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-rw-r--r--src/audio/sampman_oal.cpp12
-rw-r--r--src/peds/PedFight.cpp2
-rw-r--r--src/peds/PlayerPed.cpp4
3 files changed, 9 insertions, 9 deletions
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index c566893a..7fb84965 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -1214,14 +1214,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
- int8 slot;
-
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
- slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
+ int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
+#else
+ uint8 slot = nCurrentPedSlot - i - 1;
#endif
if ( nComment == nPedSlotSfx[slot] )
return TRUE;
@@ -1234,14 +1234,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
- int8 slot;
-
for (int32 i = 0; i < _TODOCONST(3); i++)
{
- slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
+ int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
+#else
+ uint8 slot = nCurrentPedSlot - i - 1;
#endif
if (nComment == nPedSlotSfx[slot])
return slot;
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index c03d492a..46ac369c 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -1044,7 +1044,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
if (IsPlayer())
moveAssoc->speed = 1.3f;
- m_takeAStepAfterAttack = 0;
+ m_takeAStepAfterAttack = false;
m_fightButtonPressure = 0;
} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index a67e2abc..93a403bd 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -682,8 +682,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
- m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE;
- if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE)
+ m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE);
+ if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE))
bIsAttacking = false;
}