManager; const char *HandlingFilename = "HANDLING.CFG"; @@ -237,11 +237,3 @@ cHandlingDataMgr::GetHandlingId(const char *name) break; return i; } - -STARTPATCHES - InjectHook(0x546D80, &cHandlingDataMgr::Initialise, PATCH_JUMP); - InjectHook(0x546DB0, &cHandlingDataMgr::LoadHandlingData, PATCH_JUMP); - InjectHook(0x546BB0, &cHandlingDataMgr::ConvertDataToGameUnits, PATCH_JUMP); - InjectHook(0x546AA0, &cHandlingDataMgr::FindExactWord, PATCH_JUMP); - InjectHook(0x546B70, &cHandlingDataMgr::GetHandlingId, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 70f1c005..398a415f 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -101,7 +101,7 @@ struct tHandlingData float fSteeringLock; float fTractionLoss; float fTractionBias; - uint32 field_AC; + float fABS; // should be VC leftover float fSuspensionForceLevel; float fSuspensionDampingLevel; float fSuspensionUpperLimit; @@ -126,7 +126,7 @@ private: float field_C; // unused it seems float field_10; // tHandlingData HandlingData[NUMHANDLINGS]; - uint32 field_302C; // unused it seems, padding? + uint32 field_302C; // unused it seems public: cHandlingDataMgr(void); @@ -140,4 +140,4 @@ public: bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; } }; VALIDATE_SIZE(cHandlingDataMgr, 0x3030); -extern cHandlingDataMgr &mod_HandlingManager; +extern cHandlingDataMgr mod_HandlingManager; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 3dc1deeb..0073a5ad 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "main.h" -#include "patcher.h" + #include "General.h" #include "Darkel.h" #include "Stats.h" @@ -24,6 +24,9 @@ #include "Object.h" #include "HandlingMgr.h" #include "Heli.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif enum { @@ -34,13 +37,13 @@ enum HELI_STATUS_HOVER2, }; -CHeli **CHeli::pHelis = (CHeli**)0x72CF50; -int16 &CHeli::NumRandomHelis = *(int16*)0x95CCAA; -uint32 &CHeli::TestForNewRandomHelisTimer = *(uint32*)0x8F1A7C; +CHeli *CHeli::pHelis[NUM_HELIS]; +int16 CHeli::NumRandomHelis; +uint32 CHeli::TestForNewRandomHelisTimer; int16 CHeli::NumScriptHelis; // unused -bool &CHeli::CatalinaHeliOn = *(bool*)0x95CD85; -bool &CHeli::CatalinaHasBeenShotDown = *(bool*)0x95CD56; -bool &CHeli::ScriptHeliOn = *(bool*)0x95CD43; +bool CHeli::CatalinaHeliOn; +bool CHeli::CatalinaHasBeenShotDown; +bool CHeli::ScriptHeliOn; CHeli::CHeli(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) @@ -78,6 +81,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_bTestRight = true; m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + + // BUG: not in game but gets initialized to CDCDCDCD in debug + m_nLastShotTime = 0; } void @@ -225,19 +231,19 @@ CHeli::ProcessControl(void) switch(m_heliStatus){ case HELI_STATUS_HOVER: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f; break; case HELI_STATUS_SHOT_DOWN: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; case HELI_STATUS_HOVER2: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; default: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f; break; } @@ -425,89 +431,95 @@ CHeli::ProcessControl(void) // Search light and shooting if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain()) m_fSearchLightIntensity = 0.0f; - else{ + else { // Update search light history once every 1000ms int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer; - while(timeDiff > 1000){ - for(i = 5; i > 0; i--){ - m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1]; - m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1]; + while (timeDiff > 1000) { + for (i = 5; i > 0; i--) { + m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1]; + m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1]; } - m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2); - m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2); + m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2); + m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2); timeDiff -= 1000; m_nSearchLightTimer += 1000; } assert(timeDiff <= 1000); - float f1 = timeDiff/1000.0f; + float f1 = timeDiff / 1000.0f; float f2 = 1.0f - f1; - m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1; - m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1; + m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1; + m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1; float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude(); - if(searchLightDist > 60.0f) + if (searchLightDist > 60.0f) m_fSearchLightIntensity = 0.0f; - else if(searchLightDist < 40.0f) + else if (searchLightDist < 40.0f) m_fSearchLightIntensity = 1.0f; else - m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f; + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f; - if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f)) + if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) m_nShootTimer = CTimer::GetTimeInMilliseconds(); - else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f); - m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF); } - - // Shoot - int shootTimeout; - if(m_heliType == HELI_TYPE_RANDOM){ - switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){ - case 0: - case 1: - case 2: shootTimeout = 999999; break; - case 3: shootTimeout = 10000; break; - case 4: shootTimeout = 5000; break; - case 5: shootTimeout = 3500; break; - case 6: shootTimeout = 2000; break; - } - if(CCullZones::NoPolice()) - shootTimeout /= 2; - }else - shootTimeout = 1500; - - if(FindPlayerPed()->m_pWanted->IsIgnored()) - m_nShootTimer = CTimer::GetTimeInMilliseconds(); - else{ - // Check if line of sight is clear - if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && - CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){ - if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){ - if(m_heliStatus == HELI_STATUS_HOVER2) - m_heliStatus = HELI_STATUS_HOVER; - }else{ - m_nShootTimer = CTimer::GetTimeInMilliseconds(); - if(m_heliStatus == HELI_STATUS_HOVER) - m_heliStatus = HELI_STATUS_HOVER2; +#ifdef FIX_BUGS + if (!CReplay::IsPlayingBack()) +#endif + { + // Shoot + int shootTimeout; + if (m_heliType == HELI_TYPE_RANDOM) { + switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) { + case 0: + case 1: + case 2: shootTimeout = 999999; break; + case 3: shootTimeout = 10000; break; + case 4: shootTimeout = 5000; break; + case 5: shootTimeout = 3500; break; + case 6: shootTimeout = 2000; break; } + if (CCullZones::NoPolice()) + shootTimeout /= 2; } + else + shootTimeout = 1500; + + if (FindPlayerPed()->m_pWanted->IsIgnored()) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else { + // Check if line of sight is clear + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) { + if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) { + if (m_heliStatus == HELI_STATUS_HOVER2) + m_heliStatus = HELI_STATUS_HOVER; + } + else { + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + if (m_heliStatus == HELI_STATUS_HOVER) + m_heliStatus = HELI_STATUS_HOVER2; + } + } - // Shoot! - if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && - CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){ - CVector shotTarget = FindPlayerCoors(); - // some inaccuracy - shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; - shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; - CVector direction = FindPlayerCoors() - GetPosition(); - direction.Normalise(); - shotTarget += 3.0f*direction; - CVector shotSource = GetPosition(); - shotSource += 3.0f*direction; - FireOneInstantHitRound(&shotSource, &shotTarget, 20); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); - m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + // Shoot! + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) { + CVector shotTarget = FindPlayerCoors(); + // some inaccuracy + shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + CVector direction = FindPlayerCoors() - GetPosition(); + direction.Normalise(); + shotTarget += 3.0f * direction; + CVector shotSource = GetPosition(); + shotSource += 3.0f * direction; + FireOneInstantHitRound(&shotSource, &shotTarget, 20); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + } } } } @@ -590,7 +602,12 @@ CHeli::PreRender(void) break; } RwRGBA col = { r, g, b, 32 }; +#ifdef FIX_BUGS + pos.z = m_fHeliDustZ[frm]; +#else + // What the hell is the point of this? pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? +#endif if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); i++; @@ -817,7 +834,11 @@ CHeli::UpdateHelis(void) int i, j; // Spawn new police helis - int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + int numHelisRequired = +#ifdef FIX_BUGS + CReplay::IsPlayingBack() ? 