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-rw-r--r--src/vehicles/Automobile.cpp7
-rw-r--r--src/vehicles/CarGen.cpp258
-rw-r--r--src/vehicles/CarGen.h54
-rw-r--r--src/vehicles/Cranes.cpp671
-rw-r--r--src/vehicles/Cranes.h97
-rw-r--r--src/vehicles/Heli.cpp8
-rw-r--r--src/vehicles/Vehicle.cpp12
-rw-r--r--src/vehicles/Vehicle.h15
8 files changed, 1105 insertions, 17 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 257c8d33..2a325b3d 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
PruneReferences();
- if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
+ if(m_status == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
DoDriveByShootings();
}
break;
@@ -4206,8 +4206,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
return object;
}
-CColPoint aTempPedColPts[32]; // this name doesn't make any sense
- // they probably copied it from Ped (both serves same purpose) and didn't change the name
+CColPoint spherepoints[MAX_COLLISION_POINTS];
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
@@ -4327,7 +4326,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
- aTempPedColPts, nil, nil) > 0)
+ spherepoints, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
new file mode 100644
index 00000000..c35005a1
--- /dev/null
+++ b/src/vehicles/CarGen.cpp
@@ -0,0 +1,258 @@
+#include "common.h"
+#include "patcher.h"
+#include "CarGen.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CutsceneMgr.h"
+#include "General.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "World.h"
+
+uint8 CTheCarGenerators::ProcessCounter;
+uint32 CTheCarGenerators::NumOfCarGenerators;
+CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
+uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter;
+uint32 CTheCarGenerators::CurrentActiveCount;
+
+void CCarGenerator::SwitchOff()
+{
+ m_nUsesRemaining = 0;
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::SwitchOn()
+{
+ m_nUsesRemaining = -1;
+ m_nTimer = CalcNextGen();
+ ++CTheCarGenerators::CurrentActiveCount;
+}
+
+uint32 CCarGenerator::CalcNextGen()
+{
+ return CTimer::GetTimeInMilliseconds() + 4;
+}
+
+void CCarGenerator::DoInternalProcessing()
+{
+ if (CheckForBlockage()) {
+ m_nTimer += 4;
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+ return;
+ }
+ if (CCarCtrl::NumParkedCars >= 10)
+ return;
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return;
+ if (CModelInfo::IsBoatModel(m_nModelIndex)){
+ CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
+ pBoat->bIsStatic = false;
+ pBoat->bEngineOn = false;
+ CVector pos = m_vecPos;
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
+ pBoat->GetPosition() = pos;
+ pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pBoat->m_status = STATUS_ABANDONED;
+ pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pBoat);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pBoat->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pBoat->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2){
+ pBoat->m_currentColour1 = m_nColor1;
+ pBoat->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
+ }else{
+ bool groundFound = false;
+ CVector pos = m_vecPos;
+ if (pos.z > -100.0f){
+ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
+ }else{
+ CColPoint cp;
+ CEntity* pEntity;
+ groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
+ cp, pEntity, true, false, false, false, false, false, nil);
+ if (groundFound)
+ pos.z = cp.point.z;
+ }
+ if (!groundFound) {
+ debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
+ }else{
+ CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
+ pCar->bIsStatic = false;
+ pCar->bEngineOn = false;
+ pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
+ pCar->GetPosition() = pos;
+ pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pCar->m_status = STATUS_ABANDONED;
+ pCar->bLightsOn = false;
+ pCar->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pCar);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pCar->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pCar->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2) {
+ pCar->m_currentColour1 = m_nColor1;
+ pCar->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
+ }
+ }
+ if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
+ --m_nUsesRemaining;
+ m_nTimer = CalcNextGen();
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::Process()
+{
+ if (m_nVehicleHandle == -1 &&
+ (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) &&
+ m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer())
+ DoInternalProcessing();
+ if (m_nVehicleHandle == -1)
+ return;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle);
+ if (!pVehicle){
+ m_nVehicleHandle = -1;
+ return;
+ }
+ if (pVehicle->m_status != STATUS_PLAYER)
+ return;
+ m_nTimer += 60000;
+ m_nVehicleHandle = -1;
+ m_bIsBlocking = true;
+ pVehicle->bExtendedRange = false;
+}
+
+void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */
+ m_vecPos = CVector(x, y, z);
+ m_fAngle = angle;
+ m_nModelIndex = mi;
+ m_nColor1 = color1;
