diff options
Diffstat (limited to '')
52 files changed, 1366 insertions, 691 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 417fddf1..5410ed6f 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -68,6 +68,7 @@ const int molotovVolume = 50; const int rainOnVehicleIntensity = 22; const int reverseGearIntensity = 30; +const int engineDamageIntensity = 40; const bool hornPatternsArray[8][44] = { @@ -417,7 +418,7 @@ cAudioManager::AddReleasingSounds() } sample.field_56 = 0; } - memcpy(&m_sQueueSample, &sample, sizeof(sample)); + memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); } } @@ -2743,11 +2744,215 @@ cAudioManager::PreTerminateGameSpecificShutdown() } } -WRAPPER void cAudioManager::ProcessActiveQueues() { - EAXJMP(0x57BA60); + bool flag; + float position2; + float position1; + + uint32 v28; + uint32 v29; + + float x; + float usedX; + float usedY; + float usedZ; + + uint8 vol; + uint8 emittingVol; + CVector position; + + for (int32 i = 0; i < m_bActiveSamples; i++) { + m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; + m_asActiveSamples[i].m_bIsProcessed = 0; + } + + for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if (sample.m_nSampleIndex != NO_SAMPLE) { + for (int32 j = 0; j < m_bActiveSamples; ++j) { + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && + sample.m_counter == m_asActiveSamples[j].m_counter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + if (sample.m_nLoopCount) { + if (m_FrameCounter & 1) { + flag = !!(j & 1); + } + else { + flag = !(j & 1); + } + if (flag && !SampleManager.GetChannelUsedFlag(j)) { + sample.m_bLoopEnded = 1; + m_asActiveSamples[j].m_bLoopEnded = 1; + m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; + continue; + } + } + sample.m_bIsProcessed = 1; + m_asActiveSamples[j].m_bIsProcessed = 1; + sample.field_88 = -1; + if (!sample.field_56) { + if (sample.m_bIsDistant) { + if (field_4) { + emittingVol = 2 * min(63, sample.m_bEmittingVolume); + } + else { + emittingVol = sample.m_bEmittingVolume; + } + SampleManager.SetChannelFrequency(j, sample.m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, emittingVol); + } + else { + m_asActiveSamples[j].m_fDistance = sample.m_fDistance; + position2 = sample.m_fDistance; + position1 = m_asActiveSamples[j].m_fDistance; + sample.m_nFrequency = ComputeDopplerEffectedFrequency( + sample.m_nFrequency, position1, position2, sample.field_48); + if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { + int32 freq; + if (sample.m_nFrequency <= + m_asActiveSamples[j].m_nFrequency) { + freq = max(sample.m_nFrequency, + m_asActiveSamples[j].m_nFrequency - + 6000); + } + else { + freq = min(sample.m_nFrequency, + m_asActiveSamples[j].m_nFrequency + + 6000); + } + m_asActiveSamples[j].m_nFrequency = freq; + SampleManager.SetChannelFrequency(j, freq); + } + + if (sample.m_bEmittingVolume != + m_asActiveSamples[j].m_bEmittingVolume) { + if (sample.m_bEmittingVolume <= + m_asActiveSamples[j].m_bEmittingVolume) { + vol = max( + m_asActiveSamples[j].m_bEmittingVolume - 10, + sample.m_bEmittingVolume); + } + else { + vol = min( + m_asActiveSamples[j].m_bEmittingVolume + 10, + sample.m_bEmittingVolume); + } + + uint8 emittingVol; + if (field_4) { + emittingVol = 2 * min(63, vol); + } + else { + emittingVol = vol; + } + SampleManager.SetChannelEmittingVolume(j, emittingVol); + m_asActiveSamples[j].m_bEmittingVolume = vol; + } + TranslateEntity(&sample.m_vecPos, &position); + SampleManager.SetChannel3DPosition(j, position.x, position.y, + position.z); + SampleManager.SetChannel3DDistances( + j, sample.m_fSoundIntensity, + 0.25f * sample.m_fSoundIntensity); + } + SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); + continue; + } + sample.m_bIsProcessed = 0; + m_asActiveSamples[j].m_bIsProcessed = 0; + break; + } + } + } + } + for (int32 i = 0; i < m_bActiveSamples; i++) { + if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { + SampleManager.StopChannel(i); + m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[i].m_nEntityIndex = -5; + } + } + for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + + tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && + m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { + if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { + --sample.m_bLoopsRemaining; + sample.field_76 = 1; + } + else { + for (int32 j = 0; j < m_bActiveSamples; ++j) { + if (!m_asActiveSamples[j].m_bIsProcessed) { + if (sample.m_nLoopCount) { + v28 = sample.m_nFrequency / field_19192; + v29 = sample.m_nLoopCount * + SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (v28 == 0) continue; + sample.field_76 = v29 / v28 + 1; + } + memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); + if (!m_asActiveSamples[j].m_bIsDistant) + TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); + if (field_4) { + emittingVol = + 2 * min(63, m_asActiveSamples[j].m_bEmittingVolume); + } + else { + emittingVol = m_asActiveSamples[j].m_bEmittingVolume; + } + if (SampleManager.InitialiseChannel(j, + m_asActiveSamples[j].m_nSampleIndex, + m_asActiveSamples[j].m_bBankIndex)) { + SampleManager.SetChannelFrequency( + j, m_asActiveSamples[j].m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, emittingVol); + SampleManager.SetChannelLoopPoints( + j, m_asActiveSamples[j].m_nLoopStart, + m_asActiveSamples[j].m_nLoopEnd); + SampleManager.SetChannelLoopCount( + j, m_asActiveSamples[j].m_nLoopCount); + SampleManager.SetChannelReverbFlag( + j, m_asActiveSamples[j].m_bReverbFlag); + if (m_asActiveSamples[j].m_bIsDistant) { + uint8 offset = m_asActiveSamples[j].m_bOffset; + if (offset == 63) { + x = 0.f; + } + else if (offset >= 63) { + x = (offset - 63) * 1000.f / 63; + } + else { + x = -(63 - offset) * 1000.f / 63; + } + usedX = x; + usedY = 0.f; + usedZ = 0.f; + m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; + } + else { + usedX = position.x; + usedY = position.y; + usedZ = position.z; + } + SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); + SampleManager.SetChannel3DDistances( + j, m_asActiveSamples[j].m_fSoundIntensity, + 0.25f * m_asActiveSamples[j].m_fSoundIntensity); + SampleManager.StartChannel(j); + } + m_asActiveSamples[j].m_bIsProcessed = 1; + sample.m_bIsProcessed = 1; + sample.field_88 = -1; + break; + } + } + } + } + } } bool @@ -3057,7 +3262,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; @@ -3128,7 +3333,7 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; - m_sQueueSample.m_nSampleIndex = 457; + m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; @@ -3154,7 +3359,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) { CAutomobile *automobile; - if(params->m_fDistance >= 1600.f) return false; + if(params->m_fDistance >= SQR(40.f)) return false; automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -3411,11 +3616,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) uint8 engineStatus; uint8 emittingVolume; - if(params->m_fDistance >= 1600.f) return false; + if(params->m_fDistance >= SQR(engineDamageIntensity)) return false; veh = (CAutomobile *)params->m_pVehicle; if(veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); - if(engineStatus > 250u || engineStatus < 100) return true; + if(engineStatus > 250 || engineStatus < 100) return true; if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; @@ -3428,7 +3633,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3439,7 +3644,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; @@ -3535,7 +3740,7 @@ cAudioManager::ProcessExplosions(int32 explosion) CVector *pos; float distSquared; - for(uint8 i = 0; i < 48; i++) { + for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { if(CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); @@ -3906,7 +4111,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_bEmittingVolume = 60; \ m_sQueueSample.field_48 = 0.0f; \ m_sQueueSample.m_fSoundIntensity = 80.0f; \ - m_sQueueSample.field_16 = 4; \ + /*m_sQueueSample.field_16 = 4;*/ \ m_sQueueSample.m_bReverbFlag = true; \ /*m_sQueueSample.m_bReverbFlag = true;*/ \ m_sQueueSample.m_bIsDistant = false; \ @@ -3916,7 +4121,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nLoopEnd = -1; \ m_sQueueSample.m_counter = iSound++; \ if(iSound < 32) iSound = 32; \ - m_sQueueSample.m_bRequireReflection = 1; \ + m_sQueueSample.m_bRequireReflection = true; \ AddSampleToRequestedQueue(); \ } \ } \ @@ -3936,7 +4141,7 @@ cAudioManager::ProcessGarages() state = CGarages::Garages[i].m_eGarageState; if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) { @@ -3956,11 +4161,11 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nSampleIndex) >> 1; m_sQueueSample.m_nFrequency += - RandomDisplacement((int32)m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_counter = iSound++; - if(iSound < 32u) iSound = 32; + if(iSound < 32) iSound = 32; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; @@ -4002,9 +4207,9 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - LOOP_HELPER } } + LOOP_HELPER } } #undef LOOP_HELPER @@ -4184,11 +4389,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) void cAudioManager::ProcessJumboDecel(CPlane *plane) { - float modificator; - if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { - modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; - if(modificator > 1.0f) modificator = 1.0f; + const float modificator = min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18, 29500); } @@ -4203,7 +4405,7 @@ cAudioManager::ProcessJumboFlying() void cAudioManager::ProcessJumboLanding(CPlane *plane) { - float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; + const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); @@ -4215,7 +4417,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { - float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; + const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); @@ -5004,13 +5206,11 @@ cAudioManager::ProcessMissionAudio() void cAudioManager::ProcessModelCarEngine(cVehicleParams *params) { - cAudioManager *v2; CAutomobile *automobile; float allowedVelocity; int32 emittingVol; float velocityChange; - v2 = this; if(params->m_fDistance < 900.f) { automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn) { @@ -5312,13 +5512,13 @@ cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; - params.m_pPed = 0; - params.m_bDistanceCalculated = 0; + params.m_pPed = nil; + params.m_bDistanceCalculated = false; params.m_fDistance = 0.0f; m_sQueueSample.m_vecPos = ped->GetPosition(); - params.m_bDistanceCalculated = 0; + //params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms); @@ -5329,7 +5529,7 @@ void cAudioManager::ProcessPedHeadphones(cPedParams *params) { CPed *ped; - CVehicle *veh; + CAutomobile *veh; uint8 emittingVol; if(params->m_fDistance < 49.f) { @@ -5338,9 +5538,9 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { emittingVol = 10; - veh = ped->m_pMyVehicle; + veh = (CAutomobile*)ped->m_pMyVehicle; if(veh && veh->IsCar()) { - for(int32 i = 2; i < 6; i++) { + for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) { if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { emittingVol = 42; break; @@ -7235,11 +7435,224 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) return true; } -WRAPPER -bool -cAudioManager::ProcessVehicleEngine(cVehicleParams *params) -{ - EAXJMP(0x56A610); +void +cAudioManager::ProcessVehicleEngine(cVehicleParams* params) +{ + CVehicle* playerVeh; + CVehicle* veh; + CAutomobile* automobile; + float relativeGearChange; + float relativeChange; + float reverseRelativechange; + uint8 volume; + eSfxSample accelerationSample; + int32 freq; + uint8 emittingVol; + cTransmission* transmission; + uint8 currentGear; + float modificator; + float traction = 0.f; + + if (params->m_fDistance < SQR(50.f)) { + playerVeh = FindPlayerVehicle(); + veh = params->m_pVehicle; + if (playerVeh == veh && veh->m_status == STATUS_WRECKED) { + SampleManager.StopChannel(m_bActiveSamples); + return; + } + if (veh->bEngineOn) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + automobile = (CAutomobile*)params->m_pVehicle; + if (params->m_nIndex == DODO) { + ProcessCesna(params); + return; + } + if (FindPlayerVehicle() == veh) { + ProcessPlayersVehicleEngine(params, automobile); + return; + } + transmission = params->m_pTransmission; + if (transmission) { + currentGear = params->m_pVehicle->m_nCurrentGear; + if (automobile->m_nWheelsOnGround) { + if (automobile->bIsHandbrakeOn) { + if (0.f == params->m_fVelocityChange) traction = 0.9f; + } + else if (params->m_pVehicle->m_status == STATUS_SIMPLE) { + traction = 0.f; + } + else { + switch (transmission->nDriveType) { + case '4': + for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + traction += 0.05f; + } + break; + case 'F': + if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + case 'R': + if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + } + } + if (transmission->fMaxVelocity <= 0.f) { + relativeChange = 0.f; + } + else if (currentGear) { + if ((params->m_fVelocityChange - + transmission->Gears[currentGear].fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f <= + 1.f) + relativeGearChange = + (params->m_fVelocityChange - + transmission->Gears[currentGear].fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f; + else + relativeGearChange = 1.f; + if (0.f == traction && automobile->m_status != STATUS_SIMPLE && + params->m_fVelocityChange >= + transmission->Gears[1].fShiftUpVelocity) { + traction = 0.7f; + } + relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + + (1.f - traction) * relativeGearChange; + } + else { + reverseRelativechange = + Abs((params->m_fVelocityChange - + transmission->Gears[0].fShiftDownVelocity) / + transmission->fMaxReverseVelocity); + if (1.f - reverseRelativechange <= 1.f) { + relativeChange = 1.f - reverseRelativechange; + } + else { + relativeChange = 1.f; + } + } + } + else { + if (automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; + relativeChange = automobile->m_fGasPedalAudio; + } + modificator = relativeChange; + if (currentGear || !automobile->m_nWheelsOnGround) + freq = 1200 * currentGear + 18000.f * modificator + 14000; + else + freq = 13000.f * modificator + 14000; + if (modificator >= 0.75f) { + emittingVol = 120; + volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance); + } + else { + emittingVol = modificator * 4 / 3 * 40.f + 80.f; + volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + } + } + else { + modificator = 0.f; + emittingVol = 80; + volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + } + m_sQueueSample.m_bVolume = volume; + if (m_sQueueSample.m_bVolume) { + if (automobile->m_status == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; + freq = 10000.f * modificator + 22050; + m_sQueueSample.m_counter = 52; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = + freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + return; + } + accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + } + else { + if (automobile->m_fGasPedal < 0.05f) { + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_bEngineSoundType + + SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later + freq = 10000.f * modificator + 22050; + m_sQueueSample.m_counter = 52; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = + freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + return; + } + accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + } + m_sQueueSample.m_nSampleIndex = accelerationSample; + m_sQueueSample.m_counter = 2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + return; + } + } + } } void @@ -7359,7 +7772,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) freq = 6050 * emittingVol / 30 + 16000; } else { m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f; + modificator = m_sQueueSample.m_fDistance / 190.f; sampleFreq = SampleManager.GetSampleBaseFrequency( SFX_ROAD_NOISE); freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2); @@ -7648,7 +8061,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; - modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f; + modificator = m_sQueueSample.m_fDistance / 6.f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; m_sQueueSample.m_nLoopCount = 0; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 70281237..0be1e38a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -489,7 +489,7 @@ public: void PreloadMissionAudio(const char *name); /// ok void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds - void ProcessActiveQueues(); // todo + void ProcessActiveQueues(); /// ok bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok bool ProcessBoatEngine(cVehicleParams *params); /// ok @@ -544,7 +544,7 @@ public: bool ProcessTrainNoise(cVehicleParams *params); /// ok void ProcessVehicle(CVehicle *vehicle); /// ok bool ProcessVehicleDoors(cVehicleParams *params); /// ok - bool ProcessVehicleEngine(cVehicleParams *params); // todo + void ProcessVehicleEngine(cVehicleParams *params); /// ok void ProcessVehicleHorn(cVehicleParams *params); /// ok void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index e3d5c9e9..70099291 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -6,9 +6,6 @@ #include "Curves.h" #include "PathFind.h" -#if 0 -WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); } -#else void CAutoPilot::ModifySpeed(float speed) { m_fMaxTrafficSpeed = max(0.01f, speed); @@ -41,7 +38,6 @@ void CAutoPilot::ModifySpeed(float speed) m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nSpeedScaleFactor; #endif } -#endif void CAutoPilot::RemoveOnePathNode() { diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 07ba2e3c..3174a253 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -881,9 +881,7 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle) pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); } } -#if 0 -WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); } -#else + void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed) { float frontOffset = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.y; @@ -991,7 +989,6 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f } } } -#endif void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed) { @@ -1055,9 +1052,6 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, } } -#if 0 -WRAPPER float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) { EAXJMP(0x41A020); } -#else float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) { CVector2D vecBToA = pVehicleA->GetPosition() - pVehicleB->GetPosition(); @@ -1180,7 +1174,6 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* } return proximity; } -#endif float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward) { diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp index c5f64bf7..5c6ef06d 100644 --- a/src/control/Curves.cpp +++ b/src/control/Curves.cpp @@ -2,9 +2,6 @@ #include "patcher.h" #include "Curves.h" -#if 0 -WRAPPER float CCurves::CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float) { EAXJMP(0x420410); } -#else float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y) { CVector2D dir1(dir1X, dir1Y); @@ -16,11 +13,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di else return ((1.0f - dp) * 0.2f + 1.0f) * distance; } -#endif -#if 0 -WRAPPER void CCurves::CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*) { EAXJMP(0x4204D0); } -#else void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir) { float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y); @@ -35,5 +28,4 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe (dir1.x * (1.0f - curveCoef) + dir2.x * curveCoef) / (timeOnCurve * 0.001f), (dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f), 0.0f); -} -#endif
\ No newline at end of file +}
\ No newline at end of file diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index ec1b887e..b4d15abf 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -162,9 +162,6 @@ CDarkel::ReadStatus() return Status; } -#if 0 -WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); } -#else void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { @@ -178,11 +175,7 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) RegisteredKills[vehicle->GetModelIndex()]++; CStats::CarsExploded++; } -#endif -#if 0 -WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); } -#else void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) { @@ -207,7 +200,6 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) CStats::HeadsPopped++; CStats::KillsSinceLastCheckpoint++; } -#endif void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) @@ -222,9 +214,6 @@ CDarkel::ResetModelsKilledByPlayer() RegisteredKills[i] = 0; } -#if 0 -WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); } -#else void CDarkel::ResetOnPlayerDeath() { @@ -253,11 +242,7 @@ CDarkel::ResetOnPlayerDeath() player->MakeChangesForNewWeapon(player->m_currentWeapon); } } -#endif -#if 0 -WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); } -#else void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { @@ -306,7 +291,6 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode if (CDarkel::bStandardSoundAndMessages) DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0); } -#endif void CDarkel::Update() diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 1493cec0..0abae7d6 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -57,7 +57,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos) CStreaming::FlushRequestList();
CStreaming::DeleteRwObjectsAfterDeath(pos);
CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::DrasticTidyUpMemory();
+ CGame::DrasticTidyUpMemory(true);
CStreaming::LoadScene(pos);
CTimer::Update();
}
diff --git a/src/control/Gangs.cpp b/src/control/Gangs.cpp index 340fe0f6..ac32ad98 100644 --- a/src/control/Gangs.cpp +++ b/src/control/Gangs.cpp @@ -14,7 +14,7 @@ CGangInfo::CGangInfo() : m_Weapon2(WEAPONTYPE_UNARMED) {} -void CGangs::Initialize(void) +void CGangs::Initialise(void) { Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; @@ -67,7 +67,7 @@ VALIDATESAVEBUF(*size); void CGangs::LoadAllGangData(uint8 *buf, uint32 size) { - Initialize();
+ Initialise();
INITSAVEBUF
// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
