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-rw-r--r--src/core/re3.cpp2
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Bike.cpp214
-rw-r--r--src/vehicles/Bike.h4
4 files changed, 159 insertions, 63 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 18f699b4..77c387b3 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -462,6 +462,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
+ DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
+ DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index a09e184e..6fac4ec1 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1595,7 +1595,7 @@ CAutomobile::ProcessControl(void)
if(this == FindPlayerVehicle())
// BUG: this only observes one of the wheels
- TheCamera.m_bVehicleSuspenHigh = suspChange > 0.05f;
+ TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aSuspensionSpringRatio[i] = 1.0f;
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 0da3a470..e6a82288 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -95,12 +95,12 @@ CBike::CBike(int32 id, uint8 CreatedBy)
bWaterTight = false;
m_bike_flag08 = false;
bIsStanding = false;
- m_bike_flag20 = false;
+ bExtraSpeed = false;
m_bike_flag40 = false;
m_bike_flag80 = false;
m_fTireTemperature = 0.0f;
- someAngle = 0.0f;
+ m_fBrakeDestabilization = 0.0f;
field_490 = 0;
for(i = 0; i < 2; i++){
@@ -183,7 +183,7 @@ CBike::ProcessControl(void)
bWarnedPeds = false;
bLeanMatrixClean = false;
m_doingBurnout = 0;
- m_bike_flag20 = false;
+ bExtraSpeed = false;
bRestingOnPhysical = false;
if(CReplay::IsPlayingBack())
@@ -204,18 +204,18 @@ CBike::ProcessControl(void)
case STATUS_PLAYER:
bCanStand = true;
m_bike_flag08 = false;
- if(pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
+ if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
ProcessControlInputs(0);
if(m_fLeanInput < 0.0f){
m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput;
if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){
if(GetModelIndex() == MI_SANCHEZ){
- float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
+ float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
force *= 0.7f*m_fGasPedal + 0.3f;
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
}else{
- float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
+ float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
force *= 0.5f*m_fGasPedal + 0.5f;
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
}
@@ -223,7 +223,7 @@ CBike::ProcessControl(void)
}else{
m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput;
if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){
- float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
+ float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
}
}
@@ -237,7 +237,7 @@ CBike::ProcessControl(void)
m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
- CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
+ CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
if(m_fGasPedal > 0.3f){
if(parallelSpeed.MagnitudeSqr() < SQR(0.3f))
bStuckInSand = true;
@@ -265,7 +265,7 @@ CBike::ProcessControl(void)
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
- wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
+ wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.5f*wheelScale);
for(i = 0; i < 2; i++)
m_aWheelRotation[i] += wheelRot;
@@ -384,8 +384,8 @@ CBike::ProcessControl(void)
res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f);
res.x = Pow(res.x, CTimer::GetTimeStep());
res.y = Pow(res.y, CTimer::GetTimeStep());
- float turnX = localTurnSpeed.x*res.x - localTurnSpeed.x;
- float turnY = localTurnSpeed.y*res.y - localTurnSpeed.y;
+ float turnX = localTurnSpeed.x*(res.x - 1.0f);
+ float turnY = localTurnSpeed.y*(res.y - 1.0f);
res = -GetUp() * turnY * m_fTurnMass;
// BUG? matrix multiplication
@@ -485,7 +485,7 @@ CBike::ProcessControl(void)
m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
if(bIsStanding){
float f = Pow(0.97f, CTimer::GetTimeStep());
- m_fLeanLRAngle2 = m_fLeanLRAngle2*f + (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
+ m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
m_fLeanLRAngle = m_fLeanLRAngle2;
}
}else{
@@ -522,15 +522,24 @@ CBike::ProcessControl(void)
}
}
-// TODO: lean forward speed up
+ // Lean forward speed up
float savedAirResistance = m_fAirResistance;
- // ...
+ if(GetStatus() == STATUS_PLAYER && pDriver){
+ CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
+ if(assoc && assoc->blendAmount > 0.5f &&
+ assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
+ m_fAirResistance *= 0.6f;
+ if(m_fGasPedal > 0.5f && DotProduct(m_vecMoveSpeed, GetForward()) > 0.25f){
+ ApplyMoveForce(0.2f*m_fMass*GRAVITY*CTimer::GetTimeStep()*GetForward());
+ bExtraSpeed = true;
+ }
+ }
+ }
CPhysical::ProcessControl();
m_fAirResistance = savedAirResistance;
ProcessBuoyancy();
-
// Rescale spring ratios, i.e. subtract wheel radius
for(i = 0; i < 4; i++){
// wheel radius in relation to suspension line
@@ -703,26 +712,24 @@ CBike::ProcessControl(void)
}
// Find contact points for wheel processing
- i = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
+ int frontLine = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
BIKESUSP_F1 : BIKESUSP_F2;
- int frontLine = i;
CVector frontContact(0.0f,
colModel->lines[BIKESUSP_F1].p0.y,
- colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
+ colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
frontContact = Multiply3x3(GetMatrix(), frontContact);
- i = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
+ int rearLine = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
BIKESUSP_R1 : BIKESUSP_R2;
- int rearLine = i;
CVector rearContact(0.0f,
colModel->lines[BIKESUSP_R1].p0.y,
- colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
+ colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
rearContact = Multiply3x3(GetMatrix(), rearContact);
float traction = 0.004f * m_fTraction;
traction *= pHandling->fTractionMultiplier / 4.0f;
- // TODO: what is this?
