diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/entities/Entity.cpp | 2 | ||||
-rw-r--r-- | src/entities/Entity.h | 2 | ||||
-rw-r--r-- | src/math/Vector.h | 6 | ||||
-rw-r--r-- | src/math/Vector2D.h | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 4 | ||||
-rw-r--r-- | src/render/Coronas.cpp | 2 | ||||
-rw-r--r-- | src/render/Coronas.h | 2 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 4 | ||||
-rw-r--r-- | src/render/Shadows.h | 1 | ||||
-rw-r--r-- | src/render/Skidmarks.cpp | 1 | ||||
-rw-r--r-- | src/render/Skidmarks.h | 1 | ||||
-rw-r--r-- | src/render/SpecialFX.cpp | 1 | ||||
-rw-r--r-- | src/render/SpecialFX.h | 9 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 733 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 2 | ||||
-rw-r--r-- | src/vehicles/DamageManager.h | 6 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 16 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 8 |
18 files changed, 764 insertions, 38 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index b795931f..04a93420 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -65,7 +65,7 @@ CEntity::CEntity(void) m_flagD8 = false; bIsSubway = false; bDrawLast = false; - m_flagD40 = false; + bNoBrightHeadLights = false; m_flagD80 = false; bDistanceFade = false; diff --git a/src/entities/Entity.h b/src/entities/Entity.h index cdc9a173..11d3e8cd 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -76,7 +76,7 @@ public: uint32 m_flagD8 : 1; // used by cBuoyancy::ProcessBuoyancy uint32 bIsSubway : 1; // set when subway, but maybe different meaning? uint32 bDrawLast : 1; - uint32 m_flagD40 : 1; + uint32 bNoBrightHeadLights : 1; uint32 m_flagD80 : 1; // CObject visibility? // flagsE diff --git a/src/math/Vector.h b/src/math/Vector.h index f794a57f..42087339 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -31,7 +31,7 @@ public: void Normalise(void) { float sq = MagnitudeSqr(); if(sq > 0.0f){ - float invsqrt = 1.0f/Sqrt(sq); // CMaths::RecipSqrt + float invsqrt = RecipSqrt(sq); x *= invsqrt; y *= invsqrt; z *= invsqrt; @@ -71,6 +71,10 @@ public: return CVector(-x, -y, -z); } + const bool operator==(CVector const &right) { + return x == right.x && y == right.y && z == right.z; + } + bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; } }; diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h index caba9146..c8835ec0 100644 --- a/src/math/Vector2D.h +++ b/src/math/Vector2D.h @@ -14,7 +14,7 @@ public: void Normalise(void){ float sq = MagnitudeSqr(); if(sq > 0.0f){ - float invsqrt = 1.0f/Sqrt(sq); + float invsqrt = RecipSqrt(sq); x *= invsqrt; y *= invsqrt; }else diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index c95068d0..51174da8 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1489,7 +1489,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP break; case CAR_DOOR_RR: - vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT]; + vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; vehDoorPos.x += seatOffset; vehDoorOffset.x = -vehDoorOffset.x; break; @@ -1504,7 +1504,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP break; case CAR_DOOR_LR: - vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT]; + vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; vehDoorPos.x = -(vehDoorPos.x + seatOffset); break; diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 5ac9b149..1a6cfea3 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -203,7 +203,7 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al } void -CCoronas::UpdateCoronaCoors(int id, const CVector &coors, float drawDist, float someAngle) +CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle) { int i; diff --git a/src/render/Coronas.h b/src/render/Coronas.h index ed69b1e6..359a34ed 100644 --- a/src/render/Coronas.h +++ b/src/render/Coronas.h @@ -93,7 +93,7 @@ public: static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, uint8 type, int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); - static void UpdateCoronaCoors(int id, const CVector &coors, float drawDist, float someAngle); + static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle); static void Render(void); static void RenderReflections(void); static void DoSunAndMoon(void); diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 7bf4593f..77489e60 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -359,10 +359,10 @@ CRenderer::SetupEntityVisibility(CEntity *ent) ent->GetModelIndex() == MI_RHINO || ent->GetModelIndex() == MI_COACH || TheCamera.m_bInATunnelAndABigVehicle){ - ent->m_flagD40 = true; + ent->bNoBrightHeadLights = true; }else{ m_pFirstPersonVehicle = (CVehicle*)ent; - ent->m_flagD40 = false; + ent->bNoBrightHeadLights = false; } return VIS_OFFSCREEN; }else{ diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 585518ee..c12327b1 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -177,3 +177,4 @@ public: extern RwTexture *&gpBloodPoolTex; extern RwTexture *&gpShadowExplosionTex; +extern RwTexture *&gpShadowHeadLightsTex; diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index fd5e7d2b..bbadd54c 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -5,3 +5,4 @@ WRAPPER void CSkidmarks::Clear(void) { EAXJMP(0x518130); } WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); } +WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); } diff --git a/src/render/Skidmarks.h b/src/render/Skidmarks.h index d1e1d996..280150a7 100644 --- a/src/render/Skidmarks.h +++ b/src/render/Skidmarks.h @@ -5,4 +5,5 @@ class CSkidmarks public: static void Clear(void); static void Render(void); + static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy); }; diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 4fa2677a..bed5af50 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -11,5 +11,6 @@ CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); } +WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); } WRAPPER void C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { EAXJMP(0x51BB80); }
\ No newline at end of file diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 08f0f08a..9c61c0fb 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -29,8 +29,15 @@ public: static void Init(void); }; +class CBrightLights +{ +public: + static void RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1 = 0, uint8 unk2 = 0, uint8 unk3 = 0); +}; + class C3dMarkers { public: static void PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); -};
\ No newline at end of file +}; + diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 50010d3c..28ede4cd 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -7,7 +7,9 @@ #include "ModelIndices.h" #include "VisibilityPlugins.h" #include "DMAudio.h" +#include "Clock.h" #include "TimeCycle.h" +#include "ZoneCull.h" #include "Camera.h" #include "Darkel.h" #include "Rubbish.h" @@ -15,6 +17,12 @@ #include "Explosion.h" #include "Particle.h" #include "ParticleObject.h" +#include "Antennas.h" +#include "Skidmarks.h" +#include "Shadows.h" +#include "PointLights.h" +#include "Coronas.h" +#include "SpecialFX.h" #include "WaterCannon.h" #include "WaterLevel.h" #include "Floater.h" @@ -134,7 +142,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; m_aWheelSpeed[i] = 0.0f; - m_aWheelState[i] = WHEEL_STATE_0; + m_aWheelState[i] = WHEEL_STATE_NORMAL; m_aWheelSkidmarkMuddy[i] = false; m_aWheelSkidmarkBloody[i] = false; } @@ -364,7 +372,7 @@ CAutomobile::ProcessControl(void) pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); { - float wheelRot = ProcessWheelRotation(WHEEL_STATE_0, GetForward(), m_vecMoveSpeed, 0.35f); + float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); for(i = 0; i < 4; i++) m_aWheelRotation[i] += wheelRot; } @@ -1202,7 +1210,702 @@ CAutomobile::Teleport(CVector pos) CWorld::Add(this); } -WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); } +void +CAutomobile::PreRender(void) +{ + int i, j, n; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if(GetModelIndex() == MI_RCBANDIT){ + CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f); + CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f); + } + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f; + + + // Wheel particles + + if(GetModelIndex() == MI_DODO){ + ; // nothing + }else if(GetModelIndex() == MI_RCBANDIT){ + for(i = 0; i < 4; i++){ + // Game has same code three times here + switch(m_aWheelState[i]){ + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f), + CVector(0.0f, 0.0f, 0.0f), nil, 0.1f); + break; + } + } + }else{ + if(m_status == STATUS_SIMPLE){ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_RIGHT]; + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_LEFT]; + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_LEFT]; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB = SURFACE_DEFAULT; + } + + int drawParticles = Abs(fwdSpeed) < 90.0f; + if(m_status == STATUS_SIMPLE || m_status == STATUS_PHYSICS || + m_status == STATUS_PLAYER || m_status == STATUS_PLAYER_PLAYBACKFROMBUFFER){ + bool rearSkidding = false; + if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING || + m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING) + rearSkidding = true; + + for(i = 0; i < 4; i++){ + switch(m_aWheelState[i]){ + case WHEEL_STATE_SPINNING: + if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){ + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.05f)); + } + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + break; + + case WHEEL_STATE_SKIDDING: + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){ + // same as below + + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + } + break; + + case WHEEL_STATE_FIXED: + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + break; + + default: + if(Abs(fwdSpeed) > 0.5f) + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + if(m_aWheelSkidmarkBloody[i] && m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + } + } + } + } + + if(m_aCarNodes[CAR_WHEEL_RM]){ + // assume middle wheels are two units before rear ones + CVector offset = GetForward()*2.0f; + + switch(m_aWheelState[CARWHEEL_REAR_LEFT]){ + // Game has same code three times here + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + CVector(0.0f, 0.0f, 0.25f) + offset, + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT, + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); + break; + } + + switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){ + // Game has same code three times here + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + CVector(0.0f, 0.0f, 0.25f) + offset, + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT, + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset, + GetForward().x, GetForward().y, + &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); + break; + } + } + + + // Rain on roof + if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && + Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){ + CColModel *colModel = GetColModel(); + + for(i = 0; i < colModel->numTriangles; i++){ + CVector p1, p2, p3, c; + + colModel->GetTrianglePoint(p1, colModel->triangles[i].a); + p1 = GetMatrix() * p1; + colModel->GetTrianglePoint(p2, colModel->triangles[i].b); + p2 = GetMatrix() * p2; + colModel->GetTrianglePoint(p3, colModel->triangles[i].c); + p3 = GetMatrix() * p3; + c = (p1 + p2 + p3)/3.0f; + + n = 6.0f*CWeather::Rain; + for(j = 0; j <= n; j++) + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, + c + CVector(CGeneral::GetRandomNumberInRange(-.04f, 0.4f), CGeneral::GetRandomNumberInRange(-.04f, 0.4f), 0.0f), + CVector(0.0f, 0.0f, 0.0f), + nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1); + } + } + + AddDamagedVehicleParticles(); + + // Exhaust smoke + if(bEngineOn && fwdSpeed < 90.0f){ + CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; + CVector pos1, pos2, dir; + + if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ + dir.z = 0.0f; + if(fwdSpeed < 10.0f){ + CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); + steerFwd = Multiply3x3(GetMatrix(), steerFwd); + float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); + dir.x = steerFwd.x * r; + dir.y = steerFwd.y * r; + }else{ + dir.x = m_vecMoveSpeed.x; + dir.y = m_vecMoveSpeed.y; + } + + bool dblExhaust = false; + pos1 = GetMatrix() * exhaustPos; + if(pHandling->Flags & HANDLING_DBL_EXHAUST){ + dblExhaust = true; + pos2 = exhaustPos; + pos2.x = -pos2.x; + pos2 = GetMatrix() * pos2; + } + + n = 4.0f*m_fGasPedal; + if(dblExhaust) + for(i = 0; i <= n; i++){ + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir); + } + else + for(i = 0; i <= n; i++) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); + } + } + + + // Siren and taxi lights + switch(GetModelIndex()){ + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + if(m_bSirenOrAlarm){ + CVector pos1, pos2; + uint8 r1, g1, b1; + uint8 r2, g2, b2; + uint8 r, g, b; + + switch(GetModelIndex()){ + case MI_FIRETRUCK: + pos1 = CVector(1.1f, 1.7f, 2.0f); + pos2 = CVector(-1.1f, 1.7f, 2.0f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 255; g2 = 255; b2 = 0; + break; + case MI_AMBULAN: + pos1 = CVector(1.1f, 0.9f, 1.6f); + pos2 = CVector(-1.1f, 0.9f, 