diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 856 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 3 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 9 | ||||
-rw-r--r-- | src/vehicles/Bike.h | 1 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 5 | ||||
-rw-r--r-- | src/vehicles/Cranes.cpp | 10 | ||||
-rw-r--r-- | src/vehicles/DamageManager.cpp | 5 | ||||
-rw-r--r-- | src/vehicles/DamageManager.h | 1 | ||||
-rw-r--r-- | src/vehicles/Door.cpp | 55 | ||||
-rw-r--r-- | src/vehicles/Door.h | 19 | ||||
-rw-r--r-- | src/vehicles/Ferry.cpp | 832 | ||||
-rw-r--r-- | src/vehicles/Ferry.h | 143 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 160 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.h | 93 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Plane.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Plane.h | 1 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 88 | ||||
-rw-r--r-- | src/vehicles/Transmission.cpp | 119 | ||||
-rw-r--r-- | src/vehicles/Transmission.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 44 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 10 |
22 files changed, 1715 insertions, 749 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 5e2b0c10..2c199030 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -103,6 +103,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId); + m_fEngineInertiaVar1 = 0.0f; + m_fEngineInertiaVar2 = 0.0f; m_auto_unused1 = 20.0f; m_auto_unused2 = 0; @@ -151,7 +153,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fMass = pHandling->fMass; m_fTurnMass = pHandling->fTurnMass; m_vecCentreOfMass = pHandling->CentreOfMass; - m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; + m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult; m_fElasticity = 0.05f; m_fBuoyancy = pHandling->fBuoyancy; @@ -192,12 +194,6 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fTraction = 1.0f; m_fTireTemperature = 1.0f; - CColModel *colModel = mi->GetColModel(); - if(colModel->lines == nil){ - colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine)); - colModel->numLines = 4; - } - SetupSuspensionLines(); SetStatus(STATUS_SIMPLE); @@ -257,6 +253,10 @@ CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f); void CAutomobile::ProcessControl(void) { + // TODO(LCS): + // TheCamera can remove service vehicles + // some audio (?) stuff + int i; float wheelRot; CColModel *colModel; @@ -311,7 +311,7 @@ CAutomobile::ProcessControl(void) if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED && GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){ switch(GetModelIndex()) - case MI_FBIRANCH: + case MI_FBICAR: case MI_POLICE: case MI_ENFORCER: case MI_SECURICA: @@ -320,16 +320,18 @@ CAutomobile::ProcessControl(void) ScanForCrimes(); } + // TODO(LCS): the fields used by this function are weird + ActivateBombWhenEntered(); + // Process driver - if(pDriver) + if(pDriver){ if(IsUpsideDown() && CanPedEnterCar()){ if(!pDriver->IsPlayer() && !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && pDriver->CharCreatedBy != MISSION_CHAR) pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); } - - ActivateBombWhenEntered(); + } // Process passengers if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ @@ -352,7 +354,7 @@ CAutomobile::ProcessControl(void) if(strongGrip1 || bCheat3) m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad; else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && GetStatus() == STATUS_PHYSICS) - m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z; + m_vecCentreOfMass.z = pHandling->CentreOfMass.z + (colModel->boundingBox.min.z - pHandling->CentreOfMass.z)*0.4f; else m_vecCentreOfMass = pHandling->CentreOfMass; @@ -372,11 +374,7 @@ CAutomobile::ProcessControl(void) bool playerRemote = false; switch(GetStatus()){ case STATUS_PLAYER_REMOTE: -#ifdef FIX_BUGS if(CPad::GetPad(0)->CarGunJustDown() && !bDisableRemoteDetonation){ -#else - if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){ -#endif BlowUpCar(FindPlayerPed()); CRemote::TakeRemoteControlledCarFromPlayer(); } @@ -395,6 +393,7 @@ CAutomobile::ProcessControl(void) // fall through case STATUS_PLAYER: if(playerRemote || + // TODO(LCS): ped state 64 pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR && pDriver->GetPedState() != PED_ARRESTED){ // process control input if controlled by player if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1) @@ -420,6 +419,8 @@ CAutomobile::ProcessControl(void) }else m_vecCentreOfMass.z = pHandling->CentreOfMass.z; + // TODO(LCS): some in air handling? + if(bHoverCheat) DoHoverSuspensionRatios(); @@ -455,8 +456,6 @@ CAutomobile::ProcessControl(void) m_fBrakePedal = 1.0f; m_fGasPedal = 0.0f; } - if(CPad::GetPad(0)->CarGunJustDown()) - ActivateBomb(); break; case STATUS_SIMPLE: @@ -496,7 +495,7 @@ CAutomobile::ProcessControl(void) m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ - if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_SANDKING && GetModelIndex() != MI_BFINJECT){ + if(GetModelIndex() != MI_RCBANDIT /*&& GetModelIndex() != MI_SANDKING*/ && GetModelIndex() != MI_BFINJECT){ bStuckInSand = true; if(CWeather::WetRoads > 0.0f) ApplyMoveForce(m_vecMoveSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass * (1.0f-CWeather::WetRoads)); @@ -531,8 +530,10 @@ CAutomobile::ProcessControl(void) m_fSteerAngle = 0.0f; m_fGasPedal = 0.0f; - if(!IsAlarmOn()) - m_nCarHornTimer = 0; + m_nCarHornTimer = 0; + // TODO(LCS): + // CWeapon::::RemovePlayersRemoteDetonatorForThisVehicle + m_pBombRigger = nil; break; case STATUS_PLAYER_DISABLED: @@ -626,14 +627,13 @@ CAutomobile::ProcessControl(void) // special control switch(GetModelIndex()){ - case MI_FIRETRUCK: - FireTruckControl(); - break; + // FireTruckControl in PreRender now case MI_RHINO: TankControl(); BlowUpCarsInPath(); break; - case MI_VOODOO: + // LCS: this is gone but i'm keeping it! + case MI_YARDIE: HydraulicControl(); break; default: @@ -723,7 +723,7 @@ CAutomobile::ProcessControl(void) ApplyTurnSpeed(); } bIsInSafePosition = true; - bIsStuck = false; + bIsStuck = false; } CPhysical::ProcessControl(); @@ -742,6 +742,7 @@ CAutomobile::ProcessControl(void) CVector contactPoints[4]; // relative to model CVector contactSpeeds[4]; // speed at contact points CVector springDirections[4]; // normalized, in world space + float springForces[4]; for(i = 0; i < 4; i++){ // Set spring under certain circumstances @@ -765,10 +766,13 @@ CAutomobile::ProcessControl(void) } // get points and directions if spring is compressed + springDirections[i] = -GetUp(); // springs are always pointing down anyway if(m_aSuspensionSpringRatio[i] < 1.0f){ contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); - springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); - springDirections[i].Normalise(); +// springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); +// springDirections[i].Normalise(); + }else{ + contactPoints[i] = CVector(0.0f, 0.0f, 0.0f); } } @@ -781,7 +785,7 @@ CAutomobile::ProcessControl(void) ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, springDirections[i], contactPoints[i], - m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal); + m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal, springForces[i]); m_aWheelSkidmarkUnk[i] = false; if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || @@ -793,8 +797,8 @@ CAutomobile::ProcessControl(void) m_aWheelSkidmarkUnk[i] = true; }else m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL; - }else{ - contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); +// }else{ +// contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); } } @@ -816,7 +820,7 @@ CAutomobile::ProcessControl(void) // dampen springs for(i = 0; i < 4; i++) if(m_aSuspensionSpringRatio[i] < 0.99999f) - ApplySpringDampening(pHandling->fSuspensionDampingLevel, + ApplySpringDampening(pHandling->fSuspensionDampingLevel, springForces[i], springDirections[i], contactPoints[i], contactSpeeds[i]); // Get speed at contact points again @@ -829,42 +833,6 @@ CAutomobile::ProcessControl(void) } } - bool gripCheat = true; - fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); - if(!strongGrip1 && !CVehicle::bCheat3) - gripCheat = false; - float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); - acceleration /= m_fForceMultiplier; - - if(IsRealHeli() || IsRealPlane()) - acceleration = 0.0f; - - if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f && - this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){ - if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){ - if(m_nBusDoorTimerEnd == 0) - m_nBusDoorTimerEnd = 1000; - else { - uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds(); - if(m_nBusDoorTimerEnd > timeStepInMs) - m_nBusDoorTimerEnd -= timeStepInMs; - else - m_nBusDoorTimerEnd = 0; - } - } - - if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) && - (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f)) - ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward()); - } - - brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); - bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING); - float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; - float brakeBiasRear = neutralHandling ? 1.0f : 2.0f-pHandling->fBrakeBias; // looks like a bug, but it was correct in III... - float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; - float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront; - // Count how many wheels are touching the ground m_nWheelsOnGround = 0; @@ -895,16 +863,36 @@ CAutomobile::ProcessControl(void) } } + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!strongGrip1 && !CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, + &m_fEngineInertiaVar1, &m_fEngineInertiaVar2, m_nDriveWheelsOnGround, gripCheat); + acceleration /= m_fForceMultiplier; + + if(IsRealHeli() || IsRealPlane()) + acceleration = 0.0f; + + if(Abs(acceleration) > 0.0f) + m_fEngineEnergy += Abs(acceleration); + else + m_fEngineEnergy = 0.0f; + float traction; if(GetStatus() == STATUS_PHYSICS) traction = 0.004f * m_fTraction; else traction = 0.004f; - traction *= pHandling->fTractionMultiplier / 4.0f; + traction *= pHandling->GetTractionMultiplier() / 4.0f; traction /= m_fForceMultiplier; if(CVehicle::bCheat3) traction *= 4.0f; + if(FindPlayerVehicle() && FindPlayerVehicle() == this) + if(CPad::GetPad(0)->CarGunJustDown()) + ActivateBomb(); + if(FindPlayerVehicle() != this && (strongGrip1 || CVehicle::bCheat3)){ traction *= 1.2f; acceleration *= 1.4f; @@ -914,448 +902,73 @@ CAutomobile::ProcessControl(void) } } - static float fThrust; - static tWheelState WheelState[4]; - - bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST); - - // Process front wheels on ground - first try - - if(!rearWheelsFirst){ - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - float s = Sin(m_fSteerAngle); - float c = Cos(m_fSteerAngle); - - CVector wheelFwd, wheelRight, tmp; - - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = acceleration; - else - fThrust = 0.0f; - - wheelFwd = GetForward(); - wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; - wheelFwd.Normalise(); - wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal); - wheelRight.Normalise(); - tmp = c*wheelFwd - s*wheelRight; - wheelRight = s*wheelFwd + c*wheelRight; - wheelFwd = tmp; - - m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; - if(GetStatus() == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); - WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; - - if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, - CARWHEEL_FRONT_LEFT, - &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], - &WheelState[CARWHEEL_FRONT_LEFT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront, - CARWHEEL_FRONT_LEFT, - &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], - &WheelState[CARWHEEL_FRONT_LEFT], - WHEEL_STATUS_OK); - } - - if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = acceleration; - else - fThrust = 0.0f; - - wheelFwd = GetForward(); - wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; - wheelFwd.Normalise(); - wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal); - wheelRight.Normalise(); - tmp = c*wheelFwd - s*wheelRight; - wheelRight = s*wheelFwd + c*wheelRight; - wheelFwd = tmp; - - m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; - if(GetStatus() == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); - WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; - - if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, - CARWHEEL_FRONT_RIGHT, - &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], - &WheelState[CARWHEEL_FRONT_RIGHT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront, - CARWHEEL_FRONT_RIGHT, - &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], - &WheelState[CARWHEEL_FRONT_RIGHT], - WHEEL_STATUS_OK); - } - } - - // Process