+ m_nColor2 = color2;
+ m_bForceSpawn = force;
+ m_nAlarm = alarm;
+ m_nDoorlock = lock;
+ m_nMinDelay = min_delay;
+ m_nMaxDelay = max_delay;
+ m_nVehicleHandle = -1;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
+ m_nUsesRemaining = 0;
+ m_bIsBlocking = false;
+ m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
+ m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
+ m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
+}
+
+bool CCarGenerator::CheckForBlockage()
+{
+ int16 entities;
+ CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false);
+ return entities > 0;
+}
+
+bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
+{
+ CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
+ float distance = direction.Magnitude();
+ float farclip = 120.0f * TheCamera.GenerationDistMultiplier;
+ float nearclip = farclip - 20.0f;
+ if (distance >= farclip){
+ if (m_bIsBlocking)
+ m_bIsBlocking = false;
+ return false;
+ }
+ if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter)
+ return true;
+ if (m_bIsBlocking)
+ return false;
+ if (distance < nearclip)
+ return false;
+ return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
+}
+
+void CTheCarGenerators::Process()
+{
+ if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
+ return;
+ if (++CTheCarGenerators::ProcessCounter == 4)
+ CTheCarGenerators::ProcessCounter = 0;
+ for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4)
+ CTheCarGenerators::CarGeneratorArray[i].Process();
+ if (GenerateEvenIfPlayerIsCloseCounter)
+ GenerateEvenIfPlayerIsCloseCounter--;
+}
+
+int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
+ return NumOfCarGenerators++;
+}
+
+void CTheCarGenerators::Init()
+{
+ GenerateEvenIfPlayerIsCloseCounter = 0;
+ NumOfCarGenerators = 0;
+ ProcessCounter = 0;
+ CurrentActiveCount = 0;
+}
+
+void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
+{
+ const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
+ *size = sizeof(int) + nGeneralDataSize + sizeof(uint32) + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
+INITSAVEBUF
+ WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
+
+ WriteSaveBuf(buffer, nGeneralDataSize);
+ WriteSaveBuf(buffer, NumOfCarGenerators);
+ WriteSaveBuf(buffer, CurrentActiveCount);
+ WriteSaveBuf(buffer, ProcessCounter);
+ WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
+ WriteSaveBuf(buffer, (int16)0); // alignment
+ WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
+ for (int i = 0; i < NUM_CARGENS; i++)
+ WriteSaveBuf(buffer, CarGeneratorArray[i]);
+VALIDATESAVEBUF(*size)
+}
+
+void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
+{
+ const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
+ Init();
+INITSAVEBUF
+ CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
+ assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
+ NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
+ CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
+ ProcessCounter = ReadSaveBuf<uint8>(buffer);
+ GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
+ ReadSaveBuf<int16>(buffer); // alignment
+ assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
+ for (int i = 0; i < NUM_CARGENS; i++)
+ CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
+VALIDATESAVEBUF(size)
+}
+
+STARTPATCHES
+InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP);
+InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP);
+InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP);
+InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/vehicles/CarGen.h b/src/vehicles/CarGen.h
new file mode 100644
index 00000000..9d645318
--- /dev/null
+++ b/src/vehicles/CarGen.h
@@ -0,0 +1,54 @@
+#pragma once
+#include "common.h"
+#include "config.h"
+
+enum {
+ CARGEN_MAXACTUALLIMIT = 100
+};
+
+class CCarGenerator
+{
+ int32 m_nModelIndex;
+ CVector m_vecPos;
+ float m_fAngle;
+ int16 m_nColor1;
+ int16 m_nColor2;
+ uint8 m_bForceSpawn;
+ uint8 m_nAlarm;
+ uint8 m_nDoorlock;
+ int16 m_nMinDelay;
+ int16 m_nMaxDelay;
+ uint32 m_nTimer;
+ int32 m_nVehicleHandle;
+ uint16 m_nUsesRemaining;
+ bool m_bIsBlocking;
+ CVector m_vecInf;
+ CVector m_vecSup;
+ float m_fSize;
+public:
+ void SwitchOff();
+ void SwitchOn();
+ uint32 CalcNextGen();
+ void DoInternalProcessing();
+ void Process();
+ void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
+ bool CheckForBlockage();
+ bool CheckIfWithinRangeOfAnyPlayer();
+ void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
+};
+
+class CTheCarGenerators
+{
+public:
+ static uint8 ProcessCounter;
+ static uint32 NumOfCarGenerators;
+ static CCarGenerator CarGeneratorArray[NUM_CARGENS];
+ static uint8 GenerateEvenIfPlayerIsCloseCounter;
+ static uint32 CurrentActiveCount;
+
+ static void Process();
+ static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
+ static void Init();
+ static void SaveAllCarGenerators(uint8 *, uint32 *);
+ static void LoadAllCarGenerators(uint8 *, uint32);
+};
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