@@ -79,7 +79,7 @@ VALIDATESAVEBUF(size); } STARTPATCHES - InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP); + InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP); InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP); InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP); InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP); diff --git a/src/control/Gangs.h b/src/control/Gangs.h index cf22cc73..dd7a7f93 100644 --- a/src/control/Gangs.h +++ b/src/control/Gangs.h @@ -28,7 +28,7 @@ enum { class CGangs { public: - static void Initialize(void); + static void Initialise(void); static void SetGangVehicleModel(int16, int32); static void SetGangWeapons(int16, int32, int32); static void SetGangPedModelOverride(int16, int8); diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 5ac15377..7a28bdc8 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -30,10 +30,14 @@ uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } +WRAPPER void CGarages::Shutdown(void) { EAXJMP(0x421E10); } + WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); } +WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight(void) { EAXJMP(0x4283D0); } + bool CGarages::IsModelIndexADoor(uint32 id) { diff --git a/src/control/Garages.h b/src/control/Garages.h index 5e106ade..783eb1e1 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -146,6 +146,7 @@ public: static bool IsPointWithinAnyGarage(CVector&); static void PlayerArrestedOrDied(); static void Init(void); + static void Shutdown(void); static void Update(void); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); @@ -167,4 +168,6 @@ public: static bool IsThisCarWithinGarageArea(int16, CEntity*); static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + + static void SetAllDoorsBackToOriginalHeight(); }; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 3c0393aa..2e325249 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -113,9 +113,6 @@ static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) = &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB }; -#if 0 -WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); } -#else static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){ @@ -128,16 +125,12 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) } return 0; } -#endif static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*) { return CBArray_RE3[id]; } -#if 0 -WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); } -#else static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) { if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ @@ -169,7 +162,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying); } } -#endif void PrintElementsInPtrList(void) { @@ -262,9 +254,6 @@ void CReplay::Update(void) } } -#if 0 -WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); } -#else void CReplay::RecordThisFrame(void) { #ifdef FIX_REPLAY_BUGS @@ -377,11 +366,7 @@ void CReplay::RecordThisFrame(void) MarkEverythingAsNew(); #endif } -#endif -#if 0 -WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); } -#else void CReplay::StorePedUpdate(CPed *ped, int id) { tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; @@ -399,11 +384,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id) StorePedAnimation(ped, &pp->anim_state); Record.m_nOffset += sizeof(tPedUpdatePacket); } -#endif -#if 0 -WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); } -#else void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { CAnimBlendAssociation* second; @@ -442,11 +423,7 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) state->partBlendAmount = 0; } } -#endif -#if 0 -WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); } -#else void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){ @@ -503,10 +480,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState } } } -#endif -#if 0 -WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); } -#else + void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; @@ -543,11 +517,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB CWorld::Add(ped); buffer->m_nOffset += sizeof(tPedUpdatePacket); } -#endif -#if 0 -WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); } -#else void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation( @@ -585,11 +555,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) } } } -#endif -#if 0 -WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); } -#else void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { #ifdef FIX_REPLAY_BUGS @@ -658,11 +624,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); } } -#endif -#if 0 -WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); } -#else void CReplay::PlaybackThisFrame(void) { static int FrameSloMo = 0; @@ -687,7 +649,6 @@ void CReplay::PlaybackThisFrame(void) DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); } -#endif // next two functions are only found in mobile version // most likely they were optimized out for being unused @@ -712,9 +673,6 @@ bool CReplay::FastForwardToTime(uint32 start) return true; } -#if 0 -WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); } -#else void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; @@ -750,11 +708,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) } Record.m_nOffset += sizeof(tVehicleUpdatePacket); } -#endif -#if 0 -WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); } -#else void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; @@ -824,11 +778,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI ((CBoat*)vehicle)->m_bIsAnchored = false; } } -#endif -#if 0 -WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); } -#else bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){ /* Mistake. Not even sure what this is even doing here... * PlayerWanted is a backup to restore at the end of replay. @@ -1028,10 +978,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo ProcessReplayCamera(); return false; } -#endif -#if 0 -WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); } -#else + void CReplay::FinishPlayback(void) { if (Mode != MODE_PLAYBACK) @@ -1053,11 +1000,7 @@ void CReplay::FinishPlayback(void) DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); } -#endif -#if 0 -WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); } -#else void CReplay::EmptyReplayBuffer(void) { if (Mode == MODE_PLAYBACK) @@ -1072,11 +1015,7 @@ void CReplay::EmptyReplayBuffer(void) Record.m_pBase[Record.m_nOffset] = 0; MarkEverythingAsNew(); } -#endif -#if 0 -WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); } -#else void CReplay::ProcessReplayCamera(void) { switch (CameraMode) { @@ -1120,11 +1059,7 @@ void CReplay::ProcessReplayCamera(void) RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); } -#endif -#if 0 -WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); } -#else void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { if (Mode != MODE_RECORD) @@ -1174,11 +1109,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca if (cam_mode == REPLAYCAMMODE_ASSTORED) TheCamera.CarZoomIndicator = 5.0f; } -#endif -#if 0 -WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); } -#else void CReplay::StoreStuffInMem(void) { CPools::GetVehiclePool()->Store(pBuf0, pBuf1); @@ -1223,11 +1154,7 @@ void CReplay::StoreStuffInMem(void) StoreDetailedPedAnimation(ped, &pPedAnims[i]); } } -#endif -#if 0 -WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); } -#else void CReplay::RestoreStuffFromMem(void) { CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1); @@ -1388,11 +1315,7 @@ void CReplay::RestoreStuffFromMem(void) DMAudio.SetRadioInCar(OldRadioStation); DMAudio.ChangeMusicMode(MUSICMODE_GAME); } -#endif -#if 0 -WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); } -#else void CReplay::EmptyPedsAndVehiclePools(void) { int i = CPools::GetVehiclePool()->GetSize(); @@ -1412,11 +1335,7 @@ void CReplay::EmptyPedsAndVehiclePools(void) delete p; } } -#endif -#if 0 -WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); } -#else void CReplay::EmptyAllPools(void) { EmptyPedsAndVehiclePools(); @@ -1437,11 +1356,7 @@ void CReplay::EmptyAllPools(void) delete d; } } -#endif -#if 0 -WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); } -#else void CReplay::MarkEverythingAsNew(void) { int i = CPools::GetVehiclePool()->GetSize(); @@ -1459,11 +1374,7 @@ void CReplay::MarkEverythingAsNew(void) p->bHasAlreadyBeenRecorded = false; } } -#endif -#if 0 -WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); } -#else void CReplay::SaveReplayToHD(void) { CFileMgr::SetDirMyDocuments(); @@ -1494,11 +1405,7 @@ void CReplay::SaveReplayToHD(void) CFileMgr::CloseFile(fw); CFileMgr::SetDir(""); } -#endif -#if 0 -WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); } -#else void PlayReplayFromHD(void) { CFileMgr::SetDirMyDocuments(); @@ -1530,11 +1437,7 @@ void PlayReplayFromHD(void) CReplay::bAllowLookAroundCam = true; CReplay::StreamAllNecessaryCarsAndPeds(); } -#endif -#if 0 -WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); } -#else void CReplay::StreamAllNecessaryCarsAndPeds(void) { for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) { @@ -1555,11 +1458,7 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void) } CStreaming::LoadAllRequestedModels(false); } -#endif -#if 0 -WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); } -#else void CReplay::FindFirstFocusCoordinate(CVector *coord) { *coord = CVector(0.0f, 0.0f, 0.0f); @@ -1574,11 +1473,7 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord) } } } -#endif -#if 0 -WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); } -#else bool CReplay::ShouldStandardCameraBeProcessed(void) { if (Mode != MODE_PLAYBACK) @@ -1587,11 +1482,7 @@ bool CReplay::ShouldStandardCameraBeProcessed(void) return false; return FindPlayerVehicle() != nil; } -#endif -#if 0 -WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); } -#else void CReplay::ProcessLookAroundCam(void) { if (!bAllowLookAroundCam) @@ -1647,11 +1538,7 @@ void CReplay::ProcessLookAroundCam(void) RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); } -#endif -#if 0 -WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); } -#else size_t CReplay::FindSizeOfPacket(uint8 type) { switch (type) { @@ -1669,11 +1556,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type) } return 0; } -#endif -#if 0 -WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); } -#else void CReplay::Display() { static int TimeCount = 0; @@ -1691,7 +1574,6 @@ void CReplay::Display() if (Mode == MODE_PLAYBACK) CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY")); } -#endif STARTPATCHES InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 14f55734..09ee52cc 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2842,9 +2842,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) return -1; } -#if 0 -WRAPPER int8 CRunningScript::ProcessCommand300To399(int32 command) { EAXJMP(0x43ED30); } -#else int8 CRunningScript::ProcessCommands300To399(int32 command) { switch (command) { @@ -3576,11 +3573,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands400To499(int32 command) { EAXJMP(0x440CB0); } -#else int8 CRunningScript::ProcessCommands400To499(int32 command) { switch (command) { @@ -4370,11 +4363,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands500To599(int32 command) { EAXJMP(0x4429C0); } -#else int8 CRunningScript::ProcessCommands500To599(int32 command) { switch (command) { @@ -5201,11 +5190,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands600To699(int32 command) { EAXJMP(0x444B20); } -#else int8 CRunningScript::ProcessCommands600To699(int32 command) { switch (command){ @@ -5559,11 +5544,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands700To799(int32 command) { EAXJMP(0x4458A0); } -#else int8 CRunningScript::ProcessCommands700To799(int32 command) { switch (command){ @@ -6429,11 +6410,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) } return -1; } -#endif - -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands800To899(int32 command) { EAXJMP(0x448240); } -#else int8 CRunningScript::ProcessCommands800To899(int32 command) { CMatrix tmp_matrix; @@ -7515,11 +7491,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } return -1; } -#endif -#if 0 -WRAPPER int8 CRunningScript::ProcessCommands900To999(int32 command) { EAXJMP(0x44CB80); } -#else int8 CRunningScript::ProcessCommands900To999(int32 command) { char str[52]; @@ -8420,7 +8392,6 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } return -1; } -#endif int8 CRunningScript::ProcessCommands1000To1099(int32 command) { @@ -9819,7 +9790,7 @@ void CTheScripts::UndoBuildingSwaps() } } -void CTheScripts::UndoEntityVisibilitySettings() +void CTheScripts::UndoEntityInvisibilitySettings() { for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { if (InvisibilitySettingArray[i]) { @@ -11657,7 +11628,7 @@ InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP); InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP); InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP); InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP); -InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP); +InjectHook(0x44FD60, &CTheScripts::UndoEntityInvisibilitySettings, PATCH_JUMP); InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP); InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP); InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP); diff --git a/src/control/Script.h b/src/control/Script.h index b6844b6c..fbcdce48 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -281,7 +281,7 @@ public: static void ClearSpaceForMissionEntity(const CVector&, CEntity*); static void UndoBuildingSwaps(); - static void UndoEntityVisibilitySettings(); + static void UndoEntityInvisibilitySettings(); static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2); static void RenderTheScriptDebugLines(); diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 546dfde0..5844b61a 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -28,6 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f bool PrintDebugCode = false; int16 &DebugCamMode = *(int16*)0x95CCF2; +bool bFreeCam = false; void CCam::Init(void) @@ -138,6 +139,11 @@ CCam::Process(void) if(CCamera::m_bUseMouse3rdPerson) Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else +#ifdef FREE_CAM + if(bFreeCam) + Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; // case MODE_AIMING: @@ -4369,7 +4375,209 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri GetVectorsReadyForRW(); } +#ifdef FREE_CAM +void +CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + const float MinDist = 2.0f; + const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth; + const float BaseOffset = 0.75f; // base height of camera above target + + CVector TargetCoors = CameraTarget; + + TargetCoors.z += m_fSyphonModeTargetZOffSet; + TargetCoors = DoAverageOnVector(TargetCoors); + TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0 +// TargetCoors.z += m_fRoadOffSet; + + CVector Dist = Source - TargetCoors; + CVector ToCam; + + bool Shooting = false; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + if(CPad::GetPad(0)->GetWeapon()) + Shooting = true; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR || + ((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) + Shooting = false; + + + if(ResetStatics){ + // Coming out of top down here probably + // so keep Beta, reset alpha and calculate vectors + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + Alpha = 0.0f; + + Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors + Dist; + + ResetStatics = false; + } + + // Drag the camera along at the look-down offset + float CamDist = Dist.Magnitude(); + if(CamDist == 0.0f) + Dist = CVector(1.0f, 1.0f, 0.0f); + else if(CamDist < MinDist) + Dist *= MinDist/CamDist; + else if(CamDist > MaxDist) + Dist *= MaxDist/CamDist; + CamDist = Dist.Magnitude(); + + // Beta = 0 is looking east, HALFPI is north, &c. + // Alpha positive is looking up + float GroundDist = Dist.Magnitude2D(); + Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y); + Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z); + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + while(Alpha >= PI) Alpha -= 2.0f*PI; + while(Alpha < -PI) Alpha += 2.0f*PI; + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ + UseMouse = true; + LookLeftRight = -2.5f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + float AlphaOffset, BetaOffset; + if(UseMouse){ + BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; + AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + }else{ + BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep(); + AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep(); + } + + // Stop centering once stick has been touched + if(BetaOffset) + Rotating = false; + + Beta += BetaOffset; + Alpha += AlphaOffset; + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + + float BetaDiff = TargetOrientation+PI - Beta; + while(BetaDiff >= PI) BetaDiff -= 2.0f*PI; + while(BetaDiff < -PI) BetaDiff += 2.0f*PI; + float TargetAlpha = Alpha; + // 12deg to account for our little height offset. we're not working on the true alpha here + const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f); + const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f); + if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){ + // Limit alpha when player is walking towards camera + if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp; + if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown; + } + + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true); + + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + m_fTargetBeta = TargetOrientation; + Rotating = true; + } + + if(Rotating){ + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + float DeltaBeta = m_fTargetBeta - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + + Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors - Front*CamDist; + TargetCoors.z -= BaseOffset; // now get back to the real target coors again + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + + Front = TargetCoors - Source; + Front.Normalise(); + + + + /* + * Handle collisions - taken from FollowPedWithMouse + */ + + CEntity *entity; + CColPoint colPoint; + // Clip Source and fix near clip + CWorld::pIgnoreEntity = CamTargetEntity; + entity = nil; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = CamDist - PedColDist; + if(entity->IsPed() && ColCamDist > 1.0f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < 0.9f + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f)); + } + }else{ + Source = colPoint.point; + if(PedColDist < 0.9f + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + } + } + CWorld::pIgnoreEntity = nil; + + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + int i = 0; + while(entity){ + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; + + // Try to decrease near clip + dist = max(min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + + // Keep testing + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + + i++; + if(i > 5) + entity = nil; + } + + GetVectorsReadyForRW(); +} +#endif + STARTPATCHES +#ifdef FREE_CAM + Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person +#endif InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); InjectHook(0x458410, &CCam::Init, PATCH_JUMP); InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); diff --git a/src/core/Camera.h b/src/core/Camera.h index 982620a3..3dc74fe7 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -221,6 +221,9 @@ struct CCam // CCam::Process_Blood_On_The_Tracks // CCam::Process_Cam_Running_Side_Train // CCam::Process_Cam_On_Train_Roof + + // custom stuff + void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); }; static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size"); static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error"); diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index a3ff2fd0..283f34b8 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(true); strcpy(ms_cutsceneName, szCutsceneName); file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); @@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void) DMAudio.ChangeMusicMode(MUSICMODE_GAME); } CTimer::Stop(); - //TheCamera.GetScreenFadeStatus() == 2; // what for?? - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); CTimer::Update(); } diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index c98c808d..cfa849e9 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -113,7 +113,7 @@ CFire::ProcessFire(void) CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength), 0, m_fStrength, 0, 0, 0, 0); - rand(); rand(); rand(); /* unsure why these three rands are called */ + CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); @@ -129,8 +129,10 @@ CFire::ProcessFire(void) if (!m_pEntity) { CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, - 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2, - 0, 10.0f, 1.0f, 40.0f, 0, 0.0f); + 7.0f, 0.0f, 0.0f, -7.0f, + 255, // this is 0 on PC which results in no shadow + nRandNumber / 2, nRandNumber / 2, 0, + 10.0f, 1.0f, 40.0f, 0, 0.0f); } fGreen = nRandNumber / 128; fRed = nRandNumber / 128; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 57cab619..a469a215 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1717,9 +1717,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens() } #endif -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); } -#else void CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { @@ -1742,7 +1739,6 @@ void CMenuManager::InitialiseChangedLanguageSettings() } } } -#endif void CMenuManager::LoadAllTextures() { diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fce0c67f..e6bedf32 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -1,7 +1,14 @@ +#pragma warning( push ) +#pragma warning( disable : 4005) +#define DIRECTINPUT_VERSION 0x0800 +#include <dinput.h> +#pragma warning( pop ) #include "common.h" +#include "win.h" #include "patcher.h" #include "Game.h" #include "main.h" +#include "RwHelper.h" #include "Accident.h" #include "Antennas.h" #include "Bridge.h" @@ -17,6 +24,7 @@ #include "Cranes.h" #include "Credits.h" #include "CutsceneMgr.h" +#include "DMAudio.h" #include "Darkel.h" #include "Debug.h" #include "EventList.h" @@ -28,26 +36,32 @@ #include "Frontend.h" #include "GameLogic.h" #include "Garages.h" +#include "GenericGameStorage.h" #include "Glass.h" +#include "HandlingMgr.h" #include "Heli.h" +#include "Hud.h" #include "IniFile.h" +#include "Lights.h" +#include "MBlur.h" #include "Messages.h" #include "Pad.h" #include "Particle.h" +#include "ParticleObject.h" +#include "PedRoutes.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" +#include "PlayerSkin.h" #include "Population.h" +#include "Radar.h" #include "Record.h" +#include "References.h" #include "Renderer.h" #include "Replay.h" -#include "References.h" -#include "Radar.h" #include "Restart.h" #include "RoadBlocks.h" -#include "PedRoutes.h" #include "Rubbish.h" -#include "RwHelper.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" @@ -56,11 +70,14 @@ #include "Sprite2d.h" #include "Stats.h" #include "Streaming.h" +#include "SurfaceTable.h" +#include "TempColModels.h" #include "TimeCycle.h" #include "TrafficLights.h" #include "Train.h" #include "TxdStore.h" #include "User.h" +#include "VisibilityPlugins.h" #include "WaterCannon.h" #include "WaterLevel.h" #include "Weapon.h" @@ -70,6 +87,10 @@ #include "ZoneCull.h" #include "Zones.h" + + +#define DEFAULT_VIEWWINDOW (0.7f) + eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; @@ -79,6 +100,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; +int &gameTxdSlot = *(int*)0x628D88; bool CGame::InitialiseOnceBeforeRW(void) @@ -89,7 +111,139 @@ CGame::InitialiseOnceBeforeRW(void) return true; } -int &gameTxdSlot = *(int*)0x628D88; +bool +CGame::InitialiseRenderWare(void) +{ + _TexturePoolsInitialise(); + + CTxdStore::Initialise(); + CVisibilityPlugins::Initialise(); + + /* Create camera */ + Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); + ASSERT(Scene.camera != nil); + if (!Scene.camera) + { + return (false); + } + + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); + RwCameraSetNearClipPlane(Scene.camera, 0.9f); + + CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + /* Create a world */ + RwBBox bbox; + + bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f; + bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f; + + Scene.world = RpWorldCreate(&bbox); + ASSERT(Scene.world != nil); + if (!Scene.world) + { + CameraDestroy(Scene.camera); + Scene.camera = nil; + return (false); + } + + /* Add the camera to the world */ + RpWorldAddCamera(Scene.world, Scene.camera); + LightsCreate(Scene.world); + + CreateDebugFont(); + + CFont::Initialise(); + CHud::Initialise(); + CPlayerSkin::Initialise(); + + return (true); +} + +void CGame::ShutdownRenderWare(void) +{ + CMBlur::MotionBlurClose(); + DestroySplashScreen(); + CHud::Shutdown(); + CFont::Shutdown(); + + for ( int32 i = 0; i < NUMPLAYERS; i++ ) + CWorld::Players[i].DeletePlayerSkin(); + + CPlayerSkin::Shutdown(); + + DestroyDebugFont(); + + /* Destroy world */ + LightsDestroy(Scene.world); + RpWorldRemoveCamera(Scene.world, Scene.camera); + RpWorldDestroy(Scene.world); + + /* destroy camera */ + CameraDestroy(Scene.camera); + + Scene.world = nil; + Scene.camera = nil; + + CVisibilityPlugins::Shutdown(); + + _TexturePoolsShutdown(); +} + +bool CGame::InitialiseOnceAfterRW(void) +{ + TheText.Load(); + DMAudio.Initialise(); + CTimer::Initialise(); + CTempColModels::Initialise(); + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CPedStats::Initialise(); + CTimeCycle::Initialise(); + + if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; + + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) + { + CMenuManager::m_PrefsSpeakers = 0; + + for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ ) + { + wchar buff[64]; + + char *name = DMAudio.Get3DProviderName(i); + AsciiToUnicode(name, buff); + char *providername = UnicodeToAscii(buff); + strupr(providername); + + if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") ) + { + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i; + break; + } + } + } + + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); + DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); + DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); + DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); + + return true; +} + +void +CGame::FinalShutdown(void) +{ + CTxdStore::Shutdown(); + CPedStats::Shutdown(); + CdStreamShutdown(); +} bool CGame::Initialise(const char* datFile) { @@ -160,7 +314,7 @@ bool CGame::Initialise(const char* datFile) CStreaming::Init(); } else { CStreaming::Init(); - if (ConvertTextures()) { + if (CreateTxdImageForVideoCard()) { CStreaming::Shutdown(); CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init(); @@ -198,7 +352,7 @@ bool CGame::Initialise(const char* datFile) CSceneEdit::Init(); LoadingScreen("Loading the Game", "Load scripts", nil); CTheScripts::Init(); - CGangs::Initialize(); + CGangs::Initialise(); LoadingScreen("Loading the Game", "Setup game variables", nil); CClock::Initialise(1000); CHeli::InitHelis(); @@ -227,16 +381,225 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CCollision::ms_collisionInMemory = CGame::currLevel; + CModelInfo::RemoveColModelsFromOtherLevels(currLevel); + CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); return true; } -#if 0 -WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } -#else +bool CGame::ShutDown(void) +{ + CReplay::FinishPlayback(); + CPlane::Shutdown(); + CTrain::Shutdown(); + CSpecialFX::Shutdown(); + CGarages::Shutdown(); + CMovingThings::Shutdown(); + gPhoneInfo.Shutdown(); + CWeapon::ShutdownWeapons(); + CPedType::Shutdown(); + CMBlur::MotionBlurClose(); + + for (int32 i = 0; i < NUMPLAYERS; i++) + { + if ( CWorld::Players[i].m_pPed ) + { + CWorld::Remove(CWorld::Players[i].m_pPed); + delete CWorld::Players[i].m_pPed; + CWorld::Players[i].m_pPed = nil; + } + + CWorld::Players[i].Clear(); + } + + CRenderer::Shutdown(); + CWorld::ShutDown(); + DMAudio.DestroyAllGameCreatedEntities(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CCutsceneMgr::Shutdown(); + CVehicleModelInfo::DeleteVehicleColourTextures(); + CVehicleModelInfo::ShutdownEnvironmentMaps(); + CRadar::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::GameShutdown(); + CCollision::Shutdown(); + CWaterLevel::Shutdown(); + CRubbish::Shutdown(); + CClouds::Shutdown(); + CShadows::Shutdown(); + CCoronas::Shutdown(); + CSkidmarks::Shutdown(); + CWeaponEffects::Shutdown(); + CParticle::Shutdown(); + CPools::ShutDown(); + CTxdStore::RemoveTxdSlot(gameTxdSlot); + CdStreamRemoveImages(); + return true; +} + +void CGame::ReInitGameObjectVariables(void) +{ + CGameLogic::InitAtStartOfGame(); + TheCamera.CCamera::Init(); + TheCamera.SetRwCamera(Scene.camera); + CDebug::DebugInitTextBuffer(); + CWeather::Init(); + CUserDisplay::Init(); + CMessages::Init(); + CRestart::Initialise(); + CWorld::bDoingCarCollisions = false; + CHud::ReInitialise(); + CRadar::Initialise(); + CCarCtrl::ReInit(); + CTimeCycle::Initialise(); + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::LoadAllRequestedModels(false); + CPed::Initialise(); + CEventList::Initialise(); + CWeapon::InitialiseWeapons(); + CPopulation::Initialise(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CWorld::PlayerInFocus = 0; + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); + CTheScripts::Init(); + CGangs::Initialise(); + CTimer::Initialise(); + CClock::Initialise(1000); + CTheCarGenerators::Init(); + CHeli::InitHelis(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); + CPickups::Init(); + CPacManPickups::Init(); + CGarages::Init(); + CSpecialFX::Init(); + CWaterCannons::Init(); + CParticle::ReloadConfig(); + CCullZones::ResolveVisibilities(); + + if ( !FrontEndMenuManager.m_bLoadingSavedGame ) + { + CCranes::InitCranes(); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + + for (int32 i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); +} + +void CGame::ReloadIPLs(void) +{ + CTimer::Stop(); + CWorld::RemoveStaticObjects(); + ThePaths.Init(); + CCullZones::Init(); + CFileLoader::ReloadPaths("GTA3.IDE"); + CFileLoader::LoadScene("INDUST.IPL"); + CFileLoader::LoadScene("COMMER.IPL"); + CFileLoader::LoadScene("SUBURBAN.IPL"); + CFileLoader::LoadScene("CULL.IPL"); + ThePaths.PreparePathData(); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + CCranes::InitCranes(); + CGarages::Init(); + CWorld::RepositionCertainDynamicObjects(); + CCullZones::ResolveVisibilities(); + CRenderer::SortBIGBuildings(); + CTimer::Update(); +} + +void CGame::ShutDownForRestart(void) +{ + CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); + DMAudio.DestroyAllGameCreatedEntities(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CGarages::SetAllDoorsBackToOriginalHeight(); + CTheScripts::UndoBuildingSwaps(); + CTheScripts::UndoEntityInvisibilitySettings(); + CWorld::ClearForRestart(); + CTimer::Shutdown(); + CStreaming::FlushRequestList(); + CStreaming::DeleteAllRwObjects(); + CStreaming::RemoveAllUnusedModels(); + CStreaming::ms_disableStreaming = false; + CRadar::RemoveRadarSections(); + FrontEndMenuManager.UnloadTextures(); + CParticleObject::RemoveAllParticleObjects(); + CPedType::Shutdown(); + CSpecialFX::Shutdown(); + TidyUpMemory(true, false); +} + +void CGame::InitialiseWhenRestarting(void) +{ + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + CTimer::Initialise(); + CSprite2d::SetRecipNearClip(); + + b_FoundRecentSavedGameWantToLoad = false; + + TheCamera.Init(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + RestoreForStartLoad(); + CStreaming::LoadScene(TheCamera.GetPosition()); + } + + ReInitGameObjectVariables(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + if ( GenericLoad() == true ) + { + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + else + { + for ( int32 i = 0; i < 50; i++ ) + { + HandleExit(); + FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + } + + ShutDownForRestart(); + CTimer::Stop(); + CTimer::Initialise(); + FrontEndMenuManager.m_bLoadingSavedGame = false; + ReInitGameObjectVariables(); + currLevel = LEVEL_INDUSTRIAL; + CCollision::SortOutCollisionAfterLoad(); + } + } + + CTimer::Update(); + + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + extern void (*DebugMenuProcess)(void); void CGame::Process(void) { @@ -312,50 +675,34 @@ void CGame::Process(void) } } } -#endif -void CGame::ReloadIPLs(void) +void CGame::DrasticTidyUpMemory(bool) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); +#ifdef PS2 + // meow +#endif } -#if 0 -WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } -#else -void -CGame::FinalShutdown(void) +void CGame::TidyUpMemory(bool, bool) { - CTxdStore::Shutdown(); - CPedStats::Shutdown(); - CdStreamShutdown(); -} +#ifdef PS2 + // meow #endif - -WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } -WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } -WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } -WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } -WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } -WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } +} STARTPATCHES - InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP); + InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP); + InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP); + InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP); InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP); + InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP); + InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP); + InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP); + InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP); + InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP); + InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP); + InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP); + InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP); ENDPATCHES diff --git a/src/core/Game.h b/src/core/Game.h index 7b20099c..b6728a2f 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -20,19 +20,20 @@ public: static bool &playingIntro; static char *aDatFile; //[32]; - static bool Initialise(const char *datFile); static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); - static bool InitialiseOnceAfterRW(void); - static void InitialiseWhenRestarting(void); - static void ShutDown(void); static void ShutdownRenderWare(void); + static bool InitialiseOnceAfterRW(void); static void FinalShutdown(void); + static bool Initialise(const char *datFile); + static bool ShutDown(void); + static void ReInitGameObjectVariables(void); + static void ReloadIPLs(void); static void ShutDownForRestart(void); + static void InitialiseWhenRestarting(void); static void Process(void); - static void ReloadIPLs(void); - + // NB: these do something on PS2 - static void TidyUpMemory(bool, bool) {} - static void DrasticTidyUpMemory(void) {} + static void TidyUpMemory(bool, bool); + static void DrasticTidyUpMemory(bool); }; diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp index 4d2c31df..4f730b90 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/core/PlayerSkin.cpp @@ -1,22 +1,22 @@ -#include "common.h" -#include "patcher.h" -#include "main.h" -#include "PlayerSkin.h" -#include "TxdStore.h" -#include "rtbmp.h" -#include "ClumpModelInfo.h" -#include "VisibilityPlugins.h" -#include "World.h" -#include "PlayerInfo.h" -#include "CdStream.h" -#include "FileMgr.h" -#include "Directory.h" -#include "RwHelper.h" -#include "Timer.h" -#include "Lights.h" - -int CPlayerSkin::m_txdSlot; - +#include "common.h"
+#include "patcher.h"
+#include "main.h"
+#include "PlayerSkin.h"
+#include "TxdStore.h"
+#include "rtbmp.h"
+#include "ClumpModelInfo.h"
+#include "VisibilityPlugins.h"
+#include "World.h"
+#include "PlayerInfo.h"
+#include "CdStream.h"
+#include "FileMgr.h"
+#include "Directory.h"
+#include "RwHelper.h"
+#include "Timer.h"
+#include "Lights.h"
+
+int CPlayerSkin::m_txdSlot;
+
void
FindPlayerDff(uint32 &offset, uint32 &size)
{
@@ -32,8 +32,8 @@ FindPlayerDff(uint32 &offset, uint32 &size) offset = info.offset;
size = info.size;
-} - +}
+
void
LoadPlayerDff(void)
{
@@ -65,22 +65,22 @@ LoadPlayerDff(void) if (streamWasAdded)
CdStreamRemoveImages();
-} - +}
+
void
CPlayerSkin::Initialise(void)
{
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
-} - +}
+
void
CPlayerSkin::Shutdown(void)
{
CTxdStore::RemoveTxdSlot(m_txdSlot);
-} - +}
+
RwTexture *
CPlayerSkin::GetSkinTexture(const char *texName)
{
@@ -112,8 +112,8 @@ CPlayerSkin::GetSkinTexture(const char *texName) RwImageDestroy(image);