front wheels off ground - - if(!IsRealHeli()){ - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; - } - }else{ - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; - } - m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; - } - if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; - } - }else{ - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; - } - m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; - } - } - } - - // Process rear wheels - - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ - CVector wheelFwd = GetForward(); - CVector wheelRight = GetRight(); // overwritten for resp. wheel - - float rearBrake = brake; - float rearTraction = traction; - if(bIsHandbrakeOn){ -#ifdef FIX_BUGS - // Not sure if this is needed, but brake usually has timestep as a factor - rearBrake = 20000.0f * CTimer::GetTimeStepFix(); -#else - rearBrake = 20000.0f; -#endif - if(fwdSpeed > 0.1f && pHandling->Flags & HANDLING_HANDBRAKE_TYRE){ - m_fTireTemperature += 0.005*CTimer::GetTimeStep(); - if(m_fTireTemperature > 2.0f) - m_fTireTemperature = 2.0f; - } - }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){ - rearBrake = 0.0f; - rearTraction = 0.0f; - // BUG: missing timestep - ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight()); - }else if(m_fTireTemperature > 1.0f){ - rearTraction *= m_fTireTemperature; - } - - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = acceleration; - else - fThrust = 0.0f; - - wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal; - wheelFwd.Normalise(); - wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal); - wheelRight.Normalise(); - - m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*rearTraction; - if(GetStatus() == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); - WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; - - if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], - m_nWheelsOnGround, fThrust, - rearBrake*brakeBiasRear, - adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, - CARWHEEL_REAR_LEFT, - &m_aWheelSpeed[CARWHEEL_REAR_LEFT], - &WheelState[CARWHEEL_REAR_LEFT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], - m_nWheelsOnGround, fThrust, - rearBrake*brakeBiasRear, - adhesion*tractionBiasRear, - CARWHEEL_REAR_LEFT, - &m_aWheelSpeed[CARWHEEL_REAR_LEFT], - &WheelState[CARWHEEL_REAR_LEFT], - WHEEL_STATUS_OK); - } - -#ifdef FIX_BUGS - // Shouldn't we reset these after the left wheel? - wheelFwd = GetForward(); - wheelRight = GetRight(); // actually useless -#endif - - if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = acceleration; - else - fThrust = 0.0f; - - wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal; - wheelFwd.Normalise(); - wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal); - wheelRight.Normalise(); - - m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*rearTraction; - if(GetStatus() == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); - WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; - - if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], - m_nWheelsOnGround, fThrust, - rearBrake*brakeBiasRear, - adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, - CARWHEEL_REAR_RIGHT, - &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], - &WheelState[CARWHEEL_REAR_RIGHT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], - m_nWheelsOnGround, fThrust, - rearBrake*brakeBiasRear, - adhesion*tractionBiasRear, - CARWHEEL_REAR_RIGHT, - &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], - &WheelState[CARWHEEL_REAR_RIGHT], - WHEEL_STATUS_OK); - } - } - - if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && - (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){ - m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); - if(m_fTireTemperature > 3.0f) - m_fTireTemperature = 3.0f; - }else if(m_fTireTemperature > 1.0f){ - m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f; - } - - // Process rear wheels off ground - - if(!IsRealHeli()){ - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ - if(bIsHandbrakeOn) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f; - else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; - } - }else{ - m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; - } - m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; - } - if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ - if(bIsHandbrakeOn) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f; - else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; - } - }else{ - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + // TODO(LCS): where did this go? +/* + if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f && + this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){ + if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){ + if(m_nBusDoorTimerEnd == 0) + m_nBusDoorTimerEnd = 1000; + else { + uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds(); + if(m_nBusDoorTimerEnd > timeStepInMs) + m_nBusDoorTimerEnd -= timeStepInMs; + else + m_nBusDoorTimerEnd = 0; } - m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; } - } - - // Process front wheels on ground - second try - if(rearWheelsFirst){ - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - float s = Sin(m_fSteerAngle); - float c = Cos(m_fSteerAngle); - - CVector wheelFwd, wheelRight, tmp; - - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = acceleration; - else - fThrust = 0.0f; - - wheelFwd = GetForward(); - wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; - wheelFwd.Normalise(); - wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal); - wheelRight.Normalise(); - tmp = c*wheelFwd - s*wheelRight; - wheelRight = s*wheelFwd + c*wheelRight; - wheelFwd = tmp; - - m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; - if(GetStatus() == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); - WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; - - if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, - CARWHEEL_FRONT_LEFT, - &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], - &WheelState[CARWHEEL_FRONT_LEFT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront, - CARWHEEL_FRONT_LEFT, - &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], - &WheelState[CARWHEEL_FRONT_LEFT], - WHEEL_STATUS_OK); - } - - if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = acceleration; - else - fThrust = 0.0f; - - wheelFwd = GetForward(); - wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; - wheelFwd.Normalise(); - wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal); - wheelRight.Normalise(); - tmp = c*wheelFwd - s*wheelRight; - wheelRight = s*wheelFwd + c*wheelRight; - wheelFwd = tmp; - - m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; - if(GetStatus() == STATUS_PLAYER) - adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); - WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; - - if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, - CARWHEEL_FRONT_RIGHT, - &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], - &WheelState[CARWHEEL_FRONT_RIGHT], - WHEEL_STATUS_BURST); - else - ProcessWheel(wheelFwd, wheelRight, - contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], - m_nWheelsOnGround, fThrust, - brake*brakeBiasFront, - adhesion*tractionBiasFront, - CARWHEEL_FRONT_RIGHT, - &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], - &WheelState[CARWHEEL_FRONT_RIGHT], - WHEEL_STATUS_OK); - } + if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) && + (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f)) + ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward()); } +*/ + + float steerRange; + if(fwdSpeed > 0.01f && m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f && m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f && GetStatus() == STATUS_PLAYER){ + CColPoint point; + point.surfaceA = SURFACE_WHEELBASE; + point.surfaceB = SURFACE_TARMAC; + float rightSpeed = DotProduct(m_vecMoveSpeed, GetRight()); + float adhesion = CSurfaceTable::GetAdhesiveLimit(point); + // i have no idea what's going on here + float magic = traction * adhesion * 16.0f / SQR(fwdSpeed); + magic = Clamp(magic, -1.0f, 1.0f); + magic = Asin(magic); + if(m_fSteerAngle < 0.0f && rightSpeed > 0.05f || + m_fSteerAngle > 0.0f && rightSpeed < -0.05f || + bIsHandbrakeOn) + steerRange = 1.0f; + else + steerRange = Min(magic/DEGTORAD(pHandling->fSteeringLock), 1.0f); + + }else + steerRange = 1.0f; + m_fSteerAngle *= steerRange; - // Process front wheels off ground + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); - if (!IsRealHeli()) { - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; - } - }else{ - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; - } - m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; - } - if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; - }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; - } - }else{ - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; - } - m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; - } - } + if(pHandling->Flags & HANDLING_REARWHEEL_1ST){ + ProcessCarWheelPair(CARWHEEL_REAR_LEFT, CARWHEEL_REAR_RIGHT, -999.0f, contactSpeeds, contactPoints, + traction, acceleration, brake, false); + ProcessCarWheelPair(CARWHEEL_FRONT_LEFT, CARWHEEL_FRONT_RIGHT, m_fSteerAngle, contactSpeeds, contactPoints, + traction, acceleration, brake, true); + }else{ + ProcessCarWheelPair(CARWHEEL_FRONT_LEFT, CARWHEEL_FRONT_RIGHT, m_fSteerAngle, contactSpeeds, contactPoints, + traction, acceleration, brake, true); + ProcessCarWheelPair(CARWHEEL_REAR_LEFT, CARWHEEL_REAR_RIGHT, -999.0f, contactSpeeds, contactPoints, + traction, acceleration, brake, false); } for(i = 0; i < 4; i++){ float wheelPos = colModel->lines[i].p0.z; if(m_aSuspensionSpringRatio[i] > 0.0f) wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i]; - if(GetModelIndex() == MI_VOODOO && bUsingSpecialColModel) + if(GetModelIndex() == MI_YARDIE && bUsingSpecialColModel) // not original LCS m_aWheelPosition[i] = wheelPos; else m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; } - for(i = 0; i < 4; i++) - m_aWheelState[i] = WheelState[i]; - if(m_fGasPedal < 0.0f){ - if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) - m_aWheelState[CARWHEEL_REAR_LEFT] = WHEEL_STATE_NORMAL; - if(m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) - m_aWheelState[CARWHEEL_REAR_RIGHT] = WHEEL_STATE_NORMAL; - } // Process horn @@ -1650,13 +1263,13 @@ CAutomobile::ProcessControl(void) // TODO: make the numbers defines float heading; - if(GetPosition().x > 1950.0f-400.0f){ + if(GetPosition().x > 1950.0f){ if(m_vecMoveSpeed.x > 0.0f) m_vecMoveSpeed.x *= -1.0f; heading = GetForward().Heading(); if(heading > 0.0f) // going west SetHeading(-heading); - }else if(GetPosition().x < -1950.0f-400.0f){ + }else if(GetPosition().x < -1950.0f){ if(m_vecMoveSpeed.x < 0.0f) m_vecMoveSpeed.x *= -1.0f; heading = GetForward().Heading(); @@ -1719,6 +1332,207 @@ CAutomobile::ProcessControl(void) #pragma optimize("", on) +//--LCS: done +void +CAutomobile::ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle, CVector *contactSpeeds, CVector *contactPoints, float traction, float acceleration, float brake, bool bFront) +{ + bool driveWheels; + float suspensionBias; + + if(bFront){ + driveWheels = mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier); + suspensionBias = 2.0f*pHandling->fSuspensionBias; + }else{ + driveWheels = mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier); + suspensionBias = 2.0f*(1.0f-pHandling->fSuspensionBias); + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(bIsHandbrakeOn && Abs(fwdSpeed) > 0.01f){ +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + brake = 20000.0f * CTimer::GetTimeStepFix(); +#else + brake = 20000.0f; +#endif +/* + if(fwdSpeed > 0.1f && pHandling->Flags & HANDLING_HANDBRAKE_TYRE){ + m_fTireTemperature += 0.005*CTimer::GetTimeStep(); + if(m_fTireTemperature > 2.0f) + m_fTireTemperature = 2.0f; + } +*/ + }else if(driveWheels && m_doingBurnout){ + brake = 0.0f; + traction = 0.0f; + // BUG: missing timestep + ApplyTurnForce(contactPoints[leftWheel], -0.003f*m_fTurnMass*Min(3000.0f/m_fTurnMass, 1.0f)*m_fSteerAngle*GetRight()); + }else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){ + traction *= m_fTireTemperature; + } + } + + // Wheels on ground + if(m_aWheelTimer[leftWheel] > 0.0f || m_aWheelTimer[rightWheel] > 0.0f){ + CVector wheelFwd, wheelRight; + float s, c; + bool canSteer = steerAngle > -100.0f; + if(canSteer){ + s = Sin(steerAngle); + c = Cos(steerAngle); + } + + bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBias, tractionBias; + if(bFront){ + brakeBias = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + tractionBias = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + }else{ + brakeBias = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + tractionBias = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias); + } + + if(m_aWheelTimer[leftWheel] > 0.0f){ + float fThrust = driveWheels ? acceleration : 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[leftWheel].normal)*m_aWheelColPoints[leftWheel].