new file mode 100644
index 00000000..dbc3c340
--- /dev/null
+++ b/src/vehicles/Cranes.cpp
@@ -0,0 +1,671 @@
+#include "common.h"
+#include "patcher.h"
+#include "Cranes.h"
+
+#include "Camera.h"
+#include "DMAudio.h"
+#include "Garages.h"
+#include "General.h"
+#include "Entity.h"
+#include "ModelIndices.h"
+#include "Replay.h"
+#include "Object.h"
+#include "World.h"
+
+#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
+#define CRANE_UPDATE_RADIUS (300.0f)
+#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
+#define CRUSHER_Z (-0.951f)
+#define MILITARY_Z (10.7862f)
+#define DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE (5.0f)
+#define DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT (0.5f)
+#define CAR_REWARD_MILITARY_CRANE (1500)
+#define CAR_MOVING_SPEED_THRESHOLD (0.01f)
+#define CRANE_SLOWDOWN_MULTIPLIER (0.3f)
+
+#define OSCILLATION_SPEED (0.002f)
+#define CAR_ROTATION_SPEED (0.0035f)
+#define CRANE_MOVEMENT_SPEED (0.001f)
+#define HOOK_ANGLE_MOVEMENT_SPEED (0.004f)
+#define HOOK_OFFSET_MOVEMENT_SPEED (0.1f)
+#define HOOK_HEIGHT_MOVEMENT_SPEED (0.06f)
+
+#define MESSAGE_SHOW_DURATION (4000)
+
+#define MAX_DISTANCE (99999.9f)
+#define MIN_VALID_POSITION (-10000.0f)
+#define DEFAULT_OFFSET (20.0f)
+
+uint32 TimerForCamInterpolation;
+
+uint32 CCranes::CarsCollectedMilitaryCrane;
+int32 CCranes::NumCranes;
+CCrane CCranes::aCranes[NUM_CRANES];
+
+void CCranes::InitCranes(void)
+{
+ CarsCollectedMilitaryCrane = 0;
+ NumCranes = 0;
+ for (int i = 0; i < NUMSECTORS_X; i++) {
+ for (int j = 0; j < NUMSECTORS_Y; j++) {
+ for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_2 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_3 == pEntity->GetModelIndex())
+ AddThisOneCrane(pEntity);
+ }
+ }
+ }
+ for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_2 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_3 == pEntity->GetModelIndex())
+ AddThisOneCrane(pEntity);
+ }
+}
+
+void CCranes::AddThisOneCrane(CEntity* pEntity)
+{
+ pEntity->GetMatrix().ResetOrientation();
+ if (NumCranes >= NUM_CRANES)
+ return;
+ CCrane* pCrane = &aCranes[NumCranes];
+ pCrane->Init();
+ pCrane->m_pCraneEntity = (CBuilding*)pEntity;
+ pCrane->m_nCraneStatus = CCrane::NONE;
+ pCrane->m_fHookAngle = NumCranes; // lol wtf
+ while (pCrane->m_fHookAngle > TWOPI)
+ pCrane->m_fHookAngle -= TWOPI;
+ pCrane->m_fHookOffset = DEFAULT_OFFSET;
+ pCrane->m_fHookHeight = DEFAULT_OFFSET;
+ pCrane->m_nTimeForNextCheck = 0;
+ pCrane->m_nCraneState = CCrane::IDLE;
+ pCrane->m_bWasMilitaryCrane = false;
+ pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
+ if (pCrane->m_nAudioEntity >= 0)
+ DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
+ pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
+ // Is this used to avoid military crane?
+ if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
+ CObject* pHook = new CObject(MI_MAGNET, false);
+ pHook->ObjectCreatedBy = MISSION_OBJECT;
+ pHook->bUsesCollision = false;
+ pHook->bExplosionProof = true;
+ pHook->bAffectedByGravity = false;
+ pCrane->m_pHook = pHook;
+ pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z);
+ pCrane->SetHookMatrix();
+ }
+ else
+ pCrane->m_pHook = nil;
+ NumCranes++;
+}
+
+void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY)
+{
+ float fMinDistance = MAX_DISTANCE;
+ float X = fPosX, Y = fPosY;
+ if (X <= MIN_VALID_POSITION || Y <= MIN_VALID_POSITION) {
+ X = fDropOffX;
+ Y = fDropOffY;
+ }
+ int index = 0;
+ for (int i = 0; i < NumCranes; i++) {
+ float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
+ if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
+ fMinDistance = distance;
+ index = i;
+ }
+ }
+#ifdef FIX_BUGS // classic
+ if (fMinDistance == MAX_DISTANCE)
+ return;
+#endif
+ CCrane* pCrane = &aCranes[index];
+ pCrane->m_fPickupX1 = fInfX;
+ pCrane->m_fPickupX2 = fSupX;
+ pCrane->m_fPickupY1 = fInfY;
+ pCrane->m_fPickupY2 = fSupY;
+ pCrane->m_vecDropoffTarget.x = fDropOffX;
+ pCrane->m_vecDropoffTarget.y = fDropOffY;
+ pCrane->m_vecDropoffTarget.z = fDropOffZ;
+ pCrane->m_nCraneStatus = CCrane::ACTIVATED;
+ pCrane->m_pVehiclePickedUp = nil;
+ pCrane->m_nVehiclesCollected = 0;
+ pCrane->m_fDropoffHeading = fHeading;
+ pCrane->m_bIsCrusher = bIsCrusher;
+ pCrane->m_bIsMilitaryCrane = bIsMilitary;
+ bool military = true;
+ if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane)
+ military = false;
+ pCrane->m_bWasMilitaryCrane = military;
+ pCrane->m_nTimeForNextCheck = 0;
+ pCrane->m_nCraneState = CCrane::IDLE;
+ float Z;
+ if (bIsCrusher)
+ Z = CRUSHER_Z;
+ else if (bIsMilitary)
+ Z = MILITARY_Z;
+ else
+ Z = CWorld::FindGroundZForCoord((fInfX + fSupX) / 2, (fInfY + fSupY) / 2);
+ pCrane->FindParametersForTarget((fInfX + fSupX) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fPickupHeight);
+ pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDropoffHeight);
+}
+
+void CCranes::DeActivateCrane(float X, float Y)
+{
+ float fMinDistance = MAX_DISTANCE;
+ int index = 0;
+ for (int i = 0; i < NumCranes; i++) {