}
return tex;
-} - +}
+
void
CPlayerSkin::BeginFrontendSkinEdit(void)
{
@@ -163,11 +163,11 @@ CPlayerSkin::RenderFrontendSkinEdit(void) RpClumpRender(gpPlayerClump);
}
-STARTPATCHES -InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP); -InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP); -InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP); -InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP); -InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP); -InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP); +STARTPATCHES
+InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
+InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
+InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
+InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
+InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
+InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
ENDPATCHES
\ No newline at end of file diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 6421520b..1c634760 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not #define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
-#if 0
-WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
-#else
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (dist <= 1.0f)
@@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist) return 128;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
-#else
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
-#else
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
-#else
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
-#else
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
-#endif
-#if 0
-WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
-#else
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
@@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i) ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
}
}
-#endif
-#if 0
-WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
-#else
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id) }
};
}
-#endif
-#if 0
-WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
-#else
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
@@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) return n;
}
-#endif
bool CRadar::DisplayThisBlip(int32 counter)
{
@@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter) }
}
-#if 0
-WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
-#else
void CRadar::Draw3dMarkers()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers() }
}
}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
-#else
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -580,12 +540,7 @@ void CRadar::DrawBlips() }
}
}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
-#else
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -605,11 +560,7 @@ void CRadar::DrawMap() DrawRadarMap();
}
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
-#else
void CRadar::DrawRadarMap()
{
// Game calculates an unused CRect here
@@ -642,11 +593,7 @@ void CRadar::DrawRadarMap() DrawRadarSection(x, y + 1);
DrawRadarSection(x + 1, y + 1);
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
-#else
void CRadar::DrawRadarMask()
{
CVector2D corners[4] = {
@@ -690,11 +637,7 @@ void CRadar::DrawRadarMask() RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
-#else
void CRadar::DrawRadarSection(int32 x, int32 y)
{
int i;
@@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y) // if(numVertices > 2)
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
-#else
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
-#else
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
{
CVector curPosn[4];
@@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
-#endif
-#if 0
-WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
-#else
int32 CRadar::GetActualBlipArrayIndex(int32 i)
{
if (i == -1)
@@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i) else
return (uint16)i;
}
-#endif
-#if 0
-WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
-#else
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
{
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
@@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i) ms_RadarTrace[i].m_BlipIndex++;
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
}
-#endif
-#if 0
-WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
-#else
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
@@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) };
return c;
}
-#endif
const char* gRadarTexNames[] = {
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
@@ -875,9 +797,6 @@ const char* gRadarTexNames[] = { "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
};
-#if 0
-WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
-#else
void
CRadar::Initialise()
{
@@ -894,11 +813,7 @@ CRadar::Initialise() for (int i = 0; i < 64; i++)
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
}
-#endif
-#if 0
-WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
-#else
float CRadar::LimitRadarPoint(CVector2D &point)
{
float dist, invdist;
@@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point) }
return dist;
}
-#endif
-#if 0
-WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
-#else
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
{
Initialise();
@@ -927,11 +838,7 @@ INITSAVEBUF VALIDATESAVEBUF(size);
}
-#endif
-#if 0
-WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
-#else
void
CRadar::LoadTextures()
{
@@ -959,42 +866,26 @@ CRadar::LoadTextures() WeaponSprite.SetTexture("radar_weapon");
CTxdStore::PopCurrentTxd();
}
-#endif
-#if 0
-WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
-#else
void RemoveMapSection(int32 x, int32 y)
{
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
-#endif
-#if 0
-WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
-#else
void CRadar::RemoveRadarSections()
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
RemoveMapSection(i, j);
}
-#endif
-#if 0
-WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
-#else
void CRadar::RequestMapSection(int32 x, int32 y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
-#endif
-#if 0
-WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
-#else
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
@@ -1006,11 +897,7 @@ INITSAVEBUF VALIDATESAVEBUF(*size);
}
-#endif
-#if 0
-WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
-#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
@@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon) ms_RadarTrace[index].m_IconID = icon;
}
}
-#endif
-#if 0
-WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
-#else
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
-#endif
-#if 0
-WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
-#else
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return GetNewUniqueBlipIndex(nextBlip);
}
-#endif
-#if 0
-WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
-#else
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
{
CEntity *e;
@@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag) if (e)
e->bHasBlip = flag;
}
-#endif
-#if 0
-WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
-#else
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
float f1 = radius * 1.4f;
float f2 = radius * 0.5f;
@@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { p2 = pos - TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
}
-#endif
-#if 0
-WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
-#else
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
@@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
-#endif
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
{
@@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, }
}
-#if 0
-WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
-#else
void CRadar::Shutdown()
{
AsukaSprite.Delete();
@@ -1183,20 +1046,12 @@ void CRadar::Shutdown() WeaponSprite.Delete();
RemoveRadarSections();
}
-#endif
-#if 0
-WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
-#else
void CRadar::StreamRadarSections(const CVector &posn)
{
StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
}
-#endif
-#if 0
-WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
-#else
void CRadar::StreamRadarSections(int32 x, int32 y)
{
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
@@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y) };
};
}
-#endif
-#if 0
-WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
-#else
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
{
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
@@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D & out.x /= RADAR_TILE_SIZE;
out.y /= RADAR_TILE_SIZE;
}
-#endif
-#if 0
-WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
-#else
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@@ -1255,7 +1102,6 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D out = out * m_radarRange + vec2DRadarOrigin;
}
-#endif
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
@@ -1265,9 +1111,6 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}
-#if 0
-WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
-#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@@ -1299,11 +1142,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D out.x = s * y + c * x;
out.y = c * y - s * x;
}
-#endif
-#if 0
-WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
-#else
// Transform from section indices to world coordinates
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
@@ -1326,11 +1165,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
-#endif
-#if 0
-WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
-#else
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
{
if (x < 0)
@@ -1342,24 +1177,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
-#endif
-#if 0
-WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
-#else
bool CRadar::IsPointInsideRadar(const CVector2D &point)
{
if (point.x < -1.0f || point.x > 1.0f) return false;
if (point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
-#endif
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
-#if 0
-WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
-#else
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
@@ -1430,7 +1257,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe return edge;
}
-#endif
STARTPATCHES
InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
diff --git a/src/core/RwHelper.cpp b/src/core/RwHelper.cpp index 1030d69e..6325bf15 100644 --- a/src/core/RwHelper.cpp +++ b/src/core/RwHelper.cpp @@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); } WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); } WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); } WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); } -WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); } +WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); } + +void CreateDebugFont() +{ + ; +} + +void DestroyDebugFont() +{ + ; +} + +void FlushObrsPrintfs() +{ + ; +} + +WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } +WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } STARTPATCHES //InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP); diff --git a/src/core/RwHelper.h b/src/core/RwHelper.h index 1f0290cc..a9f0bdf4 100644 --- a/src/core/RwHelper.h +++ b/src/core/RwHelper.h @@ -3,6 +3,9 @@ void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); +void CreateDebugFont(); +void DestroyDebugFont(); +void FlushObrsPrintfs(); void DefinedState(void); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); @@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void); void WriteVideoCardCapsFile(void); void ConvertingTexturesScreen(uint32, uint32, const char*); void DealWithTxdWriteError(uint32, uint32, const char*); -bool ConvertTextures(); // not a real name +bool CreateTxdImageForVideoCard(); bool RpClumpGtaStreamRead1(RwStream *stream); RpClump *RpClumpGtaStreamRead2(RwStream *stream); @@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera); RwCamera *CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer); + + +void _TexturePoolsInitialise(); +void _TexturePoolsShutdown();