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[leftWheel].normal); + wheelRight.Normalise(); + if(canSteer){ + CVector tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + } + + m_aWheelColPoints[leftWheel].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[leftWheel])*traction; + if(GetStatus() == STATUS_PLAYER){ + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[leftWheel].surfaceB); + adhesion *= Min(suspensionBias*pHandling->fSuspensionForceLevel*4.0f*(1.0f-m_aSuspensionSpringRatio[leftWheel]), 2.0f); + } + tWheelState WheelState = m_aWheelState[leftWheel]; + if(Damage.GetWheelStatus(leftWheel) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[leftWheel], contactPoints[leftWheel], + m_nWheelsOnGround, fThrust, + brake*brakeBias, + adhesion*tractionBias*Damage.m_fWheelDamageEffect, + leftWheel, + &m_aWheelRotation[leftWheel], + &WheelState, + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[leftWheel], contactPoints[leftWheel], + m_nWheelsOnGround, fThrust, + brake*brakeBias, + adhesion*tractionBias, + leftWheel, + &m_aWheelRotation[leftWheel], + &WheelState, + WHEEL_STATUS_OK); + + if(driveWheels && m_fGasPedal < 0.0f && WheelState == WHEEL_STATE_SPINNING) + m_aWheelState[leftWheel] = WHEEL_STATE_NORMAL; + else + m_aWheelState[leftWheel] = WheelState; + } + + if(m_aWheelTimer[rightWheel] > 0.0f){ + float fThrust = driveWheels ? acceleration : 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rightWheel].normal)*m_aWheelColPoints[rightWheel].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rightWheel].normal); + wheelRight.Normalise(); + if(canSteer){ + CVector tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + } + + m_aWheelColPoints[rightWheel].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rightWheel])*traction; + if(GetStatus() == STATUS_PLAYER){ + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rightWheel].surfaceB); + adhesion *= Min(suspensionBias*pHandling->fSuspensionForceLevel*4.0f*(1.0f-m_aSuspensionSpringRatio[rightWheel]), 2.0f); + } + tWheelState WheelState = m_aWheelState[rightWheel]; + if(Damage.GetWheelStatus(rightWheel) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[rightWheel], contactPoints[rightWheel], + m_nWheelsOnGround, fThrust, + brake*brakeBias, + adhesion*tractionBias*Damage.m_fWheelDamageEffect, + rightWheel, + &m_aWheelRotation[rightWheel], + &WheelState, + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[rightWheel], contactPoints[rightWheel], + m_nWheelsOnGround, fThrust, + brake*brakeBias, + adhesion*tractionBias, + rightWheel, + &m_aWheelRotation[rightWheel], + &WheelState, + WHEEL_STATUS_OK); + + if(driveWheels && m_fGasPedal < 0.0f && WheelState == WHEEL_STATE_SPINNING) + m_aWheelState[rightWheel] = WHEEL_STATE_NORMAL; + else + m_aWheelState[rightWheel] = WheelState; + } + } + + if(!bFront){ + if(m_doingBurnout && driveWheels && + (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){ + m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); + if(m_fTireTemperature > 3.0f) + m_fTireTemperature = 3.0f; + }else if(m_fTireTemperature > 1.0f){ + m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f; + } + } + + // Process wheels off ground + + if(!IsRealHeli()){ + if(m_aWheelTimer[leftWheel] <= 0.0f){ + if(driveWheels && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[leftWheel] < 1.0f) + m_aWheelSpeed[leftWheel] -= 0.1f; + }else{ + if(m_aWheelSpeed[leftWheel] > -1.0f) + m_aWheelSpeed[leftWheel] += 0.05f; + } + }else{ + m_aWheelSpeed[leftWheel] *= 0.95f; + } + m_aWheelRotation[leftWheel] += m_aWheelSpeed[leftWheel]*CTimer::GetTimeStep(); + } + if(m_aWheelTimer[rightWheel] <= 0.0f){ + if(driveWheels && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[rightWheel] < 1.0f) + m_aWheelSpeed[rightWheel] -= 0.1f; + }else{ + if(m_aWheelSpeed[rightWheel] > -1.0f) + m_aWheelSpeed[rightWheel] += 0.05f; + } + }else{ + m_aWheelSpeed[rightWheel] *= 0.95f; + } + m_aWheelRotation[rightWheel] += m_aWheelSpeed[rightWheel]*CTimer::GetTimeStep(); + } + } +} + void CAutomobile::Teleport(CVector pos) { @@ -1740,6 +1554,11 @@ CAutomobile::PreRender(void) int i, j, n; CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(GetModelIndex() == MI_FIRETRUCK) + FireTruckControl(); + + CVehicle::PreRender(); + if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){ // Rotate Rhino turret CMatrix m; @@ -2046,6 +1865,7 @@ CAutomobile::PreRender(void) if(DotProduct(GetForward(), camDist) > 0.0f || TheCamera.GetLookDirection() == LOOKING_LEFT || TheCamera.GetLookDirection() == LOOKING_RIGHT){ + /* CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); if(pHandling->Flags & HANDLING_DBL_EXHAUST) CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); @@ -2053,6 +1873,7 @@ CAutomobile::PreRender(void) CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); if(pHandling->Flags & HANDLING_DBL_EXHAUST) CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); + */ } } @@ -2202,8 +2023,7 @@ CAutomobile::PreRender(void) case MI_TAXI: case MI_CABBIE: - case MI_ZEBRA: - case MI_KAUFMAN: + case MI_BORGNINE: if(bTaxiLight){ CVector pos = GetPosition() + GetUp()*0.95f; CCoronas::RegisterCorona((uintptr)this + 21, @@ -3019,6 +2839,7 @@ CAutomobile::Render(void) CEntity::Render(); } +//--LCS: done int32 CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) { @@ -3090,9 +2911,13 @@ static float fMouseCentreRange = 0.35f; static float fMouseSteerSens = -0.0035f; static float fMouseCentreMult = 0.975f; +//--LCS: done except TODO void CAutomobile::ProcessControlInputs(uint8 pad) { + if(this == FindPlayerVehicle() && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return; + float speed = DotProduct(m_vecMoveSpeed, GetForward()); if(!CPad::GetPad(pad)->GetExitVehicle() || @@ -3103,6 +2928,7 @@ CAutomobile::ProcessControlInputs(uint8 pad) bIsHandbrakeOn = true; // Steer left/right +#if 0 // LCS: removed, need mouse for free cam if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); @@ -3115,7 +2941,9 @@ CAutomobile::ProcessControlInputs(uint8 pad) 0.2f*CTimer::GetTimeStep(); nLastControlInput = 0; } - }else{ + }else +#endif + { m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* 0.2f*CTimer::GetTimeStep(); nLastControlInput = 0; @@ -3208,6 +3036,7 @@ CAutomobile::ProcessControlInputs(uint8 pad) // Brake if player isn't in control // BUG: game always uses pad 0 here + // TODO(LCS): more conditions here #ifdef FIX_BUGS if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ #else @@ -3930,6 +3759,7 @@ CAutomobile::DoDriveByShootings(void) } } +//--LCS: done void CAutomobile::DoHoverSuspensionRatios(void) { @@ -4345,7 +4175,7 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) CGeneral::GetRandomNumberInRange(0.1f, 0.25f)), nil, CGeneral::GetRandomNumberInRange(0.02f, 0.08f), - CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], + CVehicleModelInfo::mspInfo->ms_vehicleColourTable[m_currentColour1], CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), 0, CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); @@ -5026,6 +4856,7 @@ CAutomobile::ResetSuspension(void) } } +//--LCS: done void CAutomobile::SetupSuspensionLines(void) { @@ -5034,6 +4865,14 @@ CAutomobile::SetupSuspensionLines(void) CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); CColModel *colModel = mi->GetColModel(); + bool adjustColModel; + if(colModel->lines == nil){ + adjustColModel = true; + colModel->lines = new CColLine[4]; + colModel->numLines = 4; + }else + adjustColModel = false; + // Each suspension line starts at the uppermost wheel position // and extends down to the lowermost point on the tyre for(i = 0; i < 4; i++){ @@ -5073,6 +4912,21 @@ CAutomobile::SetupSuspensionLines(void) for(i = 0; i < colModel->numSpheres; i++) colModel->spheres[i].radius = 0.3f; } + + if(pHandling->Flags & HANDLING_FORCE_GRND_CLR && adjustColModel){ + // 0.25 is the min distance between ground and col spheres, everything above it is safe + float safePos = 0.25f - m_fHeightAboveRoad; + for(i = 0; i < colModel->numSpheres; i++){ + CColSphere *sph = &colModel->spheres[i]; + if(sph->center.z - sph->radius < safePos){ + // sphere extends too far down, so move it up + // or decrease the radius for bigger spheres + if(radius > 0.4f) + sph->radius = Max(sph->center.z - safePos, 0.4f); + sph->center.z = safePos + sph->radius; + } + } + } } // called on police cars diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 16d86917..4f4ab500 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -26,6 +26,8 @@ public: float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented float m_auto_unused1; + float m_fEngineInertiaVar1; + float m_fEngineInertiaVar2; eSkidmarkType m_aWheelSkidmarkType[4]; bool m_aWheelSkidmarkBloody[4]; bool m_aWheelSkidmarkUnk[4]; @@ -114,6 +116,7 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); + void ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle, CVector *contactSpeeds, CVector *contactPoints, float traction, float acceleration, float brake, bool bFront); void FireTruckControl(void); void TankControl(void); void HydraulicControl(void); diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index a65b64d2..39612a15 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -80,9 +80,10 @@ CBike::CBike(int32 id, uint8 CreatedBy) m_bikeAnimType = ASSOCGRP_BIKE_STANDARD; break; case MI_SANCHEZ: + case MI_SANCHEZ2: m_bikeAnimType = ASSOCGRP_BIKE_DIRT; break; - default: assert(0 && "invalid bike model ID"); + default: m_bikeAnimType = ASSOCGRP_BIKE_STANDARD; //assert(0 && "invalid bike model ID"); // TODO } m_vehType = VEHICLE_TYPE_BIKE; @@ -110,7 +111,7 @@ CBike::CBike(int32 id, uint8 CreatedBy) m_fTurnMass = pHandling->fTurnMass; m_vecCentreOfMass = pHandling->CentreOfMass; m_vecCentreOfMass.z = 0.1f; - m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; + m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult; m_fElasticity = 0.05f; m_fBuoyancy = pHandling->fBuoyancy; @@ -134,6 +135,8 @@ CBike::CBike(int32 id, uint8 CreatedBy) bIsOnFire = false; bWheelieCam = false; + bFixedColour = false; // <- figure out actual place (TODO) + m_fTireTemperature = 1.0f; m_fBrakeDestabilization = 0.0f; m_fVelocityChangeForAudio = 0; @@ -1723,7 +1726,7 @@ CBike::PreRender(void) TheCamera.GetLookDirection() == LOOKING_RIGHT) pos1 -= 0.2f*GetForward(); - CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + //CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); } } } diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index 219d8872..611cd11d 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -75,6 +75,7 @@ public: uint8 bExtraSpeed : 1; // leaning forward uint8 bIsOnFire : 1; uint8 bWheelieCam : 1; + uint8 bFixedColour : 1; // <- figure out its actual place (TODO) int16 m_doingBurnout; float m_fTireTemperature; float m_fBrakeDestabilization; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 73957107..a3aec041 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -72,7 +72,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_fMass = pHandling->fMass; m_fTurnMass = pHandling->fTurnMass / 2.0f; m_vecCentreOfMass = pHandling->CentreOfMass; - m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass; + m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult; m_fElasticity = 0.1f; m_fBuoyancy = pHandling->fBuoyancy; m_fSteerAngle = 0.0f; @@ -682,6 +682,7 @@ CBoat::ProcessControl(void) } // Spray waterdrops on screen + /* if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){ CVector dropPos; @@ -712,7 +713,7 @@ CBoat::ProcessControl(void) if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm)) numWaterDropOnScreen++; - } + }*/ if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){ CVector splashDir(0.0f, 0.0f, 0.25f*speed); diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 