+ float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
+ if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
+ fMinDistance = distance;
+ index = i;
+ }
+ }
+#ifdef FIX_BUGS // classic
+ if (fMinDistance == MAX_DISTANCE)
+ return;
+#endif
+ aCranes[index].m_nCraneStatus = CCrane::DEACTIVATED;
+ aCranes[index].m_nCraneState = CCrane::IDLE;
+}
+
+bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
+{
+ int index = 0;
+ bool result = false;
+ for (int i = 0; i < NumCranes; i++) {
+ float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
+ if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
+ if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET)
+ result = true;
+ }
+ }
+ return true;
+}
+
+void CCranes::UpdateCranes(void)
+{
+ for (int i = 0; i < NumCranes; i++) {
+ if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher ||
+ (TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().x &&
+ TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().x &&
+ TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().y &&
+ TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().y))
+ aCranes[i].Update();
+ }
+}
+
+void CCrane::Update(void)
+{
+ if (CReplay::IsPlayingBack())
+ return;
+ if (((m_nCraneStatus == ACTIVATED || m_nCraneStatus == DEACTIVATED) &&
+ Abs(TheCamera.GetGameCamPosition().x - m_pCraneEntity->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS &&
+ Abs(TheCamera.GetGameCamPosition().y - m_pCraneEntity->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) ||
+ m_nCraneState != IDLE) {
+ switch (m_nCraneState) {
+ case IDLE:
+ if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, GetHeightToPickup()) &&
+ CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) {
+ CWorld::AdvanceCurrentScanCode();
+#ifdef FIX_BUGS
+ int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1));
+ int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2));
+ int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1));
+ int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2));
+#else
+ int xstart = CWorld::GetSectorIndexX(m_fPickupX1);
+ int xend = CWorld::GetSectorIndexX(m_fPickupX2);
+ int ystart = CWorld::GetSectorIndexY(m_fPickupY1);
+ int yend = CWorld::GetSectorIndexY(m_fPickupY1);
+#endif
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+ for (int i = xstart; i <= xend; i++) {
+ for (int j = ystart; j <= yend; j++) {
+ FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]);
+ FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
+ }
+ }
+ }
+ break;
+ case GOING_TOWARDS_TARGET:
+ if (m_pVehiclePickedUp){
+ if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 ||
+ m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 ||
+ m_pVehiclePickedUp->GetPosition().y < m_fPickupY1 ||
+ m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 ||
+ m_pVehiclePickedUp->pDriver ||
+ Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
+ Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
+ Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
+ FindPlayerPed()->GetPedState() == PED_ENTER_CAR && // TODO: fix carjack bug
+ FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
+ m_pVehiclePickedUp = nil;
+ m_nCraneState = IDLE;
+ }
+ else {
+ float fAngle, fOffset, fHeight;
+ FindParametersForTarget(
+ m_pVehiclePickedUp->GetPosition().x,
+ m_pVehiclePickedUp->GetPosition().y,
+ m_pVehiclePickedUp->GetPosition().z + m_pVehiclePickedUp->GetColModel()->boundingBox.max.z,
+ &fAngle, &fOffset, &fHeight);
+ if (GoTowardsTarget(fAngle, fOffset, fHeight)) {
+ CVector distance = m_pVehiclePickedUp->GetPosition() - m_vecHookCurPos;
+ distance.z += m_pVehiclePickedUp->GetColModel()->boundingBox.max.z;
+ if (distance.MagnitudeSqr() < SQR(DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT)) {
+ m_nCraneState = GOING_TOWARDS_TARGET_ONLY_HEIGHT;
+ m_vecHookVelocity *= 0.4f;
+ m_pVehiclePickedUp->bLightsOn = false;
+ m_pVehiclePickedUp->bUsesCollision = false;
+ if (m_bIsCrusher)
+ m_pVehiclePickedUp->bCollisionProof = true;
+ DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f);
+ }
+ }
+ }
+ }
+ else
+ m_nCraneState = IDLE;
+ break;
+ case LIFTING_TARGET:
+ RotateCarriedCarProperly();
+ if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoff(), CRANE_SLOWDOWN_MULTIPLIER))
+ m_nCraneState = ROTATING_TARGET;
+ if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) {
+ m_pVehiclePickedUp = nil;
+ m_nCraneState = IDLE;
+ }
+ break;
+ case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
+ RotateCarriedCarProperly();
+ if (GoTowardsHeightTarget(GetHeightToPickupHeight(), CRANE_SLOWDOWN_MULTIPLIER))
+ m_nCraneState = LIFTING_TARGET;
+ TimerForCamInterpolation = CTimer::GetTimeInMilliseconds();
+ if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) {
+ m_pVehiclePickedUp = nil;
+ m_nCraneState = IDLE;
+ }
+ break;
+ case ROTATING_TARGET:
+ {
+ bool bRotateFinished = RotateCarriedCarProperly();
+ bool bMovementFinished = GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, m_fDropoffHeight, 0.3f);