\ No newline at end of file diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index bcf84560..a46e1d8b 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -75,9 +75,6 @@ void CTimer::Shutdown(void) ; } -#if 0 -WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); } -#else void CTimer::Update(void) { m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; @@ -149,7 +146,6 @@ void CTimer::Update(void) m_FrameCounter++; } -#endif void CTimer::Suspend(void) { diff --git a/src/core/TxdStore.cpp b/src/core/TxdStore.cpp index ab970b99..c751147d 100644 --- a/src/core/TxdStore.cpp +++ b/src/core/TxdStore.cpp @@ -10,7 +10,7 @@ CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC; void -CTxdStore::Initialize(void) +CTxdStore::Initialise(void) { if(ms_pTxdPool == nil) ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE); @@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot) } STARTPATCHES - InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP); + InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP); InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP); InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP); InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP); diff --git a/src/core/TxdStore.h b/src/core/TxdStore.h index a9e57d31..12ac708f 100644 --- a/src/core/TxdStore.h +++ b/src/core/TxdStore.h @@ -13,7 +13,7 @@ class CTxdStore static CPool<TxdDef,TxdDef> *&ms_pTxdPool; static RwTexDictionary *&ms_pStoredTxd; public: - static void Initialize(void); + static void Initialise(void); static void Shutdown(void); static void GameShutdown(void); static int AddTxdSlot(const char *name); diff --git a/src/core/World.cpp b/src/core/World.cpp index 7913589e..fc3f6057 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -40,6 +40,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C; bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; +WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); } WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); } WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); } diff --git a/src/core/World.h b/src/core/World.h index 68149ab7..c9d57ab7 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -135,6 +135,7 @@ public: static void Initialise(); static void AddParticles(); static void ShutDown(); + static void ClearForRestart(void); static void RepositionCertainDynamicObjects(); static void RemoveStaticObjects(); static void Process(); diff --git a/src/core/config.h b/src/core/config.h index c44a388a..ab5b02e7 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -207,4 +207,6 @@ enum Config { // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER +// Camera #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future +//#define FREE_CAM // Rotating cam diff --git a/src/core/main.cpp b/src/core/main.cpp index 663b09da..50543b1e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -90,7 +90,6 @@ void DoFade(void); void Render2dStuffAfterFade(void); CSprite2d *LoadSplash(const char *name); -void DestroySplashScreen(void); extern void (*DebugMenuProcess)(void); @@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void) { CDebug::DisplayScreenStrings(); // custom CDebug::DebugDisplayTextBuffer(); - // FlushObrsPrintfs(); + FlushObrsPrintfs(); RwCameraEndUpdate(Scene.camera); RsCameraShowRaster(Scene.camera); } diff --git a/src/core/main.h b/src/core/main.h index 570189b3..5e9401b9 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -28,6 +28,7 @@ void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); void LoadingIslandScreen(const char *levelName); CSprite2d *LoadSplash(const char *name); +void DestroySplashScreen(void); char *GetLevelSplashScreen(int level); char *GetRandomSplashScreen(void); void LittleTest(void); diff --git a/src/core/patcher.cpp b/src/core/patcher.cpp index 5fdbdf8b..19ca5f07 100644 --- a/src/core/patcher.cpp +++ b/src/core/patcher.cpp @@ -1,6 +1,11 @@ #include "common.h" #include "patcher.h" +#include <algorithm> +#include <vector> + +#include <Windows.h> + StaticPatcher *StaticPatcher::ms_head; StaticPatcher::StaticPatcher(Patcher func) @@ -20,3 +25,55 @@ StaticPatcher::Apply() } ms_head = nil; } + +std::vector<uint32> usedAddresses; + +static DWORD protect[2]; +static uint32 protect_address; +static uint32 protect_size; + +void +Protect_internal(uint32 address, uint32 size) +{ + protect_address = address; + protect_size = size; + VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]); +} + +void +Unprotect_internal(void) +{ + VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]); +} + +void +InjectHook_internal(uint32 address, uint32 hook, int type) +{ + if(std::any_of(usedAddresses.begin(), usedAddresses.end(), + [address](uint32 value) { return value == address; })) { + debug("Used address %#06x twice when injecting hook\n", address); + } + + usedAddresses.push_back(address); + + + switch(type){ + case PATCH_JUMP: + VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]); + *(uint8*)address = 0xE9; + break; + case PATCH_CALL: + VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]); + *(uint8*)address = 0xE8; + break; + default: + VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]); + break; + } + + *(ptrdiff_t*)(address + 1) = hook - address - 5; + if(type == PATCH_NOTHING) + VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]); + else + VirtualProtect((void*)address, 5, protect[0], &protect[1]); +}
\ No newline at end of file diff --git a/src/core/patcher.h b/src/core/patcher.h index 3dfbb05c..2722b6fd 100644 --- a/src/core/patcher.h +++ b/src/core/patcher.h @@ -117,16 +117,10 @@ Nop(AT address, unsigned int nCount) Unprotect_internal(); } -template<typename AT, typename HT> inline void -InjectHook(AT address, HT hook, unsigned int nType=PATCH_NOTHING) +template <typename T> inline void +InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING) { - uint32 uiHook; - _asm - { - mov eax, hook - mov uiHook, eax - } - InjectHook_internal((uint32)address, uiHook, nType); + InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType); } inline void ExtractCall(void *dst, uint32_t a) diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 137a890c..500bf230 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -22,62 +22,8 @@ #include "Console.h" #include "Debug.h" -#include <algorithm> -#include <vector> #include <list> -std::vector<int32> usedAddresses; - -static DWORD protect[2]; -static uint32 protect_address; -static uint32 protect_size; - -void -Protect_internal(uint32 address, uint32 size) -{ - protect_address = address; - protect_size = size; - VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]); -} - -void -Unprotect_internal(void) -{ - VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]); -} - -void -InjectHook_internal(uint32 address, uint32 hook, int type) -{ - if(std::any_of(usedAddresses.begin(), usedAddresses.end(), - [address](uint32 value) { return (int32)value == address; })) { - debug("Used address %#06x twice when injecting hook\n", address); - } - - usedAddresses.push_back((int32)address); - - - switch(type){ - case PATCH_JUMP: - VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]); - *(uint8*)address = 0xE9; - break; - case PATCH_CALL: - VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]); - *(uint8*)address = 0xE8; - break; - default: - VirtualProtect((void*)((uint32)address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]); - break; - } - - *(ptrdiff_t*)(address + 1) = hook - address - 5; - if(type == PATCH_NOTHING) - VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]); - else - VirtualProtect((void*)address, 5, protect[0], &protect[1]); -} - void **rwengine = *(void***)0x5A10E1; DebugMenuAPI gDebugMenuAPI; @@ -426,6 +372,10 @@ DebugMenuPopulate(void) extern bool PrintDebugCode; extern int16 &DebugCamMode; +#ifdef FREE_CAM + extern bool bFreeCam; + DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&bFreeCam, nil); +#endif DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 8b83d976..f43feae5 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -3619,11 +3619,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (DyingOrDead()) return false; - if (!bUsesCollision && method != WEAPONTYPE_WATER) + if (!bUsesCollision && method != WEAPONTYPE_DROWNING) return false; if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() && - method != WEAPONTYPE_WATER && method != WEAPONTYPE_EXPLOSION) + method != WEAPONTYPE_DROWNING && method != WEAPONTYPE_EXPLOSION) return false; float healthImpact; @@ -3969,10 +3969,10 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } break; - case WEAPONTYPE_WATER: + case WEAPONTYPE_DROWNING: dieAnim = ANIM_DROWN; break; - case WEAPONTYPE_FALL_DAMAGE: + case WEAPONTYPE_FALL: if (bCollisionProof) return false; @@ -3998,7 +3998,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } - if (m_fArmour != 0.0f && method != WEAPONTYPE_WATER) { + if (m_fArmour != 0.0f && method != WEAPONTYPE_DROWNING) { if (player == this) CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss = CTimer::GetTimeInMilliseconds(); @@ -4024,7 +4024,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } if (bInVehicle) { - if (method != WEAPONTYPE_WATER) { + if (method != WEAPONTYPE_DROWNING) { #ifdef VC_PED_PORTS if (m_pMyVehicle) { if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) { @@ -4091,7 +4091,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } - if (method == WEAPONTYPE_WATER) + if (method == WEAPONTYPE_DROWNING) bIsInTheAir = false; return true; @@ -14575,7 +14575,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) || m_pCollidingEntity == collidingEnt) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } } else { float damage = 100.0f * max(speed - 0.25f, 0.0f); @@ -14588,7 +14588,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CVector2D offset = -m_vecMoveSpeed; dir = GetLocalDirection(offset); } - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, damage, PEDPIECE_TORSO, dir); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir); if (IsPlayer() && damage2 > 5.0f) Say(SOUND_PED_LAND); } @@ -14599,7 +14599,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } } else { if (speedSqr == 0.0f) @@ -14610,7 +14610,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CVector2D offset = -m_vecMoveSpeed; dir = GetLocalDirection(offset); } - InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir); + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir); } } #endif @@ -15036,7 +15036,7 @@ CPed::ProcessBuoyancy(void) CVector pos = GetPosition(); if (PlacePedOnDryLand()) { if (m_fHealth > 20.0f) - InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false); + InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false); if (bIsInTheAir) { RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); @@ -15058,7 +15058,7 @@ CPed::ProcessBuoyancy(void) m_vecMoveSpeed.y *= speedMult; m_vecMoveSpeed.z *= speedMult; bIsStanding = false; - InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) { if (speedMult == 0.0f) { diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index b0868d0a..c934540b 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -59,9 +59,6 @@ int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30; CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518; -//WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); } -//WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); } - const