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-rw-r--r--src/animation/CutsceneMgr.cpp4
-rw-r--r--src/audio/AudioCollision.cpp4
-rw-r--r--src/audio/AudioLogic.cpp5
-rw-r--r--src/audio/MusicManager.cpp2
-rw-r--r--src/audio/PoliceRadio.cpp3
-rw-r--r--src/audio/oal/stream.cpp132
-rw-r--r--src/audio/sampman.h8
-rw-r--r--src/audio/sampman_oal.cpp12
-rw-r--r--src/control/GameLogic.cpp8
-rw-r--r--src/control/Garages.cpp6
-rw-r--r--src/control/Phones.cpp1
-rw-r--r--src/control/Pickups.cpp8
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/control/Script4.cpp67
-rw-r--r--src/core/FileLoader.cpp9
-rw-r--r--src/core/FileMgr.cpp3
-rw-r--r--src/core/FileMgr.h2
-rw-r--r--src/core/Frontend.cpp4
-rw-r--r--src/core/Game.cpp9
-rw-r--r--src/core/Game.h7
-rw-r--r--src/core/Pad.cpp13
-rw-r--r--src/core/Streaming.cpp126
-rw-r--r--src/core/World.h2
-rw-r--r--src/core/Zones.cpp12
-rw-r--r--src/core/common.h1
-rw-r--r--src/core/config.h56
-rw-r--r--src/core/re3.cpp6
-rw-r--r--src/extras/custompipes_d3d9.cpp104
-rw-r--r--src/extras/custompipes_gl.cpp82
-rw-r--r--src/extras/postfx.cpp36
-rw-r--r--src/extras/shaders/Makefile23
-rw-r--r--src/extras/shaders/colourfilterLCS.frag20
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.csobin0 -> 292 bytes
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.hlsl13
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.inc27
-rw-r--r--src/extras/shaders/colourfilterLCS_fs_gl.inc22
-rw-r--r--src/extras/shaders/colourfilterVC.frag27
-rw-r--r--src/extras/shaders/colourfilterVC_PS.csobin648 -> 0 bytes
-rw-r--r--src/extras/shaders/colourfilterVC_PS.hlsl23
-rw-r--r--src/extras/shaders/colourfilterVC_PS.inc56
-rw-r--r--src/extras/shaders/colourfilterVC_fs_gl.inc29
-rw-r--r--src/extras/shaders/leedsBuilding.vert26
-rw-r--r--src/extras/shaders/leedsBuilding_VS.csobin0 -> 628 bytes
-rw-r--r--src/extras/shaders/leedsBuilding_VS.hlsl44
-rw-r--r--src/extras/shaders/leedsBuilding_VS.inc55
-rw-r--r--src/extras/shaders/leedsBuilding_vs_gl.inc28
-rw-r--r--src/extras/shaders/scale.frag18
-rw-r--r--src/extras/shaders/scale_PS.csobin0 -> 368 bytes
-rw-r--r--src/extras/shaders/scale_PS.hlsl19
-rw-r--r--src/extras/shaders/scale_PS.inc33
-rw-r--r--src/extras/shaders/scale_fs_gl.inc20
-rw-r--r--src/leeds/base/memoryManager.cpp75
-rw-r--r--src/leeds/base/memoryManager.h39
-rw-r--r--src/modelinfo/ModelIndices.h337
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp2
-rw-r--r--src/modelinfo/VehicleModelInfo.h1
-rw-r--r--src/peds/Gangs.cpp35
-rw-r--r--src/peds/Gangs.h18
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/peds/PedType.h8
-rw-r--r--src/peds/Population.cpp169
-rw-r--r--src/render/Fluff.cpp5
-rw-r--r--src/render/SpecialFX.cpp4
-rw-r--r--src/render/Timecycle.cpp279
-rw-r--r--src/render/Timecycle.h1
-rw-r--r--src/render/WaterLevel.h2
-rw-r--r--src/rw/Lights.cpp7
-rw-r--r--src/rw/RwHelper.cpp2
-rw-r--r--src/rw/VisibilityPlugins.cpp5
-rw-r--r--src/skel/win/gtalcs.icobin0 -> 2238 bytes
-rw-r--r--src/skel/win/gtavc.icobin3262 -> 0 bytes
-rw-r--r--src/skel/win/win.rc2
-rw-r--r--src/text/Text.cpp11
-rw-r--r--src/text/Text.h16
-rw-r--r--src/vehicles/Automobile.cpp3
-rw-r--r--src/vehicles/Cranes.cpp2
-rw-r--r--src/vehicles/HandlingMgr.cpp79
-rw-r--r--src/vehicles/HandlingMgr.h76
-rw-r--r--src/vehicles/Vehicle.cpp3
-rw-r--r--src/vehicles/Vehicle.h4
80 files changed, 1458 insertions, 946 deletions
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index b312236b..003385da 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -633,8 +633,8 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
CStreaming::RemoveCurrentZonesModels();
CStreaming::SetModelIsDeletable(MI_MALE01);
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
- CStreaming::SetModelIsDeletable(MI_HMOCA);
- CStreaming::SetModelTxdIsDeletable(MI_HMOCA);
+ CStreaming::SetModelIsDeletable(MI_TAXI_D);
+ CStreaming::SetModelTxdIsDeletable(MI_TAXI_D);
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelIsDeletable(MI_MISSILE);
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index c5aa170c..250cd18e 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -219,7 +219,9 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1,
SFX_COL_TARMAC_1,
- SFX_COL_GATE};
+ SFX_COL_GATE,
+ SFX_COL_SAND_1,
+ SFX_COL_TARMAC_1 };
void
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 01b33fa5..53483ae1 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -5296,6 +5296,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
case MI_MEDIC: return GetMedicTalkSfx(ped, sound);
case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound);
case MI_MALE01: return GetDefaultTalkSfx(ped, sound);
+/* LCS: removed for now
case MI_HFYST: return GetHFYSTTalkSfx(ped, sound);
case MI_HFOST: return GetHFOSTTalkSfx(ped, sound);
case MI_HMYST: return GetHMYSTTalkSfx(ped, sound);
@@ -5384,6 +5385,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
case MI_BKB: return GetBKTalkSfx(ped, sound);
case MI_PGA:
case MI_PGB: return GetPGTalkSfx(ped, sound);
+*/
case MI_VICE1:
case MI_VICE2:
case MI_VICE3:
@@ -7567,7 +7569,8 @@ cAudioManager::GetSGTalkSfx(CPed *ped, int16 sound)
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1064, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
- if(ped->GetModelIndex() == MI_SGB) sfx += 93;
+// LCS removed for now
+// if(ped->GetModelIndex() == MI_SGB) sfx += 93;
return sfx;
}
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index acfe09c3..098b2fc3 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -1295,7 +1295,7 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh)
bool
cMusicManager::UsesTaxiRadio(CVehicle *veh)
{
- if (veh->GetModelIndex() != MI_KAUFMAN) return false;
+ if (veh->GetModelIndex() != MI_CABBIE) return false;
return CTheScripts::bPlayerHasMetDebbieHarry;
}
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 30fcbde0..07dfb890 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -546,8 +546,7 @@ cAudioManager::SetupSuspectLastSeenReport()
break;
case MI_TAXI:
case MI_CABBIE:
- case MI_ZEBRA:
- case MI_KAUFMAN:
+ case MI_BORGNINE:
sample = SFX_POLICE_RADIO_TAXI;
break;
case MI_BOBCAT:
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index cdf063fa..81a78381 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,20 +4,23 @@
#include "stream.h"
#include "sampman.h"
-#ifdef AUDIO_OPUS
-#include <opusfile.h>
-#else
#ifdef _WIN32
#ifdef AUDIO_OAL_USE_SNDFILE
#pragma comment( lib, "libsndfile-1.lib" )
#endif
+#ifdef AUDIO_OAL_USE_MPG123
#pragma comment( lib, "libmpg123-0.lib" )
#endif
+#endif
#ifdef AUDIO_OAL_USE_SNDFILE
#include <sndfile.h>
#endif
+#ifdef AUDIO_OAL_USE_MPG123
#include <mpg123.h>
#endif
+#ifdef AUDIO_OAL_USE_OPUS
+#include <opusfile.h>
+#endif
#ifndef _WIN32
#include "crossplatform.h"
@@ -81,7 +84,6 @@ public:
CSortStereoBuffer SortStereoBuffer;
-#ifndef AUDIO_OPUS
class CImaADPCMDecoder
{
const uint16 StepTable[89] = {
@@ -461,11 +463,9 @@ public:
};
#endif
-#ifdef _WIN32
+#ifdef AUDIO_OAL_USE_MPG123
// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
#define MP3_USE_FUZZY_SEEK
-#endif // _WIN32
-
class CMP3File : public IDecoder
{
@@ -491,7 +491,7 @@ public:
if ( m_pMH )
{
#ifdef MP3_USE_FUZZY_SEEK
- mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
#endif
long rate = 0;
int channels = 0;
@@ -574,6 +574,55 @@ public:
}
};
+class CADFFile : public CMP3File
+{
+ static ssize_t r_read(void* fh, void* buf, size_t size)
+ {
+ size_t bytesRead = fread(buf, 1, size, (FILE*)fh);
+ uint8* _buf = (uint8*)buf;
+ for (size_t i = 0; i < size; i++)
+ _buf[i] ^= 0x22;
+ return bytesRead;
+ }
+ static off_t r_seek(void* fh, off_t pos, int seekType)
+ {
+ fseek((FILE*)fh, pos, seekType);
+ return ftell((FILE*)fh);
+ }
+ static void r_close(void* fh)
+ {
+ fclose((FILE*)fh);
+ }
+public:
+ CADFFile(const char* path)
+ {
+ m_pMH = mpg123_new(nil, nil);
+ if (m_pMH)
+ {
+#ifdef MP3_USE_FUZZY_SEEK
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
+#endif
+ long rate = 0;
+ int channels = 0;
+ int encoding = 0;
+
+ FILE* f = fopen(path, "rb");
+
+ m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
+ && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+ m_nRate = rate;
+ m_nChannels = channels;
+
+ if (IsOpened())
+ {
+ mpg123_format_none(m_pMH);
+ mpg123_format(m_pMH, rate, channels, encoding);
+ }
+ }
+ }
+};
+
+#endif
#define VAG_LINE_SIZE (0x10)
#define VAG_SAMPLES_IN_LINE (28)
@@ -811,7 +860,7 @@ public:
return bufSizePerChannel * m_nChannels;
}
};
-#else
+#ifdef AUDIO_OAL_USE_OPUS
class COpusFile : public IDecoder
{
OggOpusFile *m_FileH;
@@ -907,64 +956,16 @@ public:
};
#endif
-class CADFFile : public CMP3File
-{
- static ssize_t r_read(void* fh, void* buf, size_t size)
- {
- size_t bytesRead = fread(buf, 1, size, (FILE*)fh);
- uint8* _buf = (uint8*)buf;
- for (size_t i = 0; i < size; i++)
- _buf[i] ^= 0x22;
- return bytesRead;
- }
- static off_t r_seek(void* fh, off_t pos, int seekType)
- {
- fseek((FILE*)fh, pos, seekType);
- return ftell((FILE*)fh);
- }
- static void r_close(void* fh)
- {
- fclose((FILE*)fh);
- }
-public:
- CADFFile(const char* path)
- {
- m_pMH = mpg123_new(nil, nil);
- if (m_pMH)
- {
-#ifdef MP3_USE_FUZZY_SEEK
- mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0);
-#endif
- long rate = 0;
- int channels = 0;
- int encoding = 0;
-
- FILE* f = fopen(path, "rb");
-
- m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
- && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
- m_nRate = rate;
- m_nChannels = channels;
-
- if (IsOpened())
- {
- mpg123_format_none(m_pMH);
- mpg123_format(m_pMH, rate, channels, encoding);
- }
- }
- }
-};
-
void CStream::Initialise()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_init();
#endif
}
void CStream::Terminate()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_exit();
#endif
}
@@ -997,21 +998,22 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
DEV("Stream %s\n", m_aFilename);
-#ifndef AUDIO_OPUS
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
- m_pSoundFile = new CMP3File(m_aFilename);
- else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
+ if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
#ifdef AUDIO_OAL_USE_SNDFILE
m_pSoundFile = new CSndFile(m_aFilename);
#else
m_pSoundFile = new CWavFile(m_aFilename);
#endif
+#ifdef AUDIO_OAL_USE_MPG123
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
+ m_pSoundFile = new CMP3File(m_aFilename);
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".adf")], ".adf"))
m_pSoundFile = new CADFFile(m_aFilename);
+#endif
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB"))
m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate);
-#else
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
+#ifdef AUDIO_OAL_USE_OPUS
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
m_pSoundFile = new COpusFile(m_aFilename);
#endif
else
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index d3e4415f..2db29244 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -240,7 +240,7 @@ public:
extern cSampleManager SampleManager;
extern uint32 BankStartOffset[MAX_SFX_BANKS];
-#ifdef AUDIO_OPUS
+#if defined(OPUS_AUDIO_PATHS)
static char StreamedNameTable[][25] = {
"AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
"AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
@@ -275,8 +275,7 @@ static char StreamedNameTable[][25] = {
"AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS",
"AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
"AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
-#else
-#ifdef PS2_AUDIO
+#elif defined(PS2_AUDIO_PATHS)
static char StreamedNameTable[][40] =
{
"AUDIO\\MUSIC\\WILD.VB",
@@ -1610,5 +1609,4 @@ static char StreamedNameTable[][25] =
"AUDIO\\BUST_26.WAV",
"AUDIO\\BUST_27.WAV",
"AUDIO\\BUST_28.WAV",
-};
-#endif \ No newline at end of file
+}; \ No newline at end of file
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 0d82d552..ce6458e6 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -30,7 +30,7 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
-#ifdef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_OPUS
#include <opusfile.h>
#endif
@@ -83,7 +83,7 @@ char SampleBankDescFilename[] = "audio/sfx.SDT";
char SampleBankDataFilename[] = "audio/sfx.RAW";
FILE *fpSampleDescHandle;
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
OggOpusFile *fpSampleDataHandle;
#else