+ if (bMovementFinished && bRotateFinished) {
+ float fDistanceFromPlayer = m_pVehiclePickedUp ? ((CVector2D)FindPlayerCoors() - (CVector2D)m_pVehiclePickedUp->GetPosition()).Magnitude() : 0.0f;
+ if (fDistanceFromPlayer > DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE || !m_bWasMilitaryCrane) {
+ m_nCraneState = DROPPING_TARGET;
+ if (m_pVehiclePickedUp) {
+ m_pVehiclePickedUp->bUsesCollision = true;
+ m_pVehiclePickedUp->m_nStaticFrames = 0;
+ ++m_nVehiclesCollected;
+ if (m_bIsMilitaryCrane) {
+ CCranes::RegisterCarForMilitaryCrane(m_pVehiclePickedUp->GetModelIndex());
+ if (!CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += CAR_REWARD_MILITARY_CRANE;
+ CGarages::TriggerMessage("GA_10", CAR_REWARD_MILITARY_CRANE, MESSAGE_SHOW_DURATION, -1);
+ }
+ CWorld::Remove(m_pVehiclePickedUp);
+ delete m_pVehiclePickedUp;
+ }
+ }
+ m_pVehiclePickedUp = nil;
+ }
+ }
+ break;
+ }
+ case DROPPING_TARGET:
+ if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoffHeight(), CRANE_SLOWDOWN_MULTIPLIER)) {
+ m_nCraneState = IDLE;
+ m_nTimeForNextCheck = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+ break;
+ default:
+ break;
+ }
+ CVector vecHook;
+ CalcHookCoordinates(&vecHook.x, &vecHook.y, &vecHook.z);
+ m_vecHookVelocity += ((CVector2D)vecHook - (CVector2D)m_vecHookCurPos) * CTimer::GetTimeStep() * CRANE_MOVEMENT_SPEED;
+ m_vecHookVelocity *= Pow(0.98f, CTimer::GetTimeStep());
+ m_vecHookCurPos.x += m_vecHookVelocity.x * CTimer::GetTimeStep();
+ m_vecHookCurPos.y += m_vecHookVelocity.y * CTimer::GetTimeStep();
+ m_vecHookCurPos.z = vecHook.z;
+ switch (m_nCraneState) {
+ case LIFTING_TARGET:
+ case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
+ case ROTATING_TARGET:
+ if (m_pVehiclePickedUp) {
+ m_pVehiclePickedUp->GetPosition() = CVector(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z);
+ m_pVehiclePickedUp->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ CVector up(vecHook.x - m_vecHookCurPos.x, vecHook.y - m_vecHookCurPos.y, 20.0f);
+ up.Normalise();
+ m_pVehiclePickedUp->GetRight() = CrossProduct(m_pVehiclePickedUp->GetForward(), up);
+ m_pVehiclePickedUp->GetForward() = CrossProduct(up, m_pVehiclePickedUp->GetRight());
+ m_pVehiclePickedUp->GetUp() = up;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ int16 rnd = (m_pCraneEntity->m_randomSeed + (CTimer::GetTimeInMilliseconds() >> 11)) & 0xF;
+ // 16 options, lasting 2048 ms each
+ // a bit awkward: why there are 4 periods for -= and 6 for +=? is it a bug?
+ if (rnd < 4) {
+ m_fHookAngle -= OSCILLATION_SPEED * CTimer::GetTimeStep();
+ if (m_fHookAngle < 0.0f)
+ m_fHookAngle += TWOPI;
+ }
+ else if (rnd > 5 && rnd < 12) {
+ m_fHookAngle += OSCILLATION_SPEED * CTimer::GetTimeStep();
+ if (m_fHookAngle > TWOPI)
+ m_fHookAngle -= TWOPI;
+ }
+ CalcHookCoordinates(&m_vecHookCurPos.x, &m_vecHookCurPos.y, &m_vecHookCurPos.z);
+ m_vecHookVelocity.x = m_vecHookVelocity.y = 0.0f;
+ }
+ float fCos = Cos(m_fHookAngle);
+ float fSin = Sin(m_fHookAngle);
+ m_pCraneEntity->GetRight().x = fCos;
+ m_pCraneEntity->GetForward().y = fCos;
+ m_pCraneEntity->GetRight().y = fSin;
+ m_pCraneEntity->GetForward().x = -fSin;
+ m_pCraneEntity->GetMatrix().UpdateRW();
+ m_pCraneEntity->UpdateRwFrame();
+ SetHookMatrix();
+}
+
+bool CCrane::RotateCarriedCarProperly()
+{
+ if (m_fDropoffHeading <= 0.0f)
+ return true;
+ if (!m_pVehiclePickedUp)
+ return true;
+ float fAngleDelta = m_fDropoffHeading - CGeneral::GetATanOfXY(m_pVehiclePickedUp->GetForward().x, m_pVehiclePickedUp->GetForward().y);
+ while (fAngleDelta < -HALFPI)
+ fAngleDelta += PI;
+ while (fAngleDelta > HALFPI)
+ fAngleDelta -= PI;
+ float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
+ if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
+ return true;
+ m_pVehiclePickedUp->GetMatrix().RotateZ(Abs(fDeltaThisFrame));
+ return false;
+}
+
+void CCrane::FindCarInSectorList(CPtrList* pList)
+{
+ CPtrNode* node;
+ for (node = pList->first; node; node = node->next) {
+ CVehicle* pVehicle = (CVehicle*)node->item;
+ if (pVehicle->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ pVehicle->m_scanCode = CWorld::GetCurrentScanCode();
+ if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 ||
+ pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2)
+ continue;
+ if (pVehicle->pDriver)
+ continue;
+ if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD ||
+ Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD ||
+ Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD)
+ continue;
+ if (!pVehicle->IsCar() || pVehicle->m_status == STATUS_WRECKED || pVehicle->m_fHealth < 250.0f)
+ continue;
+ if (!DoesCranePickUpThisCarType(pVehicle->GetModelIndex()) ||
+ m_bIsMilitaryCrane && CCranes::DoesMilitaryCraneHaveThisOneAlready(pVehicle->GetModelIndex())) {
+ if (!pVehicle->bCraneMessageDone) {
+ pVehicle->bCraneMessageDone = true;
+ if (!m_bIsMilitaryCrane)
+ CGarages::TriggerMessage("CR_1", -1, MESSAGE_SHOW_DURATION, -1); // Crane cannot lift this vehicle.
