diff options
Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 20 |
1 files changed, 6 insertions, 14 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8aa3db39..ad28cc59 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -603,18 +603,12 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) newDir.z = 0.01f; CParticle::AddParticle(PARTICLE_DEBRIS2, bloodPos, newDir); - // TODO(Miami): New particle - /* - v116.z = 0.0; - v116.x = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); - v116.y = CGeneral::GetRandomNumberInRange(0.1f, 0.35f); - v115.x = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)); - v115.z = 1.0; - v115.y = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)); - CParticle::AddParticle(41, v115, v116, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f), + CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f); + CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)), + CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f); + CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f), CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0); - */ } if (info->m_AnimToPlay == ASSOCGRP_KNIFE) { @@ -705,8 +699,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) { nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB); - // TODO(Miami): Particle not in III - // CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); } else { @@ -783,8 +776,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0); } - // TODO(Miami): Particle not in III - //CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); if (!damageEntityRegistered) { |