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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index deb77cb9..1ae26106 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -2312,13 +2312,15 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) bool CWeapon::HasWeaponAmmoToBeUsed(void) { - switch (m_eWeaponType) { - case WEAPONTYPE_UNARMED: - case WEAPONTYPE_BASEBALLBAT: - return true; - default: - return m_nAmmoTotal != 0; - } + // FIX: This is better (not bug tho) +#if 0 + if (m_eWeaponType <= WEAPONTYPE_CHAINSAW) +#else + if (CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE) +#endif + return true; + else + return m_nAmmoTotal != 0; } bool |