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-rw-r--r--src/weapons/ShotInfo.cpp15
1 files changed, 3 insertions, 12 deletions
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index 43d0579d..f09ae052 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "ShotInfo.h"
#include "Entity.h"
#include "Weapon.h"
@@ -13,8 +13,6 @@
CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20];
-// CShotInfo (&gaShotInfo)[100] = *(CShotInfo(*)[100])*(uintptr*)0x64F0D0;
-// float (&CShotInfo::ms_afRandTable)[20] = *(float(*)[20])*(uintptr*)0x6E9878;
/*
Used for flamethrower. I don't know why it's name is CShotInfo.
@@ -111,7 +109,7 @@ CShotInfo::Update()
if (shot.m_sourceEntity) {
assert(shot.m_sourceEntity->IsPed());
CPed *ped = (CPed*) shot.m_sourceEntity;
- float radius = max(1.0f, shot.m_radius);
+ float radius = Max(1.0f, shot.m_radius);
for (int i = 0; i < ped->m_numNearPeds; ++i) {
CPed *nearPed = ped->m_nearPeds[i];
@@ -130,11 +128,4 @@ CShotInfo::Update()
if (!((CTimer::GetFrameCounter() + slot) & 3))
CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity);
}
-}
-
-STARTPATCHES
- InjectHook(0x55BFF0, &CShotInfo::Update, PATCH_JUMP);
- InjectHook(0x55BD70, &CShotInfo::AddShot, PATCH_JUMP);
- InjectHook(0x55BC60, &CShotInfo::Initialise, PATCH_JUMP);
- InjectHook(0x55BD50, &CShotInfo::Shutdown, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+} \ No newline at end of file