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-rw-r--r--src/core/Cam.cpp3
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp21
-rw-r--r--src/modelinfo/VehicleModelInfo.h38
-rw-r--r--src/peds/Ped.cpp39
-rw-r--r--src/vehicles/Automobile.cpp28
-rw-r--r--src/vehicles/Automobile.h16
-rw-r--r--src/vehicles/Plane.h7
-rw-r--r--src/vehicles/Train.h9
-rw-r--r--src/vehicles/Vehicle.h6
-rw-r--r--src/weapons/Weapon.cpp21
10 files changed, 88 insertions, 100 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 60145cd0..53c49634 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5,6 +5,7 @@
#include "World.h"
#include "Vehicle.h"
#include "Automobile.h"
+#include "Boat.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "CopPed.h"
@@ -2732,7 +2733,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
}else{
assert(CamTargetEntity->IsVehicle());
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
- CVector CamPos = mi->m_vehicleType == VEHICLE_TYPE_BOAT ? mi->m_positions[BOAT_POS_FRONTSEAT] : mi->m_positions[CAR_POS_FRONTSEAT];
+ CVector CamPos = mi->GetFrontSeatPosn();
CamPos.x = 0.0f;
CamPos.y += -0.08f;
CamPos.z += 0.62f;
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 74285c19..d8b388d5 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -16,6 +16,7 @@
#include "Train.h"
#include "Plane.h"
#include "Heli.h"
+#include "Bike.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
@@ -120,16 +121,16 @@ RwObjectNameIdAssocation planeIds[] = {
};
RwObjectNameIdAssocation bikeIds[] = {
- { "chassis_dummy", 1, 0 },
- { "forks_front", 2, 0 },
- { "forks_rear", 3, 0 },
- { "wheel_front", 4, 0 },
- { "wheel_rear", 5, 0 },
- { "mudguard", 6, 0 },
- { "ped_frontseat", 2, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
- { "headlights", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
- { "taillights", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
- { "exhaust", 9, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "chassis_dummy", BIKE_CHASSIS, 0 },
+ { "forks_front", BIKE_FORKS_FRONT, 0 },
+ { "forks_rear", BIKE_FORKS_REAR, 0 },
+ { "wheel_front", BIKE_WHEEL_FRONT, 0 },
+ { "wheel_rear", BIKE_WHEEL_REAR, 0 },
+ { "mudguard", BIKE_MUDGUARD, 0 },
+ { "ped_frontseat", CAR_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "headlights", CAR_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "taillights", CAR_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "exhaust", CAR_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
{ "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
{ "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
{ "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index ba25d3cd..468ce96d 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -35,6 +35,43 @@ enum eVehicleType {
NUM_VEHICLE_TYPES
};
+enum eCarPositions
+{
+ CAR_POS_HEADLIGHTS,
+ CAR_POS_TAILLIGHTS,
+ CAR_POS_FRONTSEAT,
+ CAR_POS_BACKSEAT,
+ // these are unused so we don't know the actual values
+ CAR_POS_REVERSELIGHTS,
+ CAR_POS_BRAKELIGHTS,
+ CAR_POS_INDICATORS_FRONT,
+ CAR_POS_INDICATORS_BACK,
+ CAR_POS_STEERWHEEL,
+ //
+ CAR_POS_EXHAUST
+};
+
+enum eBoatPositions
+{
+ BOAT_POS_FRONTSEAT
+};
+
+enum eTrainPositions
+{
+ TRAIN_POS_LIGHT_FRONT,
+ TRAIN_POS_LIGHT_REAR,
+ TRAIN_POS_LEFT_ENTRY,
+ TRAIN_POS_MID_ENTRY,
+ TRAIN_POS_RIGHT_ENTRY
+};
+
+enum ePlanePositions
+{
+ PLANE_POS_LIGHT_LEFT,
+ PLANE_POS_LIGHT_RIGHT,
+ PLANE_POS_LIGHT_TAIL,
+};
+
enum {
NUM_VEHICLE_POSITIONS = 10
};
@@ -100,6 +137,7 @@ public:
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
+ CVector &GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 6b3b8686..055581ad 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1682,11 +1682,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
switch (component) {
case CAR_DOOR_RF:
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
- else
- vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
-