+ // Turn wheel
if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
@@ -732,11 +739,11 @@ CBike::ProcessControl(void)
CColPoint point;
point.surfaceA = SURFACE_WHEELBASE;
point.surfaceB = SURFACE_TARMAC;
- float foo = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
+ float steer = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE ||
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
- foo *= pBikeHandling->fSlipSteer;
- f = Asin(Min(foo/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
+ steer *= pBikeHandling->fSlipSteer;
+ f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f &&
m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
f *= 2.0f;
@@ -775,15 +782,15 @@ CBike::ProcessControl(void)
fThrust = 0.0f;
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
- float adhesion2 = 1.0f;
- if(someAngle > 0.0f)
+ float adhesionDestab = 1.0f;
+ if(m_fBrakeDestabilization > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
- adhesion2 = 0.9f;
+ adhesionDestab = 0.9f;
break;
case ADHESIVE_ROAD:
- adhesion2 = 0.7f;
+ adhesionDestab = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
@@ -791,12 +798,12 @@ CBike::ProcessControl(void)
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
+ CVector contactSpeed = GetSpeed(frontContact);
ProcessBikeWheel(wheelFwd, wheelRight,
- GetSpeed(frontContact), frontContact,
+ contactSpeed, frontContact,
2, fThrust,
brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- adhesion2,
+ adhesion*tractionBiasFront, adhesionDestab,
BIKEWHEEL_FRONT,
&m_aWheelSpeed[BIKEWHEEL_FRONT],
&WheelState[BIKEWHEEL_FRONT],
@@ -847,15 +854,15 @@ CBike::ProcessControl(void)
fThrust = acceleration;
m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction;
- float adhesion2 = 1.0f;
- if(someAngle > 0.0f)
+ float adhesionDestab = 1.0f;
+ if(m_fBrakeDestabilization > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
- adhesion2 = 0.9f;
+ adhesionDestab = 0.9f;
break;
case ADHESIVE_ROAD:
- adhesion2 = 0.7f;
+ adhesionDestab = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
@@ -863,12 +870,12 @@ CBike::ProcessControl(void)
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR];
+ CVector contactSpeed = GetSpeed(rearContact);
ProcessBikeWheel(wheelFwd, wheelRight,
- GetSpeed(rearContact), rearContact,
+ contactSpeed, rearContact,
2, fThrust,
- rearBrake*brakeBiasFront,
- adhesion*tractionBiasFront,
- adhesion2,
+ rearBrake*brakeBiasRear,
+ adhesion*tractionBiasRear, adhesionDestab,
BIKEWHEEL_REAR,
&m_aWheelSpeed[BIKEWHEEL_REAR],
&WheelState[BIKEWHEEL_REAR],
@@ -919,15 +926,15 @@ CBike::ProcessControl(void)
fThrust = 0.0f;
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
- float adhesion2 = 1.0f;
- if(someAngle > 0.0f)
+ float adhesionDestab = 1.0f;
+ if(m_fBrakeDestabilization > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
- adhesion2 = 0.9f;
+ adhesionDestab = 0.9f;
break;
case ADHESIVE_ROAD:
- adhesion2 = 0.7f;
+ adhesionDestab = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
@@ -935,12 +942,12 @@ CBike::ProcessControl(void)
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
+ CVector contactSpeed = GetSpeed(frontContact);
ProcessBikeWheel(wheelFwd, wheelRight,
- GetSpeed(frontContact), frontContact,
+ contactSpeed, frontContact,
2, fThrust,
brake*brakeBiasFront,
- adhesion*tractionBiasFront,
- adhesion2,
+ adhesion*tractionBiasFront, adhesionDestab,
BIKEWHEEL_FRONT,
&m_aWheelSpeed[BIKEWHEEL_FRONT],
&WheelState[BIKEWHEEL_FRONT],
@@ -966,9 +973,9 @@ CBike::ProcessControl(void)
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
m_vecAvgSurfaceRight.Normalise();
float lean;
- if(m_nWheelsOnGround == 0){
+ if(m_nWheelsOnGround == 0)
lean = -m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock)*0.5f*GRAVITY*CTimer::GetTimeStep();
- }else
+ else
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
@@ -988,23 +995,23 @@ CBike::ProcessControl(void)
}
m_fLeanLRAngle = m_fLeanLRAngle2;
- // TODO: what is this?