0 : +#endif + FindPlayerPed()->m_pWanted->NumOfHelisRequired(); if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ // Spawn a police heli TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; @@ -996,7 +1017,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); pHelis[i]->m_nBulletDamage += damage; @@ -1035,24 +1056,3 @@ void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; } void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; } - -#include <new> - -class CHeli_ : public CHeli -{ -public: - void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); } - void dtor(void) { CHeli::~CHeli(); } -}; - -STARTPATCHES - InjectHook(0x547220, &CHeli_::ctor, PATCH_JUMP); - InjectHook(0x5474A0, &CHeli_::dtor, PATCH_JUMP); - InjectHook(0x54AE50, &CHeli::SpawnFlyingComponent, PATCH_JUMP); - InjectHook(0x549970, CHeli::InitHelis, PATCH_JUMP); - InjectHook(0x5499F0, CHeli::UpdateHelis, PATCH_JUMP); - InjectHook(0x54AE10, CHeli::SpecialHeliPreRender, PATCH_JUMP); - InjectHook(0x54AA30, CHeli::TestRocketCollision, PATCH_JUMP); - InjectHook(0x54AB30, CHeli::TestBulletCollision, PATCH_JUMP); - InjectHook(0x54A640, GenerateHeli, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index bb10345d..39e4cbcf 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -61,16 +61,15 @@ public: float m_fTargetOffset; bool m_bTestRight; - static CHeli **pHelis; //[NUM_HELIS] - static int16 &NumRandomHelis; - static uint32 &TestForNewRandomHelisTimer; + static CHeli *pHelis[NUM_HELIS]; + static int16 NumRandomHelis; + static uint32 TestForNewRandomHelisTimer; static int16 NumScriptHelis; // unused - static bool &CatalinaHeliOn; - static bool &CatalinaHasBeenShotDown; - static bool &ScriptHeliOn; + static bool CatalinaHeliOn; + static bool CatalinaHasBeenShotDown; + static bool ScriptHeliOn; CHeli(int32 id, uint8 CreatedBy); - CHeli* ctor(int, uint8); // from CEntity void SetModelIndex(uint32 id); diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index c2b9e493..273ac54a 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "main.h" -#include "patcher.h" + #include "General.h" #include "ModelIndices.h" #include "FileMgr.h" @@ -16,35 +16,35 @@ #include "HandlingMgr.h" #include "Plane.h" -CPlaneNode *&pPathNodes = *(CPlaneNode**)0x8F1B68; -CPlaneNode *&pPath2Nodes = *(CPlaneNode**)0x885B8C; -CPlaneNode *&pPath3Nodes = *(CPlaneNode**)0x885B78; -CPlaneNode *&pPath4Nodes = *(CPlaneNode**)0x885AD8; -int32 &NumPathNodes = *(int32*)0x8F2BE4; -int32 &NumPath2Nodes = *(int32*)0x941498; -int32 &NumPath3Nodes = *(int32*)0x9414D8; -int32 &NumPath4Nodes = *(int32*)0x9412C8; -float &TotalLengthOfFlightPath = *(float*)0x8F2C6C; -float &TotalLengthOfFlightPath2 = *(float*)0x64CFBC; -float &TotalLengthOfFlightPath3 = *(float*)0x64CFD0; -float &TotalLengthOfFlightPath4 = *(float*)0x64CFDC; -float &TotalDurationOfFlightPath = *(float*)0x64CFB8; -float &TotalDurationOfFlightPath2 = *(float*)0x64CFC0; -float &TotalDurationOfFlightPath3 = *(float*)0x64CFD4; -float &TotalDurationOfFlightPath4 = *(float*)0x64CFE0; -float &LandingPoint = *(float*)0x8F2C7C; -float &TakeOffPoint = *(float*)0x8E28A4; -CPlaneInterpolationLine *aPlaneLineBits = (CPlaneInterpolationLine*)0x734168; //[6] - -float *PlanePathPosition = (float*)0x8F5FC8; //[3] -float *OldPlanePathPosition = (float*)0x8F5FBC; //[3] -float *PlanePathSpeed = (float*)0x941538; //[3] -float *PlanePath2Position = (float*)0x64CFC4; //[3] -float &PlanePath3Position = *(float*)0x64CFD8; -float &PlanePath4Position = *(float*)0x64CFE4; -float *PlanePath2Speed = (float*)0x8F1A54; //[3] -float &PlanePath3Speed = *(float*)0x8F1A94; -float &PlanePath4Speed = *(float*)0x8F1AFC; +CPlaneNode *pPathNodes; +CPlaneNode *pPath2Nodes; +CPlaneNode *pPath3Nodes; +CPlaneNode *pPath4Nodes; +int32 NumPathNodes; +int32 NumPath2Nodes; +int32 NumPath3Nodes; +int32 NumPath4Nodes; +float TotalLengthOfFlightPath; +float TotalLengthOfFlightPath2; +float TotalLengthOfFlightPath3; +float TotalLengthOfFlightPath4; +float TotalDurationOfFlightPath; +float TotalDurationOfFlightPath2; +float TotalDurationOfFlightPath3; +float TotalDurationOfFlightPath4; +float LandingPoint; +float TakeOffPoint; +CPlaneInterpolationLine aPlaneLineBits[6]; + +float PlanePathPosition[3]; +float OldPlanePathPosition[3]; +float PlanePathSpeed[3]; +float PlanePath2Position[3]; +float PlanePath3Position; +float PlanePath4Position; +float