FILE *fpSampleDataHandle;
@@ -1245,7 +1245,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
return false;
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = nSampleBankSize[nBank] / 2;
op_pcm_seek(fpSampleDataHandle, 0);
@@ -1350,7 +1350,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
}
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = m_aSamples[nComment].nSize / 2;
op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
@@ -2007,7 +2007,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
return false;
-#ifndef AUDIO_OPUS
+#ifndef OPUS_SFX
fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
{
@@ -2025,7 +2025,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
#endif
fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
#endif
fclose(fpSampleDescHandle);
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index e7f7d525..2eea9645 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -420,7 +420,7 @@ CGameLogic::SetUpShortCut(CVector vStartPos, float fStartAngle, CVector vEndPos,
ShortCutStartOrientation = fStartAngle;
ShortCutDestination = vEndPos;
ShortCutDestinationOrientation = fEndAngle;
- CStreaming::RequestModel(MI_KAUFMAN, 0);
+ CStreaming::RequestModel(MI_CABBIE, 0);
}
void
@@ -452,11 +452,11 @@ CGameLogic::UpdateShortCut()
{
switch (ShortCutState) {
case SHORTCUT_INIT:
- if (!CStreaming::HasModelLoaded(MI_KAUFMAN)) {
- CStreaming::RequestModel(MI_KAUFMAN, 0);
+ if (!CStreaming::HasModelLoaded(MI_CABBIE)) {
+ CStreaming::RequestModel(MI_CABBIE, 0);
return;
}
- pShortCutTaxi = new CAutomobile(MI_KAUFMAN, RANDOM_VEHICLE);
+ pShortCutTaxi = new CAutomobile(MI_CABBIE, RANDOM_VEHICLE);
if (!pShortCutTaxi)
return;
pShortCutTaxi->SetPosition(ShortCutStart);
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 72053f8d..89377db5 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1414,11 +1414,7 @@ void CGarages::PrintMessages()
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-#if defined(GTA_PS2) || defined (FIX_BUGS)
- float y_offset = SCREEN_HEIGHT / 3 - SCREEN_SCALE_Y(40.0f); // THIS is PS2 calculation
-#else
- float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
-#endif
+ float y_offset = SCREEN_SCALE_Y(140.0f);
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index cc80360d..d25f146f 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -286,6 +286,7 @@ CPhoneInfo::Initialise(void)
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->GetModelIndex() == MI_PHONEBOOTH1) {
+ assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = building->GetPosition();
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index bd0fa989..3470e475 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1336,7 +1336,7 @@ CPickups::RenderPickUpText()
#ifdef FIX_BUGS
const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH;
#else
- const float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
+ float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
#endif
float fScaleY = aMessages[i].m_dist.y / 30.0f;
@@ -1345,11 +1345,7 @@ CPickups::RenderPickUpText()
float fScaleX = aMessages[i].m_dist.x / 30.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
-#ifdef FIX_BUGS
- CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
-#else
- CFont::SetScale(fScaleX, fScaleY);
-#endif
+ CFont::SetScale(fScaleX, fScaleY); // this shouldn't be scaled
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 9cfc2c55..ce6d6ee2 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2348,7 +2348,7 @@ int open_script()
#endif
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
- case 1: scriptfile = "freeroam_miami.scm"; break;
+ case 1: scriptfile = "freeroam_lcs.scm"; break;
case 2: scriptfile = "main_d.scm"; break;
}
return CFileMgr::OpenFile(scriptfile, "rb");
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index 2177afa4..a8658532 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -68,7 +68,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed;
script_assert(pPed);
script_assert(pLeader);
- UpdateCompareFlag(pPed->m_leader == pLeader);
+ UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
return 0;
}
case COMMAND_EXPLODE_CHAR_HEAD:
@@ -92,7 +92,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
- pBoat->m_bIsAnchored = (ScriptParams[1] == 0);
+ pBoat->m_bIsAnchored = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_ZONE_GROUP:
@@ -1817,6 +1817,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
continue;
if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) {
switch (model) {
+ // TODO(LCS): do it right
case MI_LANDSTAL:
case MI_LINERUN:
case MI_RIO:
@@ -1842,13 +1843,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_ANGEL:
case MI_COACH:
case MI_RCBANDIT:
- case MI_ROMERO:
- case MI_PACKER:
- case MI_SENTXS:
+ //case MI_ROMERO:
+ //case MI_PACKER:
+ //case MI_SENTXS:
case MI_SQUALO:
case MI_SEASPAR:
case MI_PIZZABOY:
- case MI_GANGBUR:
+ //case MI_GANGBUR:
case MI_AIRTRAIN:
case MI_DEADDODO:
case MI_SPEEDER:
@@ -1857,44 +1858,44 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_FLATBED:
case MI_YANKEE:
case MI_CADDY:
- case MI_ZEBRA:
+ //case MI_ZEBRA:
case MI_TOPFUN:
case MI_SKIMMER:
case MI_RCBARON:
case MI_RCRAIDER:
case MI_SPARROW:
case MI_PATRIOT:
- case MI_LOVEFIST:
+ //case MI_LOVEFIST:
case MI_COASTG:
case MI_DINGHY:
- case MI_HERMES:
- case MI_SABRETUR:
+ //case MI_HERMES:
+ //case MI_SABRETUR:
case MI_PHEONIX:
- case MI_WALTON:
+ //case MI_WALTON:
case MI_COMET:
- case MI_DELUXO:
- case MI_BURRITO:
- case MI_SPAND:
+ //case MI_DELUXO:
+ //case MI_BURRITO:
+ //case MI_SPAND:
case MI_MARQUIS:
case MI_BAGGAGE:
- case MI_KAUFMAN:
+ //case MI_KAUFMAN:
case MI_MAVERICK:
case MI_VCNMAV:
- case MI_RANCHER:
+ //case MI_RANCHER:
case MI_FBIRANCH:
case MI_JETMAX:
- case MI_HOTRING:
+ //case MI_HOTRING:
case MI_SANDKING:
- case MI_BLISTAC:
+ //case MI_BLISTAC:
case MI_POLMAV:
- case MI_BOXVILLE:
- case MI_BENSON:
- case MI_MESA:
+ //case MI_BOXVILLE:
+ //case MI_BENSON:
+ //case MI_MESA:
case MI_RCGOBLIN:
- case MI_HOTRINA:
- case MI_HOTRINB:
- case MI_BLOODRA:
- case MI_BLOODRB:
+ //case MI_HOTRINA:
+ //case MI_HOTRINB:
+ //case MI_BLOODRA:
+ //case MI_BLOODRB:
case MI_VICECHEE:
model = -1;
break;
@@ -1909,23 +1910,23 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_MOONBEAM:
case MI_ESPERANT:
case MI_TAXI:
- case MI_WASHING:
+ //case MI_WASHING:
case MI_BOBCAT:
case MI_BANSHEE:
case MI_CABBIE:
case MI_STALLION:
case MI_RUMPO:
- case MI_ADMIRAL:
+ //case MI_ADMIRAL:
case MI_PCJ600:
case MI_FAGGIO:
case MI_FREEWAY:
- case MI_GLENDALE:
- case MI_OCEANIC:
+ //case MI_GLENDALE:
+ //case MI_OCEANIC:
case MI_SANCHEZ:
- case MI_SABRE:
- case MI_REGINA:
- case MI_VIRGO:
- case MI_GREENWOO:
+ //case MI_SABRE:
+ //case MI_REGINA:
+ //case MI_VIRGO:
+ //case MI_GREENWOO:
break;
default:
printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 9aaba611..f711407a 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -846,14 +846,15 @@ CFileLoader::LoadVehicleObject(const char *line)
char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
uint32 frequency, comprules;
int32 level, misc;
- float wheelScale;
+ float wheelScale, normalSplay;
CVehicleModelInfo *mi;
char *p;
- sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
+ sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f %f",
&id, model, txd,
type, handlingId, gamename, animFile, vehclass,
- &frequency, &level, &comprules, &misc, &wheelScale);
+ &frequency, &level, &comprules, &misc, &wheelScale,
+ &normalSplay);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
@@ -873,6 +874,8 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
}else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
+ }else if(strcmp(type, "ferry") == 0){
+ mi->m_vehicleType = VEHICLE_TYPE_FERRY;
}else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
}else if(strcmp(type, "plane") == 0){
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 99923ddf..32aa4041 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -241,7 +241,7 @@ CFileMgr::SetDirMyDocuments(void)
}
ssize_t
-CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
+CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode)
{
int fd;
ssize_t n, len;
@@ -257,6 +257,7 @@ CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
return -1;
#endif
len += n;
+ assert(len < maxlen);
}while(n == 0x4000);
buf[len] = 0;
myfclose(fd);
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 98a78360..f70451b7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,7 +9,7 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static ssize_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index e5e42b8c..11488aec 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3639,7 +3639,7 @@ CMenuManager::ExportStats()
char *statValue = UnicodeToAscii(gUString2);
for (int j = 0; statValue[j] != '\0'; ++j) {
if (statValue[j] == '_')
- statValue[j] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
+ statValue[j] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(txtFile, "%s\n\n", statValue);
@@ -3701,7 +3701,7 @@ CMenuManager::ExportStats()
char *statValue = UnicodeToAscii(gUString2);
for (int l = 0; statValue[l] != '\0'; ++l) {
if (statValue[l] == '_')
- statValue[l] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
+ statValue[l] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(htmlFile, "%s", statValue);
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8405c2ec..79698dde 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -375,7 +375,7 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
#endif
- currLevel = LEVEL_BEACH;
+ currLevel = LEVEL_INDUSTRIAL;
currArea = AREA_MAIN_MAP;
PUSH_MEMID(MEMID_TEXTURES);
@@ -441,7 +441,7 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
- CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
+// CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
// for generic fallback
@@ -661,8 +661,9 @@ void CGame::ReInitGameObjectVariables(void)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
- CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
- CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
CStreaming::LoadAllRequestedModels(false);
currArea = AREA_MAIN_MAP;
CPed::Initialise();
diff --git a/src/core/Game.h b/src/core/Game.h
index 4052eb00..fe3268be 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -3,10 +3,11 @@
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
LEVEL_GENERIC = 0,
- LEVEL_BEACH,
- LEVEL_MAINLAND,
+ LEVEL_INDUSTRIAL,
+ LEVEL_COMMERCIAL,
+ LEVEL_SUBURBAN,
- NUM_LEVELS
+ NUM_LEVELS // LCS: should be 5 eventually...
};
enum eAreaName {
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index feda19c6..1e4f48f4 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -97,6 +97,7 @@ extern bool gbFastTime;
extern bool gGravityCheat;
#endif
+/* LCS: removed
void SpecialCarCheats()
{
if ( !CVehicle::bCheat9 )
@@ -145,6 +146,7 @@ void SpecialCarCheats()
CPad::bHasPlayerCheated = true;
}
}
+*/
void PickUpChicksCheat()
{
@@ -370,7 +372,7 @@ void ChangePlayerCheat()
do
{
do {
- modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
+ modelId = CGeneral::GetRandomNumberInRange(0, MI_GANG18);
anotherModelId = modelId+1;
} while (!CModelInfo::GetModelInfo(anotherModelId));
} while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
@@ -589,16 +591,18 @@ void SuicideCheat(void) {
}
void DoChicksWithGunsCheat(void) {
+/* // broken in LCS
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::RemoveCurrentZonesModels();
- CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE);
+ CGangs::SetGangPedModels(GANG_PLAYER, MI_CAS_WOM, MI_HOS_WOM);
CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4);
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
+*/
}
//////////////////////////////////////////////////////////////////////////
@@ -1420,6 +1424,8 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BlackCarsCheat();
}
+/*
+ // LCS: removed for now
// "TRAVELINSTYLE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HQ`U`iLSFaNZ[")) {
KeyBoardCheatString[0] = ' ';
@@ -1515,6 +1521,7 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igdiaz");
}
+*/
// DEEPFRIEDMARSBARS
else if (!Cheat_strncmp(KeyBoardCheatString, "VWHC`mDTEPVZMpRK")) {
KeyBoardCheatString[0] = ' ';
@@ -1530,11 +1537,13 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
+/* LCS: removed
// LOADSOFLITTLETHINGS
