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-rw-r--r--src/weapons/Weapon.cpp1
-rw-r--r--src/weapons/Weapon.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index f83f2271..3f511358 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -11,6 +11,7 @@ WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
+WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
void
CWeapon::Initialise(eWeaponType type, int ammo)
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 4916284f..2f277c62 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -72,5 +72,6 @@ public:
bool IsType2Handed(void);
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
+ static void InitialiseWeapons(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");