diff options
Diffstat (limited to 'src/weapons/BulletInfo.cpp')
-rw-r--r-- | src/weapons/BulletInfo.cpp | 190 |
1 files changed, 114 insertions, 76 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index bfe27e18..b49db74a 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -23,6 +23,7 @@ #include "WeaponInfo.h" #include "World.h" #include "SurfaceTable.h" +#include "Heli.h" #ifdef SQUEEZE_PERFORMANCE uint32 bulletInfoInUse; @@ -32,9 +33,14 @@ uint32 bulletInfoInUse; #define NUM_PED_BLOOD_PARTICLES (8) #define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f)) #define NUM_VEHICLE_SPARKS (16) +#define NUM_TYRE_POP_SMOKES (4) #define NUM_OTHER_SPARKS (8) #define BULLET_HIT_FORCE (7.5f) -#define MAP_BORDER (1960.0f) + +#define BULLET_BOUNDARY_MIN_X -2400.0f +#define BULLET_BOUNDARY_MAX_X 1600.0f +#define BULLET_BOUNDARY_MIN_Y -2000.0f +#define BULLET_BOUNDARY_MAX_Y 2000.0f CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS]; bool bPlayerSniperBullet; @@ -91,7 +97,6 @@ void CBulletInfo::Update(void) if (bulletInfoInUse == 0) return; #endif - bool bAddSound = true; bPlayerSniperBullet = false; for (int i = 0; i < NUM_BULLETS; i++) { CBulletInfo* pBullet = &gaBulletInfo[i]; @@ -107,34 +112,35 @@ void CBulletInfo::Update(void) } CVector vecOldPos = pBullet->m_vecPosition; CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f; - CWorld::bIncludeCarTyres = true; + + if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) { + pBullet->m_bInUse = false; + continue; + } CWorld::bIncludeDeadPeds = true; + CWorld::bIncludeBikers = true; + CWorld::bIncludeCarTyres = true; CWorld::pIgnoreEntity = pBullet->m_pSource; CColPoint point; CEntity* pHitEntity; - if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, true)) { - if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle())) - CStats::InstantHitsHitByPlayer++; + if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) { + + CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos); if (pHitEntity->IsPed()) { CPed* pPed = (CPed*)pHitEntity; if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) { - if (pPed->DoesLOSBulletHitPed(point)) { - if (pPed->IsPedInControl() && !pPed->bIsDucking) { - pPed->ClearAttackByRemovingAnim(); - CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT); - pAnim->SetBlend(0.0f, 8.0f); - } - pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point)); - CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000); - pBullet->m_bInUse = false; + if (pPed->IsPedInControl() && !pPed->bIsDucking) { + pPed->ClearAttackByRemovingAnim(); + CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT); + pAnim->SetBlend(0.0f, 8.0f); + } + pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point)); + CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000); + pBullet->m_bInUse = false; #ifdef SQUEEZE_PERFORMANCE - bulletInfoInUse--; + bulletInfoInUse--; #endif - vecNewPos = point.point; - } - else { - bAddSound = false; - } + vecNewPos = point.point; } if (CGame::nastyGame) { CVector vecParticleDirection = (point.point - pPed->GetPosition()) * 0.01f; @@ -163,13 +169,24 @@ void CBulletInfo::Update(void) } } else if (pHitEntity->IsVehicle()) { - CVehicle* pVehicle = (CVehicle*)pHitEntity; - pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage); - if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh? - gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true); - else { - for (int j = 0; j < NUM_VEHICLE_SPARKS; j++) - CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); + CEntity *source = pBullet->m_pSource; + if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) { + if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) { + ((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true); + for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) { + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20); + } + } else { + // CVector sth(0.0f, 0.0f, 0.0f); // unused + ((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage); + if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) { + gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1); + } else { + for (int j=0; j<NUM_VEHICLE_SPARKS; j++) { + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); + } + } + } } #ifdef FIX_BUGS pBullet->m_bInUse = false; @@ -178,19 +195,28 @@ void CBulletInfo::Update(void) #endif vecNewPos = point.point; #endif - } - else { + } else { for (int j = 0; j < NUM_OTHER_SPARKS; j++) CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); - if (pHitEntity->IsObject()) { - CObject* pObject = (CObject*)pHitEntity; - if (!pObject->bInfiniteMass) { - if (pObject->GetIsStatic() && pObject->m_fUprootLimit <= 0.0f) { - pObject->SetIsStatic(false); - pObject->AddToMovingList(); + CEntity *source = pBullet->m_pSource; + if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) { + if (pHitEntity->IsObject()) { + CObject *pHitObject = (CObject*)pHitEntity; + if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) { + bool notStatic = !pHitObject->GetIsStatic(); + if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) { + pHitObject->bIsStatic = false; + pHitObject->AddToMovingList(); + } + + notStatic = !pHitObject->GetIsStatic(); + if (!notStatic) { + CVector moveForce = point.normal * -BULLET_HIT_FORCE; + pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); + } + } else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) { + pHitObject->ObjectDamage(50.f); } - if (!pObject->GetIsStatic()) - pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal); } } #ifdef FIX_BUGS @@ -201,38 +227,55 @@ void CBulletInfo::Update(void) vecNewPos = point.point; #endif } - if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE && bAddSound) { + if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { cAudioScriptObject* pAudio; switch (pHitEntity->GetType()) { - case ENTITY_TYPE_BUILDING: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_OBJECT: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_DUMMY: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_PED: - DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); - ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT); - break; - case ENTITY_TYPE_VEHICLE: - DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); - break; - default: break; + case ENTITY_TYPE_BUILDING: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_OBJECT: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_DUMMY: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_PED: + ++CStats::BulletsThatHit; + DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT); + break; + case ENTITY_TYPE_VEHICLE: + ++CStats::BulletsThatHit; + DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + default: break; } } CGlass::WasGlassHitByBullet(pHitEntity, point.point); @@ -241,19 +284,14 @@ void CBulletInfo::Update(void) CWorld::pIgnoreEntity = nil; CWorld::bIncludeDeadPeds = false; CWorld::bIncludeCarTyres = false; - if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) { + CWorld::bIncludeBikers = false; + if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { bPlayerSniperBullet = true; PlayerSniperBulletStart = pBullet->m_vecPosition; PlayerSniperBulletEnd = vecNewPos; } pBullet->m_vecPosition = vecNewPos; - if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER || - pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) { - pBullet->m_bInUse = false; -#ifdef SQUEEZE_PERFORMANCE - bulletInfoInUse--; -#endif - } + CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd); } } |