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-rw-r--r--src/weapons/Weapon.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 6908abab..eaf86bfc 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1271,7 +1271,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
case ENTITY_TYPE_VEHICLE:
{
- ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage);
+ ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, point->point);
for ( int32 i = 0; i < 16; i++ )
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f);
@@ -1647,8 +1647,8 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
- if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) {
- ((CVehicle*)victim)->BurstTyre(point.pieceB); // TODO(Miami): New parameter: ,true);
+ if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ ((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++)
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal * 0.05f);