else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
KeyBoardCheatString[0] = ' ';
SpecialCarCheats();
}
+*/
// HOPINGIRL
else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
KeyBoardCheatString[0] = ' ';
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 3e470fde..27d41fca 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -78,10 +78,16 @@ size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
-CEntity *pIslandLODmainlandEntity;
-CEntity *pIslandLODbeachEntity;
-int32 islandLODmainland;
-int32 islandLODbeach;
+CEntity *pIslandLODindustEntity;
+CEntity *pIslandLODcomIndEntity;
+CEntity *pIslandLODcomSubEntity;
+CEntity *pIslandLODsubIndEntity;
+CEntity *pIslandLODsubComEntity;
+int32 islandLODindust;
+int32 islandLODcomInd;
+int32 islandLODcomSub;
+int32 islandLODsubInd;
+int32 islandLODsubCom;
#ifndef MASTER
bool gbPrintStats;
@@ -240,12 +246,21 @@ CStreaming::Init2(void)
// find island LODs
- pIslandLODmainlandEntity = nil;
- pIslandLODbeachEntity = nil;
- islandLODmainland = -1;
- islandLODbeach = -1;
- CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
- CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+ pIslandLODindustEntity = nil;
+ pIslandLODcomIndEntity = nil;
+ pIslandLODcomSubEntity = nil;
+ pIslandLODsubIndEntity = nil;
+ pIslandLODsubComEntity = nil;
+ islandLODindust = -1;
+ islandLODcomInd = -1;
+ islandLODcomSub = -1;
+ islandLODsubInd = -1;
+ islandLODsubCom = -1;
+ CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust);
+ CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd);
+ CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
+ CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
+ CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
#ifndef MASTER
VarConsole.Add("Streaming Debug", &gbPrintStats, true);
@@ -526,7 +541,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Txd and anim have to be loaded
int animId = mi->GetAnimFileIndex();
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot()) ||
+#else
+ // texDict will exist even if only first part has loaded
if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil ||
+#endif
animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){
RemoveModel(streamId);
ReRequestModel(streamId);
@@ -912,13 +932,17 @@ CStreaming::RequestIslands(eLevelName level)
{
ISLAND_LOADING_ISNT(HIGH)
switch(level){
- case LEVEL_MAINLAND:
- if(islandLODbeach != -1)
- RequestModel(islandLODbeach, BIGBUILDINGFLAGS);
+ case LEVEL_INDUSTRIAL:
+ RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
break;
- case LEVEL_BEACH:
- if(islandLODmainland != -1)
- RequestModel(islandLODmainland, BIGBUILDINGFLAGS);
+ case LEVEL_COMMERCIAL:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
+ break;
+ case LEVEL_SUBURBAN:
+ RequestModel(islandLODindust, BIGBUILDINGFLAGS);
+ RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
break;
default: break;
}
@@ -1127,10 +1151,12 @@ CStreaming::RemoveModel(int32 id)
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
- if(level != LEVEL_BEACH)
- RemoveBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBuildings(LEVEL_MAINLAND);
+ if(level != LEVEL_INDUSTRIAL)
+ RemoveBuildings(LEVEL_INDUSTRIAL);
+ if(level != LEVEL_COMMERCIAL)
+ RemoveBuildings(LEVEL_COMMERCIAL);
+ if(level != LEVEL_SUBURBAN)
+ RemoveBuildings(LEVEL_SUBURBAN);
}
void
@@ -1253,10 +1279,12 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
ISLAND_LOADING_IS(LOW)
{
- if(level != LEVEL_BEACH)
- RemoveBigBuildings(LEVEL_BEACH);
- if(level != LEVEL_MAINLAND)
- RemoveBigBuildings(LEVEL_MAINLAND);
+ if(level != LEVEL_INDUSTRIAL)
+ RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ if(level != LEVEL_COMMERCIAL)
+ RemoveBigBuildings(LEVEL_COMMERCIAL);
+ if(level != LEVEL_SUBURBAN)
+ RemoveBigBuildings(LEVEL_SUBURBAN);
}
RemoveIslandsNotUsed(level);
}
@@ -1278,15 +1306,21 @@ void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
int i;
- if(pIslandLODmainlandEntity == nil)
+ if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
- if(building->GetModelIndex() == islandLODmainland)
- pIslandLODmainlandEntity = building;
- if(building->GetModelIndex() == islandLODbeach)
- pIslandLODbeachEntity = building;
+ if(building->GetModelIndex() == islandLODindust)
+ pIslandLODindustEntity = building;
+ else if(building->GetModelIndex() == islandLODcomInd)
+ pIslandLODcomIndEntity = building;
+ else if(building->GetModelIndex() == islandLODcomSub)
+ pIslandLODcomSubEntity = building;
+ else if(building->GetModelIndex() == islandLODsubInd)
+ pIslandLODsubIndEntity = building;
+ else if(building->GetModelIndex() == islandLODsubCom)
+ pIslandLODsubComEntity = building;
}
#ifdef NO_ISLAND_LOADING
if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
@@ -1295,12 +1329,27 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
} else
#endif
switch(level){
- case LEVEL_MAINLAND:
- DeleteIsland(pIslandLODmainlandEntity);
+ case LEVEL_INDUSTRIAL:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
- case LEVEL_BEACH:
- DeleteIsland(pIslandLODbeachEntity);
-
+ case LEVEL_COMMERCIAL:
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ break;
+ case LEVEL_SUBURBAN:
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ break;
+ default:
+ DeleteIsland(pIslandLODindustEntity);
+ DeleteIsland(pIslandLODcomIndEntity);
+ DeleteIsland(pIslandLODcomSubEntity);
+ DeleteIsland(pIslandLODsubIndEntity);
+ DeleteIsland(pIslandLODsubComEntity);
break;
}
}
@@ -1562,6 +1611,7 @@ CStreaming::IsObjectInCdImage(int32 id)
void
CStreaming::SetModelIsDeletable(int32 id)
{
+ assert(id >= 0); // guard against fake IDs
ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE;
if ((id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){
@@ -1640,11 +1690,11 @@ CStreaming::StreamVehiclesAndPeds(void)
}
if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
- RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
}else{
- SetModelIsDeletable(MI_FBIRANCH);
- if(!HasModelLoaded(MI_FBIRANCH))
+ SetModelIsDeletable(MI_FBICAR);
+ if(!HasModelLoaded(MI_FBICAR))
SetModelIsDeletable(MI_FBI);
}
@@ -1664,6 +1714,7 @@ CStreaming::StreamVehiclesAndPeds(void)
else
SetModelIsDeletable(MI_CHOPPER);
+/* LCS: removed
if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) {
SetModelIsDeletable(MI_VICE1);
SetModelIsDeletable(MI_VICE2);
@@ -1705,6 +1756,7 @@ CStreaming::StreamVehiclesAndPeds(void)
SetModelIsDeletable(MI_VICE7);
SetModelIsDeletable(MI_VICE8);
}
+*/
if(timeBeforeNextLoad >= 0)
timeBeforeNextLoad--;
diff --git a/src/core/World.h b/src/core/World.h
index 59bf634c..b0e77193 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -16,7 +16,7 @@
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
-#define WORLD_MIN_X (-2400.0f)
+#define WORLD_MIN_X (-2000.0f)
#define WORLD_MIN_Y (-2000.0f)
#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 55b43c10..1715d811 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -88,20 +88,20 @@ CTheZones::Init(void)
TotalNumberOfInfoZones = 1;
strcpy(InfoZoneArray[0].name, "CITYINF");
- InfoZoneArray[0].minx = -2400.0f;
+ InfoZoneArray[0].minx = -2000.0f;
InfoZoneArray[0].miny = -2000.0f;
InfoZoneArray[0].minz = -500.0f;
- InfoZoneArray[0].maxx = 1600.0f;
+ InfoZoneArray[0].maxx = 2000.0f;
InfoZoneArray[0].maxy = 2000.0f;
InfoZoneArray[0].maxz = 500.0f;
InfoZoneArray[0].level = LEVEL_GENERIC;
InfoZoneArray[0].type = ZONE_INFO;
strcpy(NavigationZoneArray[0].name, "VICE_C");
- NavigationZoneArray[0].minx = -2400.0f;
+ NavigationZoneArray[0].minx = -2000.0f;
NavigationZoneArray[0].miny = -2000.0f;
NavigationZoneArray[0].minz = -500.0f;
- NavigationZoneArray[0].maxx = 1600.0f;
+ NavigationZoneArray[0].maxx = 2000.0f;
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
NavigationZoneArray[0].level = LEVEL_GENERIC;
@@ -115,10 +115,10 @@ CTheZones::Init(void)
}
TotalNumberOfMapZones = 1;
strcpy(MapZoneArray[0].name, "THEMAP");
- MapZoneArray[0].minx = -2400.0f;
+ MapZoneArray[0].minx = -2000.0f;
MapZoneArray[0].miny = -2000.0f;
MapZoneArray[0].minz = -500.0f;
- MapZoneArray[0].maxx = 1600.0f;
+ MapZoneArray[0].maxx = 2000.0f;
MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_GENERIC;
diff --git a/src/core/common.h b/src/core/common.h
index 3fb2e963..ed95f6d3 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -92,6 +92,7 @@ typedef ptrdiff_t ssize_t;
#endif
#include "config.h"
+#include "memoryManager.h"
#include <rphanim.h>
#include <rpskin.h>
diff --git a/src/core/config.h b/src/core/config.h
index a06ed1be..7dfb5bba 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -7,15 +7,15 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 6500, // 4900 on PS2
- TXDSTORESIZE = 1385,
- COLSTORESIZE = 31,
+ MODELINFOSIZE = 6500, // only 4900
+ TXDSTORESIZE = 1385, // only 1200
+ COLSTORESIZE = 31, // only 15
EXTRADIRSIZE = 256,
CUTSCENEDIRSIZE = 512,
SIMPLEMODELSIZE = 3885,
TIMEMODELSIZE = 385,
- CLUMPMODELSIZE = 5,
+ CLUMPMODELSIZE = 10,
WEAPONMODELSIZE = 37,
PEDMODELSIZE = 130,
VEHICLEMODELSIZE = 110,
@@ -26,19 +26,19 @@ enum Config {
NUMOBJECTINFO = 210,
// Pool sizes
- NUMPTRNODES = 50000,
- NUMENTRYINFOS = 3200,
- NUMPEDS = 140,
- NUMVEHICLES = 110,
- NUMBUILDINGS = 7000,
- NUMTREADABLES = 1,
- NUMOBJECTS = 460,
- NUMDUMMIES = 2340,
+ NUMPTRNODES = 50000, // only 30100
+ NUMENTRYINFOS = 4000,
+ NUMPEDS = 140, // only 70
+ NUMVEHICLES = 110, // only 70
+ NUMBUILDINGS = 7000, // only 6757
+ NUMTREADABLES = 1300,
+ NUMOBJECTS = 475,
+ NUMDUMMIES = 3000,
NUMAUDIOSCRIPTOBJECTS = 192,
NUMCOLMODELS = 4400,
NUMCUTSCENEOBJECTS = 50, // not a pool in VC
- NUMANIMBLOCKS = 35,
+ NUMANIMBLOCKS = 60,
NUMANIMATIONS = 450,
NUMTEMPOBJECTS = 40,
@@ -58,20 +58,20 @@ enum Config {
NUMREFERENCES = 800,
// Zones
- NUMAUDIOZONES = 14,
+ NUMAUDIOZONES = 36,
NUMINFOZONES = 169,
- NUMMAPZONES = 39,
- NUMNAVIGZONES = 20,
+ NUMMAPZONES = 110,
+ NUMNAVIGZONES = 70,
// Cull zones
- NUMATTRIBZONES = 704,
+ NUMATTRIBZONES = 900,
NUMOCCLUSIONVOLUMES = 350,
NUMACTIVEOCCLUDERS = 48,
PATHNODESIZE = 4500,
- NUMWEATHERS = 7,
+ NUMWEATHERS = 8,
NUMHOURS = 24,
NUMEXTRADIRECTIONALS = 4,
@@ -111,7 +111,7 @@ enum Config {
NUM_WATERCANNONS = 3,
NUMPEDROUTES = 200,
- NUMPHONES = 50,
+ NUMPHONES = 60,
NUMPEDGROUPS = 67,
NUMMODELSPERPEDGROUP = 16,
MAXZONEPEDSLOADED = 8,
@@ -256,7 +256,7 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
//#define USE_TEXTURE_POOL
#ifdef LIBRW
@@ -310,7 +310,7 @@ enum Config {
# ifdef CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
-# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
//# define MULTISAMPLING // adds MSAA option
# define INVERT_LOOK_FOR_PAD // enable the hidden option
@@ -364,9 +364,21 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
+#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+#ifdef AUDIO_OPUS
+#define AUDIO_OAL_USE_OPUS // enable support of opus files
+//#define OPUS_AUDIO_PATHS // (not supported on VC yet) changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+//#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+
+#ifndef AUDIO_OAL_USE_OPUS
+#undef OPUS_AUDIO_PATHS
+#undef OPUS_SFX
+#endif
+
+#endif
#ifdef LIBRW
// these are not supported with librw yet
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 0e5ed2af..3a5488d1 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -157,7 +157,7 @@ void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &cha
void LoadINISettings()
{
- cfg.load_file("reVC.ini");
+ cfg.load_file("reLCS.ini");
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// Written by assuming the codes below will run after _InputInitialiseJoys().
@@ -260,7 +260,7 @@ void SaveINISettings()
CheckAndSaveIniInt("Rendering", "BackfaceCulling", gBackfaceCulling, changed);
if (changed)
- cfg.write_file("reVC.ini");
+ cfg.write_file("reLCS.ini");
}
#endif
@@ -290,7 +290,6 @@ void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
-void SpecialCarCheats();
void PickUpChicksCheat();
DebugMenuEntry *carCol1;
@@ -561,7 +560,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
- DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
static int spawnCarId = MI_LANDSTAL;
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index a195a4cc..57f364a3 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -36,7 +36,13 @@ enum {
VSLOC_eye = rw::d3d::VSLOC_afterLights,
VSLOC_reflProps,
- VSLOC_specLights
+ VSLOC_specLights,
+
+ // Leeds building
+ VSLOC_emissive = rw::d3d::VSLOC_afterLights,