+ vehDoorPos = vehModel->GetFrontSeatPosn();
vehDoorPos.x += seatOffset;
vehDoorOffset.x = -vehDoorOffset.x;
break;
@@ -1698,11 +1694,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
break;
case CAR_DOOR_LF:
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
- else
- vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
-
+ vehDoorPos = vehModel->GetFrontSeatPosn();
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
break;
@@ -1712,11 +1704,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
break;
default:
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
- else
- vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
-
+ vehDoorPos = vehModel->GetFrontSeatPosn();
vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
}
return vehDoorPos - vehDoorOffset;
@@ -15031,11 +15019,7 @@ CPed::SeekBoatPosition(void)
CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
CVector enterOffset;
- if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
- else
- enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
-
+ enterOffset = boatModel->GetFrontSeatPosn();
enterOffset.x = 0.0f;
CMatrix boatMat(m_carInObjective->GetMatrix());
SetMoveState(PEDMOVE_WALK);
@@ -16817,29 +16801,20 @@ CPed::SetPedPositionInCar(void)
CMatrix newMat(m_pMyVehicle->GetMatrix());
CVector seatPos;
if (m_pMyVehicle->pDriver == this) {
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
- else
- seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
-
+ seatPos = vehModel->GetFrontSeatPosn();
if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE)
seatPos.x = -seatPos.x;
} else if (m_pMyVehicle->pPassengers[0] == this) {
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
- else
- seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
+ seatPos = vehModel->GetFrontSeatPosn();
} else if (m_pMyVehicle->pPassengers[1] == this) {
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
seatPos.x = -seatPos.x;
} else {
if (m_pMyVehicle->pPassengers[2] == this) {
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
- } else if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) {
- seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
} else {
- seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
+ seatPos = vehModel->GetFrontSeatPosn();
}
}
newMat.GetPosition() += Multiply3x3(newMat, seatPos);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index f35dd9e3..9aa5ae7c 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -145,8 +145,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
for(i = 0; i < 4; i++){
m_aGroundPhysical[i] = nil;
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
- m_aSuspensionSpringRatio[i] = 1.0f;
- m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
+ m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelTimer[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelSpeed[i] = 0.0f;
@@ -2314,6 +2313,17 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
+#if 0 // old comedy controls from PS2 - same as bike's
+ if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
+ m_fGasPedal = 1.0f;
+ if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
+ m_fBrakePedal = 0.0f;
+ bIsHandbrakeOn = false;
+ if(CTimer::GetTimeInMilliseconds() & 0x800)
+ m_fSteerAngle += 0.08f;
+ else
+ m_fSteerAngle -= 0.03f;
+#else
int rnd = CGeneral::GetRandomNumber() % 10;
switch(m_comedyControlState){
case 0:
@@ -2333,8 +2343,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_comedyControlState = 0;
break;
}
- }else
+ }else{
m_comedyControlState = 0;
+#endif
+ }
// Brake if player isn't in control
// BUG: game always uses pad 0 here
@@ -3948,8 +3960,8 @@ CAutomobile::BurstTyre(uint8 wheel)
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
- ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
- ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
+ ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
+ ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