934ccb08..d4b58f05 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -13,7 +13,7 @@ #include "World.h" #include "SaveBuf.h" -#define MAX_DISTANCE_TO_FIND_CRANE (10.0f) +#define MAX_DISTANCE_TO_FIND_CRANE (100.0f) #define CRANE_UPDATE_RADIUS (300.0f) #define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f) #define CRUSHER_Z (-0.951f) @@ -67,7 +67,8 @@ void CCranes::InitCranes(void) } } } - for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { + // TODO(LCS) + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || @@ -77,6 +78,7 @@ void CCranes::InitCranes(void) MODELID_CRANE_6 == pEntity->GetModelIndex()) AddThisOneCrane(pEntity); } + } void CCranes::AddThisOneCrane(CEntity* pEntity) @@ -469,7 +471,7 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi) case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1); case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2); case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4); - case MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8); + case (uint32)MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8); case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10); case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20); case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40); @@ -484,7 +486,7 @@ void CCranes::RegisterCarForMilitaryCrane(uint32 mi) case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break; case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break; case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break; - case MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break; + case (uint32)MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break; case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break; case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break; case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break; diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp index 8ba235b7..b74e7086 100644 --- a/src/vehicles/DamageManager.cpp +++ b/src/vehicles/DamageManager.cpp @@ -10,7 +10,8 @@ float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f }; CDamageManager::CDamageManager(void) { ResetDamageStatus(); - m_fWheelDamageEffect = 0.5f; + m_fWheelDamageEffect = 0.65f; + m_bSmashedDoorDoesntClose = false; field_18 = 1; } @@ -136,6 +137,8 @@ void CDamageManager::SetDoorStatus(int32 door, uint32 status) { m_doorStatus[door] = status; + if(m_bSmashedDoorDoesntClose && door != DOOR_BONNET && status == DOOR_STATUS_SMASHED) + m_doorStatus[door] = DOOR_STATUS_SWINGING; } int32 diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h index 312006e3..1f836429 100644 --- a/src/vehicles/DamageManager.h +++ b/src/vehicles/DamageManager.h @@ -81,6 +81,7 @@ class CDamageManager public: float m_fWheelDamageEffect; + bool m_bSmashedDoorDoesntClose; uint8 m_engineStatus; uint8 m_wheelStatus[4]; uint8 m_doorStatus[6]; diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp index 1b3f9e8f..6e35c951 100644 --- a/src/vehicles/Door.cpp +++ b/src/vehicles/Door.cpp @@ -168,3 +168,58 @@ CTrainDoor::IsClosed(void) { return m_fPosn == RetTranslationWhenClosed(); } + +bool +CFerryDoor::IsInUse(void) +{ + float translationDifference = m_fPrevPosn - m_fPosn; + m_fPrevPosn = m_fPosn; + return Abs(translationDifference) > 0.002f; +} + +float +CFerryDoor::RetTranslationWhenClosed(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fClosedPosn; + else + return m_fOpenPosn; +} + +bool +CFerryDoor::IsClosed(void) +{ + return m_fPosn == RetTranslationWhenClosed(); +} + +float +CFerryDoor::RetTranslationWhenOpen(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fOpenPosn; + else + return m_fClosedPosn; +} + +bool +CFerryDoor::IsFullyOpen(void) +{ + if(Abs(m_fPosn) < Abs(RetTranslationWhenOpen()) - 0.5f) + return false; + return true; +} + +void +CFerryDoor::Open(float ratio) +{ + float open; + + m_fPrevPosn = m_fPosn; + open = RetTranslationWhenOpen(); + if(ratio < 1.0f){ + m_fPosn = open*ratio; + }else{ + m_nDoorState = DOORST_OPEN; + m_fPosn = open; + } +}
\ No newline at end of file diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h index 567d3263..da5a3de0 100644 --- a/src/vehicles/Door.h +++ b/src/vehicles/Door.h @@ -67,3 +67,22 @@ public: float RetTranslationWhenOpen(void); void Open(float ratio); }; + + +class CFerryDoor { +private: + float m_fClosedPosn; + float m_fOpenPosn; + int8 m_nDirn; + int8 m_nAxis; + int8 m_nDoorState; + float m_fPosn; + float m_fPrevPosn; +public: + bool IsInUse(void); + float RetTranslationWhenClosed(void); + float RetTranslationWhenOpen(void); + bool IsClosed(void); + bool IsFullyOpen(void); + void Open(float ratio); +};
\ No newline at end of file diff --git a/src/vehicles/Ferry.cpp b/src/vehicles/Ferry.cpp new file mode 100644 index 00000000..89a0de9f --- /dev/null +++ b/src/vehicles/Ferry.cpp @@ -0,0 +1,832 @@ +#include "common.h" +#include "main.h" +#include "Ferry.h" + +#include "AudioManager.h" +#include "Camera.h" +#include "Coronas.h" +#include "FileMgr.h" +#include "General.h" +#include "Leeds.h" +#include "Particle.h" +#include "PlayerPed.h" +#include "Streaming.h" +#include "TempColModels.h" +#include "WaterLevel.h" +#include "World.h" + +CFerryInst* CFerry::mspInst; + +#define FERRY_SPEED (0.1f) +#define FERRY_SLOWDOWN_DISTANCE (50.0f) +#define FERRY_TIME_STOPPED_AT_STATION (10.0f) + +CFerry::CFerry(int32 id, uint8 owner) : CVehicle(owner) +{ + m_bPlayerArrivedHorn = false; + m_nTimeAlongPath = 0; + m_vehType = VEHICLE_TYPE_FERRY; + CVehicleModelInfo* mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + SetModelIndex(id); + m_doors[0].Init(DEGTORAD(90.0f), 0.0f, 1, 0); + m_doors[1].Init(DEGTORAD(-95.0f), 0.0f, 1, 0); + m_doors[2].Init(DEGTORAD(-90.0f), 0.0f, 1, 0); + m_doors[3].Init(DEGTORAD(95.0f), 0.0f, 1, 0); + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + m_nNumMaxPassengers = 1; + m_fMass = 100000000.0f; + bInfiniteMass = true; + m_phy_flagA08 = true; + m_bFerryDocked = false; + SetStatus(STATUS_FERRY_MOVING); + bUsesCollision = true; + m_nDoorTimer = CTimer::GetTimeInMilliseconds(); + m_nDoorState = FERRY_DOOR_CLOSED; + m_bApproachingDock = false; + m_nSkipFerryStatus = 0; + m_nCollision = 0; + m_pDefaultColModel = mi->GetColModel(); + m_level = LEVEL_GENERIC; +} + +void CFerry::Init(void* pInstancePtr) +{ + mspInst = (CFerryInst*)pInstancePtr; + if (mspInst) + return; + // the following code should be wrapped in a define + mspInst = new CFerryInst(); + memset(mspInst, 0, sizeof(CFerryInst)); + for (int k = 0; k < NUM_FERRY_PATHS; k++) { + mspInst->pPathData[k] = new CFerryPath(); + mspInst->pPathData[k]->aLineBits = new CFerryInterpolationLine[NUM_FERRY_STATIONS * 4 + 2]; + + const char* filename = "Data\\PATHS\\FERRY1.DAT"; // actually base::cStringT<char> filename; filename += k+1; filename += ".DAT" + + bool readingFile = false; + int bp, lp; + int i, tmp; + CFerryPath* pPath = mspInst->pPathData[k]; + + if (pPath->aTrackNodes == nil) { + readingFile = true; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for (bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; +#ifdef FIX_BUGS + gString[lp] = '\0'; +#endif + sscanf(gString, "%d", &tmp); + pPath->NumTrackNodes = tmp; + pPath->aTrackNodes = new CFerryNode[tmp]; + + for (i = 0; i < pPath->NumTrackNodes; i++) { + *gString = '\0'; + for (lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; +#ifdef FIX_BUGS + gString[lp] = '\0'; +#endif + sscanf(gString, "%f %f %f", &pPath->aTrackNodes[i].x, &pPath->aTrackNodes[i].y, &pPath->aTrackNodes[i].z); + pPath->aTrackNodes[i].z = 0.0f; + } + } + + // Calculate length of segments and track + float t = 0.0f; + for (i = 0; i < pPath->NumTrackNodes; i++) { + pPath->aTrackNodes[i].t = t; + t += Sqrt(SQR(pPath->aTrackNodes[(i + 1) % pPath->NumTrackNodes].x - pPath->aTrackNodes[i].x) + + (SQR(pPath->aTrackNodes[(i + 1) % pPath->NumTrackNodes].y - pPath->aTrackNodes[i].y))); + } + pPath->TotalLengthOfTrack = t; + + // Find correct z values + if (readingFile) { + CColPoint colpoint; + CEntity* entity; + for (i = 0; i < pPath->NumTrackNodes; i++) { + CVector p(pPath->aTrackNodes[i].x, pPath->aTrackNodes[i].y, pPath->aTrackNodes[i].z + 1.0f); + if (CWorld::ProcessVerticalLine(p, p.z - 0.5f, colpoint, entity, true, false, false, false, true, false, nil)) + pPath->aTrackNodes[i].z = colpoint.point.z; + pPath->aTrackNodes[i].z += 0.2f; + } + } + + int nStationIndices[NUM_FERRY_STATIONS]; + for (int i = 0; i < NUM_FERRY_STATIONS; i++) + nStationIndices[i] = 0; + int nCurrentStation = 0; + + for (i = 0; i < pPath->NumTrackNodes; i++) { + CFerryNode* pCurNode = &pPath->aTrackNodes[i]; + CFerryNode* pNextNode = (i + 1 < pPath->NumTrackNodes) ? &pPath->aTrackNodes[i + 1] : &pPath->aTrackNodes[0]; + CFerryNode* pPrevNode = (i - 1 >= 0) ? &pPath->aTrackNodes[i - 1] : &pPath->aTrackNodes[pPath->NumTrackNodes - 1]; + if (pCurNode->x - pNextNode->x > 0.0f && pPrevNode->x - pCurNode->x < 0.0f) + nStationIndices[nCurrentStation++] = i; + if (pCurNode->x - pNextNode->x < 0.0f && pPrevNode->x - pCurNode->x > 0.0f) + nStationIndices[nCurrentStation++] = i; + } + + float stationDists[NUM_FERRY_STATIONS]; + for (i = 0; i < NUM_FERRY_STATIONS; i++) + stationDists[i] = pPath->aTrackNodes[nStationIndices[i]].t; + + // Create animation for stopping at stations + float position = 0.0f; + float time = 0.0f; + int j = 0; + for (i = 0; i < NUM_FERRY_STATIONS; i++) { + // Start at full speed + pPath->aLineBits[j].type = FERRY_CRUISING; + pPath->aLineBits[j].time = time; + pPath->aLineBits[j].position = position; + pPath->aLineBits[j].speed = FERRY_SPEED; + pPath->aLineBits[j].acceleration = 0.0f; + j++; + // distance to next keyframe + float dist = (stationDists[i] - FERRY_SLOWDOWN_DISTANCE) - position; + time += dist / FERRY_SPEED; + position += dist; + + // Now slow down 50 units before stop + pPath->aLineBits[j].type = FERRY_SLOWING; + pPath->aLineBits[j].time = time; + pPath->aLineBits[j].position = position; + pPath->aLineBits[j].speed = FERRY_SPEED; + pPath->aLineBits[j].acceleration = -(FERRY_SPEED * FERRY_SPEED) / (4 * FERRY_SLOWDOWN_DISTANCE); + j++; + time += 2 * FERRY_SLOWDOWN_DISTANCE / FERRY_SPEED; + position += FERRY_SLOWDOWN_DISTANCE; // at station + + // stopping + pPath->aLineBits[j].type = FERRY_STOPPED; + pPath->aLineBits[j].time = time; + pPath->aLineBits[j].position = position; + pPath->aLineBits[j].speed = 0.0f; + pPath->aLineBits[j].acceleration = 0.0f; + j++; + time += FERRY_TIME_STOPPED_AT_STATION; + + // accelerate again + pPath->aLineBits[j].type = FERRY_ACCELERATING; + pPath->aLineBits[j].time = time; + pPath->aLineBits[j].position = position; + pPath->aLineBits[j].speed = 0.0f; + pPath->aLineBits[j].acceleration = (FERRY_SPEED * FERRY_SPEED) / (4 * FERRY_SLOWDOWN_DISTANCE); + j++; + time += 2 * FERRY_SLOWDOWN_DISTANCE / FERRY_SPEED; + position += FERRY_SLOWDOWN_DISTANCE; // after station + } + // last keyframe + pPath->aLineBits[j].type = FERRY_CRUISING; + pPath->aLineBits[j].time = time; + pPath->aLineBits[j].position = position; + pPath->aLineBits[j].speed = FERRY_SPEED; + pPath->aLineBits[j].acceleration = 0.0f; + j++; + pPath->TotalDurationOfTrack = time + (pPath->TotalLengthOfTrack - position) / FERRY_SPEED; + + // end + pPath->aLineBits[j].time = pPath->TotalDurationOfTrack; + } +} + +void CFerry::InitFerrys(void) +{ + printf("init ferrys\n"); +#ifdef GTA_NETWORK + if (gIsMultiplayerGame) + SetupForMultiplayer(); +#endif + if (!mspInst) + Init(nil); + for (int i = 0; i < NUM_FERRIES; i++) + mspInst->m_apFerries[i] = nil; + CStreaming::LoadAllRequestedModels(false); + CStreaming::RequestModel(MI_FERRY, 0); + CStreaming::LoadAllRequestedModels(false); +} + +void CFerry::SwitchFerryCollision(int type) +{ + for (int i = 0; i < NUM_FERRIES; i++) { + CFerry* pFerry = GetFerry(i); + if (pFerry && pFerry->m_nCollision != type) { + pFerry->m_nCollision = type; + CVehicleModelInfo* mi = pFerry->GetModelInfo(); + if (type == 1) + mi->SetColModel(&CTempColModels::ms_colModelFerryDocked); + else + mi->SetColModel(pFerry->m_pDefaultColModel, true); + } + } +} + +void CFerry::UpdateFerrys(void) +{ + int i, j; + float t, deltaT; + if (mspInst->m_bFerriesDisabled) + return; + for (i = 0; i < NUM_FERRIES; i++) { + CFerry* pFerry = GetFerry(i); + if (pFerry) { + pFerry->m_nTimeAlongPath += CTimer::GetTimeStepInMilliseconds(); + t = mspInst->pPathData[i/2]->TotalDurationOfTrack * (float)((pFerry->m_nTimeAlongPath + (i & 1) * 0x20000) & 0x3FFFF) / 0x40000; + // find current frame + for (j = 0; t > mspInst->pPathData[i / 2]->aLineBits[j + 1].time; j++); + + deltaT = t - mspInst->pPathData[i / 2]->aLineBits[j].time; + if (pFerry->m_bFerryDocked) { + if (mspInst->pPathData[i / 2]->aLineBits[j].type == FERRY_SLOWING) { + pFerry->m_nTimeAlongPath += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time); + j++; + if (j > NUM_FERRY_STATIONS * 4 + 1) + j = 0; + pFerry->m_bApproachingDock = true; + if ((i & 1) == 0) { + GetFerry(i + 1)->m_bApproachingDock = true; + GetFerry(i + 1)->m_nTimeAlongPath += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time); + } + else { + GetFerry(i - 1)->m_bApproachingDock = true; + GetFerry(i - 1)->m_nTimeAlongPath += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time); + } + } + } + if (pFerry->m_nSkipFerryStatus == 1) { + float fDelta = 0.0f; + pFerry->m_nSkipFerryStatus = 2; + while (mspInst->pPathData[i / 2]->aLineBits[j].type != FERRY_STOPPED) { + fDelta += (mspInst->pPathData[i / 2]->aLineBits[j + 1].time - mspInst->pPathData[i / 2]->aLineBits[j].time); + j++; + if (j > NUM_FERRY_STATIONS * 4) + j = 0; + } + pFerry->m_nTimeAlongPath += fDelta; + pFerry->m_bApproachingDock = true; + if ((i & 1) == 0) { + GetFerry(i + 1)->m_bApproachingDock = true; + GetFerry(i + 1)->m_nTimeAlongPath += fDelta; + } + else { + GetFerry(i - 1)->m_bApproachingDock = true; + GetFerry(i - 1)->m_nTimeAlongPath += fDelta; + } + } + switch (mspInst->pPathData[i / 2]->aLineBits[j].type) { + case FERRY_STOPPED: + mspInst->m_afPositions[i] = mspInst->pPathData[i / 2]->aLineBits[j].position; + mspInst->m_afSpeeds[i] = 0.0f; + break; + case FERRY_CRUISING: + mspInst->m_afPositions[i] = mspInst->pPathData[i / 2]->aLineBits[j].position + mspInst->pPathData[i / 2]->aLineBits[j].speed * deltaT; + mspInst->m_afSpeeds[i] = (mspInst->pPathData[i / 2]->TotalDurationOfTrack * 1000.0f / 0x40000) * mspInst->pPathData[i / 2]->aLineBits[j].speed; + break; + case FERRY_SLOWING: + case FERRY_ACCELERATING: + pFerry->m_bApproachingDock = (mspInst->pPathData[i / 2]->aLineBits[j].type == FERRY_SLOWING); + mspInst->m_afPositions[i] = mspInst->pPathData[i / 2]->aLineBits[j].position + (mspInst->pPathData[i / 2]->aLineBits[j].speed + mspInst->pPathData[i / 2]->aLineBits[j].acceleration * deltaT) * deltaT; + mspInst->m_afSpeeds[i] = (mspInst->pPathData[i / 2]->TotalDurationOfTrack * 1000.0f / 0x40000) * (mspInst->pPathData[i / 2]->aLineBits[j].speed + 2 * mspInst->pPathData[i / 2]->aLineBits[j].acceleration * deltaT); + break; + } + } + } +} + +void CFerry::SetModelIndex(uint32 mi) +{ + CVehicle::SetModelIndex(mi); + for (int i = 0; i < NUM_FERRY_NODES; i++) + m_aFerryNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aFerryNodes); +} + +void CFerry::PreRender(void) +{ + CVehicleModelInfo* mi = GetModelInfo(); + if (CGeneral::GetRandomTrueFalse()) + CParticle::AddParticle(PARTICLE_FERRY_CHIM_SMOKE, GetMatrix() * mi->m_positions[FERRY_POS_CHIM_LEFT], CVector(0.0f, 0.0f, 0.2f)); + CVector vVectorToCamera = GetPosition() - TheCamera.GetPosition(); + CVector vDirectionToCamera; + float fDistanceToCamera = vVectorToCamera.Magnitude(); + if (fDistanceToCamera == 0.0f) + vVectorToCamera = vDirectionToCamera = CVector(1.0f, 0.0f, 0.0f); + else + vDirectionToCamera = vVectorToCamera / fDistanceToCamera; + float dp = DotProduct(GetForward(), vDirectionToCamera); + if (dp < 0.0f) { + CVector vFrontLightPosition = GetMatrix() * mi->m_positions[FERRY_POS_LIGHT_FRONT]; + CVector vFrontLightPosition2 = vFrontLightPosition - 2 * mi->m_positions[FERRY_POS_LIGHT_FRONT].x * GetRight(); + float size = -dp + 1.0f; + float fIntensity = -dp * 0.4f + 0.2f; + if (dp < -0.9f && fDistanceToCamera < 35.0f) { + uint8 intensity = fIntensity * 255.0f; + CCoronas::RegisterCorona((uint32)(uintptr)this + 26, intensity, intensity, intensity, 255, vFrontLightPosition2, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uint32)(uintptr)this + 27, intensity, intensity, intensity, 255, vFrontLightPosition, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + else { + uint8 intensity = fIntensity * 255.0f; + CCoronas::RegisterCorona((uint32)(uintptr)this + 26, intensity, intensity, intensity, 255, vFrontLightPosition2, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uint32)(uintptr)this + 27, intensity, intensity, intensity, 255, vFrontLightPosition, size, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + CVector vRearLightPosition = GetMatrix() * mi->m_positions[FERRY_POS_LIGHT_REAR]; + CVector vRearLightPosition2 = vRearLightPosition - 2 * mi->m_positions[FERRY_POS_LIGHT_REAR].x * GetRight(); + CCoronas::RegisterCorona((uint32)(uintptr)this + 28, 255, 0, 0, 255, vRearLightPosition2, 1.0f, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uint32)(uintptr)this + 29, 255, 0, 0, 255, vRearLightPosition, 1.0f, 80.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); +} + +void CFerry::Render(void) +{ + m_bAlreadyRendered = true; + CEntity::Render(); +} + +void CFerry::RenderAllRemaning(void) +{ +#ifdef GTA_NETWORK + if (gIsMultiplayerGame) + return; +#endif + for (int i = 0; i < NUM_FERRIES; i++) { + CFerry* pFerry = GetFerry(i); + if (pFerry) { + if (!pFerry->m_bAlreadyRendered) + pFerry->Render(); + pFerry->m_bAlreadyRendered = false; + } + } +} + +void CFerry::FerryHitStuff(CPtrList& lst) +{ + for (CPtrNode* pNode = lst.first; pNode != nil; pNode = pNode->next) { + CPhysical* pEntity = (CPhysical*)pNode->item; + if (pEntity != this && Abs(GetPosition().x - pEntity->GetPosition().z) < 1.5f) + pEntity->bHitByTrain = true; + } +} + +void CFerry::ProcessControl(void) +{ + if (gbModelViewer) + return; + PruneWakeTrail(); + if (m_isFarAway && (m_nFerryId + CTimer::GetFrameCounter() & 0xF) != 0) + return; + CFerryPath* pPath = mspInst->pPathData[m_nFerryId / 2]; + float fPosition = mspInst->m_afPositions[m_nFerryId]; + float fSpeed = mspInst->m_afSpeeds[m_nFerryId]; + if (fPosition < 0.0f) + fPosition += pPath->TotalLengthOfTrack; + + CFerryNode* trackNodes = mspInst->pPathData[m_nFerryId / 2]->aTrackNodes; + int16 numTrackNodes = mspInst->pPathData[m_nFerryId / 2]->NumTrackNodes; + float totalLengthOfTrack = mspInst->pPathData[m_nFerryId / 2]->TotalLengthOfTrack; + float trackPosition = mspInst->m_afPositions[m_nFerryId]; + float trackSpeed = mspInst->m_afSpeeds[m_nFerryId]; + + float trackPositionRear = trackPosition; + if (trackPositionRear < 0.0f) + trackPositionRear += totalLengthOfTrack; + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if (nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else { + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + while (trackPositionRear < pos1 || trackPositionRear > pos2) { + m_nCurTrackNode = (m_nCurTrackNode + 1) % numTrackNodes; + nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if (nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else { + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + } + float dist = trackNodes[nextTrackNode].t - trackNodes[m_nCurTrackNode].t; + if (dist < 0.0f) + dist += totalLengthOfTrack; + float f = (trackPositionRear - trackNodes[m_nCurTrackNode].t) / dist; + CVector posRear = (1.0f - f) * CVector(trackNodes[m_nCurTrackNode].x, trackNodes[m_nCurTrackNode].y, trackNodes[m_nCurTrackNode].z) + + f * CVector(trackNodes[nextTrackNode].x, trackNodes[nextTrackNode].y, trackNodes[nextTrackNode].z); + + // Now same again for the front + float trackPositionFront = trackPositionRear + 20.0f; + if (trackPositionFront > totalLengthOfTrack) + trackPositionFront -= totalLengthOfTrack; + int curTrackNodeFront = m_nCurTrackNode; + int nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if (nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else { + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + while (trackPositionFront < pos1 || trackPositionFront > pos2) { + curTrackNodeFront = (curTrackNodeFront + 1) % numTrackNodes; + nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if (nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else { + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + } + dist = trackNodes[nextTrackNodeFront].t - trackNodes[curTrackNodeFront].t; + if (dist < 0.0f) + dist += totalLengthOfTrack; + f = (trackPositionFront - trackNodes[curTrackNodeFront].t) / dist; + CVector posFront = (1.0f - f) * CVector(trackNodes[curTrackNodeFront].x, trackNodes[curTrackNodeFront].y, trackNodes[curTrackNodeFront].z) + + f * CVector(trackNodes[nextTrackNodeFront].x, trackNodes[nextTrackNodeFront].y, trackNodes[nextTrackNodeFront].z); + + // Now set matrix + SetPosition((posRear + posFront) / 2.0f); + CVector fwd = posFront - posRear; + m_vecForwardSpeed = fwd; + fwd.Normalise(); + float dp = DotProduct(fwd, GetForward()); + if (Abs(dp) > 1.001f || Abs(dp) < 0.999f) { + CVector df = CrossProduct(fwd, GetForward()); + CMatrix tmp; + float angle; + if (m_nSkipFerryStatus == 2) { + m_nSkipFerryStatus = 0; + angle = (fwd.x < 0.0f && GetForward().x < 0.0f) ? PI - Acos(dp) : Acos(dp); + } + else { + angle = 0.001f; + } + if (dp > 0.0f && df.z < 0.0f || dp <= 0.0f && df.z > 0.0f) + angle = -angle; + tmp.SetRotateZ(angle); + fwd = Multiply3x3(GetForward(), tmp); + } + else + fwd = GetForward(); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd * trackSpeed / 60.0f; + m_fSpeed = trackSpeed / 60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + if (m_vecMoveSpeed.MagnitudeSqr() > 0.001f || !m_bApproachingDock) { + SetStatus(STATUS_FERRY_MOVING); + m_bFerryDocked = false; + m_bPlayerArrivedHorn = false; + m_nTimeLeftStation = CTimer::GetTimeInMilliseconds(); + } + else { + SetStatus(STATUS_FERRY_NOT_MOVING); + PlayArrivedHorn(); + m_bFerryDocked = true; + } + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(1000.0f)); + + switch (m_nDoorState) { + case FERRY_DOOR_CLOSED: + break; + case FERRY_DOOR_OPENING: + if (CTimer::GetTimeInMilliseconds() < m_nDoorTimer) { + OpenFerryDoor(1.0f - (m_nDoorTimer - CTimer::GetTimeInMilliseconds()) / 1000.0f); + } + else { + OpenFerryDoor(1.0f); + m_nDoorState = FERRY_DOOR_OPEN; + } + break; + + case FERRY_DOOR_OPEN: + break; + + case FERRY_DOOR_CLOSING: + if (CTimer::GetTimeInMilliseconds() < m_nDoorTimer) { + OpenFerryDoor((m_nDoorTimer - CTimer::GetTimeInMilliseconds()) / 1000.0f); + } + else { + OpenFerryDoor(0.0f); + m_nDoorState = FERRY_DOOR_CLOSED; + } + break; + } + + CVector wn = CWaterLevel::GetWaterNormal(GetPosition().x, GetPosition().y); + float fRollAngle = wn.x - GetUp().x; + if (fRollAngle < 0.0f) + fRollAngle = Max(-0.05f, fRollAngle); + else + fRollAngle = Min(0.05f, fRollAngle); + + CVector oldPos = GetPosition(); + SetPosition(-GetPosition()); + CMatrix tmp2; + tmp2.SetRotateX(fRollAngle); + tmp2 = tmp2 * GetMatrix(); + tmp2.SetTranslateOnly(oldPos); + GetMatrix() = tmp2; + + GetMatrix().UpdateRW(); + UpdateRwFrame(); + RemoveAndAdd(); + + bIsStuck = false; + bIsInSafePosition = true; + bWasPostponed = false; + + // request/remove model + if (m_isFarAway) { + if (m_rwObject) + DeleteRwObject(); + } + else if (CStreaming::HasModelLoaded(MI_FERRY)) { + if (m_rwObject == nil) { + m_modelIndex = -1; + SetModelIndex(MI_FERRY); + } + } + else { + if (FindPlayerCoors().z * GetPosition().z >= 0.0f) + CStreaming::RequestModel(MI_FERRY, STREAMFLAGS_DEPENDENCY); + } + + // Hit stuff + if (GetStatus() == STATUS_TRAIN_MOVING) { + CVector nfwd = GetForward() * GetColModel()->boundingBox.max.y; + if (m_vecForwardSpeed.x > 0.0f) + nfwd = -nfwd; + if ((m_nFerryId & 1) == 0) + nfwd = -nfwd; + + int x, xmin, xmax; + int y, ymin, ymax; + + CVector front = GetPosition() + nfwd + m_vecMoveSpeed * CTimer::GetTimeStep(); + if (!m_isFarAway && m_vecMoveSpeed.Magnitude2D() > 0.05f) + AddWakePoint(nfwd * 0.85f + GetPosition()); + + xmin = CWorld::GetSectorIndexX(front.x - 3.0f); + if (xmin < 0) xmin = 0; + xmax = CWorld::GetSectorIndexX(front.x + 3.0f); + if (xmax > NUMSECTORS_X - 1) xmax = NUMSECTORS_X - 1; + ymin = CWorld::GetSectorIndexY(front.y - 3.0f); + if (ymin < 0) ymin = 0; + ymax = CWorld::GetSectorIndexY(front.y + 3.0f); + if (ymax > NUMSECTORS_Y - 1) ymax = NUMSECTORS_X - 1; + + CWorld::AdvanceCurrentScanCode(); + + for (y = ymin; y <= ymax; y++) + for (x = xmin; x <= xmax; x++) { + CSector* s = CWorld::GetSector(x, y); + FerryHitStuff(s->m_lists[ENTITYLIST_VEHICLES]); + FerryHitStuff(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + FerryHitStuff(s->m_lists[ENTITYLIST_PEDS]); + FerryHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); + } + } +} + +void CFerry::OpenFerryDoor(float ratio) +{ + if (!m_rwObject) + return; + + int door1 = 0; + int door2 = 1; + if (!m_bUseFrontDoor) { + door1 = 2; + door2 = 3; + } + int node1 = m_bUseFrontDoor ? FERRY_DOOR_FRONT : FERRY_DOOR_BACK; + int node2 = m_bUseFrontDoor ? FERRY_RAMP_FRONT : FERRY_RAMP_BACK; + CMatrix doorL(RwFrameGetMatrix(m_aFerryNodes[node1])); + CMatrix doorR(RwFrameGetMatrix(m_aFerryNodes[node2])); + CVector posL = doorL.GetPosition(); + CVector posR = doorR.GetPosition(); + + bool isClosed = m_doors[0].IsClosed(); // useless + + m_doors[door1].Open(ratio); + m_doors[door2].Open(ratio); + + doorL.SetRotateXOnly(m_doors[door1].m_fAngle); + doorR.SetRotateXOnly(m_doors[door2].m_fAngle); + + doorL.UpdateRW(); + doorR.UpdateRW(); +} + +CVector CFerry::GetBoardingSpace(CFerry::eSpaceUse use, CFerry::eSpaceStyle style, uint8 position) +{ + CVehicleModelInfo* pModelInfo = GetModelInfo(); + CVector space; + if (m_nFerryId & 1) { + if (style == FERRY_SPACE_STYLE_0) + style = FERRY_SPACE_STYLE_1; + else + style = FERRY_SPACE_STYLE_0; + } + switch (use) { + case FERRY_SPACE_PED: + space = pModelInfo->m_positions[FERRY_POS_PED_POINT]; + break; + case FERRY_SPACE_CAR: + space = pModelInfo->m_positions[FERRY_POS_CAR1 + position]; + break; + } + switch (style) { + case FERRY_SPACE_STYLE_0: + space = GetMatrix() * space; + break; + case FERRY_SPACE_STYLE_1: + space = GetMatrix() * space - (2 * space.x) * GetRight() - (2 * space.y) * GetForward(); + break; + } + return space; +} + +CFerry* CFerry::GetClosestFerry(float x, float y) +{ + int closest = -1; + float mindist = 9999.9f; + for (int i = 0; i < NUM_FERRIES; i++) { + CFerry* pFerry = GetFerry(i); + if (pFerry) { + float dist = ((CVector2D)pFerry->GetPosition() - CVector2D(x, y)).Magnitude(); + if (dist < 300.0f && dist < mindist) { + mindist = dist; + closest = i; + } + } + } + if (closest == -1) + return nil; + return GetFerry(closest); +} + +bool CFerry::IsDocked(void) +{ + return m_bFerryDocked; +} + +void CFerry::OpenDoor(void) +{ + printf("opening the ferry door\n"); + m_nDoorState = FERRY_DOOR_OPENING; + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 10000; + CVehicleModelInfo* pModelInfo = GetModelInfo(); + CVector2D vPlayerPos = FindPlayerPed()->GetPosition(); + float fDistToCar4 = (vPlayerPos - GetMatrix() * pModelInfo->m_positions[FERRY_POS_CAR4]).Magnitude(); + float fDistToCar1 = (vPlayerPos - GetMatrix() * pModelInfo->m_positions[FERRY_POS_CAR1]).Magnitude(); + m_bUseFrontDoor = true; + if (fDistToCar4 < fDistToCar1) + m_bUseFrontDoor = false; + // AudioManager.DirectlyEnqueueSample(0xb8,0,0,1,0x5622,0x7f,0x14,0); // TODO +} + +void CFerry::CloseDoor(void) +{ + printf("closing the ferry door\n"); + m_nDoorState = FERRY_DOOR_CLOSING; + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 10000; + // AudioManager.DirectlyEnqueueSample(0xb8, 0, 0, 1, 0x5622, 0x7f, 0x14, 0); // TODO +} + +bool CFerry::IsDoorOpen(void) +{ + return m_nDoorState == FERRY_DOOR_OPEN; +} + +bool CFerry::IsDoorClosed(void) +{ + return m_nDoorState == FERRY_DOOR_CLOSED; +} + +void CFerry::CompleteDorrMovement(void) +{ + m_nDoorTimer = 0; +} + +void CFerry::DissableFerryPath(int) +{ +} + +void CFerry::EnableFerryPath(int path) +{ + CStreaming::LoadAllRequestedModels(false); + CStreaming::RequestModel(MI_FERRY, 0); + CStreaming::LoadAllRequestedModels(false); + for (int i = path * 2; i < path * 2 + 2; i++) { + CFerry* pFerry = new CFerry(MI_FERRY, PERMANENT_VEHICLE); + bool bDirect = i & 1; + mspInst->m_apFerries[i] = pFerry; + pFerry->SetPosition(0.0f, 0.0f, 0.0f); + pFerry->SetStatus(STATUS_ABANDONED); + pFerry->bIsLocked = true; + pFerry->SetHeading(bDirect ? HALFPI : 3 * HALFPI); + pFerry->m_nFerryId = i; + pFerry->m_nCurTrackNode = 0; + CWorld::Add(pFerry); + } +} + +void CFerry::SkipFerryToNextDock(void) +{ + m_nSkipFerryStatus = 1; +} + +void CFerry::PruneWakeTrail(void) +{ + int16 num_remaining = 0; + for (int i = 0; i < NUM_WAKE_POINTS; i++) { + if (mspInst->m_afWakePointTimer[m_nFerryId][i] <= 0.0f) + break; + if (mspInst->m_afWakePointTimer[m_nFerryId][i] <= CTimer::GetTimeStep()) { + mspInst->m_afWakePointTimer[m_nFerryId][i] = 0.0f; + break; + } + mspInst->m_afWakePointTimer[m_nFerryId][i] -= CTimer::GetTimeStep(); + num_remaining++; + } + mspInst->m_anNumWakePoints[m_nFerryId] = num_remaining; +} + +void CFerry::AddWakePoint(CVector point) +{ + if (mspInst->m_afWakePointTimer[m_nFerryId][0] > 0.0f) { + int nNewWakePoints = Min(NUM_WAKE_POINTS - 1, mspInst->m_anNumWakePoints[m_nFerryId]); + for (int i = 0; i < nNewWakePoints; i++) { + mspInst->m_avWakePoints[m_nFerryId][i + 1] = mspInst->m_avWakePoints[m_nFerryId][i]; + mspInst->m_afWakePointTimer[m_nFerryId][i + 1] = mspInst->m_afWakePointTimer[m_nFerryId][i]; + } + } + mspInst->m_avWakePoints[m_nFerryId][0] = point; + mspInst->m_afWakePointTimer[m_nFerryId][0] = 900.0f; // TODO: define + mspInst->m_anNumWakePoints[m_nFerryId] += 1; +} + +void CFerry::PlayArrivedHorn(void) +{ + if (m_bPlayerArrivedHorn) + return; + m_bPlayerArrivedHorn = true; + float fDistToCamera = (GetPosition() - TheCamera.GetPosition()).Magnitude(); + if (fDistToCamera < 200.0f) { + uint8 volume = (200.0f - fDistToCamera) / 200.0f * 127; + // AudioManager.DirectlyEnqueueSample(0x32, 0, 0, 1, 18000, volume, 0x32, 0); // TODO + } +} + +CVector CFerry::GetNearestDoor(CVector) +{ + return CVector(0.0f, 0.0f, 1.0f); +} + +void CFerry::SetupForMultiplayer(void) +{ + for (int i = 0; i < NUM_FERRIES; i++) + mspInst->m_apFerries[i] = nil; + printf("setting up the ferrys for multiplayer\n"); + CStreaming::SetModelIsDeletable(MI_FERRY); +} + +void CFerry::Write(base::cRelocatableChunkWriter& writer) +{ + writer.AllocateRaw(mspInst, sizeof(*mspInst), 4); + if (!mspInst) + return; + for (int i = 0; i < NUM_FERRY_PATHS; i++) { + writer.AllocateRaw(mspInst->pPathData[i], sizeof(*mspInst->pPathData[i]), 4); + writer.AddPatch(&mspInst->pPathData[i]); + writer.AllocateRaw(mspInst->pPathData[i]->aTrackNodes, mspInst->pPathData[i]->NumTrackNodes * sizeof(CFerryNode), 4); + writer.AddPatch(&mspInst->pPathData[i]->aTrackNodes); + writer.AllocateRaw(mspInst->pPathData[i]->aLineBits, (NUM_FERRY_STATIONS * 4 + 2) * sizeof(CFerryInterpolationLine), 4); + writer.AddPatch(&mspInst->pPathData[i]->aTrackNodes); + } +} + diff --git a/src/vehicles/Ferry.h b/src/vehicles/Ferry.h new file mode 100644 index 00000000..f7936da9 --- /dev/null +++ b/src/vehicles/Ferry.h @@ -0,0 +1,143 @@ +#pragma once + +#include "Vehicle.h" +#include "Door.h" + +enum eFerryNodes +{ + FERRY_DOOR_FRONT = 1, + FERRY_RAMP_FRONT, + FERRY_DOOR_BACK, + FERRY_RAMP_BACK, + NUM_FERRY_NODES +}; + +enum { + NUM_FERRY_STATIONS = 2, + NUM_FERRIES = NUM_FERRY_PATHS * 2, + NUM_WAKE_POINTS = 64 +}; + +enum { + FERRY_STOPPED = 0, + FERRY_CRUISING, + FERRY_SLOWING, + FERRY_ACCELERATING +}; + +enum +{ + FERRY_DOOR_CLOSED = 0, + FERRY_DOOR_OPENING, + FERRY_DOOR_OPEN, + FERRY_DOOR_CLOSING +}; + +struct CFerryNode +{ + float x; + float y; + float z; + float t; +}; + +struct CFerryInterpolationLine +{ + uint8 type; + float time; // when does this keyframe start + // initial values at start of frame + float position; + float speed; + float acceleration; +}; + +struct CFerryPath +{ + float TotalLengthOfTrack; + float TotalDurationOfTrack; + int16 NumTrackNodes; + CFerryNode* aTrackNodes; + CFerryInterpolationLine* aLineBits; +}; + +class CFerry; + +class CFerryInst +{ +public: + CFerryPath* pPathData[NUM_FERRY_PATHS]; + float m_afPositions[NUM_FERRIES]; + float m_afSpeeds[NUM_FERRIES]; + CFerry* m_apFerries[NUM_FERRIES]; + bool m_bFerriesDisabled; + uint16 m_anNumWakePoints[NUM_FERRIES]; + CVector2D m_avWakePoints[NUM_FERRIES][NUM_WAKE_POINTS]; + float m_afWakePointTimer[NUM_FERRIES][NUM_WAKE_POINTS]; +}; + +class CFerry : public CVehicle +{ +public: + int16 m_nFerryId; + uint16 m_isFarAway; + uint16 m_nCurTrackNode; + float m_fSpeed; + bool m_bFerryDocked; + uint32 m_nDoorTimer; + uint32 m_nTimeLeftStation; + int16 m_nDoorState; + bool m_bApproachingDock; + uint8 m_nSkipFerryStatus; + uint32 m_nTimeAlongPath; + bool m_bUseFrontDoor; + CVector m_vecForwardSpeed; + CColModel* m_pDefaultColModel; + uint8 m_nCollision; + CDoor m_doors[4]; + RwFrame* m_aFerryNodes[NUM_FERRY_NODES]; + bool m_bAlreadyRendered; + bool m_bPlayerArrivedHorn; + + static CFerryInst* mspInst; + + enum eSpaceUse { + FERRY_SPACE_PED = 0, + FERRY_SPACE_CAR + }; + enum eSpaceStyle { + FERRY_SPACE_STYLE_0 = 0, + FERRY_SPACE_STYLE_1 + }; + void Render(void); + static void EnableFerryPath(int); + CFerry(int32, uint8); + void SetModelIndex(uint32); + static void InitFerrys(void); + static void Init(void*); + void ProcessControl(void); + void PlayArrivedHorn(void); + void AddWakePoint(CVector); + void PruneWakeTrail(void); + void SkipFerryToNextDock(void); + static void DissableFerryPath(int); + void CompleteDorrMovement(void); + bool IsDoorOpen(void); + void CloseDoor(void); + bool IsDocked(void); + static CFerry* GetClosestFerry(float, float); + CVector GetBoardingSpace(CFerry::eSpaceUse, CFerry::eSpaceStyle, uint8); + CVector GetNearestDoor(CVector); + void OpenFerryDoor(float); + void FerryHitStuff(CPtrList&); + static void RenderAllRemaning(void); + static void UpdateFerrys(void); + static void SwitchFerryCollision(int); + void SetupForMultiplayer(void); + void Write(base::cRelocatableChunkWriter&); + virtual void OpenDoor(void); + void PreRender(void); + virtual bool IsDoorClosed(void); + + static CFerry* GetFerry(int i) { return mspInst ? mspInst->m_apFerries[i] : nil; } + static void SetFerriesDisabled(bool disabled) { mspInst->m_bFerriesDisabled = disabled; } +}; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 8438c5c9..b5dc7658 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -42,6 +42,7 @@ const char VehicleNames[NUMHANDLINGS][14] = { "RHINO", "BARRACKS", "TRAIN", + "FERRY", "HELI", "DODO", "COACH", @@ -54,66 +55,40 @@ const char VehicleNames[NUMHANDLINGS][14] = { "DEADDODO", "FLATBED", "YANKEE", - "GOLFCART", - "VOODOO", - "WASHING", - "CUBAN", - "ROMERO", - "PACKER", - "ADMIRAL", - "GANGBUR", - "ZEBRA", - "TOPFUN", - "GLENDALE", - "OCEANIC", - "HERMES", - "SABRE1", - "SABRETUR", - "PHEONIX", - "WALTON", - "REGINA", - "COMET", - "DELUXO", - "BURRITO", - "SPAND", - "BAGGAGE", - "KAUFMAN", - "RANCHER", - "FBIRANCH", - "VIRGO", - "GREENWOO", - "HOTRING", - "SANDKING", - "BLISTAC", - "BOXVILLE", - "BENSON", - "DESPERAD", - "LOVEFIST", - "BLOODRA", - "BLOODRB", + "BLISTA", + "BELLYUP", + "MRWONGS", + "YARDIE", + "YAKUZA", + "DIABLOS", + "COLUMB", + "HOODS", + "PANLANT", + "BORGNINE", + "CAMPVAN", + "BALLOT", + "SPIDER", + "SHELBY", + "PONTIAC", + "ESPRIT", + "MINI", + "HOTROD", + "SINDACCO", + "FORELLI", "BIKE", "MOPED", "DIRTBIKE", "ANGEL", + "DIRTBIK2", + "ANGE2", "FREEWAY", "PREDATOR", "SPEEDER", "REEFER", - "RIO", - "SQUALO", - "TROPIC", - "COASTGRD", - "DINGHY", - "MARQUIS", - "CUPBOAT", - "SEAPLANE", - "SPARROW", - "SEASPAR", "MAVERICK", "COASTMAV", "POLMAV", "HUNTER", - "RCBARON", "RCGOBLIN", "RCCOPTER" }; @@ -138,18 +113,17 @@ void cHandlingDataMgr::LoadHandlingData(void) { char *start, *end; - char line[201]; // weird value + char line[300]; char delim[4]; // not sure char *word; int field, handlingId; - int keepGoing; tHandlingData *handling; tFlyingHandlingData *flyingHandling; tBoatHandlingData *boatHandling; tBikeHandlingData *bikeHandling; CFileMgr::SetDir("DATA"); - CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); + ssize_t filesz = CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); CFileMgr::SetDir(""); start = (char*)work_buff; @@ -158,21 +132,18 @@ cHandlingDataMgr::LoadHandlingData(void) flyingHandling = nil; boatHandling = nil; bikeHandling = nil; - keepGoing = 1; - while(keepGoing){ + while(start < (char*)&work_buff[filesz]){ // find end of line while(*end != '\n') end++; // get line strncpy(line, start, end - start); line[end - start] = '\0'; - start = end+1; - end = start+1; // yeah, this is kinda crappy if(strcmp(line, ";the end") == 0) - keepGoing = 0; + break; else if(line[0] != ';'){ if(line[0] == '!'){ // Bike data @@ -286,19 +257,19 @@ cHandlingDataMgr::LoadHandlingData(void) handling->nIdentifier = (tVehicleType)handlingId; break; case 1: handling->fMass = atof(word); break; - case 2: handling->Dimension.x = atof(word); break; - case 3: handling->Dimension.y = atof(word); break; - case 4: handling->Dimension.z = atof(word); break; - case 5: handling->CentreOfMass.x = atof(word); break; - case 6: handling->CentreOfMass.y = atof(word); break; - case 7: handling->CentreOfMass.z = atof(word); break; - case 8: handling->nPercentSubmerged = atoi(word); break; - case 9: handling->fTractionMultiplier = atof(word); break; - case 10: handling->fTractionLoss = atof(word); break; - case 11: handling->fTractionBias = atof(word); break; - case 12: handling->Transmission.nNumberOfGears = atoi(word); break; - case 