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-rw-r--r--src/weapons/Explosion.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 74af1375..5d4b8f80 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -31,6 +31,16 @@ void
CExplosion::Initialise()
{
debug("Initialising CExplosion...\n");
+ ClearAllExplosions();
+ AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
+ if (AudioHandle >= 0)
+ DMAudio.SetEntityStatus(AudioHandle, true);
+ debug("CExplosion ready\n");
+}
+
+void
+CExplosion::ClearAllExplosions()
+{
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
@@ -44,10 +54,6 @@ CExplosion::Initialise()
gaExplosion[i].m_fStartTime = 0.0f;
gaExplosion[i].m_bIsBoat = false;
}
- AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
- if (AudioHandle >= 0)
- DMAudio.SetEntityStatus(AudioHandle, true);
- debug("CExplosion ready\n");
}
void