diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/Pad.cpp | 26 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 415 |
3 files changed, 373 insertions, 71 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 69f340dd..c52c7c36 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -35,6 +35,7 @@ #include "Streaming.h" #include "PathFind.h" #include "Wanted.h" +#include "WaterLevel.h" #include "General.h" CPad Pads[MAX_PADS]; @@ -306,6 +307,21 @@ void PinkCarsCheat() gbBlackCars = false; gbPinkCars = true; } + +void NoSeaBedCheat(void) +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CWaterLevel::m_bRenderSeaBed = !CWaterLevel::m_bRenderSeaBed; +} + +void RenderWaterLayersCheat(void) +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if ( ++CWaterLevel::m_nRenderWaterLayers > 5 ) + CWaterLevel::m_nRenderWaterLayers = 0; +} + + ////////////////////////////////////////////////////////////////////////// #ifdef KANGAROO_CHEAT @@ -1051,6 +1067,16 @@ void CPad::AddToPCCheatString(char c) if (!_CHEATCMP("ODODRETSAMOTTNAWI")) AltDodoCheat(); #endif + +#if !defined(PC_WATER) && defined(WATER_CHEATS) + // SEABEDCHEAT + if (!_CHEATCMP("TAEHCDEBAESON")) + NoSeaBedCheat(); + + // WATERLAYERSCHEAT + if (!_CHEATCMP("TAEHCSREYALRETAW")) + RenderWaterLayersCheat(); +#endif #undef _CHEATCMP } diff --git a/src/core/config.h b/src/core/config.h index 8a327000..c90d3cbf 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -205,7 +205,8 @@ enum Config { #define RELOADABLES // some debug menu options to reload TXD files #endif -//#define PC_WATER +#define PC_WATER +#define WATER_CHEATS // Particle #define PC_PARTICLE diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index d3429d09..29845aa6 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -6,6 +6,7 @@ #include "Weather.h" #include "Camera.h" #include "Vehicle.h" +#include "PlayerPed.h" #include "Boat.h" #include "World.h" #include "General.h" @@ -23,6 +24,7 @@ #include <rpworld.h> #include <rpmatfx.h> #include "Occlusion.h" +#include "Replay.h" #include "WaterLevel.h" #define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src)) @@ -136,22 +138,22 @@ WaterLevelInitialise(Const char *pWaterDat) int32 slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::SetCurrentTxd(slot); - if ( gpWaterTex == NULL ) - gpWaterTex = RwTextureRead("waterclear256", NULL); + if ( gpWaterTex == nil ) + gpWaterTex = RwTextureRead("waterclear256", nil); gpWaterRaster = RwTextureGetRaster(gpWaterTex); - if ( gpWaterEnvTex == NULL ) - gpWaterEnvTex = RwTextureRead("waterreflection2", NULL); + if ( gpWaterEnvTex == nil ) + gpWaterEnvTex = RwTextureRead("waterreflection2", nil); gpWaterEnvRaster = RwTextureGetRaster(gpWaterEnvTex); #ifdef PC_WATER - if ( gpWaterEnvBaseTex == NULL ) - gpWaterEnvBaseTex = RwTextureRead("sandywater", NULL); + if ( gpWaterEnvBaseTex == nil ) + gpWaterEnvBaseTex = RwTextureRead("sandywater", nil); gpWaterEnvBaseRaster = RwTextureGetRaster(gpWaterEnvBaseTex); #endif - if ( gpWaterWakeTex == NULL ) - gpWaterWakeTex = RwTextureRead("waterwake", NULL); + if ( gpWaterWakeTex == nil ) + gpWaterWakeTex = RwTextureRead("waterwake", nil); gpWaterWakeRaster = RwTextureGetRaster(gpWaterWakeTex); CTxdStore::PopCurrentTxd(); @@ -169,7 +171,7 @@ CWaterLevel::Shutdown() #define _DELETE_TEXTURE(t) if ( t ) \ { \ RwTextureDestroy(t); \ - t = NULL; \ + t = nil; \ } _DELETE_TEXTURE(gpWaterTex); @@ -366,7 +368,7 @@ CWaterLevel::CreateWavyAtomic() static RwFrame *wakeEnvFrame; - if ( wakeEnvFrame == NULL ) + if ( wakeEnvFrame == nil ) { wakeEnvFrame = RwFrameCreate(); RwMatrixSetIdentity(RwFrameGetMatrix(wakeEnvFrame)); @@ -412,7 +414,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool if ( nBlock == 0x80 ) return false; - ASSERT( pfOutLevel != NULL ); + ASSERT( pfOutLevel != nil ); *pfOutLevel = ms_aWaterZs[nBlock]; float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); @@ -443,10 +445,7 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve { int32 x = WATER_TO_SMALL_SECTOR_X(fX + WATER_X_OFFSET); int32 y = WATER_TO_SMALL_SECTOR_Y(fY); - - ASSERT( x >= 0 && x < MAX_SMALL_SECTORS ); - ASSERT( y >= 0 && y < MAX_SMALL_SECTORS ); - + if ( x < 0 || x >= MAX_SMALL_SECTORS ) return false; if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false; @@ -455,13 +454,14 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve if ( nBlock == 0x80 ) return false; - ASSERT( pfOutLevel != NULL ); + ASSERT( pfOutLevel != nil ); *pfOutLevel = ms_aWaterZs[nBlock]; return true; } -float CWaterLevel::GetWaterWavesOnly(short x, short y) +float +CWaterLevel::GetWaterWavesOnly(short x, short y) { float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); @@ -472,9 +472,10 @@ float CWaterLevel::GetWaterWavesOnly(short x, short y) return fWave * fWindFactor; } -CVector CWaterLevel::GetWaterNormal(float fX, float fY) +CVector +CWaterLevel::GetWaterNormal(float fX, float fY) { - //TODO: BUG ? ignore x offset + //TODO: BUG ? no x offset int32 x = WATER_TO_SMALL_SECTOR_X(fX); int32 y = WATER_TO_SMALL_SECTOR_Y(fY); @@ -497,7 +498,8 @@ CVector CWaterLevel::GetWaterNormal(float fX, float fY) } -inline float _GetWaterDrawDist() +inline float +_GetWaterDrawDist() { if ( TheCamera.GetPosition().z < 15.0f ) return 1200.0f; if ( TheCamera.GetPosition().z > 60.0f ) return 2000.0f; @@ -536,7 +538,8 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool } -inline bool _IsColideWithBlock(int32 x, int32 y, int32 &block) +inline bool +_IsColideWithBlock(int32 x, int32 y, int32 &block) { block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0]; if (!(block & 0x80)) @@ -873,7 +876,8 @@ CWaterLevel::RenderWater() } -void CWaterLevel::RenderTransparentWater(void) +void +CWaterLevel::RenderTransparentWater(void) { bool bUseCamEndX = false; bool bUseCamStartY = false; @@ -1212,7 +1216,8 @@ void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRG TempBufferIndicesStored += 6; } -void CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +void +CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) { if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) RenderAndEmptyRenderBuffer(); @@ -1253,7 +1258,8 @@ void CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRG TempBufferIndicesStored += 6; } -void CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +void +CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) { if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) RenderAndEmptyRenderBuffer(); @@ -1301,7 +1307,8 @@ void CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGB TempBufferIndicesStored += 6; } -void CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +void +CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) { if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) RenderAndEmptyRenderBuffer(); @@ -1349,7 +1356,8 @@ void CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, TempBufferIndicesStored += 6; } -void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender) +void +CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender) { CVector vecSectorPos(fX + (SMALL_SECTOR_SIZE/2), fY + (SMALL_SECTOR_SIZE/2), fZ + 2.0f); @@ -1387,10 +1395,10 @@ void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const float waveWind = CWeather::WindClipped * fWave2Ampl + 0.05f; float waveA = (TWOPI / 16.0f) - * ((fNormalDirectionScalar1 * fabs(camMat->at.x + camMat->at.y) + fNormMult) * (CWeather::WindClipped * 0.4f + 0.2f)); + * ((fNormalDirectionScalar1 * Abs(camMat->at.x + camMat->at.y) + fNormMult) * (CWeather::WindClipped * 0.4f + 0.2f)); float waveB = TWOPI / (16.0f * fWave2NormScale) - * ((fNormalDirectionScalar2 * fabs(camMat->at.y - camMat->at.x) + fNormMultB) * (CWeather::WindClipped * 0.2f + 0.1f)); + * ((fNormalDirectionScalar2 * Abs(camMat->at.y - camMat->at.x) + fNormMultB) * (CWeather::WindClipped * 0.2f + 0.1f)); CVector vA(1.0f, 0.0f, 0.0f); CVector vB(0.0f, 1.0f, 0.0f); @@ -1423,8 +1431,8 @@ void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const wavyMorphVerts->z = wind * Sin(waveMulA) + waveWind * Sin(waveMulB); - vA.z = (waveA * Cos(waveMulA)) - (waveB * cos(waveMulB)); - vB.z = (waveA * Cos(waveMulA)) + (waveB * cos(waveMulB)); + vA.z = (waveA * Cos(waveMulA)) - (waveB * Cos(waveMulB)); + vB.z = (waveA * Cos(waveMulA)) + (waveB * Cos(waveMulB)); CVector norm = CrossProduct(vA, vB); norm.Normalise(); @@ -1470,7 +1478,8 @@ void CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const } } -int16 _RoundValue(int32 v) +int16 +_RoundValue(int32 v) { int16 result = v; @@ -1480,7 +1489,8 @@ int16 _RoundValue(int32 v) return result; } -void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, +void +CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, #ifdef PC_WATER float fCamPosX, float fCamPosY, @@ -1647,7 +1657,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -1670,7 +1680,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -1693,7 +1703,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -1716,7 +1726,7 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -1796,7 +1806,8 @@ void CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, } #ifdef PC_WATER -void CWaterLevel::PreCalcWaterGeometry(void) +void +CWaterLevel::PreCalcWaterGeometry(void) { if ( !RequireWavySector ) { @@ -1869,7 +1880,8 @@ void CWaterLevel::PreCalcWaterGeometry(void) MaskCalculatedThisFrame = false; } -bool CWaterLevel::PreCalcWavySector(RwRGBA const &color) +bool +CWaterLevel::PreCalcWavySector(RwRGBA const &color) { float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); @@ -1933,10 +1945,10 @@ bool CWaterLevel::PreCalcWavySector(RwRGBA const &color) float waveMulA = (morphVertYHalf + morphVertXHalf) * (TWOPI / 16.0f) + fAngle; float waveMulB = (morphVertYHalf - morphVertXHalf) * (TWOPI / (16.0f * fWave2InvLength)) + fAngle; - wavyMorphVerts->z = wind * sinf(waveMulA) + waveWind * sin(waveMulB); + wavyMorphVerts->z = wind * Sin(waveMulA) + waveWind * Sin(waveMulB); - vA.z = (waveA * cos(waveMulA)) - (waveB * cos(waveMulB)); - vB.z = (waveA * cos(waveMulA)) + (waveB * cos(waveMulB)); + vA.z = (waveA * Cos(waveMulA)) - (waveB * Cos(waveMulB)); + vB.z = (waveA * Cos(waveMulA)) + (waveB * Cos(waveMulB)); CVector norm = CrossProduct(vA, vB); norm.Normalise(); @@ -1958,7 +1970,8 @@ bool CWaterLevel::PreCalcWavySector(RwRGBA const &color) return true; } -bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, +bool +CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, @@ -2060,7 +2073,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -2083,7 +2096,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -2106,7 +2119,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -2129,7 +2142,7 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, CParticle::AddParticle(PARTICLE_WATER_SPARK, vecPos, CVector(0.0f, 0.0f, 0.0f), - NULL, + nil, 0.0f, 15, CGeneral::GetRandomNumberInRange(-90, 90), @@ -2183,7 +2196,8 @@ bool CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, } #endif -void CWaterLevel::RenderBoatWakes(void) +void +CWaterLevel::RenderBoatWakes(void) { RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterWakeRaster); #ifndef PC_WATER @@ -2205,7 +2219,7 @@ void CWaterLevel::RenderBoatWakes(void) { CBoat *pBoat = CBoat::apFrameWakeGeneratingBoats[idx]; - if ( pBoat == NULL ) + if ( pBoat == nil ) break; CVector2D vecDistA(pBoat->GetForward().x, pBoat->GetForward().y); @@ -2301,19 +2315,21 @@ void CWaterLevel::RenderBoatWakes(void) RenderAndEmptyRenderBuffer(); } -inline float _GetWindedWave(float fX, float fY) +inline float +_GetWindedWave(float fX, float fY) { float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); float x = WATER_HUGE_X(fX + WATER_X_OFFSET); float y = WATER_HUGE_Y(fY); float fWindFactor (CWeather::WindClipped * 0.4f + 0.2f); - float fWave = sin(( (x - floorf(x)) + (y - floorf(y)) ) * TWOPI + fAngle); + float fWave = Sin(( (x - floorf(x)) + (y - floorf(y)) ) * TWOPI + fAngle); return fWindFactor * fWave; } -void CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, +void +CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ) @@ -2398,7 +2414,8 @@ void CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D } } -void CWaterLevel::RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color) +void +CWaterLevel::RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color) { CVector2D camPos(TheCamera.GetPosition().x, TheCamera.GetPosition().y); @@ -2475,7 +2492,8 @@ void CWaterLevel::RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, Rw TempBufferIndicesStored += 6; } -void CWaterLevel::RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, +void +CWaterLevel::RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist) { @@ -2588,7 +2606,7 @@ CWaterLevel::RenderAndEmptyRenderBuffer() { LittleTest(); - if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, NULL, rwIM3D_VERTEXUV) ) + if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV) ) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); RwIm3DEnd(); @@ -2599,18 +2617,19 @@ CWaterLevel::RenderAndEmptyRenderBuffer() TempBufferVerticesStored = 0; } -bool CWaterLevel::GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) +bool +CWaterLevel::GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) { CColPoint point; CEntity *entity; if ( !CWorld::ProcessVerticalLine(vecPosn + CVector(0.0f, 0.0f, fDistance), - -fDistance, point, entity, true, false, false, false, true, false, NULL) ) + -fDistance, point, entity, true, false, false, false, true, false, nil) ) return false; *pfOutLevel = point.point.z; - if ( pData != NULL ) + if ( pData != nil ) { pData->SurfaceType = point.surfaceB; pData->PieceType = point.pieceB; @@ -2619,7 +2638,8 @@ bool CWaterLevel::GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColD return true; } -bool CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset) +bool +CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset) { int32 x = int32((vecPosn.x / 50.0f) + 48.0f); int32 y = int32((vecPosn.y / 50.0f) + 40.0f); @@ -2627,7 +2647,8 @@ bool CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOff return x < nOffset || x >= 80 - nOffset || y < nOffset || y >= 80 - nOffset; } -bool CWaterLevel::GetGroundLevel_WS(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) +bool +CWaterLevel::GetGroundLevel_WS(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) { if ( IsLocationOutOfWorldBounds_WS(vecPosn, 0) ) return false; @@ -2635,7 +2656,8 @@ bool CWaterLevel::GetGroundLevel_WS(CVector const &vecPosn, float *pfOutLevel, C return GetGroundLevel(vecPosn, pfOutLevel, pData, fDistance); } -bool CWaterLevel::GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel) +bool +CWaterLevel::GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel) { float fLevelNoWaves; float fGroundLevel; @@ -2643,38 +2665,291 @@ bool CWaterLevel::GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *p if ( !GetWaterLevelNoWaves(vecPosn.x, vecPosn.y, vecPosn.z, &fLevelNoWaves) ) return false; - if ( !GetGroundLevel(vecPosn, &fGroundLevel, NULL, 30.0f) ) + if ( !GetGroundLevel(vecPosn, &fGroundLevel, nil, 30.0f) ) fGroundLevel = -100.0; - if ( pfDepth != NULL ) + if ( pfDepth != nil ) *pfDepth = fLevelNoWaves - fGroundLevel; - if ( pfLevelNoWaves != NULL ) + if ( pfLevelNoWaves != nil ) *pfLevelNoWaves = fLevelNoWaves; - if ( pfGroundLevel != NULL ) + if ( pfGroundLevel != nil ) *pfGroundLevel = fGroundLevel; return true; } -void CWaterLevel::RenderSeaBirds() +void +CWaterLevel::RenderSeaBirds() { + CVector cur_pos = TheCamera.GetPosition(); + + if ( !CCullZones::CamNoRain() + && !CCullZones::PlayerNoRain() + && (CWeather::NewWeatherType == WEATHER_SUNNY || CWeather::NewWeatherType == WEATHER_EXTRA_SUNNY) + && CClock::ms_nGameClockHours > 6 && CClock::ms_nGameClockHours < 20 ) + { + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static CVector prev_front(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) + { + static int32 birdgenTime = 0; + + if ( (CTimer::GetTimeInMilliseconds() - birdgenTime) > 1000 ) + { + birdgenTime = CTimer::GetTimeInMilliseconds(); + + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + vecPos.z += CGeneral::GetRandomNumberInRange(10.0f, 30.0f); + + CVector vecDir(CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), + CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), + 0.0f); + + CParticle::AddParticle(PARTICLE_BIRD_FRONT, vecPos, vecDir, nil, 0.0f, 0, 0, 0, 0); + } + } + } } -void CWaterLevel::RenderShipsOnHorizon() +void +CWaterLevel::RenderShipsOnHorizon() { + CVector cur_pos = FindPlayerPed()->GetPosition(); + + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static CVector prev_front(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) + { + static int32 shipgenTime = 0; + + if ( (CTimer::GetTimeInMilliseconds() - shipgenTime) > 4000 ) + { + shipgenTime = CTimer::GetTimeInMilliseconds(); + + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(450.0f, 750.