char aCoronaSpriteNames[][32] = { "coronastar", "corona", diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 51aa390f..2f523e17 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -103,9 +103,6 @@ struct RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834; RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20; -#if 0 -WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); } -#else void CHud::Draw() { // disable hud via second controller @@ -1004,12 +1001,7 @@ void CHud::Draw() } } } -#endif - -#if 0 -WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); } -#else void CHud::DrawAfterFade() { if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack()) @@ -1261,11 +1253,7 @@ void CHud::DrawAfterFade() BigMessageInUse[1] = 0.0f; } } -#endif -#if 0 -WRAPPER void CHud::GetRidOfAllHudMessages(void) { EAXJMP(0x504F90); } -#else void CHud::GetRidOfAllHudMessages() { m_ZoneState = 0; @@ -1301,7 +1289,6 @@ void CHud::GetRidOfAllHudMessages() m_BigMessage[i][j] = 0; } } -#endif void CHud::Initialise() { @@ -1343,9 +1330,6 @@ void CHud::Initialise() CTxdStore::PopCurrentTxd(); } -#if 0 -WRAPPER void CHud::ReInitialise(void) { EAXJMP(0x504CC0); } -#else void CHud::ReInitialise() { m_Wants_To_Draw_Hud = true; m_Wants_To_Draw_3dMarkers = true; @@ -1367,12 +1351,9 @@ void CHud::ReInitialise() { PagerSoundPlayed = 0; PagerXOffset = 150.0f; } -#endif wchar LastBigMessage[6][128]; -#if 0 -WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250); } -#else + void CHud::SetBigMessage(wchar *message, int16 style) { int i = 0; @@ -1400,11 +1381,7 @@ void CHud::SetBigMessage(wchar *message, int16 style) LastBigMessage[style][i] = 0; m_BigMessage[style][i] = 0; } -#endif -#if 0 -WRAPPER void CHud::SetHelpMessage(wchar *message, bool quick) { EAXJMP(0x5051E0); } -#else void CHud::SetHelpMessage(wchar *message, bool quick) { if (!CReplay::IsPlayingBack()) { @@ -1419,11 +1396,7 @@ void CHud::SetHelpMessage(wchar *message, bool quick) m_HelpMessageQuick = quick; } } -#endif -#if 0 -WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); } -#else void CHud::SetMessage(wchar *message) { int i = 0; @@ -1435,11 +1408,7 @@ void CHud::SetMessage(wchar *message) } m_Message[i] = 0; } -#endif -#if 0 -WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); } -#else void CHud::SetPagerMessage(wchar *message) { int i = 0; @@ -1451,25 +1420,16 @@ void CHud::SetPagerMessage(wchar *message) } m_PagerMessage[i] = 0; } -#endif -#if 0 -WRAPPER void CHud::SetVehicleName(wchar *name) { EAXJMP(0x505290); } -#else void CHud::SetVehicleName(wchar *name) { m_VehicleName = name; } -#endif -#if 0 -WRAPPER void CHud::SetZoneName(wchar *name) { EAXJMP(0x5051D0); } -#else void CHud::SetZoneName(wchar *name) { m_pZoneName = name; } -#endif void CHud::Shutdown() { diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index c336eb47..a52e59a0 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -7,3 +7,4 @@ WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); } WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); } WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); } WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); } +WRAPPER void CRubbish::Shutdown(void) { EAXJMP(0x511B50); } diff --git a/src/render/Rubbish.h b/src/render/Rubbish.h index c94ff303..17323694 100644 --- a/src/render/Rubbish.h +++ b/src/render/Rubbish.h @@ -10,4 +10,5 @@ public: static void Update(void); static void SetVisibility(bool); static void Init(void); + static void Shutdown(void); }; diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index deb5a648..c2725ed6 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -9,3 +9,4 @@ WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); } WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); } WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); } +WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); } diff --git a/src/render/Skidmarks.h b/src/render/Skidmarks.h index 2f669575..bf2da7e4 100644 --- a/src/render/Skidmarks.h +++ b/src/render/Skidmarks.h @@ -8,4 +8,5 @@ public: static void Render(void); static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy); static void Init(void); + static void Shutdown(void); }; diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 8ec2d9a1..301ae265 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -20,6 +20,7 @@ WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); } WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); } WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); } +WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); } WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); } diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 701b89a0..fc155a53 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -6,6 +6,7 @@ public: static void Render(void); static void Update(void); static void Init(void); + static void Shutdown(void); }; class CMotionBlurStreaks diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index 932c661e..2ed9e662 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -1,45 +1,106 @@ #include "common.h" #include "patcher.h" #include "WeaponEffects.h" - #include "TxdStore.h" +#include "Sprite.h" -WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); } +RwTexture *gpCrossHairTex; +RwRaster *gpCrossHairRaster; -CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC; +CWeaponEffects gCrossHair; + +CWeaponEffects::CWeaponEffects() +{ + +} + +CWeaponEffects::~CWeaponEffects() +{ + +} void -CWeaponEffects::ClearCrossHair() +CWeaponEffects::Init(void) { - gCrossHair.m_bCrosshair = false; + gCrossHair.m_bActive = false; + gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); + gCrossHair.m_nRed = 0; + gCrossHair.m_nGreen = 0; + gCrossHair.m_nBlue = 0; + gCrossHair.m_nAlpha = 255; + gCrossHair.m_fSize = 1.0f; + gCrossHair.m_fRotation = 0.0f; + + + CTxdStore::PushCurrentTxd(); + int32 slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slot); + + gpCrossHairTex = RwTextureRead("crosshair", nil); + gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); + + CTxdStore::PopCurrentTxd(); +} + +void +CWeaponEffects::Shutdown(void) +{ + RwTextureDestroy(gpCrossHairTex); } void CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size) { - gCrossHair.m_bCrosshair = true; - gCrossHair.m_vecPos = pos; - gCrossHair.m_red = red; - gCrossHair.m_green = green; - gCrossHair.m_blue = blue; - gCrossHair.m_alpha = alpha; - gCrossHair.m_size = size; + gCrossHair.m_bActive = true; + gCrossHair.m_vecPos = pos; + gCrossHair.m_nRed = red; + gCrossHair.m_nGreen = green; + gCrossHair.m_nBlue = blue; + gCrossHair.m_nAlpha = alpha; + gCrossHair.m_fSize = size; +} + +void +CWeaponEffects::ClearCrossHair(void) +{ + gCrossHair.m_bActive = false; } void -CWeaponEffects::Init() +CWeaponEffects::Render(void) { - gCrossHair.m_bCrosshair = false; - gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); - gCrossHair.m_red = 0; - gCrossHair.m_green = 0; - gCrossHair.m_blue = 0; - gCrossHair.m_alpha = 255; - gCrossHair.m_size = 1.0f; - gCrossHair.field_24 = 0; - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); - gCrossHair.m_pTexture = RwTextureRead("crosshair", nil); - gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster; - CTxdStore::PopCurrentTxd(); + if ( gCrossHair.m_bActive ) + { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster); + + RwV3d pos; + float w, h; + if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) ) + { + float recipz = 1.0f / pos.z; + CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, + gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, + gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, + recipz, 255); + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + } } + +STARTPATCHES + //InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP); + //InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP); + InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP); + InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP); + InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP); + InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP); + InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/render/WeaponEffects.h b/src/render/WeaponEffects.h index e4d0461a..31c5a309 100644 --- a/src/render/WeaponEffects.h +++ b/src/render/WeaponEffects.h @@ -3,21 +3,25 @@ class CWeaponEffects { public: - bool m_bCrosshair; - int8 gap_1[3]; + bool m_bActive; + char _pad[3]; CVector m_vecPos; - uint8 m_red; - uint8 m_green; - uint8 m_blue; - uint8 m_alpha; - float m_size; - int32 field_24; - RwTexture *m_pTexture; - RwRaster *m_pRaster; + uint8 m_nRed; + uint8 m_nGreen; + uint8 m_nBlue; + uint8 m_nAlpha; + float m_fSize; + float m_fRotation; public: - static void Render(void); - static void ClearCrossHair(); - static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float); + CWeaponEffects(); + ~CWeaponEffects(); + static void Init(void); + static void Shutdown(void); + static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size); + static void ClearCrossHair(void); + static void Render(void); }; + +VALIDATE_SIZE(CWeaponEffects, 0x1C);
\ No newline at end of file diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 2d5cfae2..d71b0c22 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -51,7 +51,6 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8; #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); -//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); } WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 8cb0cfa4..e709a87f 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2823,13 +2823,13 @@ CAutomobile::ProcessBuoyancy(void) if(pDriver){ pDriver->bIsInWater = true; if(pDriver->IsPlayer() || !bWaterTight) - pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } for(i = 0; i < m_nNumMaxPassengers; i++) if(pPassengers[i]){ pPassengers[i]->bIsInWater = true; if(pPassengers[i]->IsPlayer() || !bWaterTight) - pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } }else bIsInWater = false; diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 05087335..e99dc918 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -6,8 +6,6 @@ CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208; WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } -//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); } -//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); } int AudioHandle = AEHANDLE_NONE; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8019a1cf..09844c23 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -6,6 +6,7 @@ #include "Ped.h" #include "World.h" +WRAPPER void CWeapon::ShutdownWeapons(void) { EAXJMP(0x55C2F0); } WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); } WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); } WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); } diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 1db66720..74145564 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -15,17 +15,19 @@ enum eWeaponType WEAPONTYPE_MOLOTOV, WEAPONTYPE_GRENADE, WEAPONTYPE_DETONATOR, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, - WEAPONTYPE_HELICANNON = 13, - WEAPONTYPE_TOTALWEAPONS, + WEAPONTYPE_HELICANNON, + WEAPONTYPE_LAST_WEAPONTYPE, WEAPONTYPE_ARMOUR, WEAPONTYPE_RAMMEDBYCAR, WEAPONTYPE_RUNOVERBYCAR, WEAPONTYPE_EXPLOSION, WEAPONTYPE_UZI_DRIVEBY, - WEAPONTYPE_WATER, - WEAPONTYPE_FALL_DAMAGE, + WEAPONTYPE_DROWNING, + WEAPONTYPE_FALL, WEAPONTYPE_UNIDENTIFIED, + + WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, }; enum eWeaponFire { @@ -63,6 +65,7 @@ public: m_bAddRotOffset = false; } + static void ShutdownWeapons(void); void Initialise(eWeaponType type, int ammo); void Update(int32 audioEntity); void Reload(void); |