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-rw-r--r--src/Timecycle.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.h2
-rw-r--r--src/animation/FrameUpdate.cpp14
-rw-r--r--src/entities/CutsceneObject.cpp86
-rw-r--r--src/entities/CutsceneObject.h15
-rw-r--r--src/modelinfo/ModelIndices.h6
-rw-r--r--src/render/Renderer.cpp13
-rw-r--r--src/render/Renderer.h2
-rw-r--r--src/render/Shadows.cpp3
-rw-r--r--src/render/Shadows.h2
-rw-r--r--src/render/Sprite2d.cpp2
12 files changed, 137 insertions, 12 deletions
diff --git a/src/Timecycle.cpp b/src/Timecycle.cpp
index 501691c3..56341e32 100644
--- a/src/Timecycle.cpp
+++ b/src/Timecycle.cpp
@@ -289,7 +289,7 @@ CTimeCycle::Update(void)
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL);
if(m_FogReduction != 0)
- m_fCurrentFarClip = max(m_fCurrentFarClip, m_FogReduction/64 * 650.0f);
+ m_fCurrentFarClip = max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3;
m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3;
m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3;
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index 57985533..73e71246 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -9,7 +9,7 @@
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
- pedPosition = nil;
+ velocity = nil;
frames = nil;
link.Init();
}
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index 955578f0..df2fbc56 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -38,7 +38,7 @@ public:
#ifdef PED_SKIN
int32 modelNumber; // doesn't seem to be used
#endif
- CVector *pedPosition;
+ CVector *velocity;
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index 1533897e..62300527 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -23,7 +23,7 @@ FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->pedPosition){
+ gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtraction(frame, arg);
else
@@ -132,11 +132,11 @@ FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->pedPosition->x = transx - curx;
- gpAnimBlendClump->pedPosition->y = transy - cury;
+ gpAnimBlendClump->velocity->x = transx - curx;
+ gpAnimBlendClump->velocity->y = transy - cury;
if(looped){
- gpAnimBlendClump->pedPosition->x += endx;
- gpAnimBlendClump->pedPosition->y += endy;
+ gpAnimBlendClump->velocity->x += endx;
+ gpAnimBlendClump->velocity->y += endy;
}
mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy;
@@ -211,9 +211,9 @@ FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->pedPosition = trans - cur;
+ *gpAnimBlendClump->velocity = trans - cur;
if(looped)
- *gpAnimBlendClump->pedPosition += end;
+ *gpAnimBlendClump->velocity += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
diff --git a/src/entities/CutsceneObject.cpp b/src/entities/CutsceneObject.cpp
index a856f98b..d00a668b 100644
--- a/src/entities/CutsceneObject.cpp
+++ b/src/entities/CutsceneObject.cpp
@@ -1,4 +1,13 @@
#include "common.h"
+#include "patcher.h"
+#include "lights.h"
+#include "PointLights.h"
+#include "RpAnimBlend.h"
+#include "AnimBlendClumpData.h"
+#include "Renderer.h"
+#include "ModelIndices.h"
+#include "Shadows.h"
+#include "TimeCycle.h"
#include "CutsceneObject.h"
CCutsceneObject::CCutsceneObject(void)
@@ -10,3 +19,80 @@ CCutsceneObject::CCutsceneObject(void)
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
}
+
+void
+CCutsceneObject::SetModelIndex(uint32 id)
+{
+ CEntity::SetModelIndex(id);
+ assert(RwObjectGetType(m_rwObject) == rpCLUMP);
+ RpAnimBlendClumpInit((RpClump*)m_rwObject);
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
+}
+
+void
+CCutsceneObject::ProcessControl(void)
+{
+ CPhysical::ProcessControl();
+
+ if(CTimer::GetTimeStep() < 1/100.0f)
+ m_vecMoveSpeed *= 100.0f;
+ else
+ m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
+
+ ApplyMoveSpeed();
+}
+
+void
+CCutsceneObject::PreRender(void)
+{
+ if(IsPedModel(GetModelIndex()))
+ CShadows::StoreShadowForPedObject(this,
+ CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
+}
+
+void
+CCutsceneObject::Render(void)
+{
+ CObject::Render();
+}
+
+bool
+CCutsceneObject::SetupLighting(void)
+{
+ ActivateDirectional();
+ SetAmbientColoursForPedsCarsAndObjects();
+
+ if(bRenderScorched){
+ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
+ }else{
+ CVector coors = GetPosition();
+ float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
+ if(!m_flagB20 && lighting != 1.0f){