+ else if (DoesCranePickUpThisCarType(pVehicle->GetModelIndex()))
+ CGarages::TriggerMessage("GA_20", -1, MESSAGE_SHOW_DURATION, -1); // We got more of these than we can shift. Sorry man, no deal.
+ else
+ CGarages::TriggerMessage("GA_19", -1, MESSAGE_SHOW_DURATION, -1); // We're not interested in that model.
+ }
+ }
+ else {
+ m_pVehiclePickedUp = pVehicle;
+ pVehicle->RegisterReference((CEntity**)&m_pVehiclePickedUp);
+ m_nCraneState = GOING_TOWARDS_TARGET;
+ }
+ }
+}
+
+bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
+{
+ if (m_bIsCrusher) {
+ return mi != MI_FIRETRUCK &&
+ mi != MI_TRASH &&
+#ifndef FIX_BUGS // why
+ mi != MI_BLISTA &&
+#endif
+ mi != MI_SECURICA &&
+ mi != MI_BUS &&
+ mi != MI_DODO &&
+ mi != MI_RHINO;
+ }
+ if (m_bIsMilitaryCrane) {
+ return mi == MI_FIRETRUCK ||
+ mi == MI_AMBULAN ||
+ mi == MI_ENFORCER ||
+ mi == MI_FBICAR ||
+ mi == MI_RHINO ||
+ mi == MI_BARRACKS ||
+ mi == MI_POLICE;
+ }
+ return true;
+}
+
+bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
+{
+ switch (mi) {
+ case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1);
+ case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2);
+ case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4);
+ case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8);
+ case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10);
+ case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20);
+ case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40);
+ default: break;
+ }
+ return false;
+}
+
+void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
+{
+ switch (mi) {
+ case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break;
+ case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break;
+ case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break;
+ case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break;
+ case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break;
+ case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break;
+ case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break;
+ default: break;
+ }
+}
+
+bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()
+{
+ return (CarsCollectedMilitaryCrane & 0x7F) == 0x7F;
+}
+
+bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier)
+{
+ bool bAngleMovementFinished, bOffsetMovementFinished, bHeightMovementFinished;
+ float fHookAngleDelta = fAngleToTarget - m_fHookAngle;
+ while (fHookAngleDelta > PI)
+ fHookAngleDelta -= TWOPI;
+ while (fHookAngleDelta < -PI)
+ fHookAngleDelta += TWOPI;
+ float fHookAngleChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_ANGLE_MOVEMENT_SPEED;
+ if (Abs(fHookAngleDelta) < fHookAngleChangeThisFrame) {
+ m_fHookAngle = fAngleToTarget;
+ bAngleMovementFinished = true;
+ } else {
+ if (fHookAngleDelta < 0.0f) {
+ m_fHookAngle -= fHookAngleChangeThisFrame;
+ if (m_fHookAngle < 0.0f)
+ m_fHookAngle += TWOPI;
+ }
+ else {
+ m_fHookAngle += fHookAngleChangeThisFrame;
+ if (m_fHookAngle > TWOPI)
+ m_fHookAngle -= TWOPI;
+ }
+ bAngleMovementFinished = false;
+ }
+ float fHookOffsetDelta = fDistanceToTarget - m_fHookOffset;
+ float fHookOffsetChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_OFFSET_MOVEMENT_SPEED;
+ if (Abs(fHookOffsetDelta) < fHookOffsetChangeThisFrame) {
+ m_fHookOffset = fDistanceToTarget;
+ bOffsetMovementFinished = true;
+ } else {
+ if (fHookOffsetDelta < 0.0f)
+ m_fHookOffset -= fHookOffsetChangeThisFrame;
+ else
+ m_fHookOffset += fHookOffsetChangeThisFrame;
+ bOffsetMovementFinished = false;
+ }
+ float fHookHeightDelta = fTargetHeight - m_fHookHeight;
+ float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED;
+ if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
+ m_fHookHeight = fTargetHeight;
+ bHeightMovementFinished = true;
+ } else {
+ if (fHookHeightDelta < 0.0f)
+ m_fHookHeight -= fHookHeightChangeThisFrame;
+ else
+ m_fHookHeight += fHookHeightChangeThisFrame;
+ bHeightMovementFinished = false;
+ }
+ return bAngleMovementFinished && bOffsetMovementFinished && bHeightMovementFinished;
+}
+
+bool CCrane::GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier)
+{
+ bool bHeightMovementFinished;
+ float fHookHeightDelta = fTargetHeight - m_fHookHeight;
+ float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED;
+ if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
+ m_fHookHeight = fTargetHeight;
+ bHeightMovementFinished = true;
+ } else {
+ if (fHookHeightDelta < 0.0f)