1.6f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 255; g2 = 255; b2 = 255; + break; + case MI_POLICE: + pos1 = CVector(0.7f, -0.4f, 1.0f); + pos2 = CVector(-0.7f, -0.4f, 1.0f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 0; g2 = 0; b2 = 255; + break; + case MI_ENFORCER: + pos1 = CVector(1.1f, 0.8f, 1.2f); + pos2 = CVector(-1.1f, 0.8f, 1.2f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 0; g2 = 0; b2 = 255; + break; + } + + uint32 t = CTimer::GetTimeInMilliseconds() & 0x3FF; // 1023 + if(t < 512){ + r = r1/6; + g = g1/6; + b = b1/6; + }else{ + r = r2/6; + g = g2/6; + b = b2/6; + } + + t = CTimer::GetTimeInMilliseconds() & 0x1FF; // 511 + if(t < 100){ + float f = t/100.0f; + r *= f; + g *= f; + b *= f; + }else if(t > 412){ + float f = (512-t)/100.0f; + r *= f; + g *= f; + b *= f; + } + + CVector pos = GetPosition(); + float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF; + float s = 8.0f*Sin(angle); + float c = 8.0f*Cos(angle); + CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex, + &pos, c, s, s, -c, r, g, b, 8.0f); + + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f, + r*0.02f, g*0.02f, b*0.02f, CPointLights::FOG_NONE, true); + + pos1 = GetMatrix() * pos1; + pos2 = GetMatrix() * pos2; + + for(i = 0; i < 4; i++){ + uint8 sirenTimer = ((CTimer::GetTimeInMilliseconds() + (i<<6))>>8) & 3; + pos = (pos1*i + pos2*(3.0f-i))/3.0f; + + switch(sirenTimer){ + case 0: + CCoronas::RegisterCorona((uintptr)this + 21 + i, + r1, g1, b1, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + i == 1 ? CCoronas::FLARE_HEADLIGHTS : CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + break; + case 2: + CCoronas::RegisterCorona((uintptr)this + 21 + i, + r2, g2, b2, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + break; + default: + CCoronas::UpdateCoronaCoors((uintptr)this + 21 + i, pos, 50.0f, 0.0f); + break; + } + } + } + break; + + case MI_FBICAR: + if(m_bSirenOrAlarm){ + CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f); + if(CTimer::GetTimeInMilliseconds() & 0x100 && + DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f) + CCoronas::RegisterCorona((uintptr)this + 21, + 0, 0, 255, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f); + } + break; + + case MI_TAXI: + case MI_CABBIE: + case MI_BORGNINE: + if(bTaxiLight){ + CVector pos = GetPosition() + GetUp()*0.95f; + CCoronas::RegisterCorona((uintptr)this + 21, + 128, 128, 0, 255, + pos, 0.8f, 50.0f, + CCoronas::TYPE_NORMAL, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), 10.0f, + 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true); + } + break; + } + + if(GetModelIndex() == MI_RCBANDIT || + GetModelIndex() == MI_DODO || + GetModelIndex() == MI_RHINO) + goto nolights; + + // Turn lights on/off + bool shouldLightsBeOn = + CClock::GetHours() > 20 || + CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) || + CClock::GetHours() < 7 || + CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) || + m_randomSeed/50000.0f < CWeather::Foggyness || + m_randomSeed/50000.0f < CWeather::WetRoads; + if(shouldLightsBeOn != bLightsOn && m_status != STATUS_WRECKED){ + if(m_status == STATUS_ABANDONED){ + // Turn off lights on abandoned vehicles only when we they're far away + if(bLightsOn && + Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f) + bLightsOn = false; + }else + bLightsOn = shouldLightsBeOn; + } + + // Actually render the lights + bool alarmOn = false; + bool alarmOff = false; + if(IsAlarmOn()){ + if(CTimer::GetTimeInMilliseconds() & 0x100) + alarmOn = true; + else + alarmOff = true; + } + if(bEngineOn && bLightsOn || alarmOn || alarmOff){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + + // 1.0 if directly behind car, -1.0 if in front + // BUG on PC: Abs of DotProduct is taken + float behindness = DotProduct(lookVector, GetForward()); + behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary + // 0.0 if behind car, PI if in front + // Abs not necessary + float angle = Abs(Acos(behindness)); + + // Headlights + + CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; + CVector lightR = GetMatrix() * headLightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*headLightPos.x; + + // Headlight coronas + if(behindness < 0.0f){ + // In front of car + float intensity = -0.5f*behindness + 0.3f; + float size = 1.0f - behindness; + + if(behindness < -0.97f && camDist < 30.0f){ + // Directly in front and