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-rw-r--r--src/Frontend.cpp154
-rw-r--r--src/Pad.h17
2 files changed, 136 insertions, 35 deletions
diff --git a/src/Frontend.cpp b/src/Frontend.cpp
index 8bff985b..c16c8c25 100644
--- a/src/Frontend.cpp
+++ b/src/Frontend.cpp
@@ -66,6 +66,21 @@ int8 DisplayComboButtonErrMsg;
bool MouseButtonJustClicked;
bool JoyButtonJustClicked;
+// Frontend inputs.
+bool GetPadBack();
+bool GetPadForward();
+bool GetPadMoveUp();
+bool GetPadMoveDown();
+bool GetPadMoveLeft();
+bool GetPadMoveRight();
+bool GetMouseForward();
+bool GetMouseBack();
+bool GetMousePos();
+bool GetMouseMoveLeft();
+bool GetMouseMoveRight();
+bool GetPadInput();
+bool GetMouseInput();
+
char *FrontendFilenames[] = {
"fe2_mainpanel_ul",
"fe2_mainpanel_ur",
@@ -696,13 +711,16 @@ void CMenuManager::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SavePageSlot ? MENUCOLUMN_SAVE_X : MENUCOLUMN_POS_X), vecPositions.y, textToPrint[MENUCOLUMN_RIGHT]);
}
- // Mouse support.
- if (m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
- //TODO: inputs for these pages.
+ // Mouse support.
+ // TODO: inputs for these pages.
+ if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
+ }
+ else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+
}
else {
static bool bIsMouseInPosition = false;
- if (m_nMenuFadeAlpha >= 255 && MOUSE_INPUT) {
+ if (m_nMenuFadeAlpha >= 255 && GetMouseInput()) {
CVector2D vecInputSize = { SCREEN_SCALE_X(20.0f), SCREEN_SCALE_FROM_RIGHT(20.0f) };
if (m_bShowMouse &&
((CheckHover(vecInputSize.x, vecInputSize.y, vecPositions.y, vecPositions.y + SCREEN_STRETCH_Y(20.0f)))))
@@ -718,7 +736,7 @@ void CMenuManager::Draw()
m_nPrevOption = m_nCurrOption;
- if (MOUSE_LMB)
+ if (GetMouseForward())
m_nHoverOption = IGNORE_OPTION;
else
m_nHoverOption = ACTIVATE_OPTION;
@@ -1360,7 +1378,7 @@ void CMenuManager::Process(void)
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
else {
- if (PAD_ESC)
+ if (GetPadBack())
RequestFrontEndStartUp();
UnloadTextures();
@@ -1394,16 +1412,16 @@ void CMenuManager::ProcessButtonPresses()
m_nMousePosY = SCREEN_HEIGHT;
// Show/hide mouse cursor.
- if (MOUSE_INPUT)
+ if (GetMouseInput())
m_bShowMouse = true;
- else if (PAD_INPUT)
+ else if (GetPadInput())
m_bShowMouse = false;
// Get number of menu options.
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
// Select next/previous option with pad. Mouse is done in drawing function.
- if (PAD_UP) {
+ if (GetPadMoveUp()) {
m_nPrevOption = m_nCurrOption;
m_nCurrOption -= 1;
@@ -1418,7 +1436,7 @@ void CMenuManager::ProcessButtonPresses()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
}
- else if (PAD_DOWN) {
+ else if (GetPadMoveDown()) {
m_nPrevOption = m_nCurrOption;
m_nCurrOption += 1;
@@ -1435,7 +1453,7 @@ void CMenuManager::ProcessButtonPresses()
}
// Set what happens if ESC is pressed.
- if (PAD_ESC) {
+ if (GetPadBack()) {
bool PlayEscSound = false;
switch (m_nCurrScreen) {
case MENUPAGE_START_MENU:
@@ -1457,7 +1475,7 @@ void CMenuManager::ProcessButtonPresses()
// TODO: finish hover options.
// Set mouse buttons.
- if (MOUSE_LMB) {
+ if (GetMouseForward()) {
switch (m_nHoverOption) {
case ACTIVATE_OPTION:
if (m_nCurrOption || m_nCurrScreen != MENUPAGE_PAUSE_MENU)
@@ -1472,8 +1490,8 @@ void CMenuManager::ProcessButtonPresses()
// Process all menu options here, but first check if it's an option or a redirect.
int32 CurrAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
- if ((PAD_ENTER || MOUSE_LMB) ||
- ((PAD_LEFT || MOUSE_WHU) || (PAD_RIGHT || MOUSE_WHD)) &&
+ if ((GetPadForward() || GetMouseForward()) ||
+ ((GetPadMoveLeft() || GetMouseMoveRight()) || (GetPadMoveRight() || GetMouseMoveLeft())) &&
(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == m_nCurrScreen &&
CurrAction != MENUACTION_CHANGEMENU &&
CurrAction != MENUACTION_LOADRADIO &&
@@ -1520,8 +1538,8 @@ WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
#else
void CMenuManager::ProcessOnOffMenuOptions()
{
- int8 InputDirection = (PAD_LEFT || MOUSE_WHD) && (!PAD_ENTER && !MOUSE_LMB) ? -1 : 1;
- int8 InputEnter = PAD_ENTER;
+ int8 InputDirection = (GetPadMoveLeft() || GetMouseMoveLeft()) && (!GetPadForward() && !GetMouseForward()) ? -1 : 1;
+ int8 InputEnter = GetPadForward();
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
@@ -2078,7 +2096,7 @@ WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
void CMenuManager::SwitchMenuOnAndOff()
{
// Just what the function name says.
