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-rw-r--r--src/weapons/WeaponInfo.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 5be18c3c..6884d347 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -6,7 +6,7 @@
#include "AnimBlendAssociation.h"
//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
-CWeaponInfo CWeaponInfo::ms_apWeaponInfos[NUM_WEAPONTYPES];
+CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[][32] = {
"Unarmed",
@@ -34,7 +34,7 @@ void
CWeaponInfo::Initialise(void)
{
debug("Initialising CWeaponInfo...\n");
- for (int i = 0; i < NUM_WEAPONTYPES; i++) {
+ for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
@@ -176,7 +176,7 @@ CWeaponInfo::LoadWeaponData(void)
eWeaponType
CWeaponInfo::FindWeaponType(char *name)
{
- for (int i = 0; i < NUM_WEAPONTYPES; i++) {
+ for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
if (strcmp(ms_aWeaponNames[i], name) == 0) {
return static_cast<eWeaponType>(i);
}