+ VSLOC_ambient,
+
+ PSLOC_colorscale = 1
};
/*
@@ -182,11 +188,11 @@ DestroyVehiclePipe(void)
/*
- * Neo World pipe
+ * Leeds World pipe
*/
-static void *neoWorld_VS;
-static void *neoWorldVC_PS;
+static void *leedsBuilding_VS;
+static void *scale_PS;
static void
worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
@@ -195,79 +201,67 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d;
using namespace rw::d3d9;
- if(!LightmapEnable){
- defaultRenderCB_Shader(atomic, header);
- return;
- }
-
int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
- vsBits = lightingCB_Shader(atomic);
+ setVertexShader(leedsBuilding_VS);
+ setPixelShader(scale_PS);
+
uploadMatrices(atomic->getFrame()->getLTM());
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
+
+ d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
- float lightfactor[4];
+ float colorscale[4];
+ colorscale[3] = 1.0f;
InstanceData *inst = header->inst;
for(rw::uint32 i = 0; i < header->numMeshes; i++){
Material *m = inst->material;
- if(MatFX::getEffects(m) == MatFX::DUAL){
- setVertexShader(neoWorld_VS);
-
- MatFX *matfx = MatFX::get(m);
- Texture *dualtex = matfx->getDualTexture();
- if(dualtex == nil)
- goto notex;
- d3d::setTexture(1, dualtex);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
- }else{
- notex:
- setVertexShader(default_amb_VS);
-
- d3d::setTexture(1, nil);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
- }
- lightfactor[3] = m->color.alpha/255.0f;
- d3d::setTexture(0, m->texture);
- d3ddevice->SetPixelShaderConstantF(1, lightfactor, 1);
-
- SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
-
- RGBA color = { 255, 255, 255, m->color.alpha };
- setMaterial(color, m->surfaceProps);
+ float cs = 1.0f;
+ if(m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
if(m->texture)
d3d::setTexture(0, m->texture);
else
- d3d::setTexture(0, gpWhiteTexture);
- setPixelShader(neoWorldVC_PS);
+ d3d::setTexture(0, gpWhiteTexture); // actually we don't even render this
+
+ setMaterial(m->color, m->surfaceProps, 0.5f);
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
drawInst(header, inst);
inst++;
}
- d3d::setTexture(1, nil);
}
void
CreateWorldPipe(void)
{
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
- else
- ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
-
-#include "shaders/default_UV2_VS.inc"
- neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
- assert(neoWorld_VS);
-
-#include "shaders/neoWorldVC_PS.inc"
- neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso);
- assert(neoWorldVC_PS);
-
+// if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+// else
+// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+
+#include "shaders/leedsBuilding_VS.inc"
+ leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso);
+ assert(leedsBuilding_VS);
+#include "shaders/scale_PS.inc"
+ scale_PS = rw::d3d::createPixelShader(scale_PS_cso);
+ assert(scale_PS);
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
@@ -279,10 +273,10 @@ CreateWorldPipe(void)
void
DestroyWorldPipe(void)
{
- rw::d3d::destroyVertexShader(neoWorld_VS);
- neoWorld_VS = nil;
- rw::d3d::destroyPixelShader(neoWorldVC_PS);
- neoWorldVC_PS = nil;
+ rw::d3d::destroyVertexShader(leedsBuilding_VS);
+ leedsBuilding_VS = nil;
+ rw::d3d::destroyPixelShader(scale_PS);
+ scale_PS = nil;
((rw::d3d9::ObjPipeline*)worldPipe)->destroy();
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 5f372530..a222f5e9 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -33,6 +33,10 @@ static int32 u_reflProps;
static int32 u_specDir;
static int32 u_specColor;
+static int32 u_amb;
+static int32 u_emiss;
+static int32 u_colorscale;
+
#define U(i) currentShader->uniformLocations[i]
/*
@@ -189,10 +193,10 @@ DestroyVehiclePipe(void)
/*
- * Neo World pipe
+ * Leeds World pipe
*/
-rw::gl3::Shader *neoWorldShader;
+rw::gl3::Shader *leedsWorldShader;
static void
worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
@@ -200,15 +204,9 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw;
using namespace rw::gl3;
- if(!LightmapEnable){
- gl3::defaultRenderCB(atomic, header);
- return;
- }
-
Material *m;
setWorldMatrix(atomic->getFrame()->getLTM());
- lightingCB(atomic);
#ifdef RW_GL_USE_VAOS
glBindVertexArray(header->vao);
@@ -221,39 +219,39 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
- neoWorldShader->use();
+ leedsWorldShader->use();
+
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
- float lightfactor[4];
+ glUniform4fv(U(u_amb), 1, (float*)&amb);
+ glUniform4fv(U(u_emiss), 1, (float*)&emiss);
+
+ float colorscale[4];
+ colorscale[3] = 1.0f;
while(n--){
m = inst->material;
- if(MatFX::getEffects(m) == MatFX::DUAL){
- MatFX *matfx = MatFX::get(m);
- Texture *dualtex = matfx->getDualTexture();
- if(dualtex == nil)
- goto notex;
- setTexture(1, dualtex);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
- }else{
- notex:
- setTexture(1, nil);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
- }
- lightfactor[3] = m->color.alpha/255.0f;
- glUniform4fv(U(u_lightMap), 1, lightfactor);
-
- RGBA color = { 255, 255, 255, m->color.alpha };
- setMaterial(color, m->surfaceProps);
+ float cs = 1.0f;
+ if(m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ glUniform4fv(U(u_colorscale), 1, colorscale);
setTexture(0, m->texture);
+ setMaterial(m->color, m->surfaceProps);
+
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
drawInst(header, inst);
inst++;
}
- setTexture(1, nil);
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
@@ -265,18 +263,18 @@ CreateWorldPipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
- else
- ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+// if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+// else
+// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
{
-#include "shaders/neoWorldVC_fs_gl.inc"
-#include "shaders/default_UV2_gl.inc"
- const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
- neoWorldShader = Shader::create(vs, fs);
- assert(neoWorldShader);
+#include "shaders/scale_fs_gl.inc"
+#include "shaders/leedsBuilding_vs_gl.inc"
+ const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil };
+ leedsWorldShader = Shader::create(vs, fs);
+ assert(leedsWorldShader);
}
@@ -290,8 +288,8 @@ CreateWorldPipe(void)
void
DestroyWorldPipe(void)
{
- neoWorldShader->destroy();
- neoWorldShader = nil;
+ leedsWorldShader->destroy();
+ leedsWorldShader = nil;
((rw::gl3::ObjPipeline*)worldPipe)->destroy();
worldPipe = nil;
@@ -609,6 +607,10 @@ CustomPipeRegisterGL(void)
u_reflProps = rw::gl3::registerUniform("u_reflProps");
u_specDir = rw::gl3::registerUniform("u_specDir");
u_specColor = rw::gl3::registerUniform("u_specColor");
+
+ u_amb = rw::gl3::registerUniform("u_amb");
+ u_emiss = rw::gl3::registerUniform("u_emiss");
+ u_colorscale = rw::gl3::registerUniform("u_colorscale");
}
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 2ea08141..b07b5426 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -25,14 +25,14 @@ static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
#ifdef RW_D3D9
-void *colourfilterVC_PS;
+void *colourfilterLCS_PS;
void *contrast_PS;
#endif
#ifdef RW_OPENGL
int32 u_blurcolor;
int32 u_contrastAdd;
int32 u_contrastMult;
-rw::gl3::Shader *colourFilterVC;
+rw::gl3::Shader *colourFilterLCS;
rw::gl3::Shader *contrast;
#endif
@@ -143,8 +143,8 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_D3D9
-#include "shaders/colourfilterVC_PS.inc"
- colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
+#include "shaders/colourfilterLCS_PS.inc"
+ colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
#include "shaders/contrastPS.inc"
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
#endif
@@ -153,11 +153,11 @@ CPostFX::Open(RwCamera *cam)
{
#include "shaders/im2d_gl.inc"
-#include "shaders/colourfilterVC_fs_gl.inc"
+#include "shaders/colourfilterLCS_fs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
- colourFilterVC = Shader::create(vs, fs);
- assert(colourFilterVC);
+ const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
+ colourFilterLCS = Shader::create(vs, fs);
+ assert(colourFilterLCS);
}
{
@@ -184,9 +184,9 @@ CPostFX::Close(void)
pBackBuffer = nil;
}
#ifdef RW_D3D9
- if(colourfilterVC_PS){
- rw::d3d::destroyPixelShader(colourfilterVC_PS);
- colourfilterVC_PS = nil;
+ if(colourfilterLCS_PS){
+ rw::d3d::destroyPixelShader(colourfilterLCS_PS);
+ colourfilterLCS_PS = nil;
}
if(contrast_PS){
rw::d3d::destroyPixelShader(contrast_PS);
@@ -194,9 +194,9 @@ CPostFX::Close(void)
}
#endif
#ifdef RW_OPENGL
- if(colourFilterVC){
- colourFilterVC->destroy();
- colourFilterVC = nil;
+ if(colourFilterLCS){
+ colourFilterLCS->destroy();
+ colourFilterLCS = nil;
}
if(contrast){
contrast->destroy();
@@ -294,12 +294,12 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
blurcolors[3] = 30/255.0f;
#ifdef RW_D3D9
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
- rw::d3d::im2dOverridePS = colourfilterVC_PS;
+ rw::d3d::im2dOverridePS = colourfilterLCS_PS;
#endif
#ifdef RW_OPENGL
- rw::gl3::im2dOverrideShader = colourFilterVC;
- colourFilterVC->use();
- glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors);
+ rw::gl3::im2dOverrideShader = colourFilterLCS;
+ colourFilterLCS->use();
+ glUniform4fv(colourFilterLCS->uniformLocations[u_blurcolor], 1, blurcolors);
#endif
}
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
index 5089e16a..355d71af 100644
--- a/src/extras/shaders/Makefile
+++ b/src/extras/shaders/Makefile
@@ -1,19 +1,20 @@
all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
- colourfilterVC_fs_gl.inc contrast_fs_gl.inc \
+ colourfilterLCS_fs_gl.inc contrast_fs_gl.inc \
neoRim_gl.inc neoRimSkin_gl.inc \
neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
- im2d_UV2_gl.inc screenDroplet_fs_gl.inc
+ im2d_UV2_gl.inc screenDroplet_fs_gl.inc \
+ leedsBuilding_vs_gl.inc scale_fs_gl.inc
im2d_gl.inc: im2d.vert
(echo 'const char *im2d_vert_src =';\
sed 's/..*/"&\\n"/' im2d.vert;\
echo ';') >im2d_gl.inc
-colourfilterVC_fs_gl.inc: colourfilterVC.frag
- (echo 'const char *colourfilterVC_frag_src =';\
- sed 's/..*/"&\\n"/' colourfilterVC.frag;\
- echo ';') >colourfilterVC_fs_gl.inc
+colourfilterLCS_fs_gl.inc: colourfilterLCS.frag
+ (echo 'const char *colourfilterLCS_frag_src =';\
+ sed 's/..*/"&\\n"/' colourfilterLCS.frag;\
+ echo ';') >colourfilterLCS_fs_gl.inc
simple_fs_gl.inc: simple.frag
(echo 'const char *simple_frag_src =';\
sed 's/..*/"&\\n"/' simple.frag;\
@@ -76,3 +77,13 @@ screenDroplet_fs_gl.inc: screenDroplet.frag
(echo 'const char *screenDroplet_frag_src =';\
sed 's/..*/"&\\n"/' screenDroplet.frag;\
echo ';') >screenDroplet_fs_gl.inc
+
+leedsBuilding_vs_gl.inc: leedsBuilding.vert
+ (echo 'const char *leedsBuilding_vert_src =';\
+ sed 's/..*/"&\\n"/' leedsBuilding.vert;\
+ echo ';') >leedsBuilding_vs_gl.inc
+
+scale_fs_gl.inc: scale.frag
+ (echo 'const char *scale_frag_src =';\
+ sed 's/..*/"&\\n"/' scale.frag;\
+ echo ';') >scale_fs_gl.inc
diff --git a/src/extras/shaders/colourfilterLCS.frag b/src/extras/shaders/colourfilterLCS.frag
new file mode 100644
index 00000000..67348d0c
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS.frag
@@ -0,0 +1,20 @@
+uniform sampler2D tex0;
+uniform vec4 u_blurcolor;
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ dst += dst*u_blurcolor;
+
+ vec4 color;
+ color.rgb = dst.rgb;
+ color.a = 1.0f;
+
+ FRAGCOLOR(color);
+}
+
diff --git a/src/extras/shaders/colourfilterLCS_PS.cso b/src/extras/shaders/colourfilterLCS_PS.cso
new file mode 100644
index 00000000..e5ffa3f1
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_PS.cso
Binary files differ
diff --git a/src/extras/shaders/colourfilterLCS_PS.hlsl b/src/extras/shaders/colourfilterLCS_PS.hlsl
new file mode 100644
index 00000000..bd91567d
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_PS.hlsl
@@ -0,0 +1,13 @@
+sampler2D tex : register(s0);
+float4 blurcol : register(c10);
+
+//float4 blurcols[10] : register(c15);
+
+
+float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
+{
+ float4 dst = tex2D(tex, texcoord.xy);
+ dst += dst*blurcol;
+ dst.a = 1.0;
+ return dst;
+}
diff --git a/src/extras/shaders/colourfilterLCS_PS.inc b/src/extras/shaders/colourfilterLCS_PS.inc
new file mode 100644
index 00000000..f9eeab52
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_PS.inc
@@ -0,0 +1,27 @@