+ SetAmbientAndDirectionalColours(lighting);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void
+CCutsceneObject::RemoveLighting(bool reset)
+{
+ CRenderer::RemoveVehiclePedLights(this, reset);
+}
+
+STARTPATCHES
+ InjectHook(0x4BA980, &CCutsceneObject::SetModelIndex_, PATCH_JUMP);
+ InjectHook(0x4BA9C0, &CCutsceneObject::ProcessControl_, PATCH_JUMP);
+ InjectHook(0x4BAA40, &CCutsceneObject::PreRender_, PATCH_JUMP);
+ InjectHook(0x4BAAA0, &CCutsceneObject::Render_, PATCH_JUMP);
+ InjectHook(0x4A7E70, &CCutsceneObject::SetupLighting_, PATCH_JUMP);
+ InjectHook(0x4A7F00, &CCutsceneObject::RemoveLighting_, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/entities/CutsceneObject.h b/src/entities/CutsceneObject.h
index 8372dd86..182d8612 100644
--- a/src/entities/CutsceneObject.h
+++ b/src/entities/CutsceneObject.h
@@ -6,5 +6,20 @@ class CCutsceneObject : public CObject
{
public:
CCutsceneObject(void);
+
+ void SetModelIndex(uint32 id);
+ void ProcessControl(void);
+ void PreRender(void);
+ void Render(void);
+ bool SetupLighting(void);
+ void RemoveLighting(bool reset);
+
+
+ void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
+ void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
+ void PreRender_(void) { CCutsceneObject::PreRender(); }
+ void Render_(void) { CCutsceneObject::Render(); }
+ bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
+ void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
};
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 8b188345..bbf1a58b 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -264,3 +264,9 @@ IsBoatModel(int16 id)
id == MI_SPEEDER ||
id == MI_GHOST;
}
+
+inline bool
+IsPedModel(int16 id)
+{
+ return id >= 0 && id <= 89;
+}
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index c2b341dc..5a27ab32 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -16,6 +16,7 @@
#include "ModelIndices.h"
#include "Streaming.h"
#include "Shadows.h"
+#include "PointLights.h"
#include "Renderer.h"
bool gbShowPedRoadGroups;
@@ -1153,6 +1154,16 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
return true;
}
+void
+CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
+{
+ if(ent->bRenderScorched)
+ WorldReplaceScorchedLightsWithNormal(Scene.world);
+ CPointLights::RemoveLightsAffectingObject();
+ if(reset)
+ ReSetAmbientAndDirectionalColours();
+}
+
STARTPATCHES
InjectHook(0x4A7680, CRenderer::Init, PATCH_JUMP);
@@ -1185,4 +1196,6 @@ STARTPATCHES
InjectHook(0x4A9840, CRenderer::ShouldModelBeStreamed, PATCH_JUMP);
InjectHook(0x4AAA00, CRenderer::IsEntityCullZoneVisible, PATCH_JUMP);
InjectHook(0x4AAAA0, CRenderer::IsVehicleCullZoneVisible, PATCH_JUMP);
+
+ InjectHook(0x4A7CF0, CRenderer::RemoveVehiclePedLights, PATCH_JUMP);
ENDPATCHES
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index 38f2b6f7..e9e056c6 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -56,4 +56,6 @@ public:
static bool ShouldModelBeStreamed(CEntity *ent);
static bool IsEntityCullZoneVisible(CEntity *ent);
static bool IsVehicleCullZoneVisible(CEntity *ent);
+
+ static void RemoveVehiclePedLights(CEntity *ent, bool reset);
};
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 498df6e9..d89338c1 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -6,4 +6,5 @@ WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* p
WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
-WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); } \ No newline at end of file
+WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
+WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 1efe6507..be3ec0c4 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -1,6 +1,7 @@
#pragma once
struct RwTexture;
+class CEntity;
class CShadows
{
@@ -10,4 +11,5 @@ public:
static void RenderStoredShadows(void);
static void RenderExtraPlayerShadows(void);
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
+ static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
};
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index fd5900b8..3dc1d989 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -145,7 +145,7 @@ CSprite2d::Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA
void
CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col)
{
- SetVertices(x1, y2, x2, y2, x3, y3, x4, y4, col, col, col, col);
+ SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, col, col, col, col);
SetRenderState();
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
}