}
}
@@ -3964,10 +3976,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
CVector seatPos;
switch(component){
case CAR_DOOR_RF:
- seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
+ seatPos = mi->GetFrontSeatPosn();
break;
case CAR_DOOR_LF:
- seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
+ seatPos = mi->GetFrontSeatPosn();
seatPos.x = -seatPos.x;
break;
case CAR_DOOR_RR:
@@ -4558,7 +4570,7 @@ CAutomobile::SetupModelNodes(void)
int i;
for(i = 0; i < NUM_CAR_NODES; i++)
m_aCarNodes[i] = nil;
- CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes);
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes);
}
void
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 8fa7ed67..604bed17 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -30,22 +30,6 @@ enum eCarNodes
NUM_CAR_NODES,
};
-enum eCarPositions
-{
- CAR_POS_HEADLIGHTS,
- CAR_POS_TAILLIGHTS,
- CAR_POS_FRONTSEAT,
- CAR_POS_BACKSEAT,
- // these are unused so we don't know the actual values
- CAR_POS_REVERSELIGHTS,
- CAR_POS_BRAKELIGHTS,
- CAR_POS_INDICATORS_FRONT,
- CAR_POS_INDICATORS_BACK,
- CAR_POS_STEERWHEEL,
- //
- CAR_POS_EXHAUST
-};
-
// These are used for all the wheel arrays
// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index a6f6e1d9..783c53b3 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -9,13 +9,6 @@ enum ePlaneNodes
NUM_PLANE_NODES
};
-enum ePlanePositions
-{
- PLANE_POS_LIGHT_LEFT,
- PLANE_POS_LIGHT_RIGHT,
- PLANE_POS_LIGHT_TAIL,
-};
-
struct CPlaneNode
{
CVector p; // position
diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h
index c645ecaf..3446eeb5 100644
--- a/src/vehicles/Train.h
+++ b/src/vehicles/Train.h
@@ -24,15 +24,6 @@ enum eTrainNodes
NUM_TRAIN_NODES
};
-enum eTrainPositions
-{
- TRAIN_POS_LIGHT_FRONT,
- TRAIN_POS_LIGHT_REAR,
- TRAIN_POS_LEFT_ENTRY,
- TRAIN_POS_MID_ENTRY,
- TRAIN_POS_RIGHT_ENTRY
-};
-
struct CTrainNode
{
CVector p; // position
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 89117d40..c9b6c9e3 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -28,12 +28,6 @@ enum eCarLock {
CARLOCK_SKIP_SHUT_DOORS
};
-
-enum
-{
- BOAT_POS_FRONTSEAT
-};
-
enum eDoors
{
DOOR_BONNET = 0,
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 93481105..378e621a 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -25,7 +25,8 @@
#include "Stats.h"
#include "TempColModels.h"
#include "Timer.h"
-#include "Vehicle.h"
+#include "Automobile.h"
+#include "Boat.h"
#include "WaterLevel.h"
#include "WeaponInfo.h"
#include "World.h"
@@ -1631,31 +1632,29 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
CVehicleModelInfo *modelInfo = shooter->GetModelInfo();
- #define FRONTSEATPOS() (&(shooter->IsBoat() ? modelInfo->m_positions[BOAT_POS_FRONTSEAT] : modelInfo->m_positions[CAR_POS_FRONTSEAT]))
-
CVector source, target;
if ( left )
{
source = shooter->GetMatrix() * CVector(-shooter->GetColModel()->boundingBox.max.x + -0.2f,
- float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y,
- FRONTSEATPOS()->z + 0.5f);
+ float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y,
+ modelInfo->GetFrontSeatPosn().z + 0.5f);
source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed;
target = shooter->GetMatrix() * CVector(-info->m_fRange,
- FRONTSEATPOS()->y,
- FRONTSEATPOS()->z + 0.5f);
+ modelInfo->GetFrontSeatPosn().y,
+ modelInfo->GetFrontSeatPosn().z + 0.5f);
}
else
{
source = shooter->GetMatrix() * CVector(shooter->GetColModel()->boundingBox.max.x + 0.2f,
- float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y,
- FRONTSEATPOS()->z + 0.5f);
+ float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y,
+ modelInfo->GetFrontSeatPosn().z + 0.5f);
source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed;
target = shooter->GetMatrix() * CVector(info->m_fRange,
- FRONTSEATPOS()->y,
- FRONTSEATPOS()->z + 0.5f);
+ modelInfo->GetFrontSeatPosn().y,
+ modelInfo->GetFrontSeatPosn().z + 0.5f);
}
#undef FRONTSEATPOS