- if (PAD_START || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+ if (m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
if (!m_bMenuActive)
m_bMenuActive = true;
@@ -2154,7 +2172,7 @@ void CMenuManager::WaitForUserCD()
CPad::UpdatePads();
MessageScreen("NO_PCCD");
- if (PAD_ESC) {
+ if (GetPadBack()) {
m_bQuitGameNoCD = true;
RsEventHandler(rsQUITAPP, 0);
}
@@ -2270,6 +2288,106 @@ void CMenuManager::SetDefaultPreferences(int8 screen)
};
}
+// Frontend inputs.
+bool GetPadBack()
+{
+ return
+ (CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) ||
+ (CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start) ||
+ (CPad::GetPad(0)->NewState.Triangle && !CPad::GetPad(0)->OldState.Triangle);
+}
+
+bool GetPadForward()
+{
+ return
+ (CPad::GetPad(0)->NewKeyState.EXTENTER && !CPad::GetPad(0)->OldKeyState.EXTENTER) ||
+ (CPad::GetPad(0)->NewKeyState.ENTER && !CPad::GetPad(0)->OldKeyState.ENTER) ||
+ (CPad::GetPad(0)->NewState.Cross && !CPad::GetPad(0)->OldState.Cross);
+}
+
+bool GetPadMoveUp()
+{
+ return
+ (CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
+ (CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
+ (CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
+}
+
+bool GetPadMoveDown()
+{
+ return
+ (CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
+ (CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
+ (CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
+}
+
+bool GetPadMoveLeft()
+{
+ return
+ (CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
+ (CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
+ (CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
+}
+
+bool GetPadMoveRight()
+{
+ return
+ (CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
+ (CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
+ (CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
+}
+
+bool GetMouseForward()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB);
+}
+
+bool GetMouseBack()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB);
+}
+
+bool GetMousePos()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.x != 0.0f || CPad::GetPad(0)->OldMouseControllerState.y != 0.0f);
+}
+
+bool GetMouseMoveLeft()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN != 0.0f);
+}
+
+bool GetMouseMoveRight()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP != 0.0f);
+}
+
+bool GetPadInput()
+{
+ return
+ GetPadBack() ||
+ GetPadForward() ||
+ GetPadMoveUp() ||
+ GetPadMoveDown() ||
+ GetPadMoveLeft() ||
+ GetPadMoveRight();
+}
+
+bool GetMouseInput()
+{
+ return
+ GetMouseForward() ||
+ GetMouseBack() ||
+ GetMousePos() ||
+ GetMouseMoveLeft() ||
+ GetMouseMoveRight();
+}
+
STARTPATCHES
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
diff --git a/src/Pad.h b/src/Pad.h
index 498731cf..e06aa9a6 100644
--- a/src/Pad.h
+++ b/src/Pad.h
@@ -1,22 +1,5 @@
#pragma once
-// Some macros for frontend stuff.
-#define PAD_START (CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->NewState.Start)
-#define PAD_ESC (CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) || (CPad::GetPad(0)->NewState.Triangle && !CPad::GetPad(0)->NewState.Triangle)
-#define PAD_ENTER (CPad::GetPad(0)->NewKeyState.EXTENTER && !CPad::GetPad(0)->OldKeyState.EXTENTER) || (CPad::GetPad(0)->NewKeyState.ENTER && !CPad::GetPad(0)->OldKeyState.ENTER) || (CPad::GetPad(0)->NewState.Cross && !CPad::GetPad(0)->NewState.Cross)
-#define PAD_UP (CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) || (CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) || (CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0)
-#define PAD_DOWN (CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) || (CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) || (CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0)
-#define PAD_LEFT (CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) || (CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) || (CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0)
-#define PAD_RIGHT (CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) || (CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) || (CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0)
-#define MOUSE_LMB (CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB)
-#define MOUSE_RMB (CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB)
-#define MOUSE_POS (CPad::GetPad(0)->NewMouseControllerState.x != 0.0f || CPad::GetPad(0)->NewMouseControllerState.y != 0.0f)
-#define MOUSE_WHU (CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP != 0.0f)
-#define MOUSE_WHD (CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN != 0.0f)
-
-#define PAD_INPUT (PAD_ESC || PAD_ENTER || PAD_UP || PAD_DOWN || PAD_LEFT || PAD_RIGHT)
-#define MOUSE_INPUT (MOUSE_LMB || MOUSE_RMB || MOUSE_POS || MOUSE_WHU || MOUSE_WHD)
-
// same as RW skeleton
/*
enum Key