+static unsigned char colourfilterLCS_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
+ 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
+ 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/colourfilterLCS_fs_gl.inc b/src/extras/shaders/colourfilterLCS_fs_gl.inc
new file mode 100644
index 00000000..2c8e3532
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_fs_gl.inc
@@ -0,0 +1,22 @@
+const char *colourfilterLCS_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_blurcolor;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" dst += dst*u_blurcolor;\n"
+
+" vec4 color;\n"
+" color.rgb = dst.rgb;\n"
+" color.a = 1.0f;\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag
deleted file mode 100644
index 9db3950e..00000000
--- a/src/extras/shaders/colourfilterVC.frag
+++ /dev/null
@@ -1,27 +0,0 @@
-uniform sampler2D tex0;
-uniform vec4 u_blurcolor;
-
-FSIN vec4 v_color;
-FSIN vec2 v_tex0;
-FSIN float v_fog;
-
-void
-main(void)
-{
- float a = u_blurcolor.a;
- vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);
- vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
- vec4 prev = dst;
- for(int i = 0; i < 5; i++){
- vec4 tmp = dst*(1.0-a) + prev*doublec*a;
- tmp += prev*u_blurcolor;
- tmp += prev*u_blurcolor;
- prev = clamp(tmp, 0.0, 1.0);
- }
- vec4 color;
- color.rgb = prev.rgb;
- color.a = 1.0f;
-
- FRAGCOLOR(color);
-}
-
diff --git a/src/extras/shaders/colourfilterVC_PS.cso b/src/extras/shaders/colourfilterVC_PS.cso
deleted file mode 100644
index 4b0e9f3f..00000000
--- a/src/extras/shaders/colourfilterVC_PS.cso
+++ /dev/null
Binary files differ
diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl
deleted file mode 100644
index 1e62950b..00000000
--- a/src/extras/shaders/colourfilterVC_PS.hlsl
+++ /dev/null
@@ -1,23 +0,0 @@
-sampler2D tex : register(s0);
-float4 blurcol : register(c10);
-
-//float4 blurcols[10] : register(c15);
-
-
-float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
-{
- float a = blurcol.a;
-
- float4 doublec = saturate(blurcol*2);
- float4 dst = tex2D(tex, texcoord.xy);
- float4 prev = dst;
- for(int i = 0; i < 5; i++){
-// float4 doublec = saturate(blurcol*2);
- float4 tmp = dst*(1-a) + prev*doublec*a;
- tmp += prev*blurcol;
- tmp += prev*blurcol;
- prev = saturate(tmp);
- }
- prev.a = 1.0f;
- return prev;
-}
diff --git a/src/extras/shaders/colourfilterVC_PS.inc b/src/extras/shaders/colourfilterVC_PS.inc
deleted file mode 100644
index daa18360..00000000
--- a/src/extras/shaders/colourfilterVC_PS.inc
+++ /dev/null
@@ -1,56 +0,0 @@
-static unsigned char colourfilterVC_PS_cso[] = {
- 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
- 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
- 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
- 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
- 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
- 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
- 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
- 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
- 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
- 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
- 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
- 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
- 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40,
- 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
- 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
- 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
- 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80,
- 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0,
- 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
- 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02,
- 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
-};
diff --git a/src/extras/shaders/colourfilterVC_fs_gl.inc b/src/extras/shaders/colourfilterVC_fs_gl.inc
deleted file mode 100644
index 1f9bf6d8..00000000
--- a/src/extras/shaders/colourfilterVC_fs_gl.inc
+++ /dev/null
@@ -1,29 +0,0 @@
-const char *colourfilterVC_frag_src =
-"uniform sampler2D tex0;\n"
-"uniform vec4 u_blurcolor;\n"
-
-"FSIN vec4 v_color;\n"
-"FSIN vec2 v_tex0;\n"
-"FSIN float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" float a = u_blurcolor.a;\n"
-" vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);\n"
-" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
-" vec4 prev = dst;\n"
-" for(int i = 0; i < 5; i++){\n"
-" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
-" tmp += prev*u_blurcolor;\n"
-" tmp += prev*u_blurcolor;\n"
-" prev = clamp(tmp, 0.0, 1.0);\n"
-" }\n"
-" vec4 color;\n"
-" color.rgb = prev.rgb;\n"
-" color.a = 1.0f;\n"
-
-" FRAGCOLOR(color);\n"
-"}\n"
-
-;
diff --git a/src/extras/shaders/leedsBuilding.vert b/src/extras/shaders/leedsBuilding.vert
new file mode 100644
index 00000000..67dd7938
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding.vert
@@ -0,0 +1,26 @@
+uniform vec4 u_amb;
+uniform vec4 u_emiss;
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+VSOUT float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb *= u_amb.rgb;
+ v_color.rgb += u_emiss.rgb;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color.a *= u_matColor.a;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/leedsBuilding_VS.cso b/src/extras/shaders/leedsBuilding_VS.cso
new file mode 100644
index 00000000..1ec92fb1
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.cso
Binary files differ
diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl
new file mode 100644
index 00000000..dd3592e9
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.hlsl
@@ -0,0 +1,44 @@
+#include "standardConstants.h"
+
+float4 emissive : register(c41);
+float4 ambient : register(c42);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+ output.TexCoord1.xy = input.TexCoord1;
+
+ output.Color = input.Prelight;
+ output.Color.rgb *= ambient.rgb;
+ output.Color.rgb += emissive.rgb;
+
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color.a *= matCol.a;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/leedsBuilding_VS.inc b/src/extras/shaders/leedsBuilding_VS.inc
new file mode 100644
index 00000000..d24f45b0
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.inc
@@ -0,0 +1,55 @@
+static unsigned char leedsBuilding_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x42, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xcc, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
+ 0x01, 0x00, 0xaa, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x88, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
+ 0x01, 0x00, 0x3a, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00,
+ 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
+ 0x65, 0x6e, 0x74, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x6d, 0x69, 0x73, 0x73, 0x69, 0x76, 0x65, 0x00, 0x66, 0x6f, 0x67,
+ 0x44, 0x61, 0x74, 0x61, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00,
+ 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
+ 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53,
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39,
+ 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x07, 0x80, 0x2a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x29, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0xd0, 0x00, 0x00, 0xff, 0x80,
+ 0x0c, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/leedsBuilding_vs_gl.inc b/src/extras/shaders/leedsBuilding_vs_gl.inc
new file mode 100644
index 00000000..4e2db0d0
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_vs_gl.inc
@@ -0,0 +1,28 @@
+const char *leedsBuilding_vert_src =
+"uniform vec4 u_amb;\n"
+"uniform vec4 u_emiss;\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb *= u_amb.rgb;\n"
+" v_color.rgb += u_emiss.rgb;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color.a *= u_matColor.a;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/scale.frag b/src/extras/shaders/scale.frag
new file mode 100644
index 00000000..29165154
--- /dev/null
+++ b/src/extras/shaders/scale.frag
@@ -0,0 +1,18 @@
+uniform sampler2D tex0;
+uniform vec4 u_colorscale;
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 color;
+ color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+
+ FRAGCOLOR(color);
+}
+
diff --git a/src/extras/shaders/scale_PS.cso b/src/extras/shaders/scale_PS.cso
new file mode 100644
index 00000000..d7f7374c
--- /dev/null
+++ b/src/extras/shaders/scale_PS.cso
Binary files differ
diff --git a/src/extras/shaders/scale_PS.hlsl b/src/extras/shaders/scale_PS.hlsl
new file mode 100644
index 00000000..92466e94
--- /dev/null
+++ b/src/extras/shaders/scale_PS.hlsl
@@ -0,0 +1,19 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float4 Color : COLOR0;
+};
+
+sampler2D tex0 : register(s0);
+
+float4 fogColor : register(c0);
+float4 colorscale : register(c1);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 color = input.Color;
+ color *= tex2D(tex0, input.TexCoord0.xy);
+ color *= colorscale;
+ color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
+ return color;
+}
diff --git a/src/extras/shaders/scale_PS.inc b/src/extras/shaders/scale_PS.inc
new file mode 100644
index 00000000..5f711ac8
--- /dev/null
+++ b/src/extras/shaders/scale_PS.inc
@@ -0,0 +1,33 @@
+static unsigned char scale_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x34, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x9b, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x94, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x84, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x73, 0x63, 0x61,
+ 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43,
+ 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65, 0x78, 0x30, 0x00, 0xab, 0xab,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0xe4, 0x81, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/scale_fs_gl.inc b/src/extras/shaders/scale_fs_gl.inc
new file mode 100644
index 00000000..8d9563e2
--- /dev/null
+++ b/src/extras/shaders/scale_fs_gl.inc
@@ -0,0 +1,20 @@
+const char *scale_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_colorscale;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 color;\n"
+" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;
diff --git a/src/leeds/base/memoryManager.cpp b/src/leeds/base/memoryManager.cpp
new file mode 100644
index 00000000..20604299
--- /dev/null
+++ b/src/leeds/base/memoryManager.cpp
@@ -0,0 +1,75 @@
+#include "common.h"
+#include "memoryManager.h"
+
+namespace base
+{
+ cMemoryManager::cMemoryManager()
+ {
+
+ }
+
+ void* cMemoryManager::Allocate(uint32 size)
+ {
+ void* buf = malloc(size);
+ memset(buf, 0, size);
+ return buf;
+ }
+
+ void* cMemoryManager::AllocateAligned(uint32 size)
+ {
+ void* buf = malloc(size);
+ memset(buf, 0, size);
+ return buf;
+ }
+
+ void* cMemoryManager::Realloc(void* buf, uint32 newSize, bool unk)
+ {
+ return realloc(buf, newSize);
+ }
+
+ void cMemoryManager::Free(void* buf)
+ {
+ if (buf)
+ free(buf);
+ }
+
+ bool cMemoryManager::IsFree(void* buf)
+ {
+ return buf == nil;
+ }
+
+
+ cMainMemoryManager* cMainMemoryManager::m_pInstance = nil;
+
+ cMainMemoryManager::cMainMemoryManager()
+ {
+ assert(m_pInstance == nil);
+ m_pInstance = this;
+ Init(nil, 0);
+ }
+
+ void cMainMemoryManager::Init(void*, uint32)
+ {
+
+ }
+};
+
+void* operator new(size_t size)
+{
+ return base::cMainMemoryManager::Instance()->Allocate(size);
+}
+
+void* operator new[](size_t size)
+{
+ return base::cMainMemoryManager::Instance()->Allocate(size);
+}
+
+void operator delete(void* buf)
+{
+ base::cMainMemoryManager::Instance()->Free(buf);
+}
+
+void operator delete[](void* buf)
+{
+ base::cMainMemoryManager::Instance()->Free(buf);
+} \ No newline at end of file
diff --git a/src/leeds/base/memoryManager.h b/src/leeds/base/memoryManager.h
new file mode 100644
index 00000000..a4b1beac
--- /dev/null
+++ b/src/leeds/base/memoryManager.h
@@ -0,0 +1,39 @@
+#pragma once
+
+namespace base
+{
+ class cMemoryManager
+ {
+ public:
+ cMemoryManager();
+ void* Allocate(uint32 size);
+ void* AllocateAligned(uint32 size);
+ void* Realloc(void* buf, uint32 newSize, bool unk);
+ void Free(void* buf);
+ bool IsFree(void* buf);
+ };
+
+ class cMainMemoryManager : public cMemoryManager
+ {
+ static cMainMemoryManager* m_pInstance;
+ static void Init(void*, uint32);
+
+ public:
+ cMainMemoryManager();
+ static cMainMemoryManager *Instance()