not too far away + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255, + lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 7, 150, 150, 195, 255, + lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255, + lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 7, 160, 160, 140, 255, + lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + } + } + + if(alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0, + lightL, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 0, 0, 0, 0, + lightR, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 190*intensity, 190*intensity, 255*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 210*intensity, 210*intensity, 195*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + // Behind car + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 1, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright lights + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + 4); + + // Taillights + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + lightR = GetMatrix() * tailLightPos; + lightL = lightR; + lightL -= GetRight()*2.0f*tailLightPos.x; + + // Taillight coronas + if(behindness > 0.0f){ + // Behind car + float intensity = 0.4f*behindness + 0.4; + float size = (behindness + 1.0f)/2.0f; + + if(m_fGasPedal < 0.0f){ + // reversing + intensity += 0.4f; + size += 0.3f; + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(m_fBrakePedal > 0.0){ + intensity += 0.4f; + size += 0.3f; + } + + if(alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0, + lightL, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0, + lightR, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + // In front of car + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright lights + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); + + // Light shadows + if(!alarmOff){ + CVector pos = GetPosition(); + CVector2D fwd(GetForward()); + fwd.Normalise(); + float f = headLightPos.y + 6.0f; + pos += CVector(f*fwd.x, f*fwd.y, 2.0f); + + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, 7.0f*fwd.y, -7.0f*fwd.x, 45, 45, 45, 7.0f); + + f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); + pos += CVector(f*fwd.x, f*fwd.y, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, + 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + } + + if(this == FindPlayerVehicle() && !alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), + 20.0f, 1.0f, 1.0f, 1.0f, + FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, + false); + CVector pos = GetPosition() - 4.0f*GetForward(); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + if(m_fBrakePedal > 0.0f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 10.0f, 1.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + else + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 7.0f, 0.6f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + } + }else{ + // Lights off + + if(m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED) + goto nolights; + + CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + lookVector.Normalise(); + float behindness = DotProduct(lookVector, GetForward()); + if(behindness > 0.0f){ + if(m_fGasPedal < 0.0f){ + // reversing + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255, + lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255, + lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 4); + }else{ + // braking + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255, + lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255, + lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + 8); + } + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + } + +nolights: + CShadows::StoreShadowForCar(this); +} void CAutomobile::Render(void) @@ -1409,7 +2112,6 @@ CAutomobile::Render(void) mi->SetVehicleColour(m_currentColour1, m_currentColour2); } - if(!CVehicle::bWheelsOnlyCheat) CEntity::Render(); } @@ -2727,7 +3429,7 @@ CAutomobile::AddDamagedVehicleParticles(void) } } -void +int32 CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) { int i; @@ -2738,7 +3440,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) static RwRGBA waterCol = { 48, 48, 64, 0 }; if(!belowEffectSpeed) - return; + return 0; switch(colpoint->surfaceB){ case SURFACE_GRASS: @@ -2749,7 +3451,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol); } - break; + return 0; case SURFACE_DIRT: dir.x = -0.05f*m_vecMoveSpeed.x; dir.y = -0.05f*m_vecMoveSpeed.y; @@ -2758,7 +3460,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol); } - break; + return 1; case SURFACE_DIRTTRACK: dir.x = -0.05f*m_vecMoveSpeed.x; dir.y = -0.05f*m_vecMoveSpeed.y; @@ -2767,15 +3469,17 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol); } - break; + return 0; default: // Is this even visible? - if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1) + if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1){ CParticle::AddParticle(PARTICLE_WATERSPRAY, colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), CVector(0.0f, 0.0f, 1.0f), nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); - break; + return 0; + } + return 1; } } @@ -3148,10 +3852,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) CVector seatPos; switch(component){ case CAR_DOOR_RF: - seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; break; case CAR_DOOR_LF: - seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; seatPos.x = -seatPos.x; break; case CAR_DOOR_RR: @@ -3241,7 +3945,7 @@ CAutomobile::ResetSuspension(void) m_aSuspensionSpringRatio[i] = 1.0f; m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; - m_aWheelState[i] = WHEEL_STATE_0; + m_aWheelState[i] = WHEEL_STATE_NORMAL; } } @@ -3809,6 +4513,7 @@ STARTPATCHES InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP); InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP); InjectHook(0x539EA0, &CAutomobile_::Render_, PATCH_JUMP); + InjectHook(0x535B40, &CAutomobile_::PreRender_, PATCH_JUMP); InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP); InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP); InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 618ad079..6226b555 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -123,7 +123,7 @@ public: void PlaceOnRoadProperly(void); void dmgDrawCarCollidingParticles(const CVector &pos, float amount); void AddDamagedVehicleParticles(void); - void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); + int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); void PlayHornIfNecessary(void); void ResetSuspension(void); void SetupSuspensionLines(void); diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h index 388fbae9..bf0c59a1 100644 --- a/src/vehicles/DamageManager.h +++ b/src/vehicles/DamageManager.h @@ -35,6 +35,12 @@ enum eWheelStatus WHEEL_STATUS_MISSING }; +enum eLightStatus +{ + LIGHT_STATUS_OK, + LIGHT_STATUS_BROKEN +}; + enum tComponent { COMPONENT_DEFAULT, diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 194d4e14..36675c8b 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -255,9 +255,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); - if(*wheelState != WHEEL_STATE_0) + if(*wheelState != WHEEL_STATE_NORMAL) bAlreadySkidding = true; - *wheelState = WHEEL_STATE_0; + *wheelState = WHEEL_STATE_NORMAL; adhesion *= CTimer::GetTimeStep(); if(bAlreadySkidding) @@ -299,7 +299,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(brake > adhesion){ if(Abs(contactSpeedFwd) > 0.005f) - *wheelState = WHEEL_STATE_STATIC; + *wheelState = WHEEL_STATE_FIXED; }else { if(fwd > 0.0f){ if(fwd > brake) @@ -312,11 +312,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } if(sq(adhesion) < sq(right) + sq(fwd)){ - if(*wheelState != WHEEL_STATE_STATIC){ + if(*wheelState != WHEEL_STATE_FIXED){ if(bDriving && contactSpeedFwd < 0.2f) - *wheelState = WHEEL_STATE_1; + *wheelState = WHEEL_STATE_SPINNING; else - *wheelState = WHEEL_STATE_2; + *wheelState = WHEEL_STATE_SKIDDING; } float l = Sqrt(sq(right) + sq(fwd)); @@ -343,10 +343,10 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec { float angularVelocity; switch(state){ - case WHEEL_STATE_1: + case WHEEL_STATE_SPINNING: angularVelocity = -1.1f; // constant speed forward break; - case WHEEL_STATE_STATIC: + case WHEEL_STATE_FIXED: angularVelocity = 0.0f; // not moving break; default: diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 1e77a3c5..262bd62c 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -124,10 +124,10 @@ enum enum tWheelState { - WHEEL_STATE_0 = 0, - WHEEL_STATE_1 = 1, // constant velocity - WHEEL_STATE_2 = 2, // normal - WHEEL_STATE_STATIC = 3, // not moving + WHEEL_STATE_NORMAL, // standing still or rolling normally + WHEEL_STATE_SPINNING, // rotating but not moving + WHEEL_STATE_SKIDDING, + WHEEL_STATE_FIXED, // not rotating }; enum eFlightModel |