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + float fLevelNoWaves; + + if ( GetWaterLevelNoWaves(vecPos.x, vecPos.y, vecPos.z, &fLevelNoWaves) ) + { + if ( IsLocationOutOfWorldBounds_WS(vecPos, 1) ) + { + vecPos.z = fLevelNoWaves + 9.5f; + + CVector vecDir + ( + CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + 0.0f, + 0.0f + ); + + CParticle::AddParticle(PARTICLE_SHIP_SIDE, vecPos, vecDir, + nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 7, 0); + } + } + } + } } -void CWaterLevel::HandleSeaLifeForms() +void +CWaterLevel::HandleSeaLifeForms() { + if ( CReplay::IsPlayingBack() ) + return; + + CVector cur_pos = FindPlayerPed()->GetPosition(); + + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) + { +//TODO(MIAMI) +// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) + { + for ( int32 i = 0; i < 3; i++ ) + { + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(15.0f, 30.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + //TODO(MIAMI) + //CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF); + } + } + } + + //TODO(MIAMI) + //CWaterCreatures::UpdateAll(); } -void CWaterLevel::HandleBeachToysStuff(void) +void +CWaterLevel::HandleBeachToysStuff(void) { + CVector cur_pos = FindPlayerPed()->GetPosition(); + + static bool bBeachBallInit = true; + static CVector FirstBeachBallPos = cur_pos; + static bool bLoungeInit = true; + static CVector FirstLoungePos = cur_pos; + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) + { + static int32 toygenTime = CTimer::GetTimeInMilliseconds(); + + if ( (CTimer::GetTimeInMilliseconds() - toygenTime) > 20000 ) + { + toygenTime = CTimer::GetTimeInMilliseconds(); + + if ( bBeachBallInit || (cur_pos - FirstBeachBallPos).MagnitudeSqr() > 6400.0f ) + { + for ( int32 i = 0; i < 3; i++ ) + { + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(20.0f, 35.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + if ( TheCamera.IsSphereVisible(vecPos, 1.0f, &TheCamera.GetCameraMatrix()) ) + { + float fWaterLevel; + + if ( !GetWaterLevel(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel, false) ) + { + float fGroundLevel; + ColData coldata; + + if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) ) + { + if ( coldata.SurfaceType == 18 ) + { + CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_BALL); + + if ( toy ) + { + FirstBeachBallPos = cur_pos; + bBeachBallInit = false; + i = 10; + } + } + } + } + } + } + } + + if ( bLoungeInit || (cur_pos - FirstLoungePos).MagnitudeSqr() > 6400.0f ) + { + for ( int32 i = 0; i < 5; i++ ) + { + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(20.0f, 35.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + if ( TheCamera.IsSphereVisible(vecPos, 2.0f, &TheCamera.GetCameraMatrix()) ) + { + float fWaterLevel; + + if ( !GetWaterLevel(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel, false) ) + { + float fGroundLevel; + ColData coldata; + + if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) ) + { + if ( coldata.SurfaceType == 18 ) + { + CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_LOUNGE); + if ( toy ) + { + toy->SetHeading(DEGTORAD(CGeneral::GetRandomNumberInRange(0.0f, 359.0f))); + FirstLoungePos = cur_pos; + bLoungeInit = false; + } + } + } + } + } + } + } + } + } } -CEntity *CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy) +CEntity * +CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy) { - return NULL; + //TODO(MIAMI) + return nil; }
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