PlanePath2Speed[3]; +float PlanePath3Speed; +float PlanePath4Speed; enum @@ -55,12 +55,12 @@ enum CESNA_STATUS_LANDED, }; -int32 &CesnaMissionStatus = *(int32*)0x64CFE8; -int32 &CesnaMissionStartTime = *(int32*)0x64CFEC; -CPlane *&pDrugRunCesna = *(CPlane**)0x8F5F80; -int32 &DropOffCesnaMissionStatus = *(int32*)0x64CFF0; -int32 &DropOffCesnaMissionStartTime = *(int32*)0x64CFF4; -CPlane *&pDropOffCesna = *(CPlane**)0x8E2A38; +int32 CesnaMissionStatus; +int32 CesnaMissionStartTime; +CPlane *pDrugRunCesna; +int32 DropOffCesnaMissionStatus; +int32 DropOffCesnaMissionStartTime; +CPlane *pDropOffCesna; CPlane::CPlane(int32 id, uint8 CreatedBy) @@ -965,24 +965,3 @@ const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna-> bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } - -#include <new> - -class CPlane_ : public CPlane -{ -public: - void ctor(int32 id, uint8 CreatedBy) { ::new (this) CPlane(id, CreatedBy); } - void dtor(void) { CPlane::~CPlane(); } -}; - -STARTPATCHES - InjectHook(0x54B170, &CPlane_::ctor, PATCH_JUMP); - InjectHook(0x54B270, &CPlane_::dtor, PATCH_JUMP); - InjectHook(0x54B820, CPlane::InitPlanes, PATCH_JUMP); - InjectHook(0x54BCD0, CPlane::Shutdown, PATCH_JUMP); - InjectHook(0x54BD50, CPlane::LoadPath, PATCH_JUMP); - InjectHook(0x54BEC0, CPlane::UpdatePlanes, PATCH_JUMP); - InjectHook(0x54DE90, CPlane::TestRocketCollision, PATCH_JUMP); - InjectHook(0x54E000, CPlane::CreateIncomingCesna, PATCH_JUMP); - InjectHook(0x54E160, CPlane::CreateDropOffCesna, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index edca92ec..79738858 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -33,8 +33,6 @@ public: int16 m_nPlaneId; int16 m_isFarAway; int16 m_nCurPathNode; - char field_654; - char field_655; float m_fSpeed; uint32 m_nFrameWhenHit; bool m_bHasBeenHit; @@ -67,6 +65,6 @@ public: }; static_assert(sizeof(CPlane) == 0x29C, "CPlane: error"); -extern float &LandingPoint; -extern float &TakeOffPoint; -extern float *PlanePathPosition; //[3] +extern float LandingPoint; +extern float TakeOffPoint; +extern float PlanePathPosition[3]; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 7d81fd57..0d1ff9b0 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "main.h" -#include "patcher.h" + #include "Timer.h" #include "ModelIndices.h" #include "FileMgr.h" @@ -14,23 +14,23 @@ #include "HandlingMgr.h" #include "Train.h" -static CTrainNode *&pTrackNodes = *(CTrainNode**)0x8F4338; -static int16 &NumTrackNodes = *(int16*)0x95CC5C; +static CTrainNode* pTrackNodes; +static int16 NumTrackNodes; static float StationDist[3] = { 873.0f, 1522.0f, 2481.0f }; -static float &TotalLengthOfTrack = *(float*)0x64D000; -static float &TotalDurationOfTrack = *(float*)0x64D004; -static CTrainInterpolationLine *aLineBits = (CTrainInterpolationLine*)0x70D838; // [17] -static float *EngineTrackPosition = (float*)0x64D008; //[2] -static float *EngineTrackSpeed = (float*)0x880848; //[2] - -static CTrainNode *&pTrackNodes_S = *(CTrainNode**)0x8F2560; -static int16 &NumTrackNodes_S = *(int16*)0x95CC6A; +static float TotalLengthOfTrack; +static float TotalDurationOfTrack; +static CTrainInterpolationLine aLineBits[17]; +static float EngineTrackPosition[2]; +static float EngineTrackSpeed[2]; + +static CTrainNode* pTrackNodes_S; +static int16 NumTrackNodes_S; static float StationDist_S[4] = { 55.0f, 1388.0f, 2337.0f, 3989.0f }; -static float &TotalLengthOfTrack_S = *(float*)0x64D010; -static float &TotalDurationOfTrack_S = *(float*)0x64D014; -static CTrainInterpolationLine *aLineBits_S = (CTrainInterpolationLine*)0x726600; // [18] -static float *EngineTrackPosition_S = (float*)0x64D018; //[4] -static float *EngineTrackSpeed_S = (float*)0x87C7C8; //[4] +static float TotalLengthOfTrack_S; +static float TotalDurationOfTrack_S; +static CTrainInterpolationLine aLineBits_S[18]; +static float EngineTrackPosition_S[4]; +static float EngineTrackSpeed_S[4]; CVector CTrain::aStationCoors[3]; CVector CTrain::aStationCoors_S[4]; @@ -691,32 +691,3 @@ CTrain::UpdateTrains(void) time += 0x40000/4; } } - -#include <new> - -class CTrain_ : public CTrain -{ -public: - void ctor(int32 id, uint8 CreatedBy) { ::new (this) CTrain(id, CreatedBy); } - void SetModelIndex_(uint32 id) { CTrain::SetModelIndex(id); } - void ProcessControl_(void) { CTrain::ProcessControl(); } - void PreRender_(void) { CTrain::PreRender(); } - void