+ // Destabilize steering when braking
if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) &&
m_fBrakePedal - m_fGasPedal > 0.9f &&
fwdSpeed > 0.02f &&
!bIsHandbrakeOn){
- someAngle += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
+ m_fBrakeDestabilization += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
- m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
+ m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
}else{
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
- m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
+ m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
}
}else
- someAngle = 0.0f;
+ m_fBrakeDestabilization = 0.0f;
// Update wheel positions from suspension
float frontWheelPos = colModel->lines[frontLine].p0.z;
@@ -1043,12 +1050,69 @@ CBike::ProcessControl(void)
}
}
- // TODO: pad shaking
+ ProcessDelayedExplosion();
+
+ // Find out how much to shake the pad depending on suspension and ground surface
+
+ float suspShake = 0.0f;
+ float surfShake = 0.0f;
+ float speedsq = m_vecMoveSpeed.MagnitudeSqr();
for(i = 0; i < 4; i++){
+ float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
+ if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
+ if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
+ if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
+ else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
+ if(suspChange > suspShake)
+ suspShake = suspChange;
+ }
+ }
+
+ if(this == FindPlayerVehicle()){
+ uint8 surf = m_aWheelColPoints[i].surfaceB;
+ if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
+ if(surfShake < 0.2f)
+ surfShake = 0.3f;
+ }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){
+ if(surfShake < 0.1f)
+ surfShake = 0.2f;
+ }else if(surf == SURFACE_GRASS){
+ if(surfShake < 0.05f)
+ surfShake = 0.1f;
+ }
+
+// BUG: this only observes one of the wheels
+ TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
+ }
+
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aSuspensionSpringRatio[i] = 1.0f;
}
+ // Shake pad
+
+ if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
+ float speed = m_vecMoveSpeed.MagnitudeSqr();
+ if(speed > sq(0.1f)){
+ speed = Sqrt(speed);
+ if(suspShake > 0.0f){
+ uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
+ CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
+ }else{
+ uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
+ CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
+ }
+ }
+ }
+
+ bVehicleColProcessed = false;
+ bAudioChangingGear = false;
+
+ if(!bWarnedPeds)
+ CCarCtrl::ScanForPedDanger(this);
+
if(bInfiniteMass){
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -1068,13 +1132,44 @@ CBike::ProcessControl(void)
if(bCanStand || m_bike_flag08 || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
+ // Keep bike upright
if(bCanStand){
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
bIsStanding = false;
- }else{
+ }else
ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
+
+ // Wheelie/Stoppie stabilization
+ if(GetStatus() == STATUS_PLAYER){
+ if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f && GetForward().z > 0.0 &&
+ !(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f)){
+ // Wheelie
+ float wheelie = pBikeHandling->fWheelieAng - GetForward().z;
+ if(wheelie > 0.15f)
+ // below wheelie angle
+ wheelie = Max(0.3f - wheelie, 0.0f);
+ else if(wheelie < -0.08f)
+ // above wheelie angle
+ wheelie = Min(-0.15f - wheelie, 0.0f);
+ float wheelieStab = pBikeHandling->fWheelieStabMult * Min(m_vecMoveSpeed.Magnitude(), 0.1f) * wheelie;
+ ApplyTurnForce(0.5f*CTimer::GetTimeStep()*wheelieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
+ ApplyTurnForce(0.5f*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
+ }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f && GetForward().z < 0.0 &&
+ !(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f)){
+ // Stoppie
+ float stoppie = pBikeHandling->fStoppieAng - GetForward().z;
+ if(stoppie > 0.15f)
+ // below stoppie angle
+ stoppie = Max(0.3f - stoppie, 0.0f);
+ else if(stoppie < -0.15f)
+ // above stoppie angle
+ stoppie = Min(-0.3f - stoppie, 0.0f);
+ float speed = m_vecMoveSpeed.Magnitude();
+ float stoppieStab = pBikeHandling->fStoppieStabMult * Min(speed, 0.1f) * stoppie;
+ ApplyTurnForce(0.5f*CTimer::GetTimeStep()*stoppieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
+ ApplyTurnForce(0.5f*Min(5.0f*speed,1.0f)*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
+ }
}
-// TODO
}
}
@@ -1126,7 +1221,7 @@ CBike::PreRender(void)
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
}
- // Rear fork
+ // Front fork
if(m_aBikeNodes[BIKE_FORKS_FRONT]){
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT]));
pos = mat.GetPosition();
@@ -1166,7 +1261,7 @@ CBike::PreRender(void)
}
}
- // Front fork
+ // Rear fork
if(m_aBikeNodes[BIKE_FORKS_REAR]){
float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength;
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR]));
@@ -1254,7 +1349,6 @@ CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
-
if(colModel->numLines){
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 6c8db44a..aa85942d 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -71,12 +71,12 @@ public:
uint8 bWaterTight : 1;
uint8 m_bike_flag08 : 1;
uint8 bIsStanding : 1;
- uint8 m_bike_flag20 : 1;
+ uint8 bExtraSpeed : 1; // leaning forward
uint8 m_bike_flag40 : 1;
uint8 m_bike_flag80 : 1;
int16 m_doingBurnout;
float m_fTireTemperature;
- float someAngle;
+ float m_fBrakeDestabilization;
uint32 field_490;
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4];