+ m_fHookHeight -= fHookHeightChangeThisFrame;
+ else
+ m_fHookHeight += fHookHeightChangeThisFrame;
+ bHeightMovementFinished = false;
+ }
+ return bHeightMovementFinished;
+}
+
+void CCrane::FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight)
+{
+ *pAngle = CGeneral::GetATanOfXY(X - m_pCraneEntity->GetPosition().x, Y - m_pCraneEntity->GetPosition().y);
+ *pDistance = ((CVector2D(X, Y) - (CVector2D)m_pCraneEntity->GetPosition())).Magnitude();
+ *pHeight = Z;
+}
+
+void CCrane::CalcHookCoordinates(float* pX, float* pY, float* pZ)
+{
+ *pX = Cos(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().x;
+ *pY = Sin(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().y;
+ *pZ = m_fHookHeight;
+}
+
+void CCrane::SetHookMatrix()
+{
+ if (m_pHook == nil)
+ return;
+ m_pHook->GetPosition() = m_vecHookCurPos;
+ CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f);
+ up.Normalise();
+ m_pHook->GetRight() = CrossProduct(CVector(0.0f, 1.0f, 0.0f), up);
+ m_pHook->GetForward() = CrossProduct(up, m_pHook->GetRight());
+ m_pHook->GetUp() = up;
+ m_pHook->SetOrientation(0.0f, 0.0f, -HALFPI);
+ m_pHook->GetMatrix().UpdateRW();
+ m_pHook->UpdateRwFrame();
+ CWorld::Remove(m_pHook);
+ CWorld::Add(m_pHook);
+}
+
+bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle)
+{
+ for (int i = 0; i < NumCranes; i++) {
+ if (pVehicle == aCranes[i].m_pVehiclePickedUp) {
+ switch (aCranes[i].m_nCraneState) {
+ case CCrane::GOING_TOWARDS_TARGET_ONLY_HEIGHT:
+ case CCrane::LIFTING_TARGET:
+ case CCrane::ROTATING_TARGET:
+ return true;
+ default:
+ break;
+ }
+ }
+ }
+ return false;
+}
+
+bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle)
+{
+ for (int i = 0; i < NumCranes; i++) {
+ if (pVehicle == aCranes[i].m_pVehiclePickedUp)
+ return true;
+ }
+ return false;
+}
+
+void CCranes::Save(uint8* buf, uint32* size)
+{
+ INITSAVEBUF
+
+ *size = 2 * sizeof(uint32) + sizeof(aCranes);
+ WriteSaveBuf(buf, NumCranes);
+ WriteSaveBuf(buf, CarsCollectedMilitaryCrane);
+ for (int i = 0; i < NUM_CRANES; i++) {
+ CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
+ if (pCrane->m_pCraneEntity != nil)
+ pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex(pCrane->m_pCraneEntity) + 1);
+ if (pCrane->m_pHook != nil)
+ pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pCrane->m_pHook) + 1);
+ if (pCrane->m_pVehiclePickedUp != nil)
+ pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex(pCrane->m_pVehiclePickedUp) + 1);
+ }
+
+ VALIDATESAVEBUF(*size);
+}
+
+void CCranes::Load(uint8* buf, uint32 size)
+{
+ INITSAVEBUF
+
+ NumCranes = ReadSaveBuf<int32>(buf);
+ CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_CRANES; i++)
+ aCranes[i] = ReadSaveBuf<CCrane>(buf);
+ for (int i = 0; i < NUM_CRANES; i++) {
+ CCrane *pCrane = &aCranes[i];
+ if (pCrane->m_pCraneEntity != nil)
+ pCrane->m_pCraneEntity = CPools::GetBuildingPool()->GetSlot((uint32)pCrane->m_pCraneEntity - 1);
+ if (pCrane->m_pHook != nil)
+ pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uint32)pCrane->m_pHook - 1);
+ if (pCrane->m_pVehiclePickedUp != nil)
+ pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uint32)pCrane->m_pVehiclePickedUp - 1);
+ }
+ for (int i = 0; i < NUM_CRANES; i++) {
+ aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
+ if (aCranes[i].m_nAudioEntity != 0)
+ DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
+ }
+
+ VALIDATESAVEBUF(size);
+}
diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h
new file mode 100644
index 00000000..c0502638
--- /dev/null
+++ b/src/vehicles/Cranes.h
@@ -0,0 +1,97 @@
+#pragma once
+#include "common.h"
+
+#include "World.h"
+
+class CVehicle;
+class CEntity;
+class CObject;
+class CBuilding;
+
+class CCrane
+{
+public:
+ enum CraneState : uint8 {
+ IDLE = 0,
+ GOING_TOWARDS_TARGET = 1,
+ LIFTING_TARGET = 2,
+ GOING_TOWARDS_TARGET_ONLY_HEIGHT = 3,
+ ROTATING_TARGET = 4,
+ DROPPING_TARGET = 5
+ };
+ enum CraneStatus : uint8 {
+ NONE = 0,
+ ACTIVATED = 1,
+ DEACTIVATED = 2
+ };
+ CBuilding *m_pCraneEntity;
+ CObject *m_pHook;
+ int32 m_nAudioEntity;
+ float m_fPickupX1;
+ float m_fPickupX2;
+ float m_fPickupY1;
+ float m_fPickupY2;
+ CVector m_vecDropoffTarget;
+ float m_fDropoffHeading;
+ float m_fPickupAngle;
+ float m_fDropoffAngle;
+ float m_fPickupDistance;
+ float m_fDropoffDistance;
+ float m_fPickupHeight;
+ float m_fDropoffHeight;
+ float m_fHookAngle;
+ float m_fHookOffset;
+ float m_fHookHeight;