Render_(void) { CTrain::Render(); } - void dtor(void) { CTrain::~CTrain(); } -}; - -STARTPATCHES - InjectHook(0x54E470, &CTrain_::SetModelIndex_, PATCH_JUMP); - InjectHook(0x54E4C0, &CTrain_::PreRender_, PATCH_JUMP); - InjectHook(0x54EAA0, &CTrain_::Render_, PATCH_JUMP); - InjectHook(0x54E450, &CTrain_::dtor, PATCH_JUMP); - InjectHook(0x54E2A0, &CTrain_::ctor, PATCH_JUMP); - InjectHook(0x550300, &CTrain::TrainHitStuff, PATCH_JUMP); - InjectHook(0x5504A0, &CTrain::AddPassenger, PATCH_JUMP); - InjectHook(0x550360, &CTrain::OpenTrainDoor, PATCH_JUMP); - - InjectHook(0x54F000, CTrain::InitTrains, PATCH_JUMP); - InjectHook(0x54F360, CTrain::Shutdown, PATCH_JUMP); - InjectHook(0x54EAB0, CTrain::ReadAndInterpretTrackFile, PATCH_JUMP); - InjectHook(0x54F3A0, CTrain::UpdateTrains, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index d500d004..5287055d 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Timer.h" #include "HandlingMgr.h" #include "Transmission.h" @@ -136,8 +136,3 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl } return fAcceleration; } - -STARTPATCHES - InjectHook(0x550A00, &cTransmission::CalculateGearForSimpleCar, PATCH_JUMP); - InjectHook(0x5506B0, &cTransmission::CalculateDriveAcceleration, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index f47fd131..06894447 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "main.h" -#include "patcher.h" + #include "General.h" #include "Timer.h" #include "Pad.h" @@ -19,12 +19,12 @@ #include "Fire.h" #include "Darkel.h" -bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78; -bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75; -bool &CVehicle::bCheat3 = *(bool *)0x95CD66; -bool &CVehicle::bCheat4 = *(bool *)0x95CD65; -bool &CVehicle::bCheat5 = *(bool *)0x95CD64; -bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C; +bool CVehicle::bWheelsOnlyCheat; +bool CVehicle::bAllDodosCheat; +bool CVehicle::bCheat3; +bool CVehicle::bCheat4; +bool CVehicle::bCheat5; +bool CVehicle::m_bDisableMouseSteering = true; void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } @@ -65,7 +65,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nNumGettingIn = 0; m_nGettingInFlags = 0; m_nGettingOutFlags = 0; - m_nNumMaxPassengers = 8; + m_nNumMaxPassengers = ARRAY_SIZE(pPassengers); for(i = 0; i < m_nNumMaxPassengers; i++) pPassengers[i] = nil; m_nBombTimer = 0; @@ -101,7 +101,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nLastWeaponDamage = -1; m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); - if(m_audioEntityId) + if(m_audioEntityId >= 0) DMAudio.SetEntityStatus(m_audioEntityId, true); m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; m_pCurGroundEntity = nil; @@ -281,7 +281,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon right = -contactSpeedRight/wheelsOnGround; if(wheelStatus == WHEEL_STATUS_BURST){ - float fwdspeed = min(contactSpeedFwd, 0.3f); + float fwdspeed = Min(contactSpeedFwd, 0.3f); right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); } } @@ -533,7 +533,7 @@ CVehicle::DoFixedMachineGuns(void) void CVehicle::ExtinguishCarFire(void) { - m_fHealth = max(m_fHealth, 300.0f); + m_fHealth = Max(m_fHealth, 300.0f); if(m_pCarFire) m_pCarFire->Extinguish(); if(IsCar()){ @@ -728,7 +728,7 @@ CVehicle::CanBeDeleted(void) return false; } - for(i = 0; i < 8; i++){ + for(i = 0; i < ARRAY_SIZE(pPassengers); i++){ // Same check as above if(pPassengers[i]){ if(pPassengers[i]->CharCreatedBy == MISSION_CHAR) @@ -787,6 +787,10 @@ CVehicle::CanPedExitCar(void) { CVector up = GetUp(); if(up.z > 0.1f || up.z < -0.1f){ +#ifdef VC_PED_PORTS + if (IsBoat()) + return true; +#endif // can't exit when car is moving too fast if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) return false; @@ -870,13 +874,13 @@ CVehicle::SetDriver(CPed *driver) if(bFreebies && driver == FindPlayerPed()){ if(GetModelIndex() == MI_AMBULAN) - FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); + FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); else if(GetModelIndex() == MI_TAXI) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; else if(GetModelIndex() == MI_POLICE) driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); else if(GetModelIndex() == MI_ENFORCER) - driver->m_fArmour = max(driver->m_fArmour, 100.0f); + driver->m_fArmour = Max(driver->m_fArmour, 100.0f); else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; bFreebies = false; @@ -937,7 +941,7 @@ void CVehicle::RemovePassenger(CPed *p) { if (IsTrain()){ - for (int i = 0; i < 8; i++){ + for (int i = 0; i < ARRAY_SIZE(pPassengers); i++){ if (pPassengers[i] == p) { pPassengers[i] = nil; m_nNumPassengers--; @@ -998,66 +1002,15 @@ void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle) { if (pVehicle->pDriver) { -#ifndef FIX_BUGS - // this just isn't fair CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED); -#endif pVehicle->pDriver->FlagToDestroyWhenNextProcessed(); } for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { if (pVehicle->pPassengers[i]) { -#ifndef FIX_BUGS - // this just isn't fair CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED); -#endif pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed(); } } CWorld::Remove(pVehicle); delete pVehicle; } - - -class CVehicle_ : public CVehicle -{ -public: - void dtor(void) { CVehicle::~CVehicle(); } - void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); } - bool SetupLighting_(void) { return CVehicle::SetupLighting(); } - void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); } - float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); } -}; - -STARTPATCHES - InjectHook(0x551170, &CVehicle_::SetModelIndex_, PATCH_JUMP); - InjectHook(0x4A7DD0, &CVehicle_::SetupLighting_, PATCH_JUMP); - InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP); - InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP); - - InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP); - InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP); - InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP); - InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP); - InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP); - InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP); - InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP); - InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP); - InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP); - InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP); - InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP); - InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP); - InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP); - InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP); - InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP); - InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP); - InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP); - InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP); - InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP); - InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP); - InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP); - InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP); - InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP); - InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP); - InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP); - InjectHook(0x551950, &CVehicle::InflictDamage, PATCH_JUMP); -ENDPATCHES diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index f9becda0..2ae78829 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -130,7 +130,6 @@ public: int8 m_nGettingInFlags; int8 m_nGettingOutFlags; uint8 m_nNumMaxPassengers; - char field_1CD[3]; float field_1D0[4]; CEntity *m_pCurGroundEntity; CFire *m_pCarFire; @@ -180,7 +179,6 @@ public: int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; - int8 field_205[3]; float m_fChangeGearTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; @@ -277,12 +275,12 @@ public: bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } - static bool &bWheelsOnlyCheat; - static bool &bAllDodosCheat; - static bool &bCheat3; - static bool &bCheat4; - static bool &bCheat5; - static bool &m_bDisableMouseSteering; + static bool bWheelsOnlyCheat; + static bool bAllDodosCheat; + static bool bCheat3; + static bool bCheat4; + static bool bCheat5; + static bool m_bDisableMouseSteering; }; static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error"); @@ -296,7 +294,6 @@ class cVehicleParams { public: bool m_bDistanceCalculated; - char gap_1[3]; float m_fDistance; CVehicle *m_pVehicle; cTransmission *m_pTransmission; |