+ {
+ static cMainMemoryManager instance;
+ return &instance;
+ }
+ };
+
+ class cMemoryBlock
+ {
+ // TODO
+ };
+}
+
+void* operator new(size_t size);
+void* operator new[](size_t size);
+void operator delete(void* buf);
+void operator delete[](void* buf); \ No newline at end of file
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 182a0cea..7c920cbf 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -157,96 +157,85 @@ enum
MI_FIREMAN,
MI_MALE01,
- MI_HFYST = 9,
- MI_HFOST,
- MI_HMYST,
- MI_HMOST,
- MI_HFYRI,
- MI_HFORI,
- MI_HMYRI,
- MI_HMORI,
- MI_HFYBE,
- MI_HFOBE,
- MI_HMYBE,
- MI_HMOBE,
- MI_HFYBU,
- MI_HFYMD,
- MI_HFYCG,
- MI_HFYPR,
- MI_HFOTR,
- MI_HMOTR,
- MI_HMYAP,
- MI_HMOCA,
- MI_TAXI_D = MI_HMOCA,
- MI_BMODK,
- MI_BMYKR,
- MI_BFYST,
- MI_BFOST,
- MI_BMYST,
- MI_BMOST,
- MI_BFYRI,
- MI_BFORI,
- MI_BMYRI,
- MI_BFYBE,
- MI_BMYBE,
- MI_BFOBE,
- MI_BMOBE,
- MI_BMYBU,
- MI_BFYPR,
- MI_BFOTR,
- MI_BMOTR,
- MI_BMYPI,
- MI_BMYBB,
- MI_WMYCR,
- MI_WFYST,
- MI_WFOST,
- MI_WMYST,
- MI_WMOST,
- MI_WFYRI,
- MI_WFORI,
- MI_WMYRI,
- MI_WMORI,
- MI_WFYBE,
- MI_WMYBE,
- MI_WFOBE,
- MI_WMOBE,
- MI_WMYCW,
- MI_WMYGO,
- MI_WFOGO,
- MI_WMOGO,
- MI_WFYLG,
- MI_WMYLG,
- MI_WFYBU,
- MI_WMYBU,
- MI_WMOBU,
- MI_WFYPR,
- MI_WFOTR,
- MI_WMOTR,
- MI_WMYPI,
- MI_WMOCA,
- MI_WFYJG,
- MI_WMYJG,
- MI_WFYSK,
- MI_WMYSK,
- MI_WFYSH,
- MI_WFOSH,
- MI_JFOTO,
- MI_JMOTO,
-
- MI_CBA,// = 83,
- MI_CBB,
- MI_HNA,
- MI_HNB,
- MI_SGA,
- MI_SGB,
- MI_CLA,
- MI_CLB,
- MI_GDA,
- MI_GDB,
- MI_BKA,
- MI_BKB,
- MI_PGA,
- MI_PGB,
+ MI_TAXI_D = 9,
+ MI_PIMP,
+ MI_CRIMINAL01,
+ MI_CRIMINAL02,
+ MI_MALE02,
+ MI_MALE03,
+ MI_FATMALE01,
+ MI_FATMALE02,
+ MI_FEMALE01,
+ MI_FEMALE02,
+ MI_FEMALE03,
+ MI_FATFEMALE01,
+ MI_FATFEMALE02,
+ MI_PROSTITUTE,
+ MI_PROSTITUTE2,
+ MI_P_MAN1,
+ MI_P_MAN2,
+ MI_P_WOM1,
+ MI_P_WOM2,
+ MI_CT_MAN1,
+ MI_CT_MAN2,
+ MI_CT_WOM1,
+ MI_CT_WOM2,
+ MI_LI_MAN1,
+ MI_LI_MAN2,
+ MI_LI_WOM1,
+ MI_LI_WOM2,
+ MI_DOCKER1,
+ MI_DOCKER2,
+ MI_SCUM_MAN,
+ MI_SCUM_WOM,
+ MI_WORKER1,
+ MI_WORKER2,
+ MI_B_MAN1,
+ MI_B_MAN2,
+ MI_B_MAN3,
+ MI_B_WOM1,
+ MI_B_WOM2,
+ MI_B_WOM3,
+ MI_MOD_MAN,
+ MI_MOD_WOM,
+ MI_ST_MAN,
+ MI_ST_WOM,
+ MI_FAN_MAN1,
+ MI_FAN_MAN2,
+ MI_FAN_WOM,
+ MI_HOS_MAN,
+ MI_HOS_WOM,
+ MI_CONST1,
+ MI_CONST2,
+ MI_SHOPPER1,
+ MI_SHOPPER2,
+ MI_SHOPPER3,
+ MI_STUD_MAN,
+ MI_STUD_WOM,
+ MI_CAS_MAN,
+ MI_CAS_WOM,
+ MI_CAMP_MAN,
+ MI_CAMP_WOM,
+ MI_HITMAN,
+
+ MI_GANG01 = 79,
+ MI_GANG02,
+ MI_GANG03,
+ MI_GANG04,
+ MI_GANG05,
+ MI_GANG06,
+ MI_GANG07,
+ MI_GANG08,
+ MI_GANG09,
+ MI_GANG10,
+ MI_GANG11,
+ MI_GANG12,
+ MI_GANG13,
+ MI_GANG14,
+ MI_GANG15,
+ MI_GANG16,
+ MI_GANG17,
+ MI_GANG18,
MI_VICE1,
MI_VICE2,
MI_VICE3,
@@ -283,19 +272,20 @@ enum
MI_LAST_PED = MI_SPECIAL21,
MI_FIRST_VEHICLE,
- MI_LANDSTAL = MI_FIRST_VEHICLE,
+ MI_SPIDER = MI_FIRST_VEHICLE,
+ MI_LANDSTAL,
MI_IDAHO,
MI_STINGER,
MI_LINERUN,
MI_PEREN,
MI_SENTINEL,
- MI_RIO,
- MI_FIRETRUCK,
+ MI_PATRIOT,
+ MI_FIRETRUK,
MI_TRASH,
MI_STRETCH,
MI_MANANA,
MI_INFERNUS,
- MI_VOODOO,
+ MI_BLISTA,
MI_PONY,
MI_MULE,
MI_CHEETAH,
@@ -304,100 +294,121 @@ enum
MI_MOONBEAM,
MI_ESPERANT,
MI_TAXI,
- MI_WASHING,
+ MI_KURUMA,
MI_BOBCAT,
MI_MRWHOOP,
MI_BFINJECT,
- MI_HUNTER,
+ MI_HEARSE,
MI_POLICE,
MI_ENFORCER,
MI_SECURICA,
MI_BANSHEE,
- MI_PREDATOR,
MI_BUS,
MI_RHINO,
MI_BARRACKS,
- MI_CUBAN,
- MI_CHOPPER,
- MI_ANGEL,
+ MI_DODO,
MI_COACH,
MI_CABBIE,
MI_STALLION,
MI_RUMPO,
MI_RCBANDIT,
- MI_ROMERO,
- MI_PACKER,
- MI_SENTXS,
- MI_ADMIRAL,
- MI_SQUALO,
- MI_SEASPAR,
- MI_PIZZABOY,
- MI_GANGBUR,
- MI_AIRTRAIN,
- MI_DEADDODO,
- MI_SPEEDER,
- MI_REEFER,
- MI_TROPIC,
+ MI_BELLYUP,
+ MI_MRWONGS,
+ MI_MAFIA,
+ MI_YARDIE,
+ MI_YAKUZA,
+ MI_DIABLOS,
+ MI_COLUMB,
+ MI_HOODS,
+ MI_PANLANT,
MI_FLATBED,
MI_YANKEE,
- MI_CADDY,
- MI_ZEBRA,
- MI_TOPFUN,
- MI_SKIMMER,
+ MI_BORGNINE,
+ MI_TOYZ,
+ MI_CAMPVAN,
+ MI_BALLOT,
+ MI_SHELBY,
+ MI_PONTIAC,
+ MI_ESPRIT,
+ MI_AMMOTRUK,
+ MI_HOTROD,
+ MI_SINDACCO_CAR,
+ MI_FORELLI_CAR,
+ MI_FERRY,
+ MI_GHOST,
+ MI_SPEEDER,
+ MI_REEFER,
+ MI_PREDATOR,
+ MI_TRAIN,
+ MI_ESCAPE,
+ MI_CHOPPER,
+ MI_AIRTRAIN,
+ MI_DEADDODO,
+ MI_ANGEL,
+ MI_PIZZABOY,
+ MI_NOODLEBOY,
MI_PCJ600,
MI_FAGGIO,
MI_FREEWAY,
- MI_RCBARON,
- MI_RCRAIDER,
- MI_GLENDALE,
- MI_OCEANIC,
+ MI_ANGEL2,
+ MI_SANCHEZ2,
MI_SANCHEZ,
+ MI_RCGOBLIN,
+ MI_RCRAIDER,
+ MI_HUNTER,
+ MI_MAVERICK,
+ MI_POLMAV,
+ MI_VCNMAV,
+
+ MI_LAST_VEHICLE = MI_VCNMAV,
+
+ // HACK HACK, hopefully temporary
+ MI_SEASPAR = -1000,
MI_SPARROW,
- MI_PATRIOT,
- MI_LOVEFIST,
+ MI_RCBARON,
+ MI_TOPFUN,
+ MI_CADDY,
+ MI_BAGGAGE,
+ MI_FBIRANCH,
+ MI_VICECHEE,
+ MI_FIRETRUCK,
+ MI_RIO,
+ MI_SQUALO,
+ MI_JETMAX,
MI_COASTG,
MI_DINGHY,
- MI_HERMES,
- MI_SABRE,
- MI_SABRETUR,
+ MI_MARQUIS,
+ MI_SKIMMER,
+ MI_TROPIC,
+ MI_SANDKING,
+ MI_VOODOO,
+ MI_CUBAN,
MI_PHEONIX,
- MI_WALTON,
- MI_REGINA,
MI_COMET,
+ MI_SABRE,
+ MI_VIRGO,
+ MI_RANCHER,
+ MI_BLISTAC,
+ MI_WASHING,
+ MI_ADMIRAL,
+ MI_SABRETUR,
MI_DELUXO,
+ MI_HOTRING,
+ MI_REGINA,
+ MI_SENTXS,
+ MI_GLENDALE,
+ MI_OCEANIC,
+ MI_HERMES,
+ MI_GREENWOO,
+ MI_LOVEFIST,
+ MI_GANGBUR,
MI_BURRITO,
MI_SPAND,
- MI_MARQUIS,
- MI_BAGGAGE,
- MI_KAUFMAN,
- MI_MAVERICK,
- MI_VCNMAV,
- MI_RANCHER,
- MI_FBIRANCH,
- MI_VIRGO,
- MI_GREENWOO,
- MI_JETMAX,
- MI_HOTRING,
- MI_SANDKING,
- MI_BLISTAC,
- MI_POLMAV,
- MI_BOXVILLE,
- MI_BENSON,
- MI_MESA,
- MI_RCGOBLIN,
- MI_HOTRINA,
- MI_HOTRINB,
- MI_BLOODRA,
- MI_BLOODRB,
- MI_VICECHEE,
-
- // HACK
- MI_TRAIN = -1,
- MI_DODO = -2,
-
- MI_LAST_VEHICLE = MI_VICECHEE,
+ MI_PACKER,
+ MI_WALTON,
+ MI_ROMERO,
- MI_WHEEL_RIM,
+ MI_WHEEL_RIM = 237,
MI_WHEEL_OFFROAD,
MI_WHEEL_TRUCK,
@@ -458,14 +469,18 @@ enum
MI_FINGERS,
MI_MINIGUN2,
- MI_CUTOBJ01,// = 295,
+ MI_CUTOBJ01 = 120,
MI_CUTOBJ02,
MI_CUTOBJ03,
MI_CUTOBJ04,
MI_CUTOBJ05,
+ MI_CUTOBJ06,
+ MI_CUTOBJ07,
+ MI_CUTOBJ08,
+ MI_CUTOBJ09,
+ MI_CUTOBJ10,
-
- NUM_DEFAULT_MODELS,// = 300
+ NUM_DEFAULT_MODELS = 300
};
enum{
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index 2e6e557e..77275ce7 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -175,7 +175,7 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
}
}
-#define NEAR_DRAW_DIST 0.0f // 100.0f in liberty city
+#define NEAR_DRAW_DIST 100.0f // 0.0f in vice city
void
CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index c7a41126..6c654284 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -31,6 +31,7 @@ enum eVehicleType {
VEHICLE_TYPE_HELI,
VEHICLE_TYPE_PLANE,
VEHICLE_TYPE_BIKE,
+ VEHICLE_TYPE_FERRY,
NUM_VEHICLE_TYPES
};
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 38e37430..7e120af9 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -22,23 +22,24 @@ CGangInfo::CGangInfo() :
void CGangs::Initialise(void)
{
- SetGangPedModels(GANG_CUBAN, MI_CBA, MI_CBB);
- SetGangPedModels(GANG_HAITIAN, MI_HNA, MI_HNB);
- SetGangPedModels(GANG_STREET, MI_SGA, MI_SGB);
- SetGangPedModels(GANG_DIAZ, MI_CLA, MI_CLB);
- SetGangPedModels(GANG_SECURITY, MI_GDA, MI_GDB);
- SetGangPedModels(GANG_BIKER, MI_BKA, MI_BKB);
- SetGangPedModels(GANG_PLAYER, MI_PGA, MI_PGB);
- SetGangPedModels(GANG_GOLFER, MI_WFOGO, MI_WMOGO);
- SetGangVehicleModel(GANG_CUBAN, MI_CUBAN);
- SetGangVehicleModel(GANG_HAITIAN, MI_VOODOO);
- SetGangVehicleModel(GANG_STREET, MI_GANGBUR);
- SetGangVehicleModel(GANG_DIAZ, -1);
- SetGangVehicleModel(GANG_SECURITY, -1);
- SetGangVehicleModel(GANG_BIKER, MI_ANGEL);
- SetGangVehicleModel(GANG_PLAYER, -1);
- SetGangVehicleModel(GANG_GOLFER, MI_CADDY);
- SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB);
+ SetGangPedModels(GANG_MAFIA, MI_GANG01, MI_GANG02);
+ SetGangPedModels(GANG_TRIAD, MI_GANG03, MI_GANG04);
+ SetGangPedModels(GANG_DIABLOS, MI_GANG05, MI_GANG06);
+ SetGangPedModels(GANG_YAKUZA, MI_GANG07, MI_GANG08);
+ SetGangPedModels(GANG_YARDIE, MI_GANG09, MI_GANG10);
+ SetGangPedModels(GANG_COLUMB, MI_GANG11, MI_GANG12);
+ SetGangPedModels(GANG_HOODS, MI_GANG13, MI_GANG14);
+ SetGangPedModels(GANG_FORELLI, MI_GANG15, MI_GANG16);
+ SetGangPedModels(GANG_SINDACCO, MI_GANG17, MI_GANG18);
+ SetGangVehicleModel(GANG_MAFIA, MI_MAFIA);
+ SetGangVehicleModel(GANG_TRIAD, MI_BELLYUP);
+ SetGangVehicleModel(GANG_DIABLOS, MI_DIABLOS);
+ SetGangVehicleModel(GANG_YAKUZA, MI_YAKUZA);
+ SetGangVehicleModel(GANG_YARDIE, MI_YARDIE);
+ SetGangVehicleModel(GANG_COLUMB, MI_COLUMB);
+ SetGangVehicleModel(GANG_HOODS, MI_HOODS);
+ SetGangVehicleModel(GANG_FORELLI, MI_FORELLI_CAR);
+ SetGangVehicleModel(GANG_SINDACCO, MI_SINDACCO_CAR);
#ifdef FIX_BUGS
for (int i = 0; i < NUM_GANGS; i++)
SetGangPedModelOverride(i, -1);
diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h
index c6381343..acb2fb99 100644
--- a/src/peds/Gangs.h
+++ b/src/peds/Gangs.h
@@ -17,15 +17,15 @@ struct CGangInfo
VALIDATE_SIZE(CGangInfo, 0x10);
enum {
- GANG_CUBAN = 0,
- GANG_HAITIAN,
- GANG_STREET,
- GANG_DIAZ,
- GANG_SECURITY,
- GANG_BIKER,
- GANG_PLAYER,
- GANG_GOLFER,
- GANG_9,
+ GANG_MAFIA = 0,
+ GANG_TRIAD,
+ GANG_DIABLOS,
+ GANG_YAKUZA,
+ GANG_YARDIE,
+ GANG_COLUMB,
+ GANG_HOODS,
+ GANG_FORELLI,
+ GANG_SINDACCO,
NUM_GANGS
};
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index b8afaeab..f597edea 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -9433,7 +9433,7 @@ CPed::SetRadioStation(void)
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
return;
- if (GetModelIndex() != MI_PGA && GetModelIndex() != MI_PGB) {
+ if (GetModelIndex() != MI_GANG13 && GetModelIndex() != MI_GANG14) {
if (m_pMyVehicle->m_nRadioStation != modelInfo->radio1 && m_pMyVehicle->m_nRadioStation != modelInfo->radio2) {
if (CGeneral::GetRandomTrueFalse())
m_pMyVehicle->m_nRadioStation = modelInfo->radio1;
diff --git a/src/peds/PedType.h b/src/peds/PedType.h
index a4698bbb..776dd14d 100644
--- a/src/peds/PedType.h
+++ b/src/peds/PedType.h
@@ -95,6 +95,9 @@ VALIDATE_SIZE(CPedType, 0x20);
enum ePedStats
{
+ PEDSTAT_COWARD,
+ PEDSTAT_SHOPPER,
+ PEDSTAT_OLDSHOPPER,
PEDSTAT_PLAYER,
PEDSTAT_COP,
PEDSTAT_MEDIC,
@@ -106,6 +109,8 @@ enum ePedStats
PEDSTAT_GANG5,
PEDSTAT_GANG6,
PEDSTAT_GANG7,
+ PEDSTAT_GANG8,
+ PEDSTAT_GANG9,
PEDSTAT_STREET_GUY,
PEDSTAT_SUIT_GUY,
PEDSTAT_SENSIBLE_GUY,
@@ -128,13 +133,10 @@ enum ePedStats
PEDSTAT_PSYCHO,
PEDSTAT_STEWARD,
PEDSTAT_SPORTSFAN,
- PEDSTAT_SHOPPER,
- PEDSTAT_OLDSHOPPER,
PEDSTAT_BEACH_GUY,
PEDSTAT_BEACH_GIRL,
PEDSTAT_SKATER,
PEDSTAT_STD_MISSION,
- PEDSTAT_COWARD,
NUM_PEDSTATS
};
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 7314080b..4284def5 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -558,11 +558,8 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
// Taxi side mission
if (CTheScripts::IsPlayerOnAMission()) {
CPed *player = FindPlayerPed();
- if (player && player->InVehicle()) {
- int32 model = player->m_pMyVehicle->GetModelIndex();
- if (model == MI_TAXI || model == MI_CABBIE || model == MI_ZEBRA || model == MI_KAUFMAN)
- missionAndWeatherMult = 1.0f;
- }
+ if (player && player->InVehicle() && player->m_pMyVehicle->IsTaxi())
+ missionAndWeatherMult = 1.0f;
}
if (CDarkel::FrenzyOnGoing())
missionAndWeatherMult = 1.0f;
@@ -843,7 +840,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
pedType = PEDTYPE_COP;
break;
default:
- if (car->GetModelIndex() == MI_TAXI || car->GetModelIndex() == MI_CABBIE || car->GetModelIndex() == MI_ZEBRA || car->GetModelIndex() == MI_KAUFMAN) {
+ if (car->IsTaxi()) {
if (isDriver) {
pedType = PEDTYPE_CIVMALE;
preferredModel = MI_TAXI_D;
@@ -1210,10 +1207,11 @@ CPopulation::IsSkateable(CVector const& pos)
return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT;
}
+//--LCS: done
bool
CPopulation::CanJeerAtStripper(int32 model)
{
- return model == MI_WMOBE || model == MI_WMYBE || model == MI_WMOST || model == MI_BMYBB;
+ return false;
}
void
@@ -1245,46 +1243,38 @@ bool
CPopulation::IsMale(int32 model)
{
switch (model) {
- case MI_HMYST:
- case MI_HMOST:
- case MI_HMYRI:
- case MI_HMORI:
- case MI_HMYBE:
- case MI_HMOBE:
- case MI_HMOTR:
- case MI_HMYAP:
- case MI_HMOCA:
- case MI_BMODK:
- case MI_BMYKR:
- case MI_BMYST:
- case MI_BMOST:
- case MI_BMYRI:
- case MI_BMYBE:
- case MI_BMOBE:
- case MI_BMYBU:
- case MI_BMOTR:
- case MI_BMYPI:
- case MI_BMYBB:
- case MI_WMYCR:
- case MI_WMYST:
- case MI_WMOST:
- case MI_WMYRI:
- case MI_WMORI:
- case MI_WMYBE:
- case MI_WMOBE:
- case MI_WMYCW:
- case MI_WMYGO:
- case MI_WMOGO:
- case MI_WMYLG:
- case MI_WMYBU:
- case MI_WMOBU:
- case MI_WMOTR:
- case MI_WMYPI:
- case MI_WMOCA:
- case MI_WMYJG:
- case MI_WMYSK:
-
- // BUG? Why no JMOTO?
