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-rw-r--r--src/render/Font.cpp13
-rw-r--r--src/render/Hud.cpp4
2 files changed, 11 insertions, 6 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index de1ee8b4..0f5930ee 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -406,16 +406,19 @@ CFont::DrawButton(float x, float y)
if (PS2Symbol != BUTTON_NONE) {
CRect rect;
rect.left = x;
- rect.top = Details.scaleY + Details.scaleY + y;
- rect.right = Details.scaleY * 17.0f + x;
- rect.bottom = Details.scaleY * 19.0f + y;
+ rect.top = RenderState.scaleY + RenderState.scaleY + y;
+ rect.right = RenderState.scaleY * 17.0f + x;
+ rect.bottom = RenderState.scaleY * 19.0f + y;
int vertexAlphaState;
void *raster;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
- ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
+ if (RenderState.bIsShadow)
+ ButtonSprite[PS2Symbol].Draw(rect, RenderState.color);
+ else
+ ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a));
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
@@ -585,7 +588,7 @@ CFont::RenderFontBuffer()
#ifdef BUTTON_ICONS
if(PS2Symbol != BUTTON_NONE) {
DrawButton(textPosX, textPosY);
- textPosX += Details.scaleY * 17.0f;
+ textPosX += RenderState.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index a0f3c3ee..e0419a65 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1173,8 +1173,10 @@ void CHud::Draw()
CFont::SetCentreOn();
CFont::SetPropOn();
#ifdef CUTSCENE_BORDERS_SWITCH
- if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
+ if (!FrontEndMenuManager.m_PrefsCutsceneBorders) {
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(2);
+ }
else
#endif
CFont::SetDropShadowPosition(0);