+ CVector m_vecHookInitPos;
+ CVector m_vecHookCurPos;
+ CVector2D m_vecHookVelocity;
+ CVehicle *m_pVehiclePickedUp;
+ uint32 m_nTimeForNextCheck;
+ CraneStatus m_nCraneStatus;
+ CraneState m_nCraneState;
+ uint8 m_nVehiclesCollected;
+ bool m_bIsCrusher;
+ bool m_bIsMilitaryCrane;
+ bool m_bWasMilitaryCrane;
+ bool m_bIsTop;
+
+ void Init(void) { memset(this, 0, sizeof(*this)); }
+ void Update(void);
+ bool RotateCarriedCarProperly(void);
+ void FindCarInSectorList(CPtrList* pList);
+ bool DoesCranePickUpThisCarType(uint32 mi);
+ bool GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier = 1.0f);
+ bool GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier = 1.0f);
+ void FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight);
+ void CalcHookCoordinates(float* pX, float* pY, float* pZ);
+ void SetHookMatrix(void);
+
+ float GetHeightToPickup() { return 4.0f + m_fPickupHeight + (m_bIsCrusher ? 4.5f : 0.0f); };
+ float GetHeightToDropoff() { return m_bIsCrusher ? (2.0f + m_fDropoffHeight + 3.0f) : (2.0f + m_fDropoffHeight); }
+ float GetHeightToPickupHeight() { return m_fPickupHeight + (m_bIsCrusher ? 7.0f : 4.0f); }
+ float GetHeightToDropoffHeight() { return m_fDropoffHeight + (m_bIsCrusher ? 7.0f : 2.0f); }
+};
+
+static_assert(sizeof(CCrane) == 128, "CCrane: error");
+
+class CCranes
+{
+public:
+ static void InitCranes(void);
+ static void AddThisOneCrane(CEntity* pCraneEntity);
+ static void ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY);
+ static void DeActivateCrane(float fX, float fY);
+ static bool IsThisCarPickedUp(float fX, float fY, CVehicle* pVehicle);
+ static void UpdateCranes(void);
+ static bool DoesMilitaryCraneHaveThisOneAlready(uint32 mi);
+ static void RegisterCarForMilitaryCrane(uint32 mi);
+ static bool HaveAllCarsBeenCollectedByMilitaryCrane(void);
+ static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
+ static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
+ static void Save(uint8* buf, uint32* size);
+ static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
+
+ static uint32 CarsCollectedMilitaryCrane;
+ static int32 NumCranes;
+ static CCrane aCranes[NUM_CRANES];
+};
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 3dc1deeb..c4cdcb02 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -78,6 +78,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy)
m_bTestRight = true;
m_fTargetOffset = 0.0f;
m_fSearchLightX = m_fSearchLightY = 0.0f;
+
+ // BUG: not in game but gets initialized to CDCDCDCD in debug
+ m_nLastShotTime = 0;
}
void
@@ -590,7 +593,12 @@ CHeli::PreRender(void)
break;
}
RwRGBA col = { r, g, b, 32 };
+#ifdef FIX_BUGS
+ pos.z = m_fHeliDustZ[frm];
+#else
+ // What the hell is the point of this?
pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
+#endif
if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
i++;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index f47fd131..ed8f4221 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -19,12 +19,12 @@
#include "Fire.h"
#include "Darkel.h"
-bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
-bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
-bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
-bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
-bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
-bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
+bool CVehicle::bWheelsOnlyCheat;
+bool CVehicle::bAllDodosCheat;
+bool CVehicle::bCheat3;
+bool CVehicle::bCheat4;
+bool CVehicle::bCheat5;
+bool CVehicle::m_bDisableMouseSteering;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index ede9f8fe..bfc6d95d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -130,7 +130,8 @@ public:
int8 m_nGettingInFlags;
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
- char field_1CD[19];
+ char field_1CD[3];
+ float field_1D0[4];
CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
float m_fSteerAngle;
@@ -276,12 +277,12 @@ public:
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
- static bool &bWheelsOnlyCheat;
- static bool &bAllDodosCheat;
- static bool &bCheat3;
- static bool &bCheat4;
- static bool &bCheat5;
- static bool &m_bDisableMouseSteering;
+ static bool bWheelsOnlyCheat;
+ static bool bAllDodosCheat;
+ static bool bCheat3;
+ static bool bCheat4;
+ static bool bCheat5;
+ static bool m_bDisableMouseSteering;
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");