+ // TODO(LCS): do this right
+ case MI_TAXI_D:
+ case MI_PIMP:
+ case MI_CRIMINAL01:
+ case MI_CRIMINAL02:
+ case MI_MALE02:
+ case MI_MALE03:
+ case MI_P_MAN1:
+ case MI_P_MAN2:
+ case MI_CT_MAN1:
+ case MI_CT_MAN2:
+ case MI_LI_MAN1:
+ case MI_LI_MAN2:
+ case MI_DOCKER1:
+ case MI_DOCKER2:
+ case MI_SCUM_MAN:
+ case MI_WORKER1:
+ case MI_WORKER2:
+ case MI_B_MAN1:
+ case MI_B_MAN2:
+ case MI_B_MAN3:
+ case MI_MOD_MAN:
+ case MI_ST_MAN:
+ case MI_FAN_MAN1:
+ case MI_FAN_MAN2:
+ case MI_HOS_MAN:
+ case MI_CONST1:
+ case MI_CONST2:
+ case MI_STUD_MAN:
+ case MI_CAS_MAN:
+ case MI_CAMP_MAN:
+ case MI_HITMAN:
return true;
default:
return false;
@@ -1295,41 +1285,34 @@ bool
CPopulation::IsFemale(int32 model)
{
switch (model) {
- case MI_HFYST:
- case MI_HFOST:
- case MI_HFYRI:
- case MI_HFORI:
- case MI_HFYBE:
- case MI_HFOBE:
- case MI_HFYBU:
- case MI_HFYMD:
- case MI_HFYCG:
- case MI_HFYPR:
- case MI_HFOTR:
- case MI_BFYST:
- case MI_BFOST:
- case MI_BFYRI:
- case MI_BFORI:
- case MI_BFYBE:
- case MI_BFOBE:
- case MI_BFYPR:
- case MI_BFOTR:
- case MI_WFYST:
- case MI_WFOST:
- case MI_WFYRI:
- case MI_WFORI:
- case MI_WFYBE:
- case MI_WFOBE:
- case MI_WFOGO:
- case MI_WFYLG:
- case MI_WFYBU:
- case MI_WFYPR:
- case MI_WFOTR:
- case MI_WFYJG:
- case MI_WFYSK:
- case MI_WFYSH:
- case MI_WFOSH:
- case MI_JFOTO:
+ // TODO(LCS): do this right
+ case MI_FEMALE01:
+ case MI_FEMALE02:
+ case MI_FEMALE03:
+ case MI_FATFEMALE01:
+ case MI_FATFEMALE02:
+ case MI_PROSTITUTE:
+ case MI_PROSTITUTE2:
+ case MI_P_WOM1:
+ case MI_P_WOM2:
+ case MI_CT_WOM1:
+ case MI_CT_WOM2:
+ case MI_LI_WOM1:
+ case MI_LI_WOM2:
+ case MI_SCUM_WOM:
+ case MI_B_WOM1:
+ case MI_B_WOM2:
+ case MI_B_WOM3:
+ case MI_MOD_WOM:
+ case MI_ST_WOM:
+ case MI_FAN_WOM:
+ case MI_HOS_WOM:
+ case MI_SHOPPER1:
+ case MI_SHOPPER2:
+ case MI_SHOPPER3:
+ case MI_STUD_WOM:
+ case MI_CAS_WOM:
+ case MI_CAMP_WOM:
return true;
default:
return false;
@@ -1339,23 +1322,7 @@ CPopulation::IsFemale(int32 model)
bool
CPopulation::IsSunbather(int32 model)
{
- switch (model) {
- case MI_HFYBE:
- case MI_HFOBE:
- case MI_HMYBE:
- case MI_HMOBE:
- case MI_BFYBE:
- case MI_BMYBE:
- case MI_BFOBE:
- case MI_BMOBE:
- case MI_WFYBE:
- case MI_WMYBE:
- case MI_WFOBE:
- case MI_WMOBE:
- return true;
- default:
- return false;
- }
+ return false;
}
int32
@@ -1367,13 +1334,13 @@ CPopulation::ComputeRandomisedGangSize(void)
bool
CPopulation::CanSolicitPlayerInCar(int32 model)
{
- return model == MI_HFYPR || model == MI_BFYPR || model == MI_WFYPR;
+ return model == MI_PROSTITUTE || model == MI_PROSTITUTE2;
}
bool
CPopulation::CanSolicitPlayerOnFoot(int32 model)
{
- return model == MI_HFYMD || model == MI_HFYCG || model == MI_BFOTR || model == MI_BMOTR || model == MI_WFOTR || model == MI_WMOTR;
+ return model == MI_B_WOM3 || model == MI_FEMALE01 || model == MI_FEMALE02 || model == MI_FEMALE03;
}
bool
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 157be0c8..be5c0d6f 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -417,8 +417,9 @@ void CMovingThings::Init()
}
}
- CEscalators::Init();
- aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f);
+// LCS: removed
+// CEscalators::Init();
+// aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f);
}
void CMovingThings::Shutdown()
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index b1cce8e2..4eed988d 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -186,7 +186,7 @@ CSpecialFX::Render2DFXs(void)
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 255, 0, 200));
- FONT_LOCALE(FONT_STANDARD);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
AsciiToUnicode(gString, gUString);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
@@ -211,7 +211,7 @@ CSpecialFX::Render2DFXs(void)
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(100, 100, 100, 200));
- FONT_LOCALE(FONT_STANDARD);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index b20a2443..3cb5a0b0 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -136,6 +136,61 @@ float CTimeCycle::m_fShadowSideY[16];
float CTimeCycle::m_fShadowDisplacementX[16];
float CTimeCycle::m_fShadowDisplacementY[16];
+
+
+static float tmp_nAmbientRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fSunSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_fFogStart[NUMHOURS][NUMWEATHERS];
+static float tmp_fFarClip[NUMHOURS][NUMWEATHERS];
+static float tmp_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterAlpha[NUMHOURS][NUMWEATHERS];
+
void
CTimeCycle::Initialise(void)
{
@@ -172,8 +227,9 @@ CTimeCycle::Initialise(void)
for(w = 0; w < NUMWEATHERS; w++)
for(h = 0; h < NUMHOURS; h++){
li = 0;
- while(work_buff[bi] == '/'){
- while(work_buff[bi] != '\n')
+ while(work_buff[bi] == '/' || work_buff[bi] == '\n' ||
+ work_buff[bi] == '\0' || work_buff[bi] == '\r'){
+ while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r')
bi++;
bi++;
}
@@ -208,65 +264,180 @@ CTimeCycle::Initialise(void)
&blurR, &blurG, &blurB,
&waterR, &waterG, &waterB, &waterA);
- m_nAmbientRed[h][w] = ambR;
- m_nAmbientGreen[h][w] = ambG;
- m_nAmbientBlue[h][w] = ambB;
- m_nAmbientRed_Obj[h][w] = ambobjR;
- m_nAmbientGreen_Obj[h][w] = ambobjG;
- m_nAmbientBlue_Obj[h][w] = ambobjB;
- m_nAmbientRed_Bl[h][w] = ambblR;
- m_nAmbientGreen_Bl[h][w] = ambblG;
- m_nAmbientBlue_Bl[h][w] = ambblB;
- m_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
- m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
- m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
- m_nDirectionalRed[h][w] = dirR;
- m_nDirectionalGreen[h][w] = dirG;
- m_nDirectionalBlue[h][w] = dirB;
- m_nSkyTopRed[h][w] = skyTopR;
- m_nSkyTopGreen[h][w] = skyTopG;
- m_nSkyTopBlue[h][w] = skyTopB;
- m_nSkyBottomRed[h][w] = skyBotR;
- m_nSkyBottomGreen[h][w] = skyBotG;
- m_nSkyBottomBlue[h][w] = skyBotB;
- m_nSunCoreRed[h][w] = sunCoreR;
- m_nSunCoreGreen[h][w] = sunCoreG;
- m_nSunCoreBlue[h][w] = sunCoreB;
- m_nSunCoronaRed[h][w] = sunCoronaR;
- m_nSunCoronaGreen[h][w] = sunCoronaG;
- m_nSunCoronaBlue[h][w] = sunCoronaB;
- m_fSunSize[h][w] = sunSz * 10.0f;
- m_fSpriteSize[h][w] = sprSz * 10.0f;
- m_fSpriteBrightness[h][w] = sprBght * 10.0f;
- m_nShadowStrength[h][w] = shad;
- m_nLightShadowStrength[h][w] = lightShad;
- m_nPoleShadowStrength[h][w] = poleShad;
- m_fFarClip[h][w] = farClp;
- m_fFogStart[h][w] = fogSt;
- m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
- m_nLowCloudsRed[h][w] = cloudR;
- m_nLowCloudsGreen[h][w] = cloudG;
- m_nLowCloudsBlue[h][w] = cloudB;
- m_nFluffyCloudsTopRed[h][w] = fluffyTopR;
- m_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
- m_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
- m_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
- m_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
- m_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
- m_fBlurRed[h][w] = blurR;
- m_fBlurGreen[h][w] = blurG;
- m_fBlurBlue[h][w] = blurB;
- m_fWaterRed[h][w] = waterR;
- m_fWaterGreen[h][w] = waterG;
- m_fWaterBlue[h][w] = waterB;
- m_fWaterAlpha[h][w] = waterA;
+ tmp_nAmbientRed[h][w] = ambR;
+ tmp_nAmbientGreen[h][w] = ambG;
+ tmp_nAmbientBlue[h][w] = ambB;
+ tmp_nAmbientRed_Obj[h][w] = ambobjR;
+ tmp_nAmbientGreen_Obj[h][w] = ambobjG;
+ tmp_nAmbientBlue_Obj[h][w] = ambobjB;
+ tmp_nAmbientRed_Bl[h][w] = ambblR;
+ tmp_nAmbientGreen_Bl[h][w] = ambblG;
+ tmp_nAmbientBlue_Bl[h][w] = ambblB;
+ tmp_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
+ tmp_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
+ tmp_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
+ tmp_nDirectionalRed[h][w] = dirR;
+ tmp_nDirectionalGreen[h][w] = dirG;
+ tmp_nDirectionalBlue[h][w] = dirB;
+ tmp_nSkyTopRed[h][w] = skyTopR;
+ tmp_nSkyTopGreen[h][w] = skyTopG;
+ tmp_nSkyTopBlue[h][w] = skyTopB;
+ tmp_nSkyBottomRed[h][w] = skyBotR;
+ tmp_nSkyBottomGreen[h][w] = skyBotG;
+ tmp_nSkyBottomBlue[h][w] = skyBotB;
+ tmp_nSunCoreRed[h][w] = sunCoreR;
+ tmp_nSunCoreGreen[h][w] = sunCoreG;
+ tmp_nSunCoreBlue[h][w] = sunCoreB;
+ tmp_nSunCoronaRed[h][w] = sunCoronaR;
+ tmp_nSunCoronaGreen[h][w] = sunCoronaG;
+ tmp_nSunCoronaBlue[h][w] = sunCoronaB;
+ if(sunSz == -1)
+ tmp_fSunSize[h][w] = -1;
+ else
+ tmp_fSunSize[h][w] = sunSz * 10.0f;
+ if(sprSz == -1)
+ tmp_fSpriteSize[h][w] = -1;
+ else
+ tmp_fSpriteSize[h][w] = sprSz * 10.0f;
+ if(sprBght == -1)
+ tmp_fSpriteBrightness[h][w] = -1;
+ else
+ tmp_fSpriteBrightness[h][w] = sprBght * 10.0f;
+ tmp_nShadowStrength[h][w] = shad;
+ tmp_nLightShadowStrength[h][w] = lightShad;
+ tmp_nPoleShadowStrength[h][w] = poleShad;
+ tmp_fFarClip[h][w] = farClp;
+ tmp_fFogStart[h][w] = fogSt;
+ if(lightGnd == -1)
+ tmp_fLightsOnGroundBrightness[h][w] = -1;
+ else
+ tmp_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
+ tmp_nLowCloudsRed[h][w] = cloudR;
+ tmp_nLowCloudsGreen[h][w] = cloudG;
+ tmp_nLowCloudsBlue[h][w] = cloudB;
+ tmp_nFluffyCloudsTopRed[h][w] = fluffyTopR;
+ tmp_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
+ tmp_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
+ tmp_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
+ tmp_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
+ tmp_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
+ tmp_fBlurRed[h][w] = blurR;
+ tmp_fBlurGreen[h][w] = blurG;
+ tmp_fBlurBlue[h][w] = blurB;
+ tmp_fWaterRed[h][w] = waterR;
+ tmp_fWaterGreen[h][w] = waterG;
+ tmp_fWaterBlue[h][w] = waterB;
+ tmp_fWaterAlpha[h][w] = waterA;
}
+ UpdateArrays();
+
m_FogReduction = 0;
debug("CTimeCycle ready\n");
}
+template<typename T> void
+FillGaps(T (*out)[NUMWEATHERS], float (*in)[NUMWEATHERS])
+{
+ int w;
+ for(w = 0; w < NUMWEATHERS; w++){
+ for(int h = 0; h < NUMHOURS; h++)
+ out[h][w] = in[h][w];
+
+#define NEXT(h) (((h)+1)%NUMHOURS)
+#define PREV(h) (((h)+NUMHOURS-1)%NUMHOURS)
+ int hend, h1, h2;
+ for(hend = 0; hend < NUMHOURS; hend++)
+ if(in[hend][w] != -1.0f)
+ goto foundstart;
+ return; // this should never happen
+foundstart:
+ // Found the start of a block of filled in entries
+ for(h1 = NEXT(hend); h1 != hend; h1 = h2){
+ // Skip filled in entries
+ for(; h1 != hend; h1 = NEXT(h1))
+ if(in[h1][w] == -1.0f)
+ goto foundfirst;
+ break; // all filled in already
+foundfirst:
+ // h1 is now the first -1 after n filled in values
+ for(h2 = NEXT(h1); ; h2 = NEXT(h2))
+ if(in[h2][w] != -1.0f)
+ goto foundlast;
+ break;
+foundlast:
+ // h2 is now the first entry after a row of -1s
+ h1 = PREV(h1); // make h1 the first before a row of -1s
+ int n = (h2-h1 + NUMHOURS) % NUMHOURS;
+ if(n == 0) n = NUMHOURS; // can't happen
+ float step = (in[h2][w] - in[h1][w])/n;
+
+ for(int i = 1; i < n; i++){
+ float f = (float)i/n;
+ out[(h1+i)%NUMHOURS][w] = in[h2][w]*f + in[h1][w]*(1.0f-f);
+ }
+ }
+ }
+}
+
+void
+CTimeCycle::UpdateArrays(void)
+{
+ FillGaps(m_nAmbientRed, tmp_nAmbientRed);
+ FillGaps(m_nAmbientGreen, tmp_nAmbientGreen);
+ FillGaps(m_nAmbientBlue, tmp_nAmbientBlue);
+ FillGaps(m_nAmbientRed_Obj, tmp_nAmbientRed_Obj);
+ FillGaps(m_nAmbientGreen_Obj, tmp_nAmbientGreen_Obj);
+ FillGaps(m_nAmbientBlue_Obj, tmp_nAmbientBlue_Obj);
+ FillGaps(m_nAmbientRed_Bl, tmp_nAmbientRed_Bl);
+ FillGaps(m_nAmbientGreen_Bl, tmp_nAmbientGreen_Bl);
+ FillGaps(m_nAmbientBlue_Bl, tmp_nAmbientBlue_Bl);
+ FillGaps(m_nAmbientRed_Obj_Bl, tmp_nAmbientRed_Obj_Bl);
+ FillGaps(m_nAmbientGreen_Obj_Bl, tmp_nAmbientGreen_Obj_Bl);
+ FillGaps(m_nAmbientBlue_Obj_Bl, tmp_nAmbientBlue_Obj_Bl);
+ FillGaps(m_nDirectionalRed, tmp_nDirectionalRed);
+ FillGaps(m_nDirectionalGreen, tmp_nDirectionalGreen);
+ FillGaps(m_nDirectionalBlue, tmp_nDirectionalBlue);
+ FillGaps(m_nSkyTopRed, tmp_nSkyTopRed);
+ FillGaps(m_nSkyTopGreen, tmp_nSkyTopGreen);
+ FillGaps(m_nSkyTopBlue, tmp_nSkyTopBlue);
+ FillGaps(m_nSkyBottomRed, tmp_nSkyBottomRed);
+ FillGaps(m_nSkyBottomGreen, tmp_nSkyBottomGreen);
+ FillGaps(m_nSkyBottomBlue, tmp_nSkyBottomBlue);
+ FillGaps(m_nSunCoreRed, tmp_nSunCoreRed);
+ FillGaps(m_nSunCoreGreen, tmp_nSunCoreGreen);
+ FillGaps(m_nSunCoreBlue, tmp_nSunCoreBlue);
+ FillGaps(m_nSunCoronaRed, tmp_nSunCoronaRed);
+ FillGaps(m_nSunCoronaGreen, tmp_nSunCoronaGreen);
+ FillGaps(m_nSunCoronaBlue, tmp_nSunCoronaBlue);
+ FillGaps(m_fSunSize, tmp_fSunSize);
+ FillGaps(m_fSpriteSize, tmp_fSpriteSize);
+ FillGaps(m_fSpriteBrightness, tmp_fSpriteBrightness);
+ FillGaps(m_nShadowStrength, tmp_nShadowStrength);
+ FillGaps(m_nLightShadowStrength, tmp_nLightShadowStrength);
+ FillGaps(m_nPoleShadowStrength, tmp_nPoleShadowStrength);
+ FillGaps(m_fFogStart, tmp_fFogStart);
+ FillGaps(m_fFarClip, tmp_fFarClip);
+ FillGaps(m_fLightsOnGroundBrightness, tmp_fLightsOnGroundBrightness);
+ FillGaps(m_nLowCloudsRed, tmp_nLowCloudsRed);
+ FillGaps(m_nLowCloudsGreen, tmp_nLowCloudsGreen);
+ FillGaps(m_nLowCloudsBlue, tmp_nLowCloudsBlue);
+ FillGaps(m_nFluffyCloudsTopRed, tmp_nFluffyCloudsTopRed);
+ FillGaps(m_nFluffyCloudsTopGreen, tmp_nFluffyCloudsTopGreen);
+ FillGaps(m_nFluffyCloudsTopBlue, tmp_nFluffyCloudsTopBlue);
+ FillGaps(m_nFluffyCloudsBottomRed, tmp_nFluffyCloudsBottomRed);
+ FillGaps(m_nFluffyCloudsBottomGreen, tmp_nFluffyCloudsBottomGreen);
+ FillGaps(m_nFluffyCloudsBottomBlue, tmp_nFluffyCloudsBottomBlue);
+ FillGaps(m_fBlurRed, tmp_fBlurRed);
+ FillGaps(m_fBlurGreen, tmp_fBlurGreen);
+ FillGaps(m_fBlurBlue, tmp_fBlurBlue);
+ FillGaps(m_fWaterRed, tmp_fWaterRed);
+ FillGaps(m_fWaterGreen, tmp_fWaterGreen);
+ FillGaps(m_fWaterBlue, tmp_fWaterBlue);
+ FillGaps(m_fWaterAlpha, tmp_fWaterAlpha);
+}
+
static float interp_c0, interp_c1, interp_c2, interp_c3;
float CTimeCycle::Interpolate(int8 *a, int8 *b)
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index da911b75..d8c333f6 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -185,6 +185,7 @@ public:
static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
static void Initialise(void);
+ static void UpdateArrays(void);
static void Update(void);
static float Interpolate(int8 *a, int8 *b);
static float Interpolate(uint8 *a, uint8 *b);
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 5a497ddf..d0c64eb4 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -1,6 +1,6 @@
#pragma once
-#define WATER_X_OFFSET (400.0f)
+#define WATER_X_OFFSET (0.0f)
#define WATER_Z_OFFSET (0.5f)
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index e0dff850..19115ba8 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -26,12 +26,7 @@ RwRGBAReal DirectionalLightColourForFrame;
RwRGBAReal AmbientLightColour;
RwRGBAReal DirectionalLightColour;
-#ifdef EXTENDED_COLOURFILTER
-#include "postfx.h"
-#define USEBLURCOLORS CPostFX::UseBlurColours()
-#else
-#define USEBLURCOLORS CMBlur::BlurOn
-#endif
+#define USEBLURCOLORS true // actually CMBlur::BlurOn, but that's always supposed to be on
void
SetLightsWithTimeOfDayColour(RpWorld *)
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index cab3b68c..38a0f613 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -18,7 +18,7 @@ bool gPS2alphaTest = true;
#else
bool gPS2alphaTest = false;
#endif
-bool gBackfaceCulling = true;
+bool gBackfaceCulling = false; // can we ever enable this in LCS even?