13: handling->Transmission.fMaxVelocity = atof(word); break; - case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break; + case 2: handling->fTurnMass = atof(word); break; + case 3: handling->fDragMult = atof(word); break; + case 4: handling->CentreOfMass.x = atof(word); break; + case 5: handling->CentreOfMass.y = atof(word); break; + case 6: handling->CentreOfMass.z = atof(word); break; + case 7: handling->nPercentSubmerged = atoi(word); break; + case 8: handling->fTractionMultiplier = atof(word); break; + case 9: handling->fTractionLoss = atof(word); break; + case 10: handling->fTractionBias = atof(word); break; + case 11: handling->Transmission.nNumberOfGears = atoi(word); break; + case 12: handling->Transmission.fMaxVelocity = atof(word); break; + case 13: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break; + case 14: handling->Transmission.fEngineInertia = atof(word); break; case 15: handling->Transmission.nDriveType = word[0]; break; case 16: handling->Transmission.nEngineType = word[0]; break; case 17: handling->fBrakeDeceleration = atof(word); break; @@ -307,25 +278,28 @@ cHandlingDataMgr::LoadHandlingData(void) case 20: handling->fSteeringLock = atof(word); break; case 21: handling->fSuspensionForceLevel = atof(word); break; case 22: handling->fSuspensionDampingLevel = atof(word); break; - case 23: handling->fSeatOffsetDistance = atof(word); break; - case 24: handling->fCollisionDamageMultiplier = atof(word); break; - case 25: handling->nMonetaryValue = atoi(word); break; - case 26: handling->fSuspensionUpperLimit = atof(word); break; - case 27: handling->fSuspensionLowerLimit = atof(word); break; - case 28: handling->fSuspensionBias = atof(word); break; - case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break; - case 30: + // case 23: // fSuspensionHighSpdComDamp unused + case 24: handling->fSuspensionUpperLimit = atof(word); break; + case 25: handling->fSuspensionLowerLimit = atof(word); break; + case 26: handling->fSuspensionBias = atof(word); break; + case 27: handling->fSuspensionAntidiveMultiplier = atof(word); break; + case 28: handling->fSeatOffsetDistance = atof(word); break; + case 29: handling->fCollisionDamageMultiplier = atof(word); break; + case 30: handling->nMonetaryValue = atoi(word); break; + case 31: sscanf(word, "%x", &handling->Flags); - handling->Transmission.Flags = handling->Flags; + // handling->Transmission.Flags = handling->Flags; break; - case 31: handling->FrontLights = atoi(word); break; - case 32: handling->RearLights = atoi(word); break; + case 32: handling->FrontLights = atoi(word); break; + case 33: handling->RearLights = atoi(word); break; } field++; } ConvertDataToGameUnits(handling); } } + start = end+1; + end = start+1; } } @@ -353,12 +327,9 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f); handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f); - handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f; - if(handling->fTurnMass < 10.0f) - handling->fTurnMass *= 5.0f; - handling->fInvMass = 1.0f/handling->fMass; - handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass; - handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass; + handling->fInvMass = 1.0f/handling->GetMass(); + handling->fCollisionDamageMultiplier = handling->GetCollisionDamageMultiplier() * 2000.0f/handling->GetMass(); + handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->GetMass(); // Don't quite understand this. What seems to be going on is that // we calculate a drag (air resistance) deceleration for a given velocity and @@ -371,10 +342,13 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) velocity -= 0.01f; // what's the 1/6? a = handling->Transmission.fEngineAcceleration/6.0f; - // no density or drag coefficient here... - float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass; - // can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either - b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f); + // no idea what's happening here + float drag; + if(handling->fDragMult < 0.01f) + drag = 1.0f - 1.0f/(SQR(velocity)*handling->fDragMult + 1.0f); + else + drag = 0.0005f*handling->fDragMult * velocity; + b = velocity * drag; } if(handling->nIdentifier == HANDLING_RCBANDIT){ @@ -420,15 +394,15 @@ cHandlingDataMgr::GetHandlingId(const char *name) tFlyingHandlingData* cHandlingDataMgr::GetFlyingPointer(uint8 id) { - if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER) - return &FlyingHandlingData[id-HANDLING_SEAPLANE]; + if(id >= HANDLING_MAVERICK && id <= HANDLING_RCCOPTER) + return &FlyingHandlingData[id-HANDLING_MAVERICK]; return &FlyingHandlingData[0]; } tBoatHandlingData* cHandlingDataMgr::GetBoatPointer(uint8 id) { - if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE) + if(id >= HANDLING_PREDATOR && id <= HANDLING_MAVERICK) return &BoatHandlingData[id-HANDLING_PREDATOR]; return &BoatHandlingData[0]; } diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 8d290f7d..2d49761c 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -36,6 +36,7 @@ enum tVehicleType HANDLING_RHINO, HANDLING_BARRACKS, HANDLING_TRAIN, + HANDLING_FERRY, HANDLING_HELI, HANDLING_DODO, HANDLING_COACH, @@ -48,76 +49,51 @@ enum tVehicleType HANDLING_DEADDODO, HANDLING_FLATBED, HANDLING_YANKEE, - HANDLING_GOLFCART, - HANDLING_VOODOO, - HANDLING_WASHING, - HANDLING_CUBAN, - HANDLING_ROMERO, - HANDLING_PACKER, - HANDLING_ADMIRAL, - HANDLING_GANGBUR, - HANDLING_ZEBRA, - HANDLING_TOPFUN, - HANDLING_GLENDALE, - HANDLING_OCEANIC, - HANDLING_HERMES, - HANDLING_SABRE1, - HANDLING_SABRETUR, - HANDLING_PHEONIX, - HANDLING_WALTON, - HANDLING_REGINA, - HANDLING_COMET, - HANDLING_DELUXO, - HANDLING_BURRITO, - HANDLING_SPAND, - HANDLING_BAGGAGE, - HANDLING_KAUFMAN, - HANDLING_RANCHER, - HANDLING_FBIRANCH, - HANDLING_VIRGO, - HANDLING_GREENWOO, - HANDLING_HOTRING, - HANDLING_SANDKING, - HANDLING_BLISTAC, - HANDLING_BOXVILLE, - HANDLING_BENSON, - HANDLING_DESPERAD, - HANDLING_LOVEFIST, - HANDLING_BLOODRA, - HANDLING_BLOODRB, + HANDLING_BLISTA, + HANDLING_BELLYUP, + HANDLING_MRWONGS, + HANDLING_YARDIE, + HANDLING_YAKUZA, + HANDLING_DIABLOS, + HANDLING_COLUMB, + HANDLING_HOODS, + HANDLING_PANLANT, + HANDLING_BORGNINE, + HANDLING_CAMPVAN, + HANDLING_BALLOT, + HANDLING_SPIDER, + HANDLING_SHELBY, + HANDLING_PONTIAC, + HANDLING_ESPRIT, + HANDLING_MINI, + HANDLING_HOTROD, + HANDLING_SINDACCO, + HANDLING_FORELLI, HANDLING_BIKE, HANDLING_MOPED, HANDLING_DIRTBIKE, HANDLING_ANGEL, + HANDLING_DIRTBIK2, + HANDLING_ANGE2, HANDLING_FREEWAY, HANDLING_PREDATOR, HANDLING_SPEEDER, HANDLING_REEFER, - HANDLING_RIO, - HANDLING_SQUALO, - HANDLING_TROPIC, - HANDLING_COASTGRD, - HANDLING_DINGHY, - HANDLING_MARQUIS, - HANDLING_CUPBOAT, - HANDLING_SEAPLANE, // both boat and plane! - HANDLING_SPARROW, - HANDLING_SEASPAR, + HANDLING_MAVERICK, HANDLING_COASTMAV, HANDLING_POLMAV, HANDLING_HUNTER, - HANDLING_RCBARON, HANDLING_RCGOBLIN, HANDLING_RCCOPTER, NUMHANDLINGS, NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE, - NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE, - NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR, + NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_MAVERICK, + NUMBOATHANDLINGS = HANDLING_REEFER+1 - HANDLING_PREDATOR, }; enum tField // most likely a handling field enum, never used so :shrug: @@ -155,19 +131,21 @@ enum HANDLING_NARROW_FRONTW = 0x2000000, HANDLING_GOOD_INSAND = 0x4000000, HANDLING_UNKNOWN = 0x8000000, // something for helis and planes + HANDLING_FORCE_GRND_CLR = 0x10000000 }; struct tHandlingData { - tVehicleType nIdentifier; float fMass; - float fInvMass; float fTurnMass; - CVector Dimension; + float fTractionMultiplier; + float fCollisionDamageMultiplier; + tVehicleType nIdentifier; + float fInvMass; + float fDragMult; CVector CentreOfMass; int8 nPercentSubmerged; float fBuoyancy; - float fTractionMultiplier; cTransmission Transmission; float fBrakeDeceleration; float fBrakeBias; @@ -182,12 +160,17 @@ struct tHandlingData float fSuspensionLowerLimit; float fSuspensionBias; float fSuspensionAntidiveMultiplier; - float fCollisionDamageMultiplier; uint32 Flags; float fSeatOffsetDistance; int32 nMonetaryValue; int8 FrontLights; int8 RearLights; + int unk[4]; + + float GetMass(void) const { return fMass; } + float GetTurnMass(void) const { return fTurnMass; } + float GetTractionMultiplier(void) const { return fTractionMultiplier; } + float GetCollisionDamageMultiplier(void) const { return fCollisionDamageMultiplier; } }; struct tBikeHandlingData diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index f51c8481..a8423855 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -756,7 +756,7 @@ CHeli::InitHelis(void) for(i = 0; i < NUM_HELIS; i++) pHelis[i] = nil; - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&gpTempColModels->ms_colModelPed1); } CHeli* diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 0b40ca7e..7684d7dd 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -681,6 +681,12 @@ CPlane::Render(void) CEntity::Render(); } +void +CPlane::RenderAllRemaning(void) +{ + // TODO(LCS) +} + #define CRUISE_SPEED (50.0f) #define TAXI_SPEED (5.0f) diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index c8f02048..ee65913b 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -59,6 +59,7 @@ public: void Render(void); void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; } + static void RenderAllRemaning(void); static void InitPlanes(void); static void Shutdown(void); static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop); diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 5f0cf36a..3c3d45d7 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -15,6 +15,10 @@ #include "Train.h" #include "AudioScriptObject.h" +#define TRAIN_SPEED (15.0f) +#define TRAIN_SLOWDOWN_DISTANCE (40.0f) +#define TRAIN_TIME_STOPPED_AT_STATION (25.0f) + static CTrainNode* pTrackNodes; static int16 NumTrackNodes; static float StationDist[3] = { 873.0f, 1522.0f, 2481.0f }; @@ -459,11 +463,11 @@ CTrain::InitTrains(void) CStreaming::LoadAllRequestedModels(false); // El-Train wagons - float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f }; - int8 firstWagon[] = { 1, 0, 0, 1, 0 }; - int8 lastWagon[] = { 0, 0, 1, 0, 1 }; - int16 wagonGroup[] = { 0, 0, 0, 1, 1 }; - for(i = 0; i < 5; i++){ + float wagonPositions[] = { 0.0f, 20.0f, 0.0f, 20.0f }; + int8 firstWagon[] = { 1, 0, 1, 0 }; + int8 lastWagon[] = { 0, 1, 0, 1 }; + int16 wagonGroup[] = { 0, 0, 1, 1 }; + for(i = 0; i < 4; i++){ train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); train->SetStatus(STATUS_ABANDONED); @@ -598,23 +602,23 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 interpLines[j].type = 1; interpLines[j].time = time; interpLines[j].position = position; - interpLines[j].speed = 15.0f; + interpLines[j].speed = TRAIN_SPEED; interpLines[j].acceleration = 0.0f; j++; // distance to next keyframe - float dist = (stationDists[i]-40.0f) - position; - time += dist/15.0f; + float dist = (stationDists[i]-TRAIN_SLOWDOWN_DISTANCE) - position; + time += dist/TRAIN_SPEED; position += dist; // Now slow down 40 units before stop interpLines[j].type = 2; interpLines[j].time = time; interpLines[j].position = position; - interpLines[j].speed = 15.0f; - interpLines[j].acceleration = -45.0f/32.0f; + interpLines[j].speed = TRAIN_SPEED; + interpLines[j].acceleration = -(TRAIN_SPEED * TRAIN_SPEED) / (4 * TRAIN_SLOWDOWN_DISTANCE); j++; - time += 80.0f/15.0f; - position += 40.0f; // at station + time += 2*TRAIN_SLOWDOWN_DISTANCE/TRAIN_SPEED; + position += TRAIN_SLOWDOWN_DISTANCE; // at station // stopping interpLines[j].type = 0; @@ -623,26 +627,26 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 interpLines[j].speed = 0.0f; interpLines[j].acceleration = 0.0f; j++; - time += 25.0f; + time += TRAIN_TIME_STOPPED_AT_STATION; // accelerate again interpLines[j].type = 2; interpLines[j].time = time; interpLines[j].position = position; interpLines[j].speed = 0.0f; - interpLines[j].acceleration = 45.0f/32.0f; + interpLines[j].acceleration = (TRAIN_SPEED * TRAIN_SPEED) / (4 * TRAIN_SLOWDOWN_DISTANCE); j++; - time += 80.0f/15.0f; - position += 40.0f; // after station + time += 2*TRAIN_SLOWDOWN_DISTANCE /TRAIN_SPEED; + position += TRAIN_SLOWDOWN_DISTANCE; // after station } // last keyframe interpLines[j].type = 1; interpLines[j].time = time; interpLines[j].position = position; - interpLines[j].speed = 15.0f; + interpLines[j].speed = TRAIN_SPEED; interpLines[j].acceleration = 0.0f; j++; - *totalDuration = time + (*totalLength - position)/15.0f; + *totalDuration = time + (*totalLength - position)/ TRAIN_SPEED; // end interpLines[j].time = *totalDuration; @@ -650,52 +654,6 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 } void -PlayAnnouncement(uint8 sound, uint8 station) -{ - // this was gone in a PC version but inlined on PS2 - cAudioScriptObject *obj = new cAudioScriptObject; - obj->AudioId = sound; - obj->Posn = CTrain::aStationCoors[station]; - obj->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(obj); -} - -void -ProcessTrainAnnouncements(void) -{ -#ifdef GTA_TRAIN - for (int i = 0; i < ARRAY_SIZE(StationDist); i++) { - for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) { - if (!bTrainArrivalAnnounced[i]) { - float preDist = StationDist[i] - 100.0f; - if (preDist < 0.0f) - preDist += TotalLengthOfTrack; - if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) { - bTrainArrivalAnnounced[i] = true; - PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i); - break; - } - } else { - float postDist = StationDist[i] + 10.0f; -#ifdef FIX_BUGS - if (postDist > TotalLengthOfTrack) - postDist -= TotalLengthOfTrack; -#else - if (postDist < 0.0f) // does this even make sense here? - postDist += TotalLengthOfTrack; -#endif - if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) { - bTrainArrivalAnnounced[i] = false; - PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i); - break; - } - } - } - } -#endif -} - -void CTrain::UpdateTrains(void) { #ifdef GTA_TRAIN @@ -732,8 +690,6 @@ CTrain::UpdateTrains(void) // time offset for each train time += 0x20000/2; } - - ProcessTrainAnnouncements(); } // Update Subway diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index 1aeabfe0..efc32079 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -4,6 +4,7 @@ #include "HandlingMgr.h" #include "Transmission.h" +//--LCS: file done void cTransmission::InitGearRatios(void) { @@ -14,11 +15,14 @@ cTransmission::InitGearRatios(void) memset(Gears, 0, sizeof(Gears)); + float baseVelocity = 0.5f*fMaxVelocity / nNumberOfGears; + float step = (fMaxVelocity - baseVelocity) / nNumberOfGears; + for(i = 1; i <= nNumberOfGears; i++){ pGearRatio0 = &Gears[i-1]; pGearRatio1 = &Gears[i]; - pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity; + pGearRatio1->fMaxVelocity = baseVelocity + i*step; velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity; @@ -45,9 +49,12 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) pGearRatio = &Gears[gear]; fCurVelocity = speed; - if(speed > pGearRatio->fShiftUpVelocity) - gear++; - else if(speed < pGearRatio->fShiftDownVelocity){ + if(speed > pGearRatio->fShiftUpVelocity){ + if(gear + 1 > nNumberOfGears) + gear = nNumberOfGears; + else + gear++; + }else if(speed < pGearRatio->fShiftDownVelocity){ if(gear - 1 < 0) gear = 0; else @@ -55,6 +62,110 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) } } +float TRANSMISSION_NITROS_INERTIA_MULT = 0.5f; +float TRANSMISSION_AI_CHEAT_INERTIA_MULT = 0.75f; +float TRANSMISSION_NITROS_MULT = 2.0f; +float TRANSMISSION_AI_CHEAT_MULT = 1.2f; +float TRANSMISSION_SMOOTHER_FRAC = 0.85f; +float TRANSMISSION_FREE_ACCELERATION = 0.1f; + +//--LCS: done +float +cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, float *inertiaVar1, float *inertiaVar2, uint8 nDriveWheels, uint8 cheat) +{ + static float fAcceleration = 0.0f; + static float fVelocity; + static float fCheat; + static tGear *pGearRatio; + + fVelocity = velocity; + if(fVelocity < fMaxReverseVelocity) + return 0.0f; + if(fVelocity > fMaxVelocity) + return 0.0f; + fCurVelocity = fVelocity; + + assert(gear <= nNumberOfGears); + + pGearRatio = &Gears[gear]; + if(fVelocity > pGearRatio->fShiftUpVelocity){ + if(gear != 0 || gasPedal > 0.0f){ + gear++; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false); + } + }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ + if(gear != 1 || gasPedal < 0.0f){ + gear--; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false); + } + } + + float accelMul; + + if(nNumberOfGears == 1){ + accelMul = 1.0f; + }else if(gear == 0){ + accelMul = 4.5f; + }else{ + float f = 1.0f - (gear-1.0f)/(nNumberOfGears-1.0f); + if(Flags & HANDLING_1G_BOOST) + accelMul = SQR(f)*5.0f + 1.0f; + else if(Flags & HANDLING_2G_BOOST) + accelMul = SQR(f)*4.0f + 1.0f; + else + accelMul = SQR(f)*3.0f + 1.0f; + } + + fCheat = 1.0f; + float nitroMult = 1.0f; + if(cheat == 1) + fCheat = TRANSMISSION_AI_CHEAT_MULT; + else if(cheat == 2) + nitroMult = TRANSMISSION_NITROS_MULT; + + fAcceleration = fEngineAcceleration*CTimer::GetTimeStep()*0.4f*accelMul*gasPedal*fCheat*nitroMult; + + if(inertiaVar1 != nil && inertiaVar2 != nil){ + if(nDriveWheels == 0){ + float f = TRANSMISSION_FREE_ACCELERATION*CTimer::GetTimeStep()*Abs(gasPedal)/fEngineInertia; + *inertiaVar1 = Min(*inertiaVar1 + f, 1.0f); + *inertiaVar2 = 0.1f; + }else{ + float var1; + // What is being calculated here? + // TODO: find better names for the inertia vars + if(gear == 0){ + var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - fVelocity) / + ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - Gears[gear].fShiftDownVelocity); + }else if(gear == 1){ + var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + fVelocity) / + ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + Gears[gear].fShiftUpVelocity); + }else{ + var1 = (fVelocity - Gears[gear].fShiftDownVelocity) / + (Gears[gear].fShiftUpVelocity - Gears[gear].fShiftDownVelocity); + } + float inertiaMult = var1 - *inertiaVar1; + if(cheat == 1) + inertiaMult *= TRANSMISSION_AI_CHEAT_INERTIA_MULT; + else if(cheat == 2) + inertiaMult *= TRANSMISSION_NITROS_INERTIA_MULT; + float var2target = 1.0f - inertiaMult*fEngineInertia; + var2target = Clamp(var2target, 0.1f, 1.0f); + *inertiaVar2 = (1.0f-TRANSMISSION_SMOOTHER_FRAC)*var2target + TRANSMISSION_SMOOTHER_FRAC*(*inertiaVar2); + *inertiaVar1 = var1; + fAcceleration *= *inertiaVar2; + } + } + + float targetVelocity = Gears[gear].fMaxVelocity*fCheat; + if(Gears[gear].fMaxVelocity < 0.0f && targetVelocity > fVelocity) + fAcceleration *= 1.0f - Min((targetVelocity - fVelocity)/0.05f, 1.0f); + else if(Gears[gear].fMaxVelocity > 0.0f && targetVelocity < fVelocity) + fAcceleration *= 1.0f - Min((fVelocity - targetVelocity)/0.05f, 1.0f); + return fAcceleration; +} + +// TEMP old VC code until we have bikes float cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat) { diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h index a3d15513..8aea7b02 100644 --- a/src/vehicles/Transmission.h +++ b/src/vehicles/Transmission.h @@ -17,6 +17,7 @@ public: int8 nNumberOfGears; uint8 Flags; float fEngineAcceleration; + float fEngineInertia; float fMaxVelocity; float fMaxCruiseVelocity; float fMaxReverseVelocity; @@ -24,5 +25,6 @@ public: void InitGearRatios(void); void CalculateGearForSimpleCar(float speed, uint8 &gear); + float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, float *inertiaVar1, float *inertiaVar2, uint8 nDriveWheels, uint8 cheat); float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat); }; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index d1054191..75a979f9 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -134,6 +134,7 @@ CVehicle::CVehicle(uint8 CreatedBy) bCreatedAsPoliceVehicle = false; bRestingOnPhysical = false; bParking = false; + m_bGarageTurnedLightsOff = false; bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well bIsVan = false; bIsBus = false; @@ -218,8 +219,8 @@ void CVehicle::SetModelIndex(uint32 id) { CEntity::SetModelIndex(id); - m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0]; - m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1]; + m_aExtras[0] = CVehicleModelInfo::mspInfo->ms_compsUsed[0]; + m_aExtras[1] = CVehicleModelInfo::mspInfo->ms_compsUsed[1]; m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id); } @@ -772,7 +773,9 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix & } -float fBurstSpeedMax = 0.3f; +float WS_ALREADY_SPINNING_LOSS = 0.2f; +float WS_TRAC_FRAC_LIMIT = 0.3f; +float fBurstSpeedMax = 0.2f; float fBurstTyreMod = 0.13f; void @@ -800,13 +803,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); - if(*wheelState != WHEEL_STATE_NORMAL) + adhesion *= CTimer::GetTimeStep(); + if(*wheelState != WHEEL_STATE_NORMAL){ bAlreadySkidding = true; + adhesion *= pHandling->fTractionLoss; + if(*wheelState == WHEEL_STATE_SPINNING && (GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE)) + adhesion *= 1.0f - Abs(m_fGasPedal) * WS_ALREADY_SPINNING_LOSS; + } *wheelState = WHEEL_STATE_NORMAL; - adhesion *= CTimer::GetTimeStep(); - if(bAlreadySkidding) - adhesion *= pHandling->fTractionLoss; // moving sideways if(contactSpeedRight != 0.0f){ @@ -848,13 +853,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(!bBraking){ if(m_fGasPedal < 0.01f){ if(IsBike()) - brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); - else if(pHandling->fMass < 500.0f) - brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; + brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->GetMass() + 200.0f); + else if(IsPlane()) + brake = 0.0f; + else if(pHandling->GetMass() < 500.0f) + brake = 0.1f * mod_HandlingManager.fWheelFriction / pHandling->GetMass(); else if(GetModelIndex() == MI_RCBANDIT) - brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; + brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->GetMass(); else - brake = mod_HandlingManager.fWheelFriction / pHandling->fMass; + brake = mod_HandlingManager.fWheelFriction / pHandling->GetMass(); #ifdef FIX_BUGS brake *= CTimer::GetTimeStepFix(); #endif @@ -878,7 +885,10 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon float speedSq = sq(right) + sq(fwd); if(sq(adhesion) < speedSq){ if(*wheelState != WHEEL_STATE_FIXED){ - if(bDriving && contactSpeedFwd < 0.2f) + float tractionLimit = WS_TRAC_FRAC_LIMIT; + if(contactSpeedFwd > 0.15f && (wheelId == CARWHEEL_FRONT_LEFT || wheelId == CARWHEEL_FRONT_RIGHT)) + tractionLimit *= 2.0f; + if(bDriving && tractionLimit*adhesion < Abs(fwd)) *wheelState = WHEEL_STATE_SPINNING; else *wheelState = WHEEL_STATE_SKIDDING; @@ -886,6 +896,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon float l = Sqrt(speedSq); float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss; + if(*wheelState == WHEEL_STATE_SPINNING && (GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE)) + tractionLoss *= 1.0f - Abs(m_fGasPedal) * WS_ALREADY_SPINNING_LOSS; right *= adhesion * tractionLoss / l; fwd *= adhesion * tractionLoss / l; } @@ -894,7 +906,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon CVector totalSpeed = fwd*wheelFwd + right*wheelRight; CVector turnDirection = totalSpeed; - bool separateTurnForce = false; // BUG: not initialized on PC + bool separateTurnForce = false; if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){ if(bBraking){ separateTurnForce = true; @@ -931,6 +943,7 @@ float fBurstBikeSpeedMax = 0.12f; float fBurstBikeTyreMod = 0.05f; float fTweakBikeWheelTurnForce = 2.0f; +//--LCS: done void CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus) @@ -1850,8 +1863,7 @@ CVehicle::SetDriver(CPed *driver) case MI_TAXI: case MI_CABBIE: - case MI_ZEBRA: - case MI_KAUFMAN: + case MI_BORGNINE: CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12; break; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index b59b6b19..e0043ba1 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -240,16 +240,19 @@ public: uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed uint8 bParking : 1; uint8 bCanPark : 1; -#if (!defined GTA_PS2 || defined FIX_BUGS) +#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile? uint8 m_bombType : 3; #endif uint8 bDriverLastFrame : 1; + uint8 bRewardVehicle : 1; // 25B_40 int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; uint8 m_nRoadblockType; + bool m_bGarageTurnedLightsOff; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode + float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy?? uint8 m_nCurrentGear; float m_fChangeGearTime; #if (!defined GTA_PS2 || defined FIX_BUGS) @@ -288,6 +291,7 @@ public: ~CVehicle(void); // from CEntity void SetModelIndex(uint32 id); + void PreRender(void) {} bool SetupLighting(void); void RemoveLighting(bool); void FlagToDestroyWhenNextProcessed(void) {} @@ -384,8 +388,8 @@ public: bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } - bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; } - bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; } + bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } + bool IsLimo(void) { return GetModelIndex() == MI_STRETCH; } bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); } bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); } |