#if !defined(FINAL) || defined(DEBUGMENU)
static bool charsetOpen;
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 83c3c5bc..b06c847c 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -632,8 +632,9 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
- if(CWorld::Players[0].m_pSkinTexture)
- RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
+// LCS: removed
+// if(CWorld::Players[0].m_pSkinTexture)
+// RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
RENDERCALLBACK(atomic);
return atomic;
}
diff --git a/src/skel/win/gtalcs.ico b/src/skel/win/gtalcs.ico
new file mode 100644
index 00000000..c4b53436
--- /dev/null
+++ b/src/skel/win/gtalcs.ico
Binary files differ
diff --git a/src/skel/win/gtavc.ico b/src/skel/win/gtavc.ico
deleted file mode 100644
index d253ff2c..00000000
--- a/src/skel/win/gtavc.ico
+++ /dev/null
Binary files differ
diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc
index 9b5aa305..702c3de7 100644
--- a/src/skel/win/win.rc
+++ b/src/skel/win/win.rc
@@ -42,6 +42,6 @@ END
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
-IDI_MAIN_ICON ICON DISCARDABLE "gtavc.ico"
+IDI_MAIN_ICON ICON DISCARDABLE "gtalcs.ico"
///////////////////////////////////////////////////////////////////////////// \ No newline at end of file
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 5f7a07cc..a11acd26 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -13,7 +13,7 @@
static wchar WideErrorString[25];
-CText TheText;
+CText *CText::msInstance = nil;
CText::CText(void)
{
@@ -41,7 +41,7 @@ CText::Load(void)
CFileMgr::SetDir("TEXT");
switch(FrontEndMenuManager.m_PrefsLanguage){
case CMenuManager::LANGUAGE_AMERICAN:
- sprintf(filename, "AMERICAN.GXT");
+ sprintf(filename, "ENGLISH.GXT");
break;
case CMenuManager::LANGUAGE_FRENCH:
sprintf(filename, "FRENCH.GXT");
@@ -93,11 +93,13 @@ CText::Load(void)
keyArray.Update(data.chars);
CFileMgr::CloseFile(file);
CFileMgr::SetDir("");
+ bIsLoaded = true;
}
void
CText::Unload(void)
{
+ bIsLoaded = false;
CMessages::ClearAllMessagesDisplayedByGame();
keyArray.Unload();
data.Unload();
@@ -307,6 +309,11 @@ CText::LoadMissionText(char *MissionTableName)
bIsMissionTextLoaded = true;
}
+bool
+CText::IsLoaded()
+{
+ return bIsLoaded;
+}
void
CKeyArray::Load(size_t length, int file, size_t* offset)
diff --git a/src/text/Text.h b/src/text/Text.h
index 33dc313e..3e11ea46 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -58,7 +58,7 @@ public:
uint32 offset;
};
- enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more
+ enum {MAX_MISSION_TEXTS = 200};
Entry data[MAX_MISSION_TEXTS];
uint16 size; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
@@ -84,6 +84,9 @@ class CText
bool bIsMissionTextLoaded;
char szMissionTableName[8];
CMissionTextOffsets MissionTextOffsets;
+ bool bIsLoaded;
+
+ static CText *msInstance;
public:
CText(void);
void Load(void);
@@ -94,6 +97,15 @@ public:
void GetNameOfLoadedMissionText(char *outName);
void ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *bytes_read);
void LoadMissionText(char *MissionTableName);
+ bool IsLoaded();
+ void GetUTF8(const char*, char*, int); // TODO but unused
+
+ static CText &Instance()
+ {
+ if (!msInstance)
+ msInstance = new CText;
+ return *msInstance;
+ }
};
-extern CText TheText;
+#define TheText CText::Instance()
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index a946bacb..028cd9cd 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2193,8 +2193,7 @@ CAutomobile::PreRender(void)
case MI_TAXI:
case MI_CABBIE:
- case MI_ZEBRA:
- case MI_KAUFMAN:
+ case MI_BORGNINE:
if(bTaxiLight){
CVector pos = GetPosition() + GetUp()*0.95f;
CCoronas::RegisterCorona((uintptr)this + 21,
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 8433a0ba..ffcb80d0 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -62,6 +62,7 @@ void CCranes::InitCranes(void)
}
}
}
+/* // TODO(LCS)
for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
@@ -72,6 +73,7 @@ void CCranes::InitCranes(void)
MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity);
}
+*/
}
void CCranes::AddThisOneCrane(CEntity* pEntity)
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 611ddcc9..040b6972 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -44,6 +44,7 @@ const char VehicleNames[NUMHANDLINGS][14] = {
"RHINO",
"BARRACKS",
"TRAIN",
+ "FERRY",
"HELI",
"DODO",
"COACH",
@@ -56,66 +57,40 @@ const char VehicleNames[NUMHANDLINGS][14] = {
"DEADDODO",
"FLATBED",
"YANKEE",
- "GOLFCART",
- "VOODOO",
- "WASHING",
- "CUBAN",
- "ROMERO",
- "PACKER",
- "ADMIRAL",
- "GANGBUR",
- "ZEBRA",
- "TOPFUN",
- "GLENDALE",
- "OCEANIC",
- "HERMES",
- "SABRE1",
- "SABRETUR",
- "PHEONIX",
- "WALTON",
- "REGINA",
- "COMET",
- "DELUXO",
- "BURRITO",
- "SPAND",
- "BAGGAGE",
- "KAUFMAN",
- "RANCHER",
- "FBIRANCH",
- "VIRGO",
- "GREENWOO",
- "HOTRING",
- "SANDKING",
- "BLISTAC",
- "BOXVILLE",
- "BENSON",
- "DESPERAD",
- "LOVEFIST",
- "BLOODRA",
- "BLOODRB",
+ "BLISTA",
+ "BELLYUP",
+ "MRWONGS",
+ "YARDIE",
+ "YAKUZA",
+ "DIABLOS",
+ "COLUMB",
+ "HOODS",
+ "PANLANT",
+ "BORGNINE",
+ "CAMPVAN",
+ "BALLOT",
+ "SPIDER",
+ "SHELBY",
+ "PONTIAC",
+ "ESPRIT",
+ "MINI",
+ "HOTROD",
+ "SINDACCO",
+ "FORELLI",
"BIKE",
"MOPED",
"DIRTBIKE",
"ANGEL",
+ "DIRTBIK2",
+ "ANGE2",
"FREEWAY",
"PREDATOR",
"SPEEDER",
"REEFER",
- "RIO",
- "SQUALO",
- "TROPIC",
- "COASTGRD",
- "DINGHY",
- "MARQUIS",
- "CUPBOAT",
- "SEAPLANE",
- "SPARROW",
- "SEASPAR",
"MAVERICK",
"COASTMAV",
"POLMAV",
"HUNTER",
- "RCBARON",
"RCGOBLIN",
"RCCOPTER"
};
@@ -350,7 +325,7 @@ void
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
{
// convert distance to m, time to 1/50s
- float velocity, a, b, specificVolume;
+ float velocity, a, b;
handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
@@ -422,15 +397,15 @@ cHandlingDataMgr::GetHandlingId(const char *name)
tFlyingHandlingData*
cHandlingDataMgr::GetFlyingPointer(uint8 id)
{
- if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER)
- return &FlyingHandlingData[id-HANDLING_SEAPLANE];
+ if(id >= HANDLING_MAVERICK && id <= HANDLING_RCCOPTER)
+ return &FlyingHandlingData[id-HANDLING_MAVERICK];
return &FlyingHandlingData[0];
}
tBoatHandlingData*
cHandlingDataMgr::GetBoatPointer(uint8 id)
{
- if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE)
+ if(id >= HANDLING_PREDATOR && id <= HANDLING_MAVERICK)
return &BoatHandlingData[id-HANDLING_PREDATOR];
return &BoatHandlingData[0];
}
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 446395f2..e6b5236f 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -36,6 +36,7 @@ enum tVehicleType
HANDLING_RHINO,
HANDLING_BARRACKS,
HANDLING_TRAIN,
+ HANDLING_FERRY,
HANDLING_HELI,
HANDLING_DODO,
HANDLING_COACH,
@@ -48,76 +49,51 @@ enum tVehicleType
HANDLING_DEADDODO,
HANDLING_FLATBED,
HANDLING_YANKEE,
- HANDLING_GOLFCART,
- HANDLING_VOODOO,
- HANDLING_WASHING,
- HANDLING_CUBAN,
- HANDLING_ROMERO,
- HANDLING_PACKER,
- HANDLING_ADMIRAL,
- HANDLING_GANGBUR,
- HANDLING_ZEBRA,
- HANDLING_TOPFUN,
- HANDLING_GLENDALE,
- HANDLING_OCEANIC,
- HANDLING_HERMES,
- HANDLING_SABRE1,
- HANDLING_SABRETUR,
- HANDLING_PHEONIX,
- HANDLING_WALTON,
- HANDLING_REGINA,
- HANDLING_COMET,
- HANDLING_DELUXO,
- HANDLING_BURRITO,
- HANDLING_SPAND,
- HANDLING_BAGGAGE,
- HANDLING_KAUFMAN,
- HANDLING_RANCHER,
- HANDLING_FBIRANCH,
- HANDLING_VIRGO,
- HANDLING_GREENWOO,
- HANDLING_HOTRING,
- HANDLING_SANDKING,
- HANDLING_BLISTAC,
- HANDLING_BOXVILLE,
- HANDLING_BENSON,
- HANDLING_DESPERAD,
- HANDLING_LOVEFIST,
- HANDLING_BLOODRA,
- HANDLING_BLOODRB,
+ HANDLING_BLISTA,
+ HANDLING_BELLYUP,
+ HANDLING_MRWONGS,
+ HANDLING_YARDIE,
+ HANDLING_YAKUZA,
+ HANDLING_DIABLOS,
+ HANDLING_COLUMB,
+ HANDLING_HOODS,
+ HANDLING_PANLANT,
+ HANDLING_BORGNINE,
+ HANDLING_CAMPVAN,
+ HANDLING_BALLOT,
+ HANDLING_SPIDER,
+ HANDLING_SHELBY,
+ HANDLING_PONTIAC,
+ HANDLING_ESPRIT,
+ HANDLING_MINI,
+ HANDLING_HOTROD,
+ HANDLING_SINDACCO,
+ HANDLING_FORELLI,
HANDLING_BIKE,
HANDLING_MOPED,
HANDLING_DIRTBIKE,
HANDLING_ANGEL,
+ HANDLING_DIRTBIK2,
+ HANDLING_ANGE2,
HANDLING_FREEWAY,
HANDLING_PREDATOR,
HANDLING_SPEEDER,
HANDLING_REEFER,
- HANDLING_RIO,
- HANDLING_SQUALO,
- HANDLING_TROPIC,
- HANDLING_COASTGRD,
- HANDLING_DINGHY,
- HANDLING_MARQUIS,
- HANDLING_CUPBOAT,
- HANDLING_SEAPLANE, // both boat and plane!
- HANDLING_SPARROW,
- HANDLING_SEASPAR,
+
HANDLING_MAVERICK,
HANDLING_COASTMAV,
HANDLING_POLMAV,
HANDLING_HUNTER,
- HANDLING_RCBARON,
HANDLING_RCGOBLIN,
HANDLING_RCCOPTER,
NUMHANDLINGS,
NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE,
- NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE,
- NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
+ NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_MAVERICK,
+ NUMBOATHANDLINGS = HANDLING_COASTMAV+1 - HANDLING_PREDATOR,
};
enum tField // most likely a handling field enum, never used so :shrug:
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 1849fd7f..c2bca63e 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1841,8 +1841,7 @@ CVehicle::SetDriver(CPed *driver)
case MI_TAXI:
case MI_CABBIE:
- case MI_ZEBRA:
- case MI_KAUFMAN:
+ case MI_BORGNINE:
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12;
break;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 7388bfab..795161bf 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -384,8 +384,8 @@ public:
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
- bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
- bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; }
+ bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
+ bool IsLimo(void) { return GetModelIndex() == MI